pub struct TimelinePlayable(/* private fields */);Expand description
IL2CPP class: UnityEngine.Timeline.TimelinePlayable
Inherits: PlayableBehaviour
Implementations§
Source§impl TimelinePlayable
impl TimelinePlayable
pub fn base(self) -> PlayableBehaviour
Source§impl TimelinePlayable
impl TimelinePlayable
pub fn mute_audio_scrubbing() -> bool
pub fn set_mute_audio_scrubbing(value: bool)
Source§impl TimelinePlayable
impl TimelinePlayable
Sourcepub fn create(
graph: impl Into<PlayableGraph>,
tracks: impl Into<IEnumerable_1<TrackAsset>>,
go: impl Into<GameObject>,
auto_rebalance: impl Into<bool>,
create_outputs: impl Into<bool>,
) -> ScriptPlayable_1<TimelinePlayable>
pub fn create( graph: impl Into<PlayableGraph>, tracks: impl Into<IEnumerable_1<TrackAsset>>, go: impl Into<GameObject>, auto_rebalance: impl Into<bool>, create_outputs: impl Into<bool>, ) -> ScriptPlayable_1<TimelinePlayable>
Create(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>, crate::unity_engine::gameobject::GameObject, bool, bool) overload
Sourcepub fn create_playable_graph(
graph: impl Into<PlayableGraph>,
asset: impl Into<TrackAsset>,
go: impl Into<GameObject>,
tree: impl Into<IntervalTree_1<RuntimeElement>>,
timeline_playable: impl Into<Playable>,
) -> Playable
pub fn create_playable_graph( graph: impl Into<PlayableGraph>, asset: impl Into<TrackAsset>, go: impl Into<GameObject>, tree: impl Into<IntervalTree_1<RuntimeElement>>, timeline_playable: impl Into<Playable>, ) -> Playable
CreatePlayableGraph(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::timeline::trackasset::TrackAsset, crate::unity_engine::gameobject::GameObject, crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>, crate::unity_engine::playables::playable::Playable) overload
Source§impl TimelinePlayable
impl TimelinePlayable
pub fn create_method_info() -> &'static MethodInfo
pub fn compile_method_info() -> &'static MethodInfo
pub fn compile_track_list_method_info() -> &'static MethodInfo
pub fn create_track_output_method_info() -> &'static MethodInfo
pub fn evaluate_weights_for_animation_playable_output_method_info() -> &'static MethodInfo
pub fn create_playable_graph_method_info() -> &'static MethodInfo
pub fn create_track_playable_method_info() -> &'static MethodInfo
pub fn prepare_frame_method_info() -> &'static MethodInfo
pub fn evaluate_method_info() -> &'static MethodInfo
pub fn cache_track_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl TimelinePlayable
impl TimelinePlayable
Sourcepub unsafe fn prepare_frame(
this: impl Into<IlInstance>,
playable: Playable,
info: FrameData,
)
pub unsafe fn prepare_frame( this: impl Into<IlInstance>, playable: Playable, info: FrameData, )
Direct (non-virtual) call to TimelinePlayable’s own PrepareFrame. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for TimelinePlayable
impl ClassIdentity for TimelinePlayable
Source§impl Clone for TimelinePlayable
impl Clone for TimelinePlayable
Source§fn clone(&self) -> TimelinePlayable
fn clone(&self) -> TimelinePlayable
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for TimelinePlayable
impl FromIlInstance for TimelinePlayable
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl ITimelinePlayable for TimelinePlayable
impl ITimelinePlayable for TimelinePlayable
fn m_interval_tree(self) -> IntervalTree_1<RuntimeElement>
fn set_m_interval_tree(self, value: IntervalTree_1<RuntimeElement>)
fn m_active_clips(self) -> List_1<RuntimeElement>
fn set_m_active_clips(self, value: List_1<RuntimeElement>)
fn m_current_list_of_active_clips(self) -> List_1<RuntimeElement>
fn set_m_current_list_of_active_clips(self, value: List_1<RuntimeElement>)
fn m_active_bit(self) -> i32
fn set_m_active_bit(self, value: i32)
fn m_evaluate_callbacks(self) -> List_1<ITimelineEvaluateCallback>
fn set_m_evaluate_callbacks(self, value: List_1<ITimelineEvaluateCallback>)
fn m_playable_cache(self) -> Dictionary_2<TrackAsset, Playable>
fn set_m_playable_cache(self, value: Dictionary_2<TrackAsset, Playable>)
impl Copy for TimelinePlayable
impl IObject for TimelinePlayable
impl IPlayableBehaviour for TimelinePlayable
Auto Trait Implementations§
impl Freeze for TimelinePlayable
impl RefUnwindSafe for TimelinePlayable
impl !Send for TimelinePlayable
impl !Sync for TimelinePlayable
impl Unpin for TimelinePlayable
impl UnwindSafe for TimelinePlayable
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fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITimelinePlayableMethods for __Twhere
__T: ITimelinePlayable,
impl<__T> ITimelinePlayableMethods for __Twhere
__T: ITimelinePlayable,
Source§fn compile(
self,
graph: impl Into<PlayableGraph>,
timeline_playable: impl Into<Playable>,
tracks: impl Into<IEnumerable_1<TrackAsset>>,
go: impl Into<GameObject>,
auto_rebalance: impl Into<bool>,
create_outputs: impl Into<bool>,
)
fn compile( self, graph: impl Into<PlayableGraph>, timeline_playable: impl Into<Playable>, tracks: impl Into<IEnumerable_1<TrackAsset>>, go: impl Into<GameObject>, auto_rebalance: impl Into<bool>, create_outputs: impl Into<bool>, )
Compile(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::playables::playable::Playable, crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>, crate::unity_engine::gameobject::GameObject, bool, bool) overloadSource§fn compile_track_list(
self,
graph: impl Into<PlayableGraph>,
timeline_playable: impl Into<Playable>,
tracks: impl Into<IEnumerable_1<TrackAsset>>,
go: impl Into<GameObject>,
create_outputs: impl Into<bool>,
)
fn compile_track_list( self, graph: impl Into<PlayableGraph>, timeline_playable: impl Into<Playable>, tracks: impl Into<IEnumerable_1<TrackAsset>>, go: impl Into<GameObject>, create_outputs: impl Into<bool>, )
CompileTrackList(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::playables::playable::Playable, crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::unity_engine::timeline::trackasset::TrackAsset>, crate::unity_engine::gameobject::GameObject, bool) overloadSource§fn create_track_output(
self,
graph: impl Into<PlayableGraph>,
track: impl Into<TrackAsset>,
go: impl Into<GameObject>,
playable: impl Into<Playable>,
port: impl Into<i32>,
)
fn create_track_output( self, graph: impl Into<PlayableGraph>, track: impl Into<TrackAsset>, go: impl Into<GameObject>, playable: impl Into<Playable>, port: impl Into<i32>, )
CreateTrackOutput(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::timeline::trackasset::TrackAsset, crate::unity_engine::gameobject::GameObject, crate::unity_engine::playables::playable::Playable, i32) overloadSource§fn evaluate_weights_for_animation_playable_output(
self,
track: impl Into<TrackAsset>,
anim_output: impl Into<AnimationPlayableOutput>,
)
fn evaluate_weights_for_animation_playable_output( self, track: impl Into<TrackAsset>, anim_output: impl Into<AnimationPlayableOutput>, )
EvaluateWeightsForAnimationPlayableOutput(crate::unity_engine::timeline::trackasset::TrackAsset, crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput) overloadSource§fn create_track_playable(
self,
graph: impl Into<PlayableGraph>,
timeline_playable: impl Into<Playable>,
track: impl Into<TrackAsset>,
go: impl Into<GameObject>,
create_outputs: impl Into<bool>,
) -> Playable
fn create_track_playable( self, graph: impl Into<PlayableGraph>, timeline_playable: impl Into<Playable>, track: impl Into<TrackAsset>, go: impl Into<GameObject>, create_outputs: impl Into<bool>, ) -> Playable
CreateTrackPlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::playables::playable::Playable, crate::unity_engine::timeline::trackasset::TrackAsset, crate::unity_engine::gameobject::GameObject, bool) overloadSource§fn prepare_frame(
self,
playable: impl Into<Playable>,
info: impl Into<FrameData>,
)
fn prepare_frame( self, playable: impl Into<Playable>, info: impl Into<FrameData>, )
PrepareFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overloadSource§fn evaluate(
self,
playable: impl Into<Playable>,
frame_data: impl Into<FrameData>,
)
fn evaluate( self, playable: impl Into<Playable>, frame_data: impl Into<FrameData>, )
Evaluate(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overloadSource§fn cache_track(
self,
track: impl Into<TrackAsset>,
playable: impl Into<Playable>,
port: impl Into<i32>,
parent: impl Into<Playable>,
)
fn cache_track( self, track: impl Into<TrackAsset>, playable: impl Into<Playable>, port: impl Into<i32>, parent: impl Into<Playable>, )
CacheTrack(crate::unity_engine::timeline::trackasset::TrackAsset, crate::unity_engine::playables::playable::Playable, i32, crate::unity_engine::playables::playable::Playable) overload