pub trait IAnimalSequenceMethods: IAnimalSequence {
Show 17 methods
// Provided methods
fn get_player(self) -> HubPlayerController { ... }
fn get_camera(self) -> HubCamera { ... }
fn get_is_dirty_flag(self) -> bool { ... }
fn set_is_dirty_flag(self, value: impl Into<bool>) { ... }
fn is_dirty(self) -> bool { ... }
fn init(self) { ... }
fn exit(self) { ... }
fn create_menu(self) { ... }
fn prepare(self) { ... }
fn clear_locator(self, locator: impl Into<GameObject>) { ... }
fn setup_character_fade_length(
self,
chara: impl Into<Character>,
fade_distance: impl Into<f32>,
) { ... }
fn setup_character_fade_radius(
self,
chara: impl Into<Character>,
radius: impl Into<f32>,
) { ... }
fn load_character(
self,
pid: impl Into<Il2CppString>,
locator: impl Into<GameObject>,
access: impl Into<HubAccess>,
callback: impl Into<Action_1<HubUnitController>>,
) { ... }
fn load(self) { ... }
fn post_load(self) { ... }
fn is_loading(self) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_player(self) -> HubPlayerController
fn get_player(self) -> HubPlayerController
get_Player() overload
Sourcefn get_camera(self) -> HubCamera
fn get_camera(self) -> HubCamera
get_Camera() overload
Sourcefn get_is_dirty_flag(self) -> bool
fn get_is_dirty_flag(self) -> bool
get_IsDirtyFlag() overload
Sourcefn set_is_dirty_flag(self, value: impl Into<bool>)
fn set_is_dirty_flag(self, value: impl Into<bool>)
set_IsDirtyFlag(bool) overload
CreateMenu() overload
Sourcefn clear_locator(self, locator: impl Into<GameObject>)
fn clear_locator(self, locator: impl Into<GameObject>)
ClearLocator(crate::unity_engine::gameobject::GameObject) overload
Sourcefn setup_character_fade_length(
self,
chara: impl Into<Character>,
fade_distance: impl Into<f32>,
)
fn setup_character_fade_length( self, chara: impl Into<Character>, fade_distance: impl Into<f32>, )
SetupCharacterFadeLength(crate::combat::character::Character, f32) overload
Sourcefn setup_character_fade_radius(
self,
chara: impl Into<Character>,
radius: impl Into<f32>,
)
fn setup_character_fade_radius( self, chara: impl Into<Character>, radius: impl Into<f32>, )
SetupCharacterFadeRadius(crate::combat::character::Character, f32) overload
Sourcefn load_character(
self,
pid: impl Into<Il2CppString>,
locator: impl Into<GameObject>,
access: impl Into<HubAccess>,
callback: impl Into<Action_1<HubUnitController>>,
)
fn load_character( self, pid: impl Into<Il2CppString>, locator: impl Into<GameObject>, access: impl Into<HubAccess>, callback: impl Into<Action_1<HubUnitController>>, )
LoadCharacter(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::hubaccess::HubAccess, crate::system::action_1::Action_1<crate::app::hubunitcontroller::HubUnitController>) overload
Sourcefn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAnimalSequence> IAnimalSequenceMethods for __T
Available on crate feature
app-animalsequence only.