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IAnimalSequenceMethods

Trait IAnimalSequenceMethods 

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pub trait IAnimalSequenceMethods: IAnimalSequence {
Show 17 methods // Provided methods fn get_player(self) -> HubPlayerController { ... } fn get_camera(self) -> HubCamera { ... } fn get_is_dirty_flag(self) -> bool { ... } fn set_is_dirty_flag(self, value: impl Into<bool>) { ... } fn is_dirty(self) -> bool { ... } fn init(self) { ... } fn exit(self) { ... } fn create_menu(self) { ... } fn prepare(self) { ... } fn clear_locator(self, locator: impl Into<GameObject>) { ... } fn setup_character_fade_length( self, chara: impl Into<Character>, fade_distance: impl Into<f32>, ) { ... } fn setup_character_fade_radius( self, chara: impl Into<Character>, radius: impl Into<f32>, ) { ... } fn load_character( self, pid: impl Into<Il2CppString>, locator: impl Into<GameObject>, access: impl Into<HubAccess>, callback: impl Into<Action_1<HubUnitController>>, ) { ... } fn load(self) { ... } fn post_load(self) { ... } fn is_loading(self) -> bool { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_player(self) -> HubPlayerController

get_Player() overload

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fn get_camera(self) -> HubCamera

get_Camera() overload

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fn get_is_dirty_flag(self) -> bool

get_IsDirtyFlag() overload

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fn set_is_dirty_flag(self, value: impl Into<bool>)

set_IsDirtyFlag(bool) overload

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fn is_dirty(self) -> bool

IsDirty() overload

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fn init(self)

Init() overload

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fn exit(self)

Exit() overload

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fn create_menu(self)

CreateMenu() overload

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fn prepare(self)

Prepare() overload

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fn clear_locator(self, locator: impl Into<GameObject>)

ClearLocator(crate::unity_engine::gameobject::GameObject) overload

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fn setup_character_fade_length( self, chara: impl Into<Character>, fade_distance: impl Into<f32>, )

SetupCharacterFadeLength(crate::combat::character::Character, f32) overload

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fn setup_character_fade_radius( self, chara: impl Into<Character>, radius: impl Into<f32>, )

SetupCharacterFadeRadius(crate::combat::character::Character, f32) overload

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fn load_character( self, pid: impl Into<Il2CppString>, locator: impl Into<GameObject>, access: impl Into<HubAccess>, callback: impl Into<Action_1<HubUnitController>>, )

LoadCharacter(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::hubaccess::HubAccess, crate::system::action_1::Action_1<crate::app::hubunitcontroller::HubUnitController>) overload

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fn load(self)

Load() overload

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fn post_load(self)

PostLoad() overload

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fn is_loading(self) -> bool

IsLoading() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAnimalSequence> IAnimalSequenceMethods for __T

Available on crate feature app-animalsequence only.