pub trait IAssetTable_ResultMethods: IAssetTable_Result {
Show 116 methods
// Provided methods
fn get_pid(self) -> Il2CppString { ... }
fn set_pid(self, value: impl Into<Il2CppString>) { ... }
fn get_jid(self) -> Il2CppString { ... }
fn set_jid(self, value: impl Into<Il2CppString>) { ... }
fn get_body_model(self) -> Il2CppString { ... }
fn set_body_model(self, value: impl Into<Il2CppString>) { ... }
fn get_dress_model(self) -> Il2CppString { ... }
fn set_dress_model(self, value: impl Into<Il2CppString>) { ... }
fn get_head_model(self) -> Il2CppString { ... }
fn set_head_model(self, value: impl Into<Il2CppString>) { ... }
fn get_hair_model(self) -> Il2CppString { ... }
fn set_hair_model(self, value: impl Into<Il2CppString>) { ... }
fn get_ride_model(self) -> Il2CppString { ... }
fn set_ride_model(self, value: impl Into<Il2CppString>) { ... }
fn get_ride_dress_model(self) -> Il2CppString { ... }
fn set_ride_dress_model(self, value: impl Into<Il2CppString>) { ... }
fn get_left_hand(self) -> Il2CppString { ... }
fn set_left_hand(self, value: impl Into<Il2CppString>) { ... }
fn get_right_hand(self) -> Il2CppString { ... }
fn set_right_hand(self, value: impl Into<Il2CppString>) { ... }
fn get_trail(self) -> Il2CppString { ... }
fn set_trail(self, value: impl Into<Il2CppString>) { ... }
fn get_magic(self) -> Il2CppString { ... }
fn set_magic(self, value: impl Into<Il2CppString>) { ... }
fn get_body_anim(self) -> Il2CppString { ... }
fn set_body_anim(self, value: impl Into<Il2CppString>) { ... }
fn get_ride_anim(self) -> Il2CppString { ... }
fn set_ride_anim(self, value: impl Into<Il2CppString>) { ... }
fn get_hair_color(self) -> Color { ... }
fn set_hair_color(self, value: impl Into<Color>) { ... }
fn get_grad_color(self) -> Color { ... }
fn set_grad_color(self, value: impl Into<Color>) { ... }
fn get_skin_color(self) -> Color { ... }
fn set_skin_color(self, value: impl Into<Color>) { ... }
fn get_toon_shadow_color(self) -> Color { ... }
fn set_toon_shadow_color(self, value: impl Into<Color>) { ... }
fn get_mask_color100(self) -> Color { ... }
fn set_mask_color100(self, value: impl Into<Color>) { ... }
fn get_mask_color075(self) -> Color { ... }
fn set_mask_color075(self, value: impl Into<Color>) { ... }
fn get_mask_color050(self) -> Color { ... }
fn set_mask_color050(self, value: impl Into<Color>) { ... }
fn get_mask_color025(self) -> Color { ... }
fn set_mask_color025(self, value: impl Into<Color>) { ... }
fn get_scale_all(self) -> f32 { ... }
fn set_scale_all(self, value: impl Into<f32>) { ... }
fn get_scale_head(self) -> f32 { ... }
fn set_scale_head(self, value: impl Into<f32>) { ... }
fn get_scale_neck(self) -> f32 { ... }
fn set_scale_neck(self, value: impl Into<f32>) { ... }
fn get_scale_torso(self) -> f32 { ... }
fn set_scale_torso(self, value: impl Into<f32>) { ... }
fn get_scale_shoulders(self) -> f32 { ... }
fn set_scale_shoulders(self, value: impl Into<f32>) { ... }
fn get_scale_arms(self) -> f32 { ... }
fn set_scale_arms(self, value: impl Into<f32>) { ... }
fn get_scale_hands(self) -> f32 { ... }
fn set_scale_hands(self, value: impl Into<f32>) { ... }
fn get_scale_legs(self) -> f32 { ... }
fn set_scale_legs(self, value: impl Into<f32>) { ... }
fn get_scale_feet(self) -> f32 { ... }
fn set_scale_feet(self, value: impl Into<f32>) { ... }
fn get_volume_arms(self) -> f32 { ... }
fn get_volume_legs(self) -> f32 { ... }
fn get_volume_bust(self) -> f32 { ... }
fn set_volume_bust(self, value: impl Into<f32>) { ... }
fn get_volume_abdomen(self) -> f32 { ... }
fn set_volume_abdomen(self, value: impl Into<f32>) { ... }
fn get_volume_torso(self) -> f32 { ... }
fn set_volume_torso(self, value: impl Into<f32>) { ... }
fn get_volume_base_arms(self) -> f32 { ... }
fn set_volume_base_arms(self, value: impl Into<f32>) { ... }
fn get_volume_base_legs(self) -> f32 { ... }
fn set_volume_base_legs(self, value: impl Into<f32>) { ... }
fn get_volume_scale_arms(self) -> f32 { ... }
fn set_volume_scale_arms(self, value: impl Into<f32>) { ... }
fn get_volume_scale_legs(self) -> f32 { ... }
fn set_volume_scale_legs(self, value: impl Into<f32>) { ... }
fn get_map_scale_all(self) -> f32 { ... }
fn set_map_scale_all(self, value: impl Into<f32>) { ... }
fn get_map_scale_head(self) -> f32 { ... }
fn set_map_scale_head(self, value: impl Into<f32>) { ... }
fn get_map_scale_wing(self) -> f32 { ... }
fn set_map_scale_wing(self, value: impl Into<f32>) { ... }
fn get_body_anims(self) -> List_1<Il2CppString> { ... }
fn get_accessories(self) -> AssetTable_AccessoryList { ... }
fn get_sound(self) -> AssetTable_Sound { ... }
fn set_sound(self, value: impl Into<AssetTable_Sound>) { ... }
fn ctor(self) { ... }
fn setup(
self,
mode: impl Into<AssetTable_Modes>,
unit: impl Into<Unit>,
equipped: impl Into<ItemData>,
conditions: impl Into<Array<Il2CppString>>,
) -> AssetTable_Result { ... }
fn setup_2(
self,
mode: impl Into<AssetTable_Modes>,
god_data: impl Into<GodData>,
is_darkness: impl Into<bool>,
conditions: impl Into<Array<Il2CppString>>,
) -> AssetTable_Result { ... }
fn setup_3(self, data: impl Into<AssetTable>) -> AssetTable_Result { ... }
fn setup_4(
self,
mode: impl Into<AssetTable_Modes>,
person: impl Into<PersonData>,
conditions: impl Into<Array<Il2CppString>>,
) -> AssetTable_Result { ... }
fn setup_5(
self,
mode: impl Into<AssetTable_Modes>,
person: impl Into<PersonData>,
job: impl Into<JobData>,
equipped: impl Into<ItemData>,
conditions: impl Into<Array<Il2CppString>>,
) -> AssetTable_Result { ... }
fn setup_6(
self,
mode: impl Into<AssetTable_Modes>,
person: impl Into<PersonData>,
job: impl Into<JobData>,
god: impl Into<GodData>,
equipped: impl Into<ItemData>,
force: impl Into<Force_Type>,
state: impl Into<AssetTable_States>,
is_darkness: impl Into<bool>,
conditions: impl Into<Array<Il2CppString>>,
) -> AssetTable_Result { ... }
fn commit(self, mode: impl Into<AssetTable_Modes>) { ... }
fn commit_2(
self,
mode: impl Into<AssetTable_Modes>,
person: impl Into<PersonData>,
job: impl Into<JobData>,
equipped: impl Into<ItemData>,
) { ... }
fn commit_3(
self,
mode: impl Into<AssetTable_Modes>,
god_data: impl Into<GodData>,
) { ... }
fn commit_4(self, data: impl Into<AssetTable>) { ... }
fn commit_5(
self,
value: impl Into<Il2CppString>,
replace: impl Into<Il2CppString>,
) -> Il2CppString { ... }
fn commit_6(self, value: impl Into<f32>, replace: impl Into<f32>) -> f32 { ... }
fn commit_7(
self,
color: impl Into<Color>,
replace: impl Into<Color>,
) -> Color { ... }
fn commit_8(self, accessory: impl Into<AssetTable_Accessory>) { ... }
fn replace(self, mode: impl Into<AssetTable_Modes>) { ... }
fn replace_2(
self,
name: impl Into<Il2CppString>,
mode: impl Into<AssetTable_Modes>,
rename: impl Into<Il2CppString>,
) -> Il2CppString { ... }
fn replace_scale(
self,
value: impl Into<f32>,
replace: impl Into<f32>,
) -> f32 { ... }
fn clear(self) { ... }
fn dispose(self) { ... }
fn dump(self) { ... }
fn hide_stirrup(self) { ... }
fn replace_for_talk(self) -> AssetTable_Result { ... }
fn replace_for_info(self) -> AssetTable_Result { ... }
fn replace_for_demo(self) -> AssetTable_Result { ... }
fn replace_for_hub(self) -> AssetTable_Result { ... }
fn get_hash_code(self) -> i32 { ... }
fn try_dump(self) -> AssetTable_Result { ... }
}Provided Methods§
Sourcefn get_pid(self) -> Il2CppString
fn get_pid(self) -> Il2CppString
get_Pid() overload
Sourcefn set_pid(self, value: impl Into<Il2CppString>)
fn set_pid(self, value: impl Into<Il2CppString>)
set_Pid(::unity::Il2CppString) overload
Sourcefn get_jid(self) -> Il2CppString
fn get_jid(self) -> Il2CppString
get_Jid() overload
Sourcefn set_jid(self, value: impl Into<Il2CppString>)
fn set_jid(self, value: impl Into<Il2CppString>)
set_Jid(::unity::Il2CppString) overload
Sourcefn get_body_model(self) -> Il2CppString
fn get_body_model(self) -> Il2CppString
get_BodyModel() overload
Sourcefn set_body_model(self, value: impl Into<Il2CppString>)
fn set_body_model(self, value: impl Into<Il2CppString>)
set_BodyModel(::unity::Il2CppString) overload
Sourcefn get_dress_model(self) -> Il2CppString
fn get_dress_model(self) -> Il2CppString
get_DressModel() overload
Sourcefn set_dress_model(self, value: impl Into<Il2CppString>)
fn set_dress_model(self, value: impl Into<Il2CppString>)
set_DressModel(::unity::Il2CppString) overload
Sourcefn get_head_model(self) -> Il2CppString
fn get_head_model(self) -> Il2CppString
get_HeadModel() overload
Sourcefn set_head_model(self, value: impl Into<Il2CppString>)
fn set_head_model(self, value: impl Into<Il2CppString>)
set_HeadModel(::unity::Il2CppString) overload
Sourcefn get_hair_model(self) -> Il2CppString
fn get_hair_model(self) -> Il2CppString
get_HairModel() overload
Sourcefn set_hair_model(self, value: impl Into<Il2CppString>)
fn set_hair_model(self, value: impl Into<Il2CppString>)
set_HairModel(::unity::Il2CppString) overload
Sourcefn get_ride_model(self) -> Il2CppString
fn get_ride_model(self) -> Il2CppString
get_RideModel() overload
Sourcefn set_ride_model(self, value: impl Into<Il2CppString>)
fn set_ride_model(self, value: impl Into<Il2CppString>)
set_RideModel(::unity::Il2CppString) overload
Sourcefn get_ride_dress_model(self) -> Il2CppString
fn get_ride_dress_model(self) -> Il2CppString
get_RideDressModel() overload
Sourcefn set_ride_dress_model(self, value: impl Into<Il2CppString>)
fn set_ride_dress_model(self, value: impl Into<Il2CppString>)
set_RideDressModel(::unity::Il2CppString) overload
Sourcefn get_left_hand(self) -> Il2CppString
fn get_left_hand(self) -> Il2CppString
get_LeftHand() overload
Sourcefn set_left_hand(self, value: impl Into<Il2CppString>)
fn set_left_hand(self, value: impl Into<Il2CppString>)
set_LeftHand(::unity::Il2CppString) overload
Sourcefn get_right_hand(self) -> Il2CppString
fn get_right_hand(self) -> Il2CppString
get_RightHand() overload
Sourcefn set_right_hand(self, value: impl Into<Il2CppString>)
fn set_right_hand(self, value: impl Into<Il2CppString>)
set_RightHand(::unity::Il2CppString) overload
Sourcefn get_trail(self) -> Il2CppString
fn get_trail(self) -> Il2CppString
get_Trail() overload
Sourcefn set_trail(self, value: impl Into<Il2CppString>)
fn set_trail(self, value: impl Into<Il2CppString>)
set_Trail(::unity::Il2CppString) overload
Sourcefn get_magic(self) -> Il2CppString
fn get_magic(self) -> Il2CppString
get_Magic() overload
Sourcefn set_magic(self, value: impl Into<Il2CppString>)
fn set_magic(self, value: impl Into<Il2CppString>)
set_Magic(::unity::Il2CppString) overload
Sourcefn get_body_anim(self) -> Il2CppString
fn get_body_anim(self) -> Il2CppString
get_BodyAnim() overload
Sourcefn set_body_anim(self, value: impl Into<Il2CppString>)
fn set_body_anim(self, value: impl Into<Il2CppString>)
set_BodyAnim(::unity::Il2CppString) overload
Sourcefn get_ride_anim(self) -> Il2CppString
fn get_ride_anim(self) -> Il2CppString
get_RideAnim() overload
Sourcefn set_ride_anim(self, value: impl Into<Il2CppString>)
fn set_ride_anim(self, value: impl Into<Il2CppString>)
set_RideAnim(::unity::Il2CppString) overload
Sourcefn get_hair_color(self) -> Color
fn get_hair_color(self) -> Color
get_HairColor() overload
Sourcefn set_hair_color(self, value: impl Into<Color>)
fn set_hair_color(self, value: impl Into<Color>)
set_HairColor(crate::unity_engine::color::Color) overload
Sourcefn get_grad_color(self) -> Color
fn get_grad_color(self) -> Color
get_GradColor() overload
Sourcefn set_grad_color(self, value: impl Into<Color>)
fn set_grad_color(self, value: impl Into<Color>)
set_GradColor(crate::unity_engine::color::Color) overload
Sourcefn get_skin_color(self) -> Color
fn get_skin_color(self) -> Color
get_SkinColor() overload
Sourcefn set_skin_color(self, value: impl Into<Color>)
fn set_skin_color(self, value: impl Into<Color>)
set_SkinColor(crate::unity_engine::color::Color) overload
Sourcefn get_toon_shadow_color(self) -> Color
fn get_toon_shadow_color(self) -> Color
get_ToonShadowColor() overload
Sourcefn set_toon_shadow_color(self, value: impl Into<Color>)
fn set_toon_shadow_color(self, value: impl Into<Color>)
set_ToonShadowColor(crate::unity_engine::color::Color) overload
Sourcefn get_mask_color100(self) -> Color
fn get_mask_color100(self) -> Color
get_MaskColor100() overload
Sourcefn set_mask_color100(self, value: impl Into<Color>)
fn set_mask_color100(self, value: impl Into<Color>)
set_MaskColor100(crate::unity_engine::color::Color) overload
Sourcefn get_mask_color075(self) -> Color
fn get_mask_color075(self) -> Color
get_MaskColor075() overload
Sourcefn set_mask_color075(self, value: impl Into<Color>)
fn set_mask_color075(self, value: impl Into<Color>)
set_MaskColor075(crate::unity_engine::color::Color) overload
Sourcefn get_mask_color050(self) -> Color
fn get_mask_color050(self) -> Color
get_MaskColor050() overload
Sourcefn set_mask_color050(self, value: impl Into<Color>)
fn set_mask_color050(self, value: impl Into<Color>)
set_MaskColor050(crate::unity_engine::color::Color) overload
Sourcefn get_mask_color025(self) -> Color
fn get_mask_color025(self) -> Color
get_MaskColor025() overload
Sourcefn set_mask_color025(self, value: impl Into<Color>)
fn set_mask_color025(self, value: impl Into<Color>)
set_MaskColor025(crate::unity_engine::color::Color) overload
Sourcefn get_scale_all(self) -> f32
fn get_scale_all(self) -> f32
get_ScaleAll() overload
Sourcefn set_scale_all(self, value: impl Into<f32>)
fn set_scale_all(self, value: impl Into<f32>)
set_ScaleAll(f32) overload
Sourcefn get_scale_head(self) -> f32
fn get_scale_head(self) -> f32
get_ScaleHead() overload
Sourcefn set_scale_head(self, value: impl Into<f32>)
fn set_scale_head(self, value: impl Into<f32>)
set_ScaleHead(f32) overload
Sourcefn get_scale_neck(self) -> f32
fn get_scale_neck(self) -> f32
get_ScaleNeck() overload
Sourcefn set_scale_neck(self, value: impl Into<f32>)
fn set_scale_neck(self, value: impl Into<f32>)
set_ScaleNeck(f32) overload
Sourcefn get_scale_torso(self) -> f32
fn get_scale_torso(self) -> f32
get_ScaleTorso() overload
Sourcefn set_scale_torso(self, value: impl Into<f32>)
fn set_scale_torso(self, value: impl Into<f32>)
set_ScaleTorso(f32) overload
Sourcefn get_scale_shoulders(self) -> f32
fn get_scale_shoulders(self) -> f32
get_ScaleShoulders() overload
Sourcefn set_scale_shoulders(self, value: impl Into<f32>)
fn set_scale_shoulders(self, value: impl Into<f32>)
set_ScaleShoulders(f32) overload
Sourcefn get_scale_arms(self) -> f32
fn get_scale_arms(self) -> f32
get_ScaleArms() overload
Sourcefn set_scale_arms(self, value: impl Into<f32>)
fn set_scale_arms(self, value: impl Into<f32>)
set_ScaleArms(f32) overload
Sourcefn get_scale_hands(self) -> f32
fn get_scale_hands(self) -> f32
get_ScaleHands() overload
Sourcefn set_scale_hands(self, value: impl Into<f32>)
fn set_scale_hands(self, value: impl Into<f32>)
set_ScaleHands(f32) overload
Sourcefn get_scale_legs(self) -> f32
fn get_scale_legs(self) -> f32
get_ScaleLegs() overload
Sourcefn set_scale_legs(self, value: impl Into<f32>)
fn set_scale_legs(self, value: impl Into<f32>)
set_ScaleLegs(f32) overload
Sourcefn get_scale_feet(self) -> f32
fn get_scale_feet(self) -> f32
get_ScaleFeet() overload
Sourcefn set_scale_feet(self, value: impl Into<f32>)
fn set_scale_feet(self, value: impl Into<f32>)
set_ScaleFeet(f32) overload
Sourcefn get_volume_arms(self) -> f32
fn get_volume_arms(self) -> f32
get_VolumeArms() overload
Sourcefn get_volume_legs(self) -> f32
fn get_volume_legs(self) -> f32
get_VolumeLegs() overload
Sourcefn get_volume_bust(self) -> f32
fn get_volume_bust(self) -> f32
get_VolumeBust() overload
Sourcefn set_volume_bust(self, value: impl Into<f32>)
fn set_volume_bust(self, value: impl Into<f32>)
set_VolumeBust(f32) overload
Sourcefn get_volume_abdomen(self) -> f32
fn get_volume_abdomen(self) -> f32
get_VolumeAbdomen() overload
Sourcefn set_volume_abdomen(self, value: impl Into<f32>)
fn set_volume_abdomen(self, value: impl Into<f32>)
set_VolumeAbdomen(f32) overload
Sourcefn get_volume_torso(self) -> f32
fn get_volume_torso(self) -> f32
get_VolumeTorso() overload
Sourcefn set_volume_torso(self, value: impl Into<f32>)
fn set_volume_torso(self, value: impl Into<f32>)
set_VolumeTorso(f32) overload
Sourcefn get_volume_base_arms(self) -> f32
fn get_volume_base_arms(self) -> f32
get_VolumeBaseArms() overload
Sourcefn set_volume_base_arms(self, value: impl Into<f32>)
fn set_volume_base_arms(self, value: impl Into<f32>)
set_VolumeBaseArms(f32) overload
Sourcefn get_volume_base_legs(self) -> f32
fn get_volume_base_legs(self) -> f32
get_VolumeBaseLegs() overload
Sourcefn set_volume_base_legs(self, value: impl Into<f32>)
fn set_volume_base_legs(self, value: impl Into<f32>)
set_VolumeBaseLegs(f32) overload
Sourcefn get_volume_scale_arms(self) -> f32
fn get_volume_scale_arms(self) -> f32
get_VolumeScaleArms() overload
Sourcefn set_volume_scale_arms(self, value: impl Into<f32>)
fn set_volume_scale_arms(self, value: impl Into<f32>)
set_VolumeScaleArms(f32) overload
Sourcefn get_volume_scale_legs(self) -> f32
fn get_volume_scale_legs(self) -> f32
get_VolumeScaleLegs() overload
Sourcefn set_volume_scale_legs(self, value: impl Into<f32>)
fn set_volume_scale_legs(self, value: impl Into<f32>)
set_VolumeScaleLegs(f32) overload
Sourcefn get_map_scale_all(self) -> f32
fn get_map_scale_all(self) -> f32
get_MapScaleAll() overload
Sourcefn set_map_scale_all(self, value: impl Into<f32>)
fn set_map_scale_all(self, value: impl Into<f32>)
set_MapScaleAll(f32) overload
Sourcefn get_map_scale_head(self) -> f32
fn get_map_scale_head(self) -> f32
get_MapScaleHead() overload
Sourcefn set_map_scale_head(self, value: impl Into<f32>)
fn set_map_scale_head(self, value: impl Into<f32>)
set_MapScaleHead(f32) overload
Sourcefn get_map_scale_wing(self) -> f32
fn get_map_scale_wing(self) -> f32
get_MapScaleWing() overload
Sourcefn set_map_scale_wing(self, value: impl Into<f32>)
fn set_map_scale_wing(self, value: impl Into<f32>)
set_MapScaleWing(f32) overload
Sourcefn get_body_anims(self) -> List_1<Il2CppString>
fn get_body_anims(self) -> List_1<Il2CppString>
get_BodyAnims() overload
Sourcefn get_accessories(self) -> AssetTable_AccessoryList
fn get_accessories(self) -> AssetTable_AccessoryList
get_Accessories() overload
Sourcefn get_sound(self) -> AssetTable_Sound
fn get_sound(self) -> AssetTable_Sound
get_Sound() overload
Sourcefn set_sound(self, value: impl Into<AssetTable_Sound>)
fn set_sound(self, value: impl Into<AssetTable_Sound>)
set_Sound(crate::app::assettable::AssetTable_Sound) overload
Sourcefn setup(
self,
mode: impl Into<AssetTable_Modes>,
unit: impl Into<Unit>,
equipped: impl Into<ItemData>,
conditions: impl Into<Array<Il2CppString>>,
) -> AssetTable_Result
fn setup( self, mode: impl Into<AssetTable_Modes>, unit: impl Into<Unit>, equipped: impl Into<ItemData>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result
Setup(crate::app::assettable::AssetTable_Modes, crate::app::unit::Unit, crate::app::itemdata::ItemData, ::unity::Array<::unity::Il2CppString>) overload
Sourcefn setup_2(
self,
mode: impl Into<AssetTable_Modes>,
god_data: impl Into<GodData>,
is_darkness: impl Into<bool>,
conditions: impl Into<Array<Il2CppString>>,
) -> AssetTable_Result
fn setup_2( self, mode: impl Into<AssetTable_Modes>, god_data: impl Into<GodData>, is_darkness: impl Into<bool>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result
Setup(crate::app::assettable::AssetTable_Modes, crate::app::goddata::GodData, bool, ::unity::Array<::unity::Il2CppString>) overload
Sourcefn setup_3(self, data: impl Into<AssetTable>) -> AssetTable_Result
fn setup_3(self, data: impl Into<AssetTable>) -> AssetTable_Result
Setup(crate::app::assettable::AssetTable) overload
Sourcefn setup_4(
self,
mode: impl Into<AssetTable_Modes>,
person: impl Into<PersonData>,
conditions: impl Into<Array<Il2CppString>>,
) -> AssetTable_Result
fn setup_4( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result
Setup(crate::app::assettable::AssetTable_Modes, crate::app::persondata::PersonData, ::unity::Array<::unity::Il2CppString>) overload
Sourcefn setup_5(
self,
mode: impl Into<AssetTable_Modes>,
person: impl Into<PersonData>,
job: impl Into<JobData>,
equipped: impl Into<ItemData>,
conditions: impl Into<Array<Il2CppString>>,
) -> AssetTable_Result
fn setup_5( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, job: impl Into<JobData>, equipped: impl Into<ItemData>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result
Setup(crate::app::assettable::AssetTable_Modes, crate::app::persondata::PersonData, crate::app::jobdata::JobData, crate::app::itemdata::ItemData, ::unity::Array<::unity::Il2CppString>) overload
Sourcefn setup_6(
self,
mode: impl Into<AssetTable_Modes>,
person: impl Into<PersonData>,
job: impl Into<JobData>,
god: impl Into<GodData>,
equipped: impl Into<ItemData>,
force: impl Into<Force_Type>,
state: impl Into<AssetTable_States>,
is_darkness: impl Into<bool>,
conditions: impl Into<Array<Il2CppString>>,
) -> AssetTable_Result
fn setup_6( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, job: impl Into<JobData>, god: impl Into<GodData>, equipped: impl Into<ItemData>, force: impl Into<Force_Type>, state: impl Into<AssetTable_States>, is_darkness: impl Into<bool>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result
Setup(crate::app::assettable::AssetTable_Modes, crate::app::persondata::PersonData, crate::app::jobdata::JobData, crate::app::goddata::GodData, crate::app::itemdata::ItemData, crate::app::force::Force_Type, crate::app::assettable::AssetTable_States, bool, ::unity::Array<::unity::Il2CppString>) overload
Sourcefn commit(self, mode: impl Into<AssetTable_Modes>)
fn commit(self, mode: impl Into<AssetTable_Modes>)
Commit(crate::app::assettable::AssetTable_Modes) overload
Sourcefn commit_2(
self,
mode: impl Into<AssetTable_Modes>,
person: impl Into<PersonData>,
job: impl Into<JobData>,
equipped: impl Into<ItemData>,
)
fn commit_2( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, job: impl Into<JobData>, equipped: impl Into<ItemData>, )
Commit(crate::app::assettable::AssetTable_Modes, crate::app::persondata::PersonData, crate::app::jobdata::JobData, crate::app::itemdata::ItemData) overload
Sourcefn commit_3(
self,
mode: impl Into<AssetTable_Modes>,
god_data: impl Into<GodData>,
)
fn commit_3( self, mode: impl Into<AssetTable_Modes>, god_data: impl Into<GodData>, )
Commit(crate::app::assettable::AssetTable_Modes, crate::app::goddata::GodData) overload
Sourcefn commit_4(self, data: impl Into<AssetTable>)
fn commit_4(self, data: impl Into<AssetTable>)
Commit(crate::app::assettable::AssetTable) overload
Sourcefn commit_5(
self,
value: impl Into<Il2CppString>,
replace: impl Into<Il2CppString>,
) -> Il2CppString
fn commit_5( self, value: impl Into<Il2CppString>, replace: impl Into<Il2CppString>, ) -> Il2CppString
Commit(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn commit_6(self, value: impl Into<f32>, replace: impl Into<f32>) -> f32
fn commit_6(self, value: impl Into<f32>, replace: impl Into<f32>) -> f32
Commit(f32, f32) overload
Sourcefn commit_7(self, color: impl Into<Color>, replace: impl Into<Color>) -> Color
fn commit_7(self, color: impl Into<Color>, replace: impl Into<Color>) -> Color
Commit(crate::unity_engine::color::Color, crate::unity_engine::color::Color) overload
Sourcefn commit_8(self, accessory: impl Into<AssetTable_Accessory>)
fn commit_8(self, accessory: impl Into<AssetTable_Accessory>)
Commit(crate::app::assettable::AssetTable_Accessory) overload
Sourcefn replace(self, mode: impl Into<AssetTable_Modes>)
fn replace(self, mode: impl Into<AssetTable_Modes>)
Replace(crate::app::assettable::AssetTable_Modes) overload
Sourcefn replace_2(
self,
name: impl Into<Il2CppString>,
mode: impl Into<AssetTable_Modes>,
rename: impl Into<Il2CppString>,
) -> Il2CppString
fn replace_2( self, name: impl Into<Il2CppString>, mode: impl Into<AssetTable_Modes>, rename: impl Into<Il2CppString>, ) -> Il2CppString
Replace(::unity::Il2CppString, crate::app::assettable::AssetTable_Modes, ::unity::Il2CppString) overload
Sourcefn replace_scale(self, value: impl Into<f32>, replace: impl Into<f32>) -> f32
fn replace_scale(self, value: impl Into<f32>, replace: impl Into<f32>) -> f32
ReplaceScale(f32, f32) overload
Sourcefn hide_stirrup(self)
fn hide_stirrup(self)
HideStirrup() overload
Sourcefn replace_for_talk(self) -> AssetTable_Result
fn replace_for_talk(self) -> AssetTable_Result
ReplaceForTalk() overload
Sourcefn replace_for_info(self) -> AssetTable_Result
fn replace_for_info(self) -> AssetTable_Result
ReplaceForInfo() overload
Sourcefn replace_for_demo(self) -> AssetTable_Result
fn replace_for_demo(self) -> AssetTable_Result
ReplaceForDemo() overload
Sourcefn replace_for_hub(self) -> AssetTable_Result
fn replace_for_hub(self) -> AssetTable_Result
ReplaceForHub() overload
Sourcefn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overload
Sourcefn try_dump(self) -> AssetTable_Result
fn try_dump(self) -> AssetTable_Result
TryDump() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAssetTable_Result> IAssetTable_ResultMethods for __T
app-assettable only.