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IAssetTable_ResultMethods

Trait IAssetTable_ResultMethods 

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pub trait IAssetTable_ResultMethods: IAssetTable_Result {
Show 116 methods // Provided methods fn get_pid(self) -> Il2CppString { ... } fn set_pid(self, value: impl Into<Il2CppString>) { ... } fn get_jid(self) -> Il2CppString { ... } fn set_jid(self, value: impl Into<Il2CppString>) { ... } fn get_body_model(self) -> Il2CppString { ... } fn set_body_model(self, value: impl Into<Il2CppString>) { ... } fn get_dress_model(self) -> Il2CppString { ... } fn set_dress_model(self, value: impl Into<Il2CppString>) { ... } fn get_head_model(self) -> Il2CppString { ... } fn set_head_model(self, value: impl Into<Il2CppString>) { ... } fn get_hair_model(self) -> Il2CppString { ... } fn set_hair_model(self, value: impl Into<Il2CppString>) { ... } fn get_ride_model(self) -> Il2CppString { ... } fn set_ride_model(self, value: impl Into<Il2CppString>) { ... } fn get_ride_dress_model(self) -> Il2CppString { ... } fn set_ride_dress_model(self, value: impl Into<Il2CppString>) { ... } fn get_left_hand(self) -> Il2CppString { ... } fn set_left_hand(self, value: impl Into<Il2CppString>) { ... } fn get_right_hand(self) -> Il2CppString { ... } fn set_right_hand(self, value: impl Into<Il2CppString>) { ... } fn get_trail(self) -> Il2CppString { ... } fn set_trail(self, value: impl Into<Il2CppString>) { ... } fn get_magic(self) -> Il2CppString { ... } fn set_magic(self, value: impl Into<Il2CppString>) { ... } fn get_body_anim(self) -> Il2CppString { ... } fn set_body_anim(self, value: impl Into<Il2CppString>) { ... } fn get_ride_anim(self) -> Il2CppString { ... } fn set_ride_anim(self, value: impl Into<Il2CppString>) { ... } fn get_hair_color(self) -> Color { ... } fn set_hair_color(self, value: impl Into<Color>) { ... } fn get_grad_color(self) -> Color { ... } fn set_grad_color(self, value: impl Into<Color>) { ... } fn get_skin_color(self) -> Color { ... } fn set_skin_color(self, value: impl Into<Color>) { ... } fn get_toon_shadow_color(self) -> Color { ... } fn set_toon_shadow_color(self, value: impl Into<Color>) { ... } fn get_mask_color100(self) -> Color { ... } fn set_mask_color100(self, value: impl Into<Color>) { ... } fn get_mask_color075(self) -> Color { ... } fn set_mask_color075(self, value: impl Into<Color>) { ... } fn get_mask_color050(self) -> Color { ... } fn set_mask_color050(self, value: impl Into<Color>) { ... } fn get_mask_color025(self) -> Color { ... } fn set_mask_color025(self, value: impl Into<Color>) { ... } fn get_scale_all(self) -> f32 { ... } fn set_scale_all(self, value: impl Into<f32>) { ... } fn get_scale_head(self) -> f32 { ... } fn set_scale_head(self, value: impl Into<f32>) { ... } fn get_scale_neck(self) -> f32 { ... } fn set_scale_neck(self, value: impl Into<f32>) { ... } fn get_scale_torso(self) -> f32 { ... } fn set_scale_torso(self, value: impl Into<f32>) { ... } fn get_scale_shoulders(self) -> f32 { ... } fn set_scale_shoulders(self, value: impl Into<f32>) { ... } fn get_scale_arms(self) -> f32 { ... } fn set_scale_arms(self, value: impl Into<f32>) { ... } fn get_scale_hands(self) -> f32 { ... } fn set_scale_hands(self, value: impl Into<f32>) { ... } fn get_scale_legs(self) -> f32 { ... } fn set_scale_legs(self, value: impl Into<f32>) { ... } fn get_scale_feet(self) -> f32 { ... } fn set_scale_feet(self, value: impl Into<f32>) { ... } fn get_volume_arms(self) -> f32 { ... } fn get_volume_legs(self) -> f32 { ... } fn get_volume_bust(self) -> f32 { ... } fn set_volume_bust(self, value: impl Into<f32>) { ... } fn get_volume_abdomen(self) -> f32 { ... } fn set_volume_abdomen(self, value: impl Into<f32>) { ... } fn get_volume_torso(self) -> f32 { ... } fn set_volume_torso(self, value: impl Into<f32>) { ... } fn get_volume_base_arms(self) -> f32 { ... } fn set_volume_base_arms(self, value: impl Into<f32>) { ... } fn get_volume_base_legs(self) -> f32 { ... } fn set_volume_base_legs(self, value: impl Into<f32>) { ... } fn get_volume_scale_arms(self) -> f32 { ... } fn set_volume_scale_arms(self, value: impl Into<f32>) { ... } fn get_volume_scale_legs(self) -> f32 { ... } fn set_volume_scale_legs(self, value: impl Into<f32>) { ... } fn get_map_scale_all(self) -> f32 { ... } fn set_map_scale_all(self, value: impl Into<f32>) { ... } fn get_map_scale_head(self) -> f32 { ... } fn set_map_scale_head(self, value: impl Into<f32>) { ... } fn get_map_scale_wing(self) -> f32 { ... } fn set_map_scale_wing(self, value: impl Into<f32>) { ... } fn get_body_anims(self) -> List_1<Il2CppString> { ... } fn get_accessories(self) -> AssetTable_AccessoryList { ... } fn get_sound(self) -> AssetTable_Sound { ... } fn set_sound(self, value: impl Into<AssetTable_Sound>) { ... } fn ctor(self) { ... } fn setup( self, mode: impl Into<AssetTable_Modes>, unit: impl Into<Unit>, equipped: impl Into<ItemData>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result { ... } fn setup_2( self, mode: impl Into<AssetTable_Modes>, god_data: impl Into<GodData>, is_darkness: impl Into<bool>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result { ... } fn setup_3(self, data: impl Into<AssetTable>) -> AssetTable_Result { ... } fn setup_4( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result { ... } fn setup_5( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, job: impl Into<JobData>, equipped: impl Into<ItemData>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result { ... } fn setup_6( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, job: impl Into<JobData>, god: impl Into<GodData>, equipped: impl Into<ItemData>, force: impl Into<Force_Type>, state: impl Into<AssetTable_States>, is_darkness: impl Into<bool>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result { ... } fn commit(self, mode: impl Into<AssetTable_Modes>) { ... } fn commit_2( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, job: impl Into<JobData>, equipped: impl Into<ItemData>, ) { ... } fn commit_3( self, mode: impl Into<AssetTable_Modes>, god_data: impl Into<GodData>, ) { ... } fn commit_4(self, data: impl Into<AssetTable>) { ... } fn commit_5( self, value: impl Into<Il2CppString>, replace: impl Into<Il2CppString>, ) -> Il2CppString { ... } fn commit_6(self, value: impl Into<f32>, replace: impl Into<f32>) -> f32 { ... } fn commit_7( self, color: impl Into<Color>, replace: impl Into<Color>, ) -> Color { ... } fn commit_8(self, accessory: impl Into<AssetTable_Accessory>) { ... } fn replace(self, mode: impl Into<AssetTable_Modes>) { ... } fn replace_2( self, name: impl Into<Il2CppString>, mode: impl Into<AssetTable_Modes>, rename: impl Into<Il2CppString>, ) -> Il2CppString { ... } fn replace_scale( self, value: impl Into<f32>, replace: impl Into<f32>, ) -> f32 { ... } fn clear(self) { ... } fn dispose(self) { ... } fn dump(self) { ... } fn hide_stirrup(self) { ... } fn replace_for_talk(self) -> AssetTable_Result { ... } fn replace_for_info(self) -> AssetTable_Result { ... } fn replace_for_demo(self) -> AssetTable_Result { ... } fn replace_for_hub(self) -> AssetTable_Result { ... } fn get_hash_code(self) -> i32 { ... } fn try_dump(self) -> AssetTable_Result { ... }
}

Provided Methods§

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fn get_pid(self) -> Il2CppString

get_Pid() overload

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fn set_pid(self, value: impl Into<Il2CppString>)

set_Pid(::unity::Il2CppString) overload

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fn get_jid(self) -> Il2CppString

get_Jid() overload

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fn set_jid(self, value: impl Into<Il2CppString>)

set_Jid(::unity::Il2CppString) overload

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fn get_body_model(self) -> Il2CppString

get_BodyModel() overload

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fn set_body_model(self, value: impl Into<Il2CppString>)

set_BodyModel(::unity::Il2CppString) overload

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fn get_dress_model(self) -> Il2CppString

get_DressModel() overload

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fn set_dress_model(self, value: impl Into<Il2CppString>)

set_DressModel(::unity::Il2CppString) overload

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fn get_head_model(self) -> Il2CppString

get_HeadModel() overload

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fn set_head_model(self, value: impl Into<Il2CppString>)

set_HeadModel(::unity::Il2CppString) overload

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fn get_hair_model(self) -> Il2CppString

get_HairModel() overload

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fn set_hair_model(self, value: impl Into<Il2CppString>)

set_HairModel(::unity::Il2CppString) overload

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fn get_ride_model(self) -> Il2CppString

get_RideModel() overload

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fn set_ride_model(self, value: impl Into<Il2CppString>)

set_RideModel(::unity::Il2CppString) overload

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fn get_ride_dress_model(self) -> Il2CppString

get_RideDressModel() overload

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fn set_ride_dress_model(self, value: impl Into<Il2CppString>)

set_RideDressModel(::unity::Il2CppString) overload

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fn get_left_hand(self) -> Il2CppString

get_LeftHand() overload

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fn set_left_hand(self, value: impl Into<Il2CppString>)

set_LeftHand(::unity::Il2CppString) overload

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fn get_right_hand(self) -> Il2CppString

get_RightHand() overload

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fn set_right_hand(self, value: impl Into<Il2CppString>)

set_RightHand(::unity::Il2CppString) overload

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fn get_trail(self) -> Il2CppString

get_Trail() overload

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fn set_trail(self, value: impl Into<Il2CppString>)

set_Trail(::unity::Il2CppString) overload

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fn get_magic(self) -> Il2CppString

get_Magic() overload

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fn set_magic(self, value: impl Into<Il2CppString>)

set_Magic(::unity::Il2CppString) overload

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fn get_body_anim(self) -> Il2CppString

get_BodyAnim() overload

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fn set_body_anim(self, value: impl Into<Il2CppString>)

set_BodyAnim(::unity::Il2CppString) overload

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fn get_ride_anim(self) -> Il2CppString

get_RideAnim() overload

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fn set_ride_anim(self, value: impl Into<Il2CppString>)

set_RideAnim(::unity::Il2CppString) overload

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fn get_hair_color(self) -> Color

get_HairColor() overload

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fn set_hair_color(self, value: impl Into<Color>)

set_HairColor(crate::unity_engine::color::Color) overload

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fn get_grad_color(self) -> Color

get_GradColor() overload

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fn set_grad_color(self, value: impl Into<Color>)

set_GradColor(crate::unity_engine::color::Color) overload

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fn get_skin_color(self) -> Color

get_SkinColor() overload

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fn set_skin_color(self, value: impl Into<Color>)

set_SkinColor(crate::unity_engine::color::Color) overload

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fn get_toon_shadow_color(self) -> Color

get_ToonShadowColor() overload

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fn set_toon_shadow_color(self, value: impl Into<Color>)

set_ToonShadowColor(crate::unity_engine::color::Color) overload

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fn get_mask_color100(self) -> Color

get_MaskColor100() overload

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fn set_mask_color100(self, value: impl Into<Color>)

set_MaskColor100(crate::unity_engine::color::Color) overload

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fn get_mask_color075(self) -> Color

get_MaskColor075() overload

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fn set_mask_color075(self, value: impl Into<Color>)

set_MaskColor075(crate::unity_engine::color::Color) overload

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fn get_mask_color050(self) -> Color

get_MaskColor050() overload

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fn set_mask_color050(self, value: impl Into<Color>)

set_MaskColor050(crate::unity_engine::color::Color) overload

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fn get_mask_color025(self) -> Color

get_MaskColor025() overload

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fn set_mask_color025(self, value: impl Into<Color>)

set_MaskColor025(crate::unity_engine::color::Color) overload

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fn get_scale_all(self) -> f32

get_ScaleAll() overload

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fn set_scale_all(self, value: impl Into<f32>)

set_ScaleAll(f32) overload

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fn get_scale_head(self) -> f32

get_ScaleHead() overload

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fn set_scale_head(self, value: impl Into<f32>)

set_ScaleHead(f32) overload

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fn get_scale_neck(self) -> f32

get_ScaleNeck() overload

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fn set_scale_neck(self, value: impl Into<f32>)

set_ScaleNeck(f32) overload

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fn get_scale_torso(self) -> f32

get_ScaleTorso() overload

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fn set_scale_torso(self, value: impl Into<f32>)

set_ScaleTorso(f32) overload

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fn get_scale_shoulders(self) -> f32

get_ScaleShoulders() overload

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fn set_scale_shoulders(self, value: impl Into<f32>)

set_ScaleShoulders(f32) overload

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fn get_scale_arms(self) -> f32

get_ScaleArms() overload

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fn set_scale_arms(self, value: impl Into<f32>)

set_ScaleArms(f32) overload

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fn get_scale_hands(self) -> f32

get_ScaleHands() overload

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fn set_scale_hands(self, value: impl Into<f32>)

set_ScaleHands(f32) overload

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fn get_scale_legs(self) -> f32

get_ScaleLegs() overload

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fn set_scale_legs(self, value: impl Into<f32>)

set_ScaleLegs(f32) overload

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fn get_scale_feet(self) -> f32

get_ScaleFeet() overload

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fn set_scale_feet(self, value: impl Into<f32>)

set_ScaleFeet(f32) overload

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fn get_volume_arms(self) -> f32

get_VolumeArms() overload

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fn get_volume_legs(self) -> f32

get_VolumeLegs() overload

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fn get_volume_bust(self) -> f32

get_VolumeBust() overload

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fn set_volume_bust(self, value: impl Into<f32>)

set_VolumeBust(f32) overload

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fn get_volume_abdomen(self) -> f32

get_VolumeAbdomen() overload

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fn set_volume_abdomen(self, value: impl Into<f32>)

set_VolumeAbdomen(f32) overload

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fn get_volume_torso(self) -> f32

get_VolumeTorso() overload

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fn set_volume_torso(self, value: impl Into<f32>)

set_VolumeTorso(f32) overload

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fn get_volume_base_arms(self) -> f32

get_VolumeBaseArms() overload

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fn set_volume_base_arms(self, value: impl Into<f32>)

set_VolumeBaseArms(f32) overload

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fn get_volume_base_legs(self) -> f32

get_VolumeBaseLegs() overload

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fn set_volume_base_legs(self, value: impl Into<f32>)

set_VolumeBaseLegs(f32) overload

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fn get_volume_scale_arms(self) -> f32

get_VolumeScaleArms() overload

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fn set_volume_scale_arms(self, value: impl Into<f32>)

set_VolumeScaleArms(f32) overload

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fn get_volume_scale_legs(self) -> f32

get_VolumeScaleLegs() overload

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fn set_volume_scale_legs(self, value: impl Into<f32>)

set_VolumeScaleLegs(f32) overload

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fn get_map_scale_all(self) -> f32

get_MapScaleAll() overload

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fn set_map_scale_all(self, value: impl Into<f32>)

set_MapScaleAll(f32) overload

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fn get_map_scale_head(self) -> f32

get_MapScaleHead() overload

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fn set_map_scale_head(self, value: impl Into<f32>)

set_MapScaleHead(f32) overload

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fn get_map_scale_wing(self) -> f32

get_MapScaleWing() overload

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fn set_map_scale_wing(self, value: impl Into<f32>)

set_MapScaleWing(f32) overload

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fn get_body_anims(self) -> List_1<Il2CppString>

get_BodyAnims() overload

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fn get_accessories(self) -> AssetTable_AccessoryList

get_Accessories() overload

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fn get_sound(self) -> AssetTable_Sound

get_Sound() overload

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fn set_sound(self, value: impl Into<AssetTable_Sound>)

set_Sound(crate::app::assettable::AssetTable_Sound) overload

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fn ctor(self)

.ctor() overload

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fn setup( self, mode: impl Into<AssetTable_Modes>, unit: impl Into<Unit>, equipped: impl Into<ItemData>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result

Setup(crate::app::assettable::AssetTable_Modes, crate::app::unit::Unit, crate::app::itemdata::ItemData, ::unity::Array<::unity::Il2CppString>) overload

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fn setup_2( self, mode: impl Into<AssetTable_Modes>, god_data: impl Into<GodData>, is_darkness: impl Into<bool>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result

Setup(crate::app::assettable::AssetTable_Modes, crate::app::goddata::GodData, bool, ::unity::Array<::unity::Il2CppString>) overload

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fn setup_3(self, data: impl Into<AssetTable>) -> AssetTable_Result

Setup(crate::app::assettable::AssetTable) overload

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fn setup_4( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result

Setup(crate::app::assettable::AssetTable_Modes, crate::app::persondata::PersonData, ::unity::Array<::unity::Il2CppString>) overload

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fn setup_5( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, job: impl Into<JobData>, equipped: impl Into<ItemData>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result

Setup(crate::app::assettable::AssetTable_Modes, crate::app::persondata::PersonData, crate::app::jobdata::JobData, crate::app::itemdata::ItemData, ::unity::Array<::unity::Il2CppString>) overload

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fn setup_6( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, job: impl Into<JobData>, god: impl Into<GodData>, equipped: impl Into<ItemData>, force: impl Into<Force_Type>, state: impl Into<AssetTable_States>, is_darkness: impl Into<bool>, conditions: impl Into<Array<Il2CppString>>, ) -> AssetTable_Result

Setup(crate::app::assettable::AssetTable_Modes, crate::app::persondata::PersonData, crate::app::jobdata::JobData, crate::app::goddata::GodData, crate::app::itemdata::ItemData, crate::app::force::Force_Type, crate::app::assettable::AssetTable_States, bool, ::unity::Array<::unity::Il2CppString>) overload

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fn commit(self, mode: impl Into<AssetTable_Modes>)

Commit(crate::app::assettable::AssetTable_Modes) overload

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fn commit_2( self, mode: impl Into<AssetTable_Modes>, person: impl Into<PersonData>, job: impl Into<JobData>, equipped: impl Into<ItemData>, )

Commit(crate::app::assettable::AssetTable_Modes, crate::app::persondata::PersonData, crate::app::jobdata::JobData, crate::app::itemdata::ItemData) overload

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fn commit_3( self, mode: impl Into<AssetTable_Modes>, god_data: impl Into<GodData>, )

Commit(crate::app::assettable::AssetTable_Modes, crate::app::goddata::GodData) overload

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fn commit_4(self, data: impl Into<AssetTable>)

Commit(crate::app::assettable::AssetTable) overload

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fn commit_5( self, value: impl Into<Il2CppString>, replace: impl Into<Il2CppString>, ) -> Il2CppString

Commit(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn commit_6(self, value: impl Into<f32>, replace: impl Into<f32>) -> f32

Commit(f32, f32) overload

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fn commit_7(self, color: impl Into<Color>, replace: impl Into<Color>) -> Color

Commit(crate::unity_engine::color::Color, crate::unity_engine::color::Color) overload

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fn commit_8(self, accessory: impl Into<AssetTable_Accessory>)

Commit(crate::app::assettable::AssetTable_Accessory) overload

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fn replace(self, mode: impl Into<AssetTable_Modes>)

Replace(crate::app::assettable::AssetTable_Modes) overload

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fn replace_2( self, name: impl Into<Il2CppString>, mode: impl Into<AssetTable_Modes>, rename: impl Into<Il2CppString>, ) -> Il2CppString

Replace(::unity::Il2CppString, crate::app::assettable::AssetTable_Modes, ::unity::Il2CppString) overload

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fn replace_scale(self, value: impl Into<f32>, replace: impl Into<f32>) -> f32

ReplaceScale(f32, f32) overload

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fn clear(self)

Clear() overload

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fn dispose(self)

Dispose() overload

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fn dump(self)

Dump() overload

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fn hide_stirrup(self)

HideStirrup() overload

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fn replace_for_talk(self) -> AssetTable_Result

ReplaceForTalk() overload

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fn replace_for_info(self) -> AssetTable_Result

ReplaceForInfo() overload

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fn replace_for_demo(self) -> AssetTable_Result

ReplaceForDemo() overload

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fn replace_for_hub(self) -> AssetTable_Result

ReplaceForHub() overload

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fn get_hash_code(self) -> i32

GetHashCode() overload

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fn try_dump(self) -> AssetTable_Result

TryDump() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAssetTable_Result> IAssetTable_ResultMethods for __T

Available on crate feature app-assettable only.