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BattleInfo

Struct BattleInfo 

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pub struct BattleInfo(/* private fields */);
Expand description

IL2CPP class: App.BattleInfo Inherits: Object

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impl BattleInfo

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pub fn base(self) -> Object

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impl BattleInfo

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pub fn critical_factor() -> i32

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pub fn set_critical_factor(value: i32)

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impl BattleInfo

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pub fn get_reset_flag( flags: impl Into<BattleInfo_Flags>, offense: impl Into<Unit>, commmand_skill: impl Into<SkillData>, ) -> BattleInfo_Flags

GetResetFlag(crate::app::battleinfo::BattleInfo_Flags, crate::app::unit::Unit, crate::app::skilldata::SkillData) overload

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pub fn try_get_support_unit( current: impl Into<BattleInfoSide>, x: impl Into<i32>, z: impl Into<i32>, ) -> Unit

TryGetSupportUnit(crate::app::battleinfoside::BattleInfoSide, i32, i32) overload

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pub fn get_chian_skill(chain: impl Into<Unit>) -> SkillData

GetChianSkill(crate::app::unit::Unit) overload

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pub fn battle_start( unit: impl Into<Unit>, mind: impl Into<MapMind_Type>, skill: impl Into<SkillData>, is_simulation: impl Into<bool>, )

BattleStart(crate::app::unit::Unit, crate::app::mapmind::MapMind_Type, crate::app::skilldata::SkillData, bool) overload

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pub fn battle_end( unit: impl Into<Unit>, mind: impl Into<MapMind_Type>, skill: impl Into<SkillData>, is_simulation: impl Into<bool>, )

BattleEnd(crate::app::unit::Unit, crate::app::mapmind::MapMind_Type, crate::app::skilldata::SkillData, bool) overload

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pub fn is_skill_condtion( skill: impl Into<SkillData>, unit: impl Into<Unit>, target: impl Into<Unit>, ) -> bool

IsSkillCondtion(crate::app::skilldata::SkillData, crate::app::unit::Unit, crate::app::unit::Unit) overload

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impl BattleInfo

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pub fn get_range_method_info() -> &'static MethodInfo

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pub fn set_range_method_info() -> &'static MethodInfo

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pub fn get_battle_count_method_info() -> &'static MethodInfo

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pub fn set_battle_count_method_info() -> &'static MethodInfo

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pub fn get_scene_result_method_info() -> &'static MethodInfo

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pub fn set_scene_result_method_info() -> &'static MethodInfo

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pub fn get_chain_attack_side_method_info() -> &'static MethodInfo

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pub fn set_chain_attack_side_method_info() -> &'static MethodInfo

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pub fn get_chain_attack_count_method_info() -> &'static MethodInfo

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pub fn set_chain_attack_count_method_info() -> &'static MethodInfo

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pub fn get_chain_guard_count_method_info() -> &'static MethodInfo

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pub fn set_chain_guard_count_method_info() -> &'static MethodInfo

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pub fn get_chain_attack_defeat_method_info() -> &'static MethodInfo

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pub fn set_chain_attack_defeat_method_info() -> &'static MethodInfo

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pub fn get_chain_attack_hit_method_info() -> &'static MethodInfo

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pub fn set_chain_attack_hit_method_info() -> &'static MethodInfo

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pub fn get_chain_attack_critical_method_info() -> &'static MethodInfo

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pub fn set_chain_attack_critical_method_info() -> &'static MethodInfo

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pub fn get_chain_attack_damage_method_info() -> &'static MethodInfo

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pub fn set_chain_attack_damage_method_info() -> &'static MethodInfo

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pub fn get_temp_skills_method_info() -> &'static MethodInfo

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pub fn get_summon_rank_method_info() -> &'static MethodInfo

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pub fn set_summon_rank_method_info() -> &'static MethodInfo

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pub fn get_summon_color_method_info() -> &'static MethodInfo

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pub fn set_summon_color_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn finalize_method_info() -> &'static MethodInfo

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pub fn dispose_method_info() -> &'static MethodInfo

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pub fn reset_method_info() -> &'static MethodInfo

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pub fn get_reset_flag_method_info() -> &'static MethodInfo

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pub fn calc_simple_method_info() -> &'static MethodInfo

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pub fn calc_simple_2_method_info() -> &'static MethodInfo

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pub fn calc_simple_3_method_info() -> &'static MethodInfo

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pub fn calc_simple_4_method_info() -> &'static MethodInfo

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pub fn calc_simple_5_method_info() -> &'static MethodInfo

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pub fn calc_simple_6_method_info() -> &'static MethodInfo

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pub fn calc_destroy_method_info() -> &'static MethodInfo

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pub fn calc_summon_method_info() -> &'static MethodInfo

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pub fn calc_dance_method_info() -> &'static MethodInfo

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pub fn calc_enchant_method_info() -> &'static MethodInfo

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pub fn calc_flags_method_info() -> &'static MethodInfo

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pub fn calc_range_method_info() -> &'static MethodInfo

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pub fn try_get_support_unit_method_info() -> &'static MethodInfo

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pub fn set_support_offense_method_info() -> &'static MethodInfo

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pub fn get_chian_skill_method_info() -> &'static MethodInfo

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pub fn can_chain_guard_method_info() -> &'static MethodInfo

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pub fn calc_support_defense_method_info() -> &'static MethodInfo

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pub fn calc_chain_method_info() -> &'static MethodInfo

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pub fn search_guard_method_info() -> &'static MethodInfo

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pub fn calc_param_method_info() -> &'static MethodInfo

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pub fn calc_active_skill_method_info() -> &'static MethodInfo

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pub fn get_flag_method_info() -> &'static MethodInfo

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pub fn is_flag_method_info() -> &'static MethodInfo

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pub fn get_side_method_info() -> &'static MethodInfo

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pub fn get_side_2_method_info() -> &'static MethodInfo

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pub fn get_parent_side_method_info() -> &'static MethodInfo

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pub fn get_parent_side_2_method_info() -> &'static MethodInfo

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pub fn get_reverse_side_method_info() -> &'static MethodInfo

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pub fn get_reverse_side_2_method_info() -> &'static MethodInfo

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pub fn get_unit_method_info() -> &'static MethodInfo

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pub fn get_unit_2_method_info() -> &'static MethodInfo

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pub fn push_detail_method_info() -> &'static MethodInfo

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pub fn pop_detail_method_info() -> &'static MethodInfo

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pub fn get_main_unit_enum_method_info() -> &'static MethodInfo

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pub fn get_whole_unit_enum_method_info() -> &'static MethodInfo

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pub fn get_chain_offense_enum_method_info() -> &'static MethodInfo

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pub fn get_chain_defense_enum_method_info() -> &'static MethodInfo

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pub fn get_chain_unit_enum_method_info() -> &'static MethodInfo

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pub fn find_destroy_side_method_info() -> &'static MethodInfo

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pub fn has_chain_offense_method_info() -> &'static MethodInfo

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pub fn has_chain_defense_method_info() -> &'static MethodInfo

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pub fn complement_conditions_method_info() -> &'static MethodInfo

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pub fn calc_detail_method_info() -> &'static MethodInfo

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pub fn calc_battle_times_method_info() -> &'static MethodInfo

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pub fn battle_start_method_info() -> &'static MethodInfo

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pub fn battle_end_method_info() -> &'static MethodInfo

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pub fn is_skill_condtion_method_info() -> &'static MethodInfo

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pub fn can_chain_skill_method_info() -> &'static MethodInfo

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pub fn can_move_attack_method_info() -> &'static MethodInfo

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pub fn can_force_chain_attack_method_info() -> &'static MethodInfo

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pub fn can_join_chain_attack_method_info() -> &'static MethodInfo

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impl BattleInfo

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pub unsafe fn finalize(this: impl Into<IlInstance>)

Direct (non-virtual) call to BattleInfo’s own Finalize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn dispose(this: impl Into<IlInstance>)

Direct (non-virtual) call to BattleInfo’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl BattleInfo

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for BattleInfo

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "BattleInfo"

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fn class() -> Class

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impl Clone for BattleInfo

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fn clone(&self) -> BattleInfo

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for BattleInfo

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IBattleInfo for BattleInfo

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impl IlType for BattleInfo

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fn il_type() -> &'static Il2CppType

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impl Copy for BattleInfo

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impl IObject for BattleInfo

Auto Trait Implementations§

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impl Freeze for BattleInfo

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impl RefUnwindSafe for BattleInfo

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impl !Send for BattleInfo

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impl !Sync for BattleInfo

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impl Unpin for BattleInfo

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impl UnwindSafe for BattleInfo

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IBattleInfoMethods for __T
where __T: IBattleInfo,

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fn get_range(self) -> i32

get_Range() overload
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fn set_range(self, value: impl Into<i32>)

set_Range(i32) overload
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fn get_battle_count(self) -> i32

get_BattleCount() overload
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fn set_battle_count(self, value: impl Into<i32>)

set_BattleCount(i32) overload
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fn get_scene_result(self) -> BattleScene_Result

get_SceneResult() overload
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fn set_scene_result(self, value: impl Into<BattleScene_Result>)

set_SceneResult(crate::app::battlescene::BattleScene_Result) overload
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fn get_chain_attack_side(self) -> BattleSide_Type

get_ChainAttackSide() overload
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fn set_chain_attack_side(self, value: impl Into<BattleSide_Type>)

set_ChainAttackSide(crate::app::battleside::BattleSide_Type) overload
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fn get_chain_attack_count(self) -> i32

get_ChainAttackCount() overload
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fn set_chain_attack_count(self, value: impl Into<i32>)

set_ChainAttackCount(i32) overload
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fn get_chain_guard_count(self) -> i32

get_ChainGuardCount() overload
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fn set_chain_guard_count(self, value: impl Into<i32>)

set_ChainGuardCount(i32) overload
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fn get_chain_attack_defeat(self) -> i32

get_ChainAttackDefeat() overload
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fn set_chain_attack_defeat(self, value: impl Into<i32>)

set_ChainAttackDefeat(i32) overload
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fn get_chain_attack_hit(self) -> i32

get_ChainAttackHit() overload
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fn set_chain_attack_hit(self, value: impl Into<i32>)

set_ChainAttackHit(i32) overload
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fn get_chain_attack_critical(self) -> i32

get_ChainAttackCritical() overload
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fn set_chain_attack_critical(self, value: impl Into<i32>)

set_ChainAttackCritical(i32) overload
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fn get_chain_attack_damage(self) -> i32

get_ChainAttackDamage() overload
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fn set_chain_attack_damage(self, value: impl Into<i32>)

set_ChainAttackDamage(i32) overload
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fn get_temp_skills(self) -> List_1<SkillData>

get_TempSkills() overload
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fn get_summon_rank(self) -> PersonData_Ranks

get_SummonRank() overload
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fn set_summon_rank(self, value: impl Into<PersonData_Ranks>)

set_SummonRank(crate::app::persondata::PersonData_Ranks) overload
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fn get_summon_color(self) -> PersonData_Colors

get_SummonColor() overload
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fn set_summon_color(self, value: impl Into<PersonData_Colors>)

set_SummonColor(crate::app::persondata::PersonData_Colors) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn dispose(self)

Dispose() overload
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fn reset(self, flags: impl Into<BattleInfo_Flags>)

Reset(crate::app::battleinfo::BattleInfo_Flags) overload
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fn calc_simple( self, offense: impl Into<Unit>, flag: impl Into<BattleInfo_Flags>, ) -> BattleInfo

CalcSimple(crate::app::unit::Unit, crate::app::battleinfo::BattleInfo_Flags) overload
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fn calc_simple_2( self, offense: impl Into<Unit>, unit_item: impl Into<UnitItem>, defense: impl Into<Unit>, flag: impl Into<BattleInfo_Flags>, )

CalcSimple(crate::app::unit::Unit, crate::app::unititem::UnitItem, crate::app::unit::Unit, crate::app::battleinfo::BattleInfo_Flags) overload
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fn calc_simple_3( self, offense: impl Into<Unit>, unit_item: impl Into<UnitItem>, defense: impl Into<Unit>, command_skill: impl Into<SkillData>, flags: impl Into<BattleInfo_Flags>, count: impl Into<i32>, )

CalcSimple(crate::app::unit::Unit, crate::app::unititem::UnitItem, crate::app::unit::Unit, crate::app::skilldata::SkillData, crate::app::battleinfo::BattleInfo_Flags, i32) overload
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fn calc_simple_4( self, offense: impl Into<Unit>, unit_item: impl Into<UnitItem>, target_x: impl Into<i32>, target_z: impl Into<i32>, command_skill: impl Into<SkillData>, flags: impl Into<BattleInfo_Flags>, count: impl Into<i32>, )

CalcSimple(crate::app::unit::Unit, crate::app::unititem::UnitItem, i32, i32, crate::app::skilldata::SkillData, crate::app::battleinfo::BattleInfo_Flags, i32) overload
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fn calc_simple_5( self, offense: impl Into<Unit>, unit_item: impl Into<UnitItem>, attack_x: impl Into<i32>, attack_z: impl Into<i32>, defense: impl Into<Unit>, target_x: impl Into<i32>, target_z: impl Into<i32>, command_skill: impl Into<SkillData>, flags: impl Into<BattleInfo_Flags>, count: impl Into<i32>, )

CalcSimple(crate::app::unit::Unit, crate::app::unititem::UnitItem, i32, i32, crate::app::unit::Unit, i32, i32, crate::app::skilldata::SkillData, crate::app::battleinfo::BattleInfo_Flags, i32) overload
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fn calc_simple_6( self, offense: impl Into<Unit>, unit_item: impl Into<UnitItem>, attack_x: impl Into<i32>, attack_z: impl Into<i32>, defense: impl Into<Unit>, revenge_item: impl Into<UnitItem>, target_x: impl Into<i32>, target_z: impl Into<i32>, command_skill: impl Into<SkillData>, flags: impl Into<BattleInfo_Flags>, count: impl Into<i32>, )

CalcSimple(crate::app::unit::Unit, crate::app::unititem::UnitItem, i32, i32, crate::app::unit::Unit, crate::app::unititem::UnitItem, i32, i32, crate::app::skilldata::SkillData, crate::app::battleinfo::BattleInfo_Flags, i32) overload
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fn calc_destroy( self, offense: impl Into<Unit>, unit_item: impl Into<UnitItem>, target_x: impl Into<i32>, target_z: impl Into<i32>, flags: impl Into<BattleInfo_Flags>, count: impl Into<i32>, )

CalcDestroy(crate::app::unit::Unit, crate::app::unititem::UnitItem, i32, i32, crate::app::battleinfo::BattleInfo_Flags, i32) overload
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fn calc_summon( self, offense: impl Into<Unit>, unit_item: impl Into<UnitItem>, rank: impl Into<PersonData_Ranks>, color: impl Into<PersonData_Colors>, is_simulation: impl Into<bool>, )

CalcSummon(crate::app::unit::Unit, crate::app::unititem::UnitItem, crate::app::persondata::PersonData_Ranks, crate::app::persondata::PersonData_Colors, bool) overload
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fn calc_dance( self, offense: impl Into<Unit>, defense: impl Into<Unit>, is_simulation: impl Into<bool>, )

CalcDance(crate::app::unit::Unit, crate::app::unit::Unit, bool) overload
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fn calc_enchant( self, offense: impl Into<Unit>, unit_item: impl Into<UnitItem>, defense: impl Into<Unit>, is_simulation: impl Into<bool>, )

CalcEnchant(crate::app::unit::Unit, crate::app::unititem::UnitItem, crate::app::unit::Unit, bool) overload
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fn calc_flags(self)

CalcFlags() overload
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fn calc_range(self)

CalcRange() overload
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fn set_support_offense( self, support: impl Into<BattleSide_Type>, unit: impl Into<Unit>, status: impl Into<BattleInfoSide_Status>, ) -> BattleInfoSide

SetSupportOffense(crate::app::battleside::BattleSide_Type, crate::app::unit::Unit, crate::app::battleinfoside::BattleInfoSide_Status) overload
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fn can_chain_guard(self, unit: impl Into<Unit>, chain: impl Into<Unit>) -> bool

CanChainGuard(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn calc_support_defense( self, support: impl Into<BattleSide_Type>, x: impl Into<i32>, z: impl Into<i32>, current: impl Into<BattleInfoSide>, ) -> BattleSide_Type

CalcSupportDefense(crate::app::battleside::BattleSide_Type, i32, i32, crate::app::battleinfoside::BattleInfoSide) overload
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fn calc_chain(self)

CalcChain() overload
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fn search_guard( self, x: impl Into<i32>, z: impl Into<i32>, range: impl Into<i32>, )

SearchGuard(i32, i32, i32) overload
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fn calc_param(self)

CalcParam() overload
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fn calc_active_skill(self, timing: impl Into<SkillData_Timings>)

CalcActiveSkill(crate::app::skilldata::SkillData_Timings) overload
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fn get_flag(self) -> BattleInfo_FlagField

GetFlag() overload
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fn is_flag(self, flag: impl Into<BattleInfo_Flags>) -> bool

IsFlag(crate::app::battleinfo::BattleInfo_Flags) overload
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fn get_side(self, type: impl Into<BattleSide_Type>) -> BattleInfoSide

GetSide(crate::app::battleside::BattleSide_Type) overload
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fn get_side_2(self, index: impl Into<i32>) -> BattleInfoSide

GetSide(i32) overload
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fn get_parent_side(self, type: impl Into<BattleSide_Type>) -> BattleInfoSide

GetParentSide(crate::app::battleside::BattleSide_Type) overload
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fn get_parent_side_2(self, index: impl Into<i32>) -> BattleInfoSide

GetParentSide(i32) overload
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fn get_reverse_side(self, type: impl Into<BattleSide_Type>) -> BattleInfoSide

GetReverseSide(crate::app::battleside::BattleSide_Type) overload
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fn get_reverse_side_2(self, index: impl Into<i32>) -> BattleInfoSide

GetReverseSide(i32) overload
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fn get_unit(self, type: impl Into<BattleSide_Type>) -> Unit

GetUnit(crate::app::battleside::BattleSide_Type) overload
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fn get_unit_2(self, index: impl Into<i32>) -> Unit

GetUnit(i32) overload
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fn push_detail(self)

PushDetail() overload
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fn pop_detail(self)

PopDetail() overload
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fn get_main_unit_enum(self) -> BattleInfoEnum

GetMainUnitEnum() overload
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fn get_whole_unit_enum(self) -> BattleInfoEnum

GetWholeUnitEnum() overload
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fn get_chain_offense_enum(self) -> BattleInfoEnum

GetChainOffenseEnum() overload
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fn get_chain_defense_enum(self) -> BattleInfoEnum

GetChainDefenseEnum() overload
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fn get_chain_unit_enum(self) -> BattleInfoEnum

GetChainUnitEnum() overload
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fn find_destroy_side(self) -> BattleInfoSide

FindDestroySide() overload
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fn has_chain_offense(self, unit: impl Into<Unit>) -> bool

HasChainOffense(crate::app::unit::Unit) overload
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fn has_chain_defense(self, unit: impl Into<Unit>) -> bool

HasChainDefense(crate::app::unit::Unit) overload
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fn complement_conditions(self)

ComplementConditions() overload
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fn calc_detail(self)

CalcDetail() overload
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fn calc_battle_times(self)

CalcBattleTimes() overload
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fn can_chain_skill( self, skill: impl Into<SkillData>, flags: impl Into<SkillData_Flags>, ) -> bool

CanChainSkill(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Flags) overload
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fn can_move_attack(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool

CanMoveAttack(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn can_force_chain_attack( self, unit: impl Into<Unit>, chain: impl Into<Unit>, target: impl Into<Unit>, ) -> bool

CanForceChainAttack(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn can_join_chain_attack( self, unit: impl Into<Unit>, chain: impl Into<Unit>, target: impl Into<Unit>, ) -> bool

CanJoinChainAttack(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::unit::Unit) overload
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.