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DragonRideCamera

Struct DragonRideCamera 

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pub struct DragonRideCamera(/* private fields */);
Expand description

IL2CPP class: App.DragonRideCamera Inherits: MonoBehaviour

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impl DragonRideCamera

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pub fn base(self) -> MonoBehaviour

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impl DragonRideCamera

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impl DragonRideCamera

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pub fn get_param_time(name: impl Into<Il2CppString>) -> f32

GetParamTime(::unity::Il2CppString) overload

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impl DragonRideCamera

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pub fn get_is_ready_player_model_method_info() -> &'static MethodInfo

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pub fn set_is_ready_player_model_method_info() -> &'static MethodInfo

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pub fn get_is_ready_assist_model_method_info() -> &'static MethodInfo

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pub fn set_is_ready_assist_model_method_info() -> &'static MethodInfo

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pub fn get_camera_roatete_param_name_method_info() -> &'static MethodInfo

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pub fn get_is_special_time_method_info() -> &'static MethodInfo

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pub fn set_is_special_time_method_info() -> &'static MethodInfo

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pub fn get_is_rail_finished_method_info() -> &'static MethodInfo

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pub fn set_is_rail_finished_method_info() -> &'static MethodInfo

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pub fn get_is_first_camera_event_finish_method_info() -> &'static MethodInfo

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pub fn set_is_first_camera_event_finish_method_info() -> &'static MethodInfo

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pub fn get_is_event_camera_method_info() -> &'static MethodInfo

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pub fn set_is_event_camera_method_info() -> &'static MethodInfo

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pub fn get_is_ready_event_camera_method_info() -> &'static MethodInfo

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pub fn set_is_ready_event_camera_method_info() -> &'static MethodInfo

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pub fn get_last_event_time_method_info() -> &'static MethodInfo

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pub fn set_last_event_time_method_info() -> &'static MethodInfo

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pub fn get_last_controle_target_time_method_info() -> &'static MethodInfo

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pub fn set_last_controle_target_time_method_info() -> &'static MethodInfo

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pub fn get_last_fade_marker_time_method_info() -> &'static MethodInfo

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pub fn set_last_fade_marker_time_method_info() -> &'static MethodInfo

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pub fn get_is_need_assist_request_method_info() -> &'static MethodInfo

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pub fn set_is_need_assist_request_method_info() -> &'static MethodInfo

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pub fn get_assist_level_method_info() -> &'static MethodInfo

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pub fn set_assist_level_method_info() -> &'static MethodInfo

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pub fn get_is_assist_method_info() -> &'static MethodInfo

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pub fn get_is_play_special_se_method_info() -> &'static MethodInfo

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pub fn set_is_play_special_se_method_info() -> &'static MethodInfo

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pub fn get_is_need_test_pattern_request_method_info() -> &'static MethodInfo

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pub fn set_is_need_test_pattern_request_method_info() -> &'static MethodInfo

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pub fn get_test_pattern_request_method_info() -> &'static MethodInfo

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pub fn set_test_pattern_request_method_info() -> &'static MethodInfo

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pub fn get_test_pattern_count_method_info() -> &'static MethodInfo

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pub fn set_test_pattern_count_method_info() -> &'static MethodInfo

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pub fn get_target_show_hide_flag_method_info() -> &'static MethodInfo

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pub fn set_target_show_hide_flag_method_info() -> &'static MethodInfo

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pub fn get_is_pause_stop_method_info() -> &'static MethodInfo

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pub fn set_is_pause_stop_method_info() -> &'static MethodInfo

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pub fn get_retire_game_method_info() -> &'static MethodInfo

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pub fn set_retire_game_method_info() -> &'static MethodInfo

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pub fn on_enable_method_info() -> &'static MethodInfo

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pub fn get_param_time_method_info() -> &'static MethodInfo

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pub fn start_method_info() -> &'static MethodInfo

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pub fn reset_cursol_method_info() -> &'static MethodInfo

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pub fn create_dragon_ride_character_method_info() -> &'static MethodInfo

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pub fn create_dragon_model_method_info() -> &'static MethodInfo

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pub fn create_assist_model_method_info() -> &'static MethodInfo

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pub fn initialize_camera_base_method_info() -> &'static MethodInfo

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pub fn check_enable_cutin_method_info() -> &'static MethodInfo

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pub fn open_cutin_method_info() -> &'static MethodInfo

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pub fn close_cutin_method_info() -> &'static MethodInfo

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pub fn finalize_camera_base_method_info() -> &'static MethodInfo

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pub fn initialize_course_camera_method_info() -> &'static MethodInfo

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pub fn init_fake_method_info() -> &'static MethodInfo

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pub fn tick_fake_method_info() -> &'static MethodInfo

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pub fn start_timeline_method_info() -> &'static MethodInfo

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pub fn update_camera_param_method_info() -> &'static MethodInfo

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pub fn update_camera_param_key_method_info() -> &'static MethodInfo

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pub fn update_camera_param_gyro_method_info() -> &'static MethodInfo

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pub fn commit_camera_method_info() -> &'static MethodInfo

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pub fn commit_event_camera_method_info() -> &'static MethodInfo

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pub fn update_shot_method_info() -> &'static MethodInfo

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pub fn update_assist_method_info() -> &'static MethodInfo

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pub fn get_forward_vec_method_info() -> &'static MethodInfo

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pub fn get_assist_shot_dot_rate_method_info() -> &'static MethodInfo

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pub fn get_assist_cut_in_dot_rate_method_info() -> &'static MethodInfo

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pub fn assist_shot_method_info() -> &'static MethodInfo

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pub fn set_test_pattern_method_info() -> &'static MethodInfo

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pub fn get_selected_test_pattern_num_method_info() -> &'static MethodInfo

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pub fn fixed_update_method_info() -> &'static MethodInfo

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pub fn tick_main_method_info() -> &'static MethodInfo

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pub fn tick_result_method_info() -> &'static MethodInfo

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pub fn refresh_obj_method_info() -> &'static MethodInfo

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pub fn finalize_course_camera_method_info() -> &'static MethodInfo

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pub fn set_event_mode_method_info() -> &'static MethodInfo

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pub fn play_one_shot_se_method_info() -> &'static MethodInfo

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pub fn finish_rail_method_info() -> &'static MethodInfo

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pub fn set_show_group_list_method_info() -> &'static MethodInfo

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pub fn set_hide_group_list_method_info() -> &'static MethodInfo

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pub fn get_controle_group_list_method_info() -> &'static MethodInfo

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pub fn set_result_mode_method_info() -> &'static MethodInfo

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pub fn get_timeline_msec_method_info() -> &'static MethodInfo

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pub fn run_event_fade_in_method_info() -> &'static MethodInfo

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pub fn run_event_fade_out_method_info() -> &'static MethodInfo

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pub fn set_special_time_method_info() -> &'static MethodInfo

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pub fn create_start_telop_method_info() -> &'static MethodInfo

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pub fn create_finish_telop_method_info() -> &'static MethodInfo

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pub fn stop_wind_line_effect_method_info() -> &'static MethodInfo

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pub fn restart_wind_line_effect_method_info() -> &'static MethodInfo

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pub fn play_special_burst_se_method_info() -> &'static MethodInfo

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pub fn stop_special_burst_se_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl DragonRideCamera

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for DragonRideCamera

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "DragonRideCamera"

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fn class() -> Class

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impl Clone for DragonRideCamera

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fn clone(&self) -> DragonRideCamera

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for DragonRideCamera

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IDragonRideCamera for DragonRideCamera

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fn m_shot_interval_timer(self) -> f32

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fn set_m_shot_interval_timer(self, value: f32)

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fn m_root(self) -> GameObject

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fn set_m_root(self, value: GameObject)

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fn m_player_chara(self) -> Character

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fn set_m_player_chara(self, value: Character)

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fn m_dragon_reins(self) -> ReinsController

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fn set_m_dragon_reins(self, value: ReinsController)

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fn m_assist_chara(self) -> Character

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fn set_m_assist_chara(self, value: Character)

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fn m_screen_dust(self) -> GameObject

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fn set_m_screen_dust(self, value: GameObject)

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fn m_dust_effect(self) -> ParticleSystem

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fn set_m_dust_effect(self, value: ParticleSystem)

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fn m_camera(self) -> GameObject

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fn set_m_camera(self, value: GameObject)

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fn m_cart(self) -> GameObject

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fn set_m_cart(self, value: GameObject)

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fn m_event_cart(self) -> GameObject

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fn set_m_event_cart(self, value: GameObject)

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fn m_timeline(self) -> PlayableDirector

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fn set_m_timeline(self, value: PlayableDirector)

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fn m_cursor_obj(self) -> GameObject

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fn set_m_cursor_obj(self, value: GameObject)

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fn m_start_telop(self) -> GameObject

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fn set_m_start_telop(self, value: GameObject)

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fn m_finish_telop(self) -> GameObject

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fn set_m_finish_telop(self, value: GameObject)

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fn m_is_play_start_telop(self) -> bool

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fn set_m_is_play_start_telop(self, value: bool)

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fn m_is_play_finish_telop(self) -> bool

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fn set_m_is_play_finish_telop(self, value: bool)

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fn m_is_done_start_telop(self) -> bool

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fn set_m_is_done_start_telop(self, value: bool)

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fn m_is_done_finish_telop(self) -> bool

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fn set_m_is_done_finish_telop(self, value: bool)

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fn m_shot_parent(self) -> GameObject

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fn set_m_shot_parent(self, value: GameObject)

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fn m_past_position(self) -> Vector3

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fn set_m_past_position(self, value: Vector3)

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fn m_level_str(self) -> Il2CppString

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fn set_m_level_str(self, value: Il2CppString)

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fn m_course_id(self) -> Il2CppString

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fn set_m_course_id(self, value: Il2CppString)

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fn m_show_group_list(self) -> Array<Il2CppString>

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fn set_m_show_group_list(self, value: Array<Il2CppString>)

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fn m_angle_x(self) -> f32

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fn set_m_angle_x(self, value: f32)

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fn m_angle_y(self) -> f32

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fn set_m_angle_y(self, value: f32)

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fn m_angle_x_speed(self) -> f32

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fn set_m_angle_x_speed(self, value: f32)

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fn m_angle_y_speed(self) -> f32

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fn set_m_angle_y_speed(self, value: f32)

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fn m_angle_speed_rate(self) -> f32

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fn set_m_angle_speed_rate(self, value: f32)

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fn m_angle_speed_lerp_counter(self) -> f32

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fn set_m_angle_speed_lerp_counter(self, value: f32)

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fn m_sola_render_obj(self) -> GameObject

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fn set_m_sola_render_obj(self, value: GameObject)

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fn m_sola_imager_render(self) -> DragonRideSolaImageRender

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fn set_m_sola_imager_render(self, value: DragonRideSolaImageRender)

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fn m_cutin(self) -> Animator

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fn set_m_cutin(self, value: Animator)

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fn m_cutin2(self) -> Animator

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fn set_m_cutin2(self, value: Animator)

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fn m_cutin_sate(self) -> DragonRideCamera_CutinState

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fn set_m_cutin_sate(self, value: DragonRideCamera_CutinState)

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fn m_cutin_timer(self) -> f32

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fn set_m_cutin_timer(self, value: f32)

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fn m_special_timer(self) -> f32

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fn set_m_special_timer(self, value: f32)

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fn m_instruction_obj(self) -> GameObject

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fn set_m_instruction_obj(self, value: GameObject)

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fn m_shot_naming_counter(self) -> i32

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fn set_m_shot_naming_counter(self, value: i32)

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fn m_assist_naming_counter(self) -> i32

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fn set_m_assist_naming_counter(self, value: i32)

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fn m_config(self) -> DragonRideConfig

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fn set_m_config(self, value: DragonRideConfig)

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fn m_fader_script(self) -> DragonRideEventFader

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fn set_m_fader_script(self, value: DragonRideEventFader)

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fn m_assist_interval_timer(self) -> f32

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fn set_m_assist_interval_timer(self, value: f32)

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fn c_assist_interval_frame(self) -> Array<i32>

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fn set_c_assist_interval_frame(self, value: Array<i32>)

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fn c_level_string(self) -> Array<Il2CppString>

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fn set_c_level_string(self, value: Array<Il2CppString>)

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fn m_rotate_speed_xz_axis(self) -> f32

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fn set_m_rotate_speed_xz_axis(self, value: f32)

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fn m_rotate_speed_y_axis(self) -> f32

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fn set_m_rotate_speed_y_axis(self, value: f32)

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fn m_rotate_high_speed_mult(self) -> f32

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fn set_m_rotate_high_speed_mult(self, value: f32)

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fn m_xz_axis_rotate_max(self) -> f32

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fn set_m_xz_axis_rotate_max(self, value: f32)

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fn m_xz_axis_rotate_min(self) -> f32

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fn set_m_xz_axis_rotate_min(self, value: f32)

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fn m_y_axis_rotate_max(self) -> f32

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fn set_m_y_axis_rotate_max(self, value: f32)

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fn m_y_axis_rotate_min(self) -> f32

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fn set_m_y_axis_rotate_min(self, value: f32)

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fn m_shot_adjust_x(self) -> f32

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fn set_m_shot_adjust_x(self, value: f32)

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fn m_shot_adjust_y(self) -> f32

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fn set_m_shot_adjust_y(self, value: f32)

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fn m_assist_shot_angle(self) -> f32

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fn set_m_assist_shot_angle(self, value: f32)

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fn m_assist_cut_in_rate(self) -> f32

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fn set_m_assist_cut_in_rate(self, value: f32)

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fn m_shot_speed(self) -> f32

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fn set_m_shot_speed(self, value: f32)

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fn m_assist_shot_speed(self) -> f32

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fn set_m_assist_shot_speed(self, value: f32)

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fn m_shot_life_second(self) -> f32

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fn set_m_shot_life_second(self, value: f32)

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fn m_shot_interp_straight_sec(self) -> f32

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fn set_m_shot_interp_straight_sec(self, value: f32)

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fn m_muzzle_offset_x(self) -> f32

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fn set_m_muzzle_offset_x(self, value: f32)

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fn m_muzzle_offset_y(self) -> f32

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fn set_m_muzzle_offset_y(self, value: f32)

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fn m_muzzle_offset_z(self) -> f32

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fn set_m_muzzle_offset_z(self, value: f32)

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fn m_target_distance_max(self) -> f32

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fn set_m_target_distance_max(self, value: f32)

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fn m_cursor_move_half_width(self) -> f32

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fn set_m_cursor_move_half_width(self, value: f32)

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fn m_cursor_move_half_height(self) -> f32

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fn set_m_cursor_move_half_height(self, value: f32)

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fn m_cursor_max_speed(self) -> f32

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fn set_m_cursor_max_speed(self, value: f32)

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fn m_base_angle_x(self) -> f32

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fn set_m_base_angle_x(self, value: f32)

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fn m_base_angle_z(self) -> f32

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fn set_m_base_angle_z(self, value: f32)

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fn m_device_type(self) -> GyroMnager_DeviceType

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fn set_m_device_type(self, value: GyroMnager_DeviceType)

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impl IObject_2 for DragonRideCamera

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impl IlType for DragonRideCamera

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fn il_type() -> &'static Il2CppType

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impl Copy for DragonRideCamera

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impl IBehaviour for DragonRideCamera

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impl IComponent for DragonRideCamera

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impl IMonoBehaviour for DragonRideCamera

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impl IObject for DragonRideCamera

Auto Trait Implementations§

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impl Freeze for DragonRideCamera

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impl RefUnwindSafe for DragonRideCamera

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impl !Send for DragonRideCamera

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impl !Sync for DragonRideCamera

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impl Unpin for DragonRideCamera

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impl UnwindSafe for DragonRideCamera

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
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fn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool

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fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component

GetComponentInChildren(::unity::SystemType, bool) overload
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fn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0

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fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )

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fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
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fn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )

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fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )

GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )

GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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fn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_tag(self) -> Il2CppString

get_tag() overload
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fn set_tag(self, value: impl Into<Il2CppString>)

set_tag(::unity::Il2CppString) overload
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fn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>

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fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool

CompareTag(::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IDragonRideCameraMethods for __T
where __T: IDragonRideCamera,

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fn get_is_ready_player_model(self) -> bool

get_IsReadyPlayerModel() overload
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fn set_is_ready_player_model(self, value: impl Into<bool>)

set_IsReadyPlayerModel(bool) overload
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fn get_is_ready_assist_model(self) -> bool

get_IsReadyAssistModel() overload
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fn set_is_ready_assist_model(self, value: impl Into<bool>)

set_IsReadyAssistModel(bool) overload
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fn get_camera_roatete_param_name(self) -> Il2CppString

get_CameraRoateteParamName() overload
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fn get_is_special_time(self) -> bool

get_IsSpecialTime() overload
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fn set_is_special_time(self, value: impl Into<bool>)

set_IsSpecialTime(bool) overload
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fn get_is_rail_finished(self) -> bool

get_IsRailFinished() overload
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fn set_is_rail_finished(self, value: impl Into<bool>)

set_IsRailFinished(bool) overload
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fn get_is_first_camera_event_finish(self) -> bool

get_IsFirstCameraEventFinish() overload
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fn set_is_first_camera_event_finish(self, value: impl Into<bool>)

set_IsFirstCameraEventFinish(bool) overload
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fn get_is_event_camera(self) -> bool

get_IsEventCamera() overload
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fn set_is_event_camera(self, value: impl Into<bool>)

set_IsEventCamera(bool) overload
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fn get_is_ready_event_camera(self) -> bool

get_IsReadyEventCamera() overload
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fn set_is_ready_event_camera(self, value: impl Into<bool>)

set_IsReadyEventCamera(bool) overload
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fn get_last_event_time(self) -> f64

get_LastEventTime() overload
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fn set_last_event_time(self, value: impl Into<f64>)

set_LastEventTime(f64) overload
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fn get_last_controle_target_time(self) -> f64

get_LastControleTargetTime() overload
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fn set_last_controle_target_time(self, value: impl Into<f64>)

set_LastControleTargetTime(f64) overload
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fn get_last_fade_marker_time(self) -> f64

get_LastFadeMarkerTime() overload
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fn set_last_fade_marker_time(self, value: impl Into<f64>)

set_LastFadeMarkerTime(f64) overload
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fn get_is_need_assist_request(self) -> bool

get_IsNeedAssistRequest() overload
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fn set_is_need_assist_request(self, value: impl Into<bool>)

set_IsNeedAssistRequest(bool) overload
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fn get_assist_level(self) -> i32

get_AssistLevel() overload
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fn set_assist_level(self, value: impl Into<i32>)

set_AssistLevel(i32) overload
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fn get_is_assist(self) -> bool

get_IsAssist() overload
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fn get_is_play_special_se(self) -> bool

get_IsPlaySpecialSE() overload
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fn set_is_play_special_se(self, value: impl Into<bool>)

set_IsPlaySpecialSE(bool) overload
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fn get_is_need_test_pattern_request(self) -> bool

get_IsNeedTestPatternRequest() overload
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fn set_is_need_test_pattern_request(self, value: impl Into<bool>)

set_IsNeedTestPatternRequest(bool) overload
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fn get_test_pattern_request(self) -> Il2CppString

get_TestPatternRequest() overload
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fn set_test_pattern_request(self, value: impl Into<Il2CppString>)

set_TestPatternRequest(::unity::Il2CppString) overload
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fn get_test_pattern_count(self) -> i32

get_TestPatternCount() overload
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fn set_test_pattern_count(self, value: impl Into<i32>)

set_TestPatternCount(i32) overload
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fn get_target_show_hide_flag(self) -> DragonRideCamera_TargetControleFlag

get_TargetShowHideFlag() overload
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fn set_target_show_hide_flag( self, value: impl Into<DragonRideCamera_TargetControleFlag>, )

set_TargetShowHideFlag(crate::app::dragonridecamera::DragonRideCamera_TargetControleFlag) overload
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fn get_is_pause_stop(self) -> bool

get_IsPauseStop() overload
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fn set_is_pause_stop(self, value: impl Into<bool>)

set_IsPauseStop(bool) overload
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fn get_retire_game(self) -> bool

get_RetireGame() overload
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fn set_retire_game(self, value: impl Into<bool>)

set_RetireGame(bool) overload
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fn on_enable(self)

OnEnable() overload
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fn start(self)

Start() overload
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fn reset_cursol(self, is_reset_angle: impl Into<bool>)

ResetCursol(bool) overload
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fn create_dragon_ride_character( self, app: impl Into<CharacterAppearance>, parent: impl Into<Transform>, invisible: impl Into<bool>, ) -> Character

CreateDragonRideCharacter(crate::combat::characterappearance::CharacterAppearance, crate::unity_engine::transform::Transform, bool) overload
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fn create_dragon_model(self)

CreateDragonModel() overload
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fn create_assist_model(self)

CreateAssistModel() overload
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fn initialize_camera_base(self)

InitializeCameraBase() overload
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fn check_enable_cutin(self) -> bool

CheckEnableCutin() overload
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fn open_cutin(self)

OpenCutin() overload
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fn close_cutin(self)

CloseCutin() overload
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fn finalize_camera_base(self)

FinalizeCameraBase() overload
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fn initialize_course_camera( self, course_id: impl Into<Il2CppString>, level: impl Into<i32>, )

InitializeCourseCamera(::unity::Il2CppString, i32) overload
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fn init_fake(self)

InitFake() overload
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fn tick_fake(self)

TickFake() overload
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fn start_timeline(self)

StartTimeline() overload
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fn update_camera_param(self)

UpdateCameraParam() overload
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fn update_camera_param_key(self)

UpdateCameraParam_Key() overload
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fn update_camera_param_gyro(self, is_reset: impl Into<bool>)

UpdateCameraParam_Gyro(bool) overload
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fn commit_camera(self)

CommitCamera() overload
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fn commit_event_camera(self)

CommitEventCamera() overload
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fn update_shot(self)

UpdateShot() overload
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fn update_assist(self)

UpdateAssist() overload
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fn get_forward_vec(self) -> Vector3

GetForwardVec() overload
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fn get_assist_shot_dot_rate(self) -> f32

GetAssistShotDotRate() overload
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fn get_assist_cut_in_dot_rate(self) -> f32

GetAssistCutInDotRate() overload
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fn assist_shot( self, is_aiming: impl Into<bool>, aim_pos: impl Into<Vector3>, is_penetrate: impl Into<bool>, )

AssistShot(bool, crate::unity_engine::vector3::Vector3, bool) overload
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fn set_test_pattern( self, pattern_id: impl Into<Il2CppString>, num: impl Into<i32>, )

SetTestPattern(::unity::Il2CppString, i32) overload
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fn get_selected_test_pattern_num(self) -> i32

GetSelectedTestPatternNum() overload
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fn fixed_update(self)

FixedUpdate() overload
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fn tick_main(self)

TickMain() overload
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fn tick_result(self)

TickResult() overload
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fn refresh_obj(self) -> GameObject

_RefreshObj(*mutcrate::unity_engine::gameobject::GameObject) overload
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fn finalize_course_camera(self)

FinalizeCourseCamera() overload
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fn set_event_mode( self, flag: impl Into<bool>, time: impl Into<f64>, notify_obj: impl Into<GameObject>, )

SetEventMode(bool, f64, crate::unity_engine::gameobject::GameObject) overload
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fn play_one_shot_se(self, label: impl Into<Il2CppString>)

PlayOneShotSE(::unity::Il2CppString) overload
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fn finish_rail(self)

FinishRail() overload
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fn set_show_group_list( self, group_list: impl Into<Array<Il2CppString>>, time: impl Into<f64>, )

SetShowGroupList(::unity::Array<::unity::Il2CppString>, f64) overload
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fn set_hide_group_list( self, group_list: impl Into<Array<Il2CppString>>, time: impl Into<f64>, )

SetHideGroupList(::unity::Array<::unity::Il2CppString>, f64) overload
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fn get_controle_group_list(self) -> Array<Il2CppString>

GetControleGroupList(*mut::unity::Array<::unity::Il2CppString>) overload
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fn set_result_mode(self)

SetResultMode() overload
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fn get_timeline_msec(self) -> f64

GetTimelineMsec() overload
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fn run_event_fade_in(self, type: impl Into<FadeType_2>)

RunEventFadeIn(crate::app::dragon_ride::fadetype_2::FadeType_2) overload
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fn run_event_fade_out(self, type: impl Into<FadeType_2>)

RunEventFadeOut(crate::app::dragon_ride::fadetype_2::FadeType_2) overload
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fn set_special_time(self)

SetSpecialTime() overload
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fn create_start_telop(self)

CreateStartTelop() overload
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fn create_finish_telop(self)

CreateFinishTelop() overload
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fn stop_wind_line_effect(self)

StopWindLineEffect() overload
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fn restart_wind_line_effect(self)

RestartWindLineEffect() overload
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fn play_special_burst_se(self)

PlaySpecialBurstSE() overload
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fn stop_special_burst_se(self)

StopSpecialBurstSE() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.