pub struct DragonRideCamera(/* private fields */);Expand description
IL2CPP class: App.DragonRideCamera
Inherits: MonoBehaviour
Implementations§
Source§impl DragonRideCamera
impl DragonRideCamera
pub fn base(self) -> MonoBehaviour
Source§impl DragonRideCamera
impl DragonRideCamera
pub fn c_shot_prefab_path() -> Il2CppString
pub fn set_c_shot_prefab_path(value: Il2CppString)
pub fn instruction_prefab_path() -> Il2CppString
pub fn set_instruction_prefab_path(value: Il2CppString)
pub fn sola_render_path() -> Il2CppString
pub fn set_sola_render_path(value: Il2CppString)
pub fn c_assist_level_max() -> i32
pub fn set_c_assist_level_max(value: i32)
pub fn c_angle_speed_rate_min() -> f32
pub fn set_c_angle_speed_rate_min(value: f32)
pub fn c_angle_speed_rate_max() -> f32
pub fn set_c_angle_speed_rate_max(value: f32)
pub fn c_assist_angle_max() -> f32
pub fn set_c_assist_angle_max(value: f32)
Source§impl DragonRideCamera
impl DragonRideCamera
Sourcepub fn get_param_time(name: impl Into<Il2CppString>) -> f32
pub fn get_param_time(name: impl Into<Il2CppString>) -> f32
GetParamTime(::unity::Il2CppString) overload
Source§impl DragonRideCamera
impl DragonRideCamera
pub fn get_is_ready_player_model_method_info() -> &'static MethodInfo
pub fn set_is_ready_player_model_method_info() -> &'static MethodInfo
pub fn get_is_ready_assist_model_method_info() -> &'static MethodInfo
pub fn set_is_ready_assist_model_method_info() -> &'static MethodInfo
pub fn get_camera_roatete_param_name_method_info() -> &'static MethodInfo
pub fn get_is_special_time_method_info() -> &'static MethodInfo
pub fn set_is_special_time_method_info() -> &'static MethodInfo
pub fn get_is_rail_finished_method_info() -> &'static MethodInfo
pub fn set_is_rail_finished_method_info() -> &'static MethodInfo
pub fn get_is_first_camera_event_finish_method_info() -> &'static MethodInfo
pub fn set_is_first_camera_event_finish_method_info() -> &'static MethodInfo
pub fn get_is_event_camera_method_info() -> &'static MethodInfo
pub fn set_is_event_camera_method_info() -> &'static MethodInfo
pub fn get_is_ready_event_camera_method_info() -> &'static MethodInfo
pub fn set_is_ready_event_camera_method_info() -> &'static MethodInfo
pub fn get_last_event_time_method_info() -> &'static MethodInfo
pub fn set_last_event_time_method_info() -> &'static MethodInfo
pub fn get_last_controle_target_time_method_info() -> &'static MethodInfo
pub fn set_last_controle_target_time_method_info() -> &'static MethodInfo
pub fn get_last_fade_marker_time_method_info() -> &'static MethodInfo
pub fn set_last_fade_marker_time_method_info() -> &'static MethodInfo
pub fn get_is_need_assist_request_method_info() -> &'static MethodInfo
pub fn set_is_need_assist_request_method_info() -> &'static MethodInfo
pub fn get_assist_level_method_info() -> &'static MethodInfo
pub fn set_assist_level_method_info() -> &'static MethodInfo
pub fn get_is_assist_method_info() -> &'static MethodInfo
pub fn get_is_play_special_se_method_info() -> &'static MethodInfo
pub fn set_is_play_special_se_method_info() -> &'static MethodInfo
pub fn get_is_need_test_pattern_request_method_info() -> &'static MethodInfo
pub fn set_is_need_test_pattern_request_method_info() -> &'static MethodInfo
pub fn get_test_pattern_request_method_info() -> &'static MethodInfo
pub fn set_test_pattern_request_method_info() -> &'static MethodInfo
pub fn get_test_pattern_count_method_info() -> &'static MethodInfo
pub fn set_test_pattern_count_method_info() -> &'static MethodInfo
pub fn get_target_show_hide_flag_method_info() -> &'static MethodInfo
pub fn set_target_show_hide_flag_method_info() -> &'static MethodInfo
pub fn get_is_pause_stop_method_info() -> &'static MethodInfo
pub fn set_is_pause_stop_method_info() -> &'static MethodInfo
pub fn get_retire_game_method_info() -> &'static MethodInfo
pub fn set_retire_game_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn get_param_time_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn reset_cursol_method_info() -> &'static MethodInfo
pub fn create_dragon_ride_character_method_info() -> &'static MethodInfo
pub fn create_dragon_model_method_info() -> &'static MethodInfo
pub fn create_assist_model_method_info() -> &'static MethodInfo
pub fn initialize_camera_base_method_info() -> &'static MethodInfo
pub fn check_enable_cutin_method_info() -> &'static MethodInfo
pub fn open_cutin_method_info() -> &'static MethodInfo
pub fn close_cutin_method_info() -> &'static MethodInfo
pub fn finalize_camera_base_method_info() -> &'static MethodInfo
pub fn initialize_course_camera_method_info() -> &'static MethodInfo
pub fn init_fake_method_info() -> &'static MethodInfo
pub fn tick_fake_method_info() -> &'static MethodInfo
pub fn start_timeline_method_info() -> &'static MethodInfo
pub fn update_camera_param_method_info() -> &'static MethodInfo
pub fn update_camera_param_key_method_info() -> &'static MethodInfo
pub fn update_camera_param_gyro_method_info() -> &'static MethodInfo
pub fn commit_camera_method_info() -> &'static MethodInfo
pub fn commit_event_camera_method_info() -> &'static MethodInfo
pub fn update_shot_method_info() -> &'static MethodInfo
pub fn update_assist_method_info() -> &'static MethodInfo
pub fn get_forward_vec_method_info() -> &'static MethodInfo
pub fn get_assist_shot_dot_rate_method_info() -> &'static MethodInfo
pub fn get_assist_cut_in_dot_rate_method_info() -> &'static MethodInfo
pub fn assist_shot_method_info() -> &'static MethodInfo
pub fn set_test_pattern_method_info() -> &'static MethodInfo
pub fn get_selected_test_pattern_num_method_info() -> &'static MethodInfo
pub fn fixed_update_method_info() -> &'static MethodInfo
pub fn tick_main_method_info() -> &'static MethodInfo
pub fn tick_result_method_info() -> &'static MethodInfo
pub fn refresh_obj_method_info() -> &'static MethodInfo
pub fn finalize_course_camera_method_info() -> &'static MethodInfo
pub fn set_event_mode_method_info() -> &'static MethodInfo
pub fn play_one_shot_se_method_info() -> &'static MethodInfo
pub fn finish_rail_method_info() -> &'static MethodInfo
pub fn set_show_group_list_method_info() -> &'static MethodInfo
pub fn set_hide_group_list_method_info() -> &'static MethodInfo
pub fn get_controle_group_list_method_info() -> &'static MethodInfo
pub fn set_result_mode_method_info() -> &'static MethodInfo
pub fn get_timeline_msec_method_info() -> &'static MethodInfo
pub fn run_event_fade_in_method_info() -> &'static MethodInfo
pub fn run_event_fade_out_method_info() -> &'static MethodInfo
pub fn set_special_time_method_info() -> &'static MethodInfo
pub fn create_start_telop_method_info() -> &'static MethodInfo
pub fn create_finish_telop_method_info() -> &'static MethodInfo
pub fn stop_wind_line_effect_method_info() -> &'static MethodInfo
pub fn restart_wind_line_effect_method_info() -> &'static MethodInfo
pub fn play_special_burst_se_method_info() -> &'static MethodInfo
pub fn stop_special_burst_se_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for DragonRideCamera
impl ClassIdentity for DragonRideCamera
Source§impl Clone for DragonRideCamera
impl Clone for DragonRideCamera
Source§fn clone(&self) -> DragonRideCamera
fn clone(&self) -> DragonRideCamera
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DragonRideCamera
impl FromIlInstance for DragonRideCamera
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDragonRideCamera for DragonRideCamera
impl IDragonRideCamera for DragonRideCamera
fn m_shot_interval_timer(self) -> f32
fn set_m_shot_interval_timer(self, value: f32)
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_player_chara(self) -> Character
fn set_m_player_chara(self, value: Character)
fn m_dragon_reins(self) -> ReinsController
fn set_m_dragon_reins(self, value: ReinsController)
fn m_assist_chara(self) -> Character
fn set_m_assist_chara(self, value: Character)
fn m_screen_dust(self) -> GameObject
fn set_m_screen_dust(self, value: GameObject)
fn m_dust_effect(self) -> ParticleSystem
fn set_m_dust_effect(self, value: ParticleSystem)
fn m_camera(self) -> GameObject
fn set_m_camera(self, value: GameObject)
fn m_cart(self) -> GameObject
fn set_m_cart(self, value: GameObject)
fn m_event_cart(self) -> GameObject
fn set_m_event_cart(self, value: GameObject)
fn m_timeline(self) -> PlayableDirector
fn set_m_timeline(self, value: PlayableDirector)
fn m_cursor_obj(self) -> GameObject
fn set_m_cursor_obj(self, value: GameObject)
fn m_start_telop(self) -> GameObject
fn set_m_start_telop(self, value: GameObject)
fn m_finish_telop(self) -> GameObject
fn set_m_finish_telop(self, value: GameObject)
fn m_is_play_start_telop(self) -> bool
fn set_m_is_play_start_telop(self, value: bool)
fn m_is_play_finish_telop(self) -> bool
fn set_m_is_play_finish_telop(self, value: bool)
fn m_is_done_start_telop(self) -> bool
fn set_m_is_done_start_telop(self, value: bool)
fn m_is_done_finish_telop(self) -> bool
fn set_m_is_done_finish_telop(self, value: bool)
fn m_shot_parent(self) -> GameObject
fn set_m_shot_parent(self, value: GameObject)
fn m_past_position(self) -> Vector3
fn set_m_past_position(self, value: Vector3)
fn m_level_str(self) -> Il2CppString
fn set_m_level_str(self, value: Il2CppString)
fn m_course_id(self) -> Il2CppString
fn set_m_course_id(self, value: Il2CppString)
fn m_show_group_list(self) -> Array<Il2CppString>
fn set_m_show_group_list(self, value: Array<Il2CppString>)
fn m_angle_x(self) -> f32
fn set_m_angle_x(self, value: f32)
fn m_angle_y(self) -> f32
fn set_m_angle_y(self, value: f32)
fn m_angle_x_speed(self) -> f32
fn set_m_angle_x_speed(self, value: f32)
fn m_angle_y_speed(self) -> f32
fn set_m_angle_y_speed(self, value: f32)
fn m_angle_speed_rate(self) -> f32
fn set_m_angle_speed_rate(self, value: f32)
fn m_angle_speed_lerp_counter(self) -> f32
fn set_m_angle_speed_lerp_counter(self, value: f32)
fn m_sola_render_obj(self) -> GameObject
fn set_m_sola_render_obj(self, value: GameObject)
fn m_sola_imager_render(self) -> DragonRideSolaImageRender
fn set_m_sola_imager_render(self, value: DragonRideSolaImageRender)
fn m_cutin(self) -> Animator
fn set_m_cutin(self, value: Animator)
fn m_cutin2(self) -> Animator
fn set_m_cutin2(self, value: Animator)
fn m_cutin_sate(self) -> DragonRideCamera_CutinState
fn set_m_cutin_sate(self, value: DragonRideCamera_CutinState)
fn m_cutin_timer(self) -> f32
fn set_m_cutin_timer(self, value: f32)
fn m_special_timer(self) -> f32
fn set_m_special_timer(self, value: f32)
fn m_instruction_obj(self) -> GameObject
fn set_m_instruction_obj(self, value: GameObject)
fn m_shot_naming_counter(self) -> i32
fn set_m_shot_naming_counter(self, value: i32)
fn m_assist_naming_counter(self) -> i32
fn set_m_assist_naming_counter(self, value: i32)
fn m_config(self) -> DragonRideConfig
fn set_m_config(self, value: DragonRideConfig)
fn m_fader_script(self) -> DragonRideEventFader
fn set_m_fader_script(self, value: DragonRideEventFader)
fn m_assist_interval_timer(self) -> f32
fn set_m_assist_interval_timer(self, value: f32)
fn c_assist_interval_frame(self) -> Array<i32>
fn set_c_assist_interval_frame(self, value: Array<i32>)
fn c_level_string(self) -> Array<Il2CppString>
fn set_c_level_string(self, value: Array<Il2CppString>)
fn m_rotate_speed_xz_axis(self) -> f32
fn set_m_rotate_speed_xz_axis(self, value: f32)
fn m_rotate_speed_y_axis(self) -> f32
fn set_m_rotate_speed_y_axis(self, value: f32)
fn m_rotate_high_speed_mult(self) -> f32
fn set_m_rotate_high_speed_mult(self, value: f32)
fn m_xz_axis_rotate_max(self) -> f32
fn set_m_xz_axis_rotate_max(self, value: f32)
fn m_xz_axis_rotate_min(self) -> f32
fn set_m_xz_axis_rotate_min(self, value: f32)
fn m_y_axis_rotate_max(self) -> f32
fn set_m_y_axis_rotate_max(self, value: f32)
fn m_y_axis_rotate_min(self) -> f32
fn set_m_y_axis_rotate_min(self, value: f32)
fn m_shot_adjust_x(self) -> f32
fn set_m_shot_adjust_x(self, value: f32)
fn m_shot_adjust_y(self) -> f32
fn set_m_shot_adjust_y(self, value: f32)
fn m_assist_shot_angle(self) -> f32
fn set_m_assist_shot_angle(self, value: f32)
fn m_assist_cut_in_rate(self) -> f32
fn set_m_assist_cut_in_rate(self, value: f32)
fn m_shot_speed(self) -> f32
fn set_m_shot_speed(self, value: f32)
fn m_assist_shot_speed(self) -> f32
fn set_m_assist_shot_speed(self, value: f32)
fn m_shot_life_second(self) -> f32
fn set_m_shot_life_second(self, value: f32)
fn m_shot_interp_straight_sec(self) -> f32
fn set_m_shot_interp_straight_sec(self, value: f32)
fn m_muzzle_offset_x(self) -> f32
fn set_m_muzzle_offset_x(self, value: f32)
fn m_muzzle_offset_y(self) -> f32
fn set_m_muzzle_offset_y(self, value: f32)
fn m_muzzle_offset_z(self) -> f32
fn set_m_muzzle_offset_z(self, value: f32)
fn m_target_distance_max(self) -> f32
fn set_m_target_distance_max(self, value: f32)
fn m_cursor_move_half_width(self) -> f32
fn set_m_cursor_move_half_width(self, value: f32)
fn m_cursor_move_half_height(self) -> f32
fn set_m_cursor_move_half_height(self, value: f32)
fn m_cursor_max_speed(self) -> f32
fn set_m_cursor_max_speed(self, value: f32)
fn m_base_angle_x(self) -> f32
fn set_m_base_angle_x(self, value: f32)
fn m_base_angle_z(self) -> f32
fn set_m_base_angle_z(self, value: f32)
fn m_device_type(self) -> GyroMnager_DeviceType
fn set_m_device_type(self, value: GyroMnager_DeviceType)
Source§impl IObject_2 for DragonRideCamera
impl IObject_2 for DragonRideCamera
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for DragonRideCamera
impl IBehaviour for DragonRideCamera
impl IComponent for DragonRideCamera
impl IMonoBehaviour for DragonRideCamera
impl IObject for DragonRideCamera
Auto Trait Implementations§
impl Freeze for DragonRideCamera
impl RefUnwindSafe for DragonRideCamera
impl !Send for DragonRideCamera
impl !Sync for DragonRideCamera
impl Unpin for DragonRideCamera
impl UnwindSafe for DragonRideCamera
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Mutably borrows from an owned value. Read more
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GetComponentInParent(::unity::SystemType) overloadfn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )
fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
Source§fn get_components_for_list_internal(
self,
search_type: impl Into<SystemType>,
result_list: impl Into<Object>,
)
fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )
GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overloadSource§fn get_components(
self,
type: impl Into<SystemType>,
results: impl Into<List_1<Component>>,
)
fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )
GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overloadfn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_tag(self) -> Il2CppString
fn get_tag(self) -> Il2CppString
get_tag() overloadSource§fn set_tag(self, value: impl Into<Il2CppString>)
fn set_tag(self, value: impl Into<Il2CppString>)
set_tag(::unity::Il2CppString) overloadfn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>
Source§fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
CompareTag(::unity::Il2CppString) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IDragonRideCameraMethods for __Twhere
__T: IDragonRideCamera,
impl<__T> IDragonRideCameraMethods for __Twhere
__T: IDragonRideCamera,
Source§fn get_is_ready_player_model(self) -> bool
fn get_is_ready_player_model(self) -> bool
get_IsReadyPlayerModel() overloadSource§fn set_is_ready_player_model(self, value: impl Into<bool>)
fn set_is_ready_player_model(self, value: impl Into<bool>)
set_IsReadyPlayerModel(bool) overloadSource§fn get_is_ready_assist_model(self) -> bool
fn get_is_ready_assist_model(self) -> bool
get_IsReadyAssistModel() overloadSource§fn set_is_ready_assist_model(self, value: impl Into<bool>)
fn set_is_ready_assist_model(self, value: impl Into<bool>)
set_IsReadyAssistModel(bool) overloadSource§fn get_camera_roatete_param_name(self) -> Il2CppString
fn get_camera_roatete_param_name(self) -> Il2CppString
get_CameraRoateteParamName() overloadSource§fn get_is_special_time(self) -> bool
fn get_is_special_time(self) -> bool
get_IsSpecialTime() overloadSource§fn set_is_special_time(self, value: impl Into<bool>)
fn set_is_special_time(self, value: impl Into<bool>)
set_IsSpecialTime(bool) overloadSource§fn get_is_rail_finished(self) -> bool
fn get_is_rail_finished(self) -> bool
get_IsRailFinished() overloadSource§fn set_is_rail_finished(self, value: impl Into<bool>)
fn set_is_rail_finished(self, value: impl Into<bool>)
set_IsRailFinished(bool) overloadSource§fn get_is_first_camera_event_finish(self) -> bool
fn get_is_first_camera_event_finish(self) -> bool
get_IsFirstCameraEventFinish() overloadSource§fn set_is_first_camera_event_finish(self, value: impl Into<bool>)
fn set_is_first_camera_event_finish(self, value: impl Into<bool>)
set_IsFirstCameraEventFinish(bool) overloadSource§fn get_is_event_camera(self) -> bool
fn get_is_event_camera(self) -> bool
get_IsEventCamera() overloadSource§fn set_is_event_camera(self, value: impl Into<bool>)
fn set_is_event_camera(self, value: impl Into<bool>)
set_IsEventCamera(bool) overloadSource§fn get_is_ready_event_camera(self) -> bool
fn get_is_ready_event_camera(self) -> bool
get_IsReadyEventCamera() overloadSource§fn set_is_ready_event_camera(self, value: impl Into<bool>)
fn set_is_ready_event_camera(self, value: impl Into<bool>)
set_IsReadyEventCamera(bool) overloadSource§fn get_last_event_time(self) -> f64
fn get_last_event_time(self) -> f64
get_LastEventTime() overloadSource§fn set_last_event_time(self, value: impl Into<f64>)
fn set_last_event_time(self, value: impl Into<f64>)
set_LastEventTime(f64) overloadSource§fn get_last_controle_target_time(self) -> f64
fn get_last_controle_target_time(self) -> f64
get_LastControleTargetTime() overloadSource§fn set_last_controle_target_time(self, value: impl Into<f64>)
fn set_last_controle_target_time(self, value: impl Into<f64>)
set_LastControleTargetTime(f64) overloadSource§fn get_last_fade_marker_time(self) -> f64
fn get_last_fade_marker_time(self) -> f64
get_LastFadeMarkerTime() overloadSource§fn set_last_fade_marker_time(self, value: impl Into<f64>)
fn set_last_fade_marker_time(self, value: impl Into<f64>)
set_LastFadeMarkerTime(f64) overloadSource§fn get_is_need_assist_request(self) -> bool
fn get_is_need_assist_request(self) -> bool
get_IsNeedAssistRequest() overloadSource§fn set_is_need_assist_request(self, value: impl Into<bool>)
fn set_is_need_assist_request(self, value: impl Into<bool>)
set_IsNeedAssistRequest(bool) overloadSource§fn get_assist_level(self) -> i32
fn get_assist_level(self) -> i32
get_AssistLevel() overloadSource§fn set_assist_level(self, value: impl Into<i32>)
fn set_assist_level(self, value: impl Into<i32>)
set_AssistLevel(i32) overloadSource§fn get_is_assist(self) -> bool
fn get_is_assist(self) -> bool
get_IsAssist() overloadSource§fn get_is_play_special_se(self) -> bool
fn get_is_play_special_se(self) -> bool
get_IsPlaySpecialSE() overloadSource§fn set_is_play_special_se(self, value: impl Into<bool>)
fn set_is_play_special_se(self, value: impl Into<bool>)
set_IsPlaySpecialSE(bool) overloadSource§fn get_is_need_test_pattern_request(self) -> bool
fn get_is_need_test_pattern_request(self) -> bool
get_IsNeedTestPatternRequest() overloadSource§fn set_is_need_test_pattern_request(self, value: impl Into<bool>)
fn set_is_need_test_pattern_request(self, value: impl Into<bool>)
set_IsNeedTestPatternRequest(bool) overloadSource§fn get_test_pattern_request(self) -> Il2CppString
fn get_test_pattern_request(self) -> Il2CppString
get_TestPatternRequest() overloadSource§fn set_test_pattern_request(self, value: impl Into<Il2CppString>)
fn set_test_pattern_request(self, value: impl Into<Il2CppString>)
set_TestPatternRequest(::unity::Il2CppString) overloadSource§fn get_test_pattern_count(self) -> i32
fn get_test_pattern_count(self) -> i32
get_TestPatternCount() overloadSource§fn set_test_pattern_count(self, value: impl Into<i32>)
fn set_test_pattern_count(self, value: impl Into<i32>)
set_TestPatternCount(i32) overloadSource§fn get_target_show_hide_flag(self) -> DragonRideCamera_TargetControleFlag
fn get_target_show_hide_flag(self) -> DragonRideCamera_TargetControleFlag
get_TargetShowHideFlag() overloadSource§fn set_target_show_hide_flag(
self,
value: impl Into<DragonRideCamera_TargetControleFlag>,
)
fn set_target_show_hide_flag( self, value: impl Into<DragonRideCamera_TargetControleFlag>, )
set_TargetShowHideFlag(crate::app::dragonridecamera::DragonRideCamera_TargetControleFlag) overloadSource§fn get_is_pause_stop(self) -> bool
fn get_is_pause_stop(self) -> bool
get_IsPauseStop() overloadSource§fn set_is_pause_stop(self, value: impl Into<bool>)
fn set_is_pause_stop(self, value: impl Into<bool>)
set_IsPauseStop(bool) overloadSource§fn get_retire_game(self) -> bool
fn get_retire_game(self) -> bool
get_RetireGame() overloadSource§fn set_retire_game(self, value: impl Into<bool>)
fn set_retire_game(self, value: impl Into<bool>)
set_RetireGame(bool) overloadSource§fn reset_cursol(self, is_reset_angle: impl Into<bool>)
fn reset_cursol(self, is_reset_angle: impl Into<bool>)
ResetCursol(bool) overloadSource§fn create_dragon_ride_character(
self,
app: impl Into<CharacterAppearance>,
parent: impl Into<Transform>,
invisible: impl Into<bool>,
) -> Character
fn create_dragon_ride_character( self, app: impl Into<CharacterAppearance>, parent: impl Into<Transform>, invisible: impl Into<bool>, ) -> Character
CreateDragonRideCharacter(crate::combat::characterappearance::CharacterAppearance, crate::unity_engine::transform::Transform, bool) overloadSource§fn create_dragon_model(self)
fn create_dragon_model(self)
CreateDragonModel() overloadSource§fn create_assist_model(self)
fn create_assist_model(self)
CreateAssistModel() overloadSource§fn initialize_camera_base(self)
fn initialize_camera_base(self)
InitializeCameraBase() overloadSource§fn check_enable_cutin(self) -> bool
fn check_enable_cutin(self) -> bool
CheckEnableCutin() overloadSource§fn open_cutin(self)
fn open_cutin(self)
OpenCutin() overloadSource§fn close_cutin(self)
fn close_cutin(self)
CloseCutin() overloadSource§fn finalize_camera_base(self)
fn finalize_camera_base(self)
FinalizeCameraBase() overloadSource§fn initialize_course_camera(
self,
course_id: impl Into<Il2CppString>,
level: impl Into<i32>,
)
fn initialize_course_camera( self, course_id: impl Into<Il2CppString>, level: impl Into<i32>, )
InitializeCourseCamera(::unity::Il2CppString, i32) overloadSource§fn start_timeline(self)
fn start_timeline(self)
StartTimeline() overloadSource§fn update_camera_param(self)
fn update_camera_param(self)
UpdateCameraParam() overloadSource§fn update_camera_param_key(self)
fn update_camera_param_key(self)
UpdateCameraParam_Key() overloadSource§fn update_camera_param_gyro(self, is_reset: impl Into<bool>)
fn update_camera_param_gyro(self, is_reset: impl Into<bool>)
UpdateCameraParam_Gyro(bool) overloadSource§fn commit_camera(self)
fn commit_camera(self)
CommitCamera() overloadSource§fn commit_event_camera(self)
fn commit_event_camera(self)
CommitEventCamera() overloadSource§fn update_shot(self)
fn update_shot(self)
UpdateShot() overloadSource§fn update_assist(self)
fn update_assist(self)
UpdateAssist() overloadSource§fn get_forward_vec(self) -> Vector3
fn get_forward_vec(self) -> Vector3
GetForwardVec() overloadSource§fn get_assist_shot_dot_rate(self) -> f32
fn get_assist_shot_dot_rate(self) -> f32
GetAssistShotDotRate() overloadSource§fn get_assist_cut_in_dot_rate(self) -> f32
fn get_assist_cut_in_dot_rate(self) -> f32
GetAssistCutInDotRate() overloadSource§fn assist_shot(
self,
is_aiming: impl Into<bool>,
aim_pos: impl Into<Vector3>,
is_penetrate: impl Into<bool>,
)
fn assist_shot( self, is_aiming: impl Into<bool>, aim_pos: impl Into<Vector3>, is_penetrate: impl Into<bool>, )
AssistShot(bool, crate::unity_engine::vector3::Vector3, bool) overloadSource§fn set_test_pattern(
self,
pattern_id: impl Into<Il2CppString>,
num: impl Into<i32>,
)
fn set_test_pattern( self, pattern_id: impl Into<Il2CppString>, num: impl Into<i32>, )
SetTestPattern(::unity::Il2CppString, i32) overloadSource§fn get_selected_test_pattern_num(self) -> i32
fn get_selected_test_pattern_num(self) -> i32
GetSelectedTestPatternNum() overloadSource§fn fixed_update(self)
fn fixed_update(self)
FixedUpdate() overloadSource§fn tick_result(self)
fn tick_result(self)
TickResult() overloadSource§fn refresh_obj(self) -> GameObject
fn refresh_obj(self) -> GameObject
_RefreshObj(*mutcrate::unity_engine::gameobject::GameObject) overloadSource§fn finalize_course_camera(self)
fn finalize_course_camera(self)
FinalizeCourseCamera() overloadSource§fn set_event_mode(
self,
flag: impl Into<bool>,
time: impl Into<f64>,
notify_obj: impl Into<GameObject>,
)
fn set_event_mode( self, flag: impl Into<bool>, time: impl Into<f64>, notify_obj: impl Into<GameObject>, )
SetEventMode(bool, f64, crate::unity_engine::gameobject::GameObject) overloadSource§fn play_one_shot_se(self, label: impl Into<Il2CppString>)
fn play_one_shot_se(self, label: impl Into<Il2CppString>)
PlayOneShotSE(::unity::Il2CppString) overloadSource§fn finish_rail(self)
fn finish_rail(self)
FinishRail() overloadSource§fn set_show_group_list(
self,
group_list: impl Into<Array<Il2CppString>>,
time: impl Into<f64>,
)
fn set_show_group_list( self, group_list: impl Into<Array<Il2CppString>>, time: impl Into<f64>, )
SetShowGroupList(::unity::Array<::unity::Il2CppString>, f64) overloadSource§fn set_hide_group_list(
self,
group_list: impl Into<Array<Il2CppString>>,
time: impl Into<f64>,
)
fn set_hide_group_list( self, group_list: impl Into<Array<Il2CppString>>, time: impl Into<f64>, )
SetHideGroupList(::unity::Array<::unity::Il2CppString>, f64) overloadSource§fn get_controle_group_list(self) -> Array<Il2CppString>
fn get_controle_group_list(self) -> Array<Il2CppString>
GetControleGroupList(*mut::unity::Array<::unity::Il2CppString>) overloadSource§fn set_result_mode(self)
fn set_result_mode(self)
SetResultMode() overloadSource§fn get_timeline_msec(self) -> f64
fn get_timeline_msec(self) -> f64
GetTimelineMsec() overloadSource§fn run_event_fade_in(self, type: impl Into<FadeType_2>)
fn run_event_fade_in(self, type: impl Into<FadeType_2>)
RunEventFadeIn(crate::app::dragon_ride::fadetype_2::FadeType_2) overloadSource§fn run_event_fade_out(self, type: impl Into<FadeType_2>)
fn run_event_fade_out(self, type: impl Into<FadeType_2>)
RunEventFadeOut(crate::app::dragon_ride::fadetype_2::FadeType_2) overloadSource§fn set_special_time(self)
fn set_special_time(self)
SetSpecialTime() overloadSource§fn create_start_telop(self)
fn create_start_telop(self)
CreateStartTelop() overloadSource§fn create_finish_telop(self)
fn create_finish_telop(self)
CreateFinishTelop() overloadSource§fn stop_wind_line_effect(self)
fn stop_wind_line_effect(self)
StopWindLineEffect() overloadSource§fn restart_wind_line_effect(self)
fn restart_wind_line_effect(self)
RestartWindLineEffect() overloadSource§fn play_special_burst_se(self)
fn play_special_burst_se(self)
PlaySpecialBurstSE() overloadSource§fn stop_special_burst_se(self)
fn stop_special_burst_se(self)
StopSpecialBurstSE() overloadSource§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload