pub struct FortuneTellingResultSequence(/* private fields */);Expand description
IL2CPP class: App.FortuneTellingResultSequence
Inherits: ``SingletonProcInst_1<crate::app::fortunetellingresultsequence::FortuneTellingResultSequence
``
Implementations§
Source§impl FortuneTellingResultSequence
impl FortuneTellingResultSequence
pub fn base(self) -> SingletonProcInst_1<FortuneTellingResultSequence>
Source§impl FortuneTellingResultSequence
impl FortuneTellingResultSequence
pub fn res_paths() -> Array<Il2CppString>
pub fn set_res_paths(value: Array<Il2CppString>)
pub fn m_unit() -> Unit
pub fn set_m_unit(value: Unit)
Source§impl FortuneTellingResultSequence
impl FortuneTellingResultSequence
Sourcepub fn res_path(
id: impl Into<FortuneTellingResultSequence_ResId>,
) -> Il2CppString
pub fn res_path( id: impl Into<FortuneTellingResultSequence_ResId>, ) -> Il2CppString
ResPath(crate::app::fortunetellingresultsequence::FortuneTellingResultSequence_ResId) overload
Sourcepub fn create_bind(
super_: impl Into<ProcInst>,
unit: impl Into<Unit>,
character: impl Into<Character>,
)
pub fn create_bind( super_: impl Into<ProcInst>, unit: impl Into<Unit>, character: impl Into<Character>, )
CreateBind(crate::app::procinst::ProcInst, crate::app::unit::Unit, crate::combat::character::Character) overload
Source§impl FortuneTellingResultSequence
impl FortuneTellingResultSequence
pub fn res_path_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn create_desc_method_info() -> &'static MethodInfo
pub fn load_res_method_info() -> &'static MethodInfo
pub fn is_loading_res_method_info() -> &'static MethodInfo
pub fn open_method_info() -> &'static MethodInfo
pub fn is_anim_end_method_info() -> &'static MethodInfo
pub fn result_talk_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for FortuneTellingResultSequence
impl Clone for FortuneTellingResultSequence
Source§fn clone(&self) -> FortuneTellingResultSequence
fn clone(&self) -> FortuneTellingResultSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for FortuneTellingResultSequence
impl FromIlInstance for FortuneTellingResultSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IFortuneTellingResultSequence for FortuneTellingResultSequence
impl IFortuneTellingResultSequence for FortuneTellingResultSequence
fn m_root_anim(self) -> Animator
fn set_m_root_anim(self, value: Animator)
fn m_card_anim(self) -> Animator
fn set_m_card_anim(self, value: Animator)
fn m_obj_chara_image(self) -> GameObject
fn set_m_obj_chara_image(self, value: GameObject)
fn m_obj_unit_name(self) -> GameObject
fn set_m_obj_unit_name(self, value: GameObject)
fn m_obj_result_message(self) -> GameObject
fn set_m_obj_result_message(self, value: GameObject)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_window(self) -> FortuneTellingResultMenu
fn set_m_window(self, value: FortuneTellingResultMenu)
Source§impl IProcInst for FortuneTellingResultSequence
impl IProcInst for FortuneTellingResultSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<FortuneTellingResultSequence> for FortuneTellingResultSequence
impl ISingletonProcInst_1<FortuneTellingResultSequence> for FortuneTellingResultSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for FortuneTellingResultSequence
impl IObject for FortuneTellingResultSequence
Auto Trait Implementations§
impl Freeze for FortuneTellingResultSequence
impl RefUnwindSafe for FortuneTellingResultSequence
impl !Send for FortuneTellingResultSequence
impl !Sync for FortuneTellingResultSequence
impl Unpin for FortuneTellingResultSequence
impl UnwindSafe for FortuneTellingResultSequence
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Source§impl<__T> IFortuneTellingResultSequenceMethods for __Twhere
__T: IFortuneTellingResultSequence,
impl<__T> IFortuneTellingResultSequenceMethods for __Twhere
__T: IFortuneTellingResultSequence,
Source§fn create_desc(self) -> Array<ProcDesc>
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set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload