pub trait IGameMessageContent: IMonoBehaviour {
Show 14 methods
// Provided methods
fn m_obj_text(self) -> GameObject { ... }
fn set_m_obj_text(self, value: GameObject) { ... }
fn m_obj_key_wait_icon(self) -> GameObject { ... }
fn set_m_obj_key_wait_icon(self, value: GameObject) { ... }
fn m_obj_loading_icon(self) -> GameObject { ... }
fn set_m_obj_loading_icon(self, value: GameObject) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_proc(self) -> GameMessage { ... }
fn set_m_proc(self, value: GameMessage) { ... }
fn m_pos_x(self) -> f32 { ... }
fn set_m_pos_x(self, value: f32) { ... }
fn m_pos_y(self) -> f32 { ... }
fn set_m_pos_y(self, value: f32) { ... }
}Provided Methods§
fn m_obj_text(self) -> GameObject
fn set_m_obj_text(self, value: GameObject)
fn m_obj_key_wait_icon(self) -> GameObject
fn set_m_obj_key_wait_icon(self, value: GameObject)
fn m_obj_loading_icon(self) -> GameObject
fn set_m_obj_loading_icon(self, value: GameObject)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_proc(self) -> GameMessage
fn set_m_proc(self, value: GameMessage)
fn m_pos_x(self) -> f32
fn set_m_pos_x(self, value: f32)
fn m_pos_y(self) -> f32
fn set_m_pos_y(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.