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IGameMessageContent

Trait IGameMessageContent 

Source
pub trait IGameMessageContent: IMonoBehaviour {
Show 14 methods // Provided methods fn m_obj_text(self) -> GameObject { ... } fn set_m_obj_text(self, value: GameObject) { ... } fn m_obj_key_wait_icon(self) -> GameObject { ... } fn set_m_obj_key_wait_icon(self, value: GameObject) { ... } fn m_obj_loading_icon(self) -> GameObject { ... } fn set_m_obj_loading_icon(self, value: GameObject) { ... } fn m_animator(self) -> Animator { ... } fn set_m_animator(self, value: Animator) { ... } fn m_proc(self) -> GameMessage { ... } fn set_m_proc(self, value: GameMessage) { ... } fn m_pos_x(self) -> f32 { ... } fn set_m_pos_x(self, value: f32) { ... } fn m_pos_y(self) -> f32 { ... } fn set_m_pos_y(self, value: f32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§