pub trait IHubSequenceMethods: IHubSequence {
Show 159 methods
// Provided methods
fn get_loading_mode(self) -> LoadingManager_Modes { ... }
fn get_camera(self) -> HubCamera { ... }
fn get_player(self) -> HubPlayerController { ... }
fn get_root(self) -> GameObject { ... }
fn get_locator_group(self) -> HubLocatorGroup { ... }
fn get_main_camera(self) -> GameObject { ... }
fn set_main_camera(self, value: impl Into<GameObject>) { ... }
fn get_mini_map(self) -> HubMiniMap { ... }
fn set_mini_map(self, value: impl Into<HubMiniMap>) { ... }
fn get_env_root(self) -> GameObject { ... }
fn get_now_area(self) -> HubSequence_AreaString { ... }
fn set_now_area(self, value: impl Into<HubSequence_AreaString>) { ... }
fn get_fast_travel(self) -> HubFastTravel { ... }
fn set_fast_travel(self, value: impl Into<HubFastTravel>) { ... }
fn get_force_nonstop_bgm(self) -> bool { ... }
fn set_force_nonstop_bgm(self, value: impl Into<bool>) { ... }
fn get_access_data(self) -> List_1<HubAccessManager> { ... }
fn set_access_data(self, value: impl Into<List_1<HubAccessManager>>) { ... }
fn get_current_access_data(self) -> HubAccessManager { ... }
fn get_solanel_access_data(self) -> HubAccessManager { ... }
fn get_is_enter_event(self) -> bool { ... }
fn set_is_enter_event(self, value: impl Into<bool>) { ... }
fn get_is_main(self) -> bool { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn init(self) { ... }
fn is_resource_loading(self) -> bool { ... }
fn init_after_load_scene(self) { ... }
fn unload(self) { ... }
fn terminate(self) { ... }
fn load_hub_scene(self) { ... }
fn setup_dispos(
self,
scene_name: impl Into<Il2CppString>,
timezone_type: impl Into<HubUtil_TimezoneType>,
) { ... }
fn reset_dispos(self) { ... }
fn setup_dispos_2(self) -> IEnumerator { ... }
fn setup_env(self) -> IEnumerator { ... }
fn setup_player(self) -> IEnumerator { ... }
fn opening_event(self) { ... }
fn map_opening_event(self) { ... }
fn prepare_event(self) { ... }
fn kizuna_exit(self) { ... }
fn kizuna_exit_tutorial(self) { ... }
fn map_ending_event(self) { ... }
fn ending_event(self) { ... }
fn setup_access(self) -> IEnumerator { ... }
fn load_a_plus_gift(self, aplus_name: impl Into<Il2CppString>) { ... }
fn init_after_load_chara(self) { ... }
fn arrange_player_start_position(self) { ... }
fn load_minimap(self) -> IEnumerator { ... }
fn cleanup_unit_impl(self) { ... }
fn call_shop(
self,
shop_type: impl Into<Il2CppString>,
access: impl Into<HubAccess>,
) { ... }
fn create_dragon_ride_sequence(self) { ... }
fn create_fishing_sequence(self) { ... }
fn create_muscle_exercise_sequence(self) { ... }
fn create_fortune_telling(self) { ... }
fn entry_signboard(self) { ... }
fn create_signboard(self) { ... }
fn exit_signboard(self) { ... }
fn create_rest_place(self) { ... }
fn create_chest(self) { ... }
fn confirm_end_roll(self) { ... }
fn enter_end_roll(self) { ... }
fn create_end_roll(self) { ... }
fn exit_end_roll(self) { ... }
fn call_flea_market_unmanned(self) { ... }
fn create_flea_market(self) { ... }
fn create_jukebox(self) { ... }
fn open_check_animal(self) { ... }
fn create_animal(self) { ... }
fn create_photo_menu(self) { ... }
fn create_well_menu(self) { ... }
fn create_pool(self) { ... }
fn create_fruit(self) { ... }
fn create_horse(self) { ... }
fn entry_amiibo(self) { ... }
fn create_amiibo(self) { ... }
fn exit_amiibo(self) { ... }
fn open_check_cape_tower(self) { ... }
fn open_cape_door(self) { ... }
fn create_cape_tower(self) { ... }
fn close_cape_tower(self) { ... }
fn final_cape_tower(self) { ... }
fn call_script(
self,
confirm_mid: impl Into<Il2CppString>,
script_name: impl Into<Il2CppString>,
) { ... }
fn entry_call_script(self) { ... }
fn main_call_script(self) { ... }
fn exit_call_script(self) { ... }
fn entry_kizuna_exit(self) { ... }
fn main_kizuna_exit(self) { ... }
fn exit_kizuna_exit(self) { ... }
fn enable_dragon_ride_group(self) { ... }
fn disable_dragon_ride_group(self) { ... }
fn enable_fishing_group(self) { ... }
fn disable_fishing_group(self) { ... }
fn disable_group(self) { ... }
fn enable_group(self) { ... }
fn disable_root(self) { ... }
fn enable_root(self) { ... }
fn load_script(self) { ... }
fn unload_script(self) { ... }
fn entry_script(self) { ... }
fn start_script(self) { ... }
fn exit_script(self) { ... }
fn start_bind(
self,
target_0: impl Into<ProcInst>,
event_name: impl Into<Il2CppString>,
) { ... }
fn start_event(
self,
script_name: impl Into<Il2CppString>,
access: impl Into<HubAccess>,
) { ... }
fn access_mascot(self) { ... }
fn entry_arena(self) { ... }
fn start_arena(self) { ... }
fn exit_arena(self) { ... }
fn start_pedestal(self) -> IEnumerator { ... }
fn access_pedestal(self) { ... }
fn end_pedestal(self) -> IEnumerator { ... }
fn save_data_load(self) { ... }
fn save_data_load_result(self) { ... }
fn save_data_release(self) { ... }
fn save_data_normalize(self) { ... }
fn get_version(self) -> i32 { ... }
fn on_serialize(self, stream: impl Into<Stream_2>) { ... }
fn on_deserialize(
self,
stream: impl Into<Stream_2>,
version: impl Into<i32>,
) { ... }
fn on_shutdown(self) { ... }
fn tick(self) { ... }
fn get_current_key_help_name(self) -> Il2CppString { ... }
fn persistent(self) { ... }
fn set_player_anim(self, name: impl Into<Il2CppString>) { ... }
fn start_fast_travel(self) { ... }
fn call_fast_travel(self) { ... }
fn end_fast_travel(self) { ... }
fn run_fast_travel(self, id: impl Into<Il2CppString>) { ... }
fn start_access_animal(self, access: impl Into<HubAccess>) { ... }
fn start_talk(self, access: impl Into<HubAccess>) { ... }
fn talk(self) { ... }
fn begin_silent_env(self) { ... }
fn end_silent_env(self) { ... }
fn game_cleaer_event(self) { ... }
fn gift_get(
self,
reward_id: impl Into<Il2CppString>,
message_id: impl Into<Il2CppString>,
) { ... }
fn try_gift_event(
self,
flag_name: impl Into<Il2CppString>,
reward_id: impl Into<Il2CppString>,
message_id: impl Into<Il2CppString>,
) { ... }
fn dlc_gift0_event(self) { ... }
fn patch0_gift_event(self) { ... }
fn dlc_gift1_event(self) { ... }
fn patch3_gift_event(self) { ... }
fn evil_cleaer_event(self) -> IEnumerator { ... }
fn contents_event(self) { ... }
fn relay_ticket_event(self) { ... }
fn skill_open_event(self) { ... }
fn enter_event(self) -> IEnumerator { ... }
fn post_enter_event(self) { ... }
fn play_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... }
fn pause_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... }
fn get_bgm_event_name(self) -> Il2CppString { ... }
fn try_get_current_bgm_handle(self) -> GameSound_Handle { ... }
fn play_bgm_kizuna(
self,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
) { ... }
fn play_bgm_hub(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... }
fn stop_bgm(self, play_movie: impl Into<bool>) { ... }
fn stop_bgm_kizuna(self) { ... }
fn stop_bgm_hub(self) { ... }
fn player_begin_access(self) { ... }
fn player_end_access(self) { ... }
fn get_chara_locators_root(self) -> GameObject { ... }
fn init_scene_info(self) { ... }
fn report(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_loading_mode(self) -> LoadingManager_Modes
fn get_loading_mode(self) -> LoadingManager_Modes
get_LoadingMode() overload
Sourcefn get_camera(self) -> HubCamera
fn get_camera(self) -> HubCamera
get_Camera() overload
Sourcefn get_player(self) -> HubPlayerController
fn get_player(self) -> HubPlayerController
get_Player() overload
Sourcefn get_root(self) -> GameObject
fn get_root(self) -> GameObject
get_Root() overload
Sourcefn get_locator_group(self) -> HubLocatorGroup
fn get_locator_group(self) -> HubLocatorGroup
get_LocatorGroup() overload
Sourcefn get_main_camera(self) -> GameObject
fn get_main_camera(self) -> GameObject
get_MainCamera() overload
Sourcefn set_main_camera(self, value: impl Into<GameObject>)
fn set_main_camera(self, value: impl Into<GameObject>)
set_MainCamera(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_mini_map(self) -> HubMiniMap
fn get_mini_map(self) -> HubMiniMap
get_MiniMap() overload
Sourcefn set_mini_map(self, value: impl Into<HubMiniMap>)
fn set_mini_map(self, value: impl Into<HubMiniMap>)
set_MiniMap(crate::app::hubminimap::HubMiniMap) overload
Sourcefn get_env_root(self) -> GameObject
fn get_env_root(self) -> GameObject
get_EnvRoot() overload
Sourcefn get_now_area(self) -> HubSequence_AreaString
fn get_now_area(self) -> HubSequence_AreaString
get_NowArea() overload
Sourcefn set_now_area(self, value: impl Into<HubSequence_AreaString>)
fn set_now_area(self, value: impl Into<HubSequence_AreaString>)
set_NowArea(crate::app::hubsequence::HubSequence_AreaString) overload
Sourcefn get_fast_travel(self) -> HubFastTravel
fn get_fast_travel(self) -> HubFastTravel
get_FastTravel() overload
Sourcefn set_fast_travel(self, value: impl Into<HubFastTravel>)
fn set_fast_travel(self, value: impl Into<HubFastTravel>)
set_FastTravel(crate::app::hubfasttravel::HubFastTravel) overload
Sourcefn get_force_nonstop_bgm(self) -> bool
fn get_force_nonstop_bgm(self) -> bool
get_ForceNonstopBGM() overload
Sourcefn set_force_nonstop_bgm(self, value: impl Into<bool>)
fn set_force_nonstop_bgm(self, value: impl Into<bool>)
set_ForceNonstopBGM(bool) overload
Sourcefn get_access_data(self) -> List_1<HubAccessManager>
fn get_access_data(self) -> List_1<HubAccessManager>
get_AccessData() overload
Sourcefn set_access_data(self, value: impl Into<List_1<HubAccessManager>>)
fn set_access_data(self, value: impl Into<List_1<HubAccessManager>>)
set_AccessData(crate::system::collections::generic::list_1::List_1<crate::app::hubaccessmanager::HubAccessManager>) overload
Sourcefn get_current_access_data(self) -> HubAccessManager
fn get_current_access_data(self) -> HubAccessManager
get_CurrentAccessData() overload
Sourcefn get_solanel_access_data(self) -> HubAccessManager
fn get_solanel_access_data(self) -> HubAccessManager
get_SolanelAccessData() overload
Sourcefn get_is_enter_event(self) -> bool
fn get_is_enter_event(self) -> bool
get_IsEnterEvent() overload
Sourcefn set_is_enter_event(self, value: impl Into<bool>)
fn set_is_enter_event(self, value: impl Into<bool>)
set_IsEnterEvent(bool) overload
Sourcefn get_is_main(self) -> bool
fn get_is_main(self) -> bool
get_IsMain() overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn is_resource_loading(self) -> bool
fn is_resource_loading(self) -> bool
IsResourceLoading() overload
Sourcefn init_after_load_scene(self)
fn init_after_load_scene(self)
InitAfterLoadScene() overload
Sourcefn load_hub_scene(self)
fn load_hub_scene(self)
LoadHubScene() overload
Sourcefn setup_dispos(
self,
scene_name: impl Into<Il2CppString>,
timezone_type: impl Into<HubUtil_TimezoneType>,
)
fn setup_dispos( self, scene_name: impl Into<Il2CppString>, timezone_type: impl Into<HubUtil_TimezoneType>, )
SetupDispos(::unity::Il2CppString, crate::app::hubutil::HubUtil_TimezoneType) overload
Sourcefn reset_dispos(self)
fn reset_dispos(self)
ResetDispos() overload
Sourcefn setup_dispos_2(self) -> IEnumerator
fn setup_dispos_2(self) -> IEnumerator
SetupDispos() overload
Sourcefn setup_env(self) -> IEnumerator
fn setup_env(self) -> IEnumerator
SetupEnv() overload
Sourcefn setup_player(self) -> IEnumerator
fn setup_player(self) -> IEnumerator
SetupPlayer() overload
Sourcefn opening_event(self)
fn opening_event(self)
OpeningEvent() overload
Sourcefn map_opening_event(self)
fn map_opening_event(self)
MapOpeningEvent() overload
Sourcefn prepare_event(self)
fn prepare_event(self)
PrepareEvent() overload
Sourcefn kizuna_exit(self)
fn kizuna_exit(self)
KizunaExit() overload
Sourcefn kizuna_exit_tutorial(self)
fn kizuna_exit_tutorial(self)
KizunaExitTutorial() overload
Sourcefn map_ending_event(self)
fn map_ending_event(self)
MapEndingEvent() overload
Sourcefn ending_event(self)
fn ending_event(self)
EndingEvent() overload
Sourcefn setup_access(self) -> IEnumerator
fn setup_access(self) -> IEnumerator
SetupAccess() overload
Sourcefn load_a_plus_gift(self, aplus_name: impl Into<Il2CppString>)
fn load_a_plus_gift(self, aplus_name: impl Into<Il2CppString>)
LoadAPlusGift(::unity::Il2CppString) overload
Sourcefn init_after_load_chara(self)
fn init_after_load_chara(self)
InitAfterLoadChara() overload
Sourcefn arrange_player_start_position(self)
fn arrange_player_start_position(self)
ArrangePlayerStartPosition() overload
Sourcefn load_minimap(self) -> IEnumerator
fn load_minimap(self) -> IEnumerator
LoadMinimap() overload
Sourcefn cleanup_unit_impl(self)
fn cleanup_unit_impl(self)
CleanupUnitImpl() overload
Sourcefn call_shop(
self,
shop_type: impl Into<Il2CppString>,
access: impl Into<HubAccess>,
)
fn call_shop( self, shop_type: impl Into<Il2CppString>, access: impl Into<HubAccess>, )
CallShop(::unity::Il2CppString, crate::app::hubaccess::HubAccess) overload
Sourcefn create_dragon_ride_sequence(self)
fn create_dragon_ride_sequence(self)
CreateDragonRideSequence() overload
Sourcefn create_fishing_sequence(self)
fn create_fishing_sequence(self)
CreateFishingSequence() overload
Sourcefn create_muscle_exercise_sequence(self)
fn create_muscle_exercise_sequence(self)
CreateMuscleExerciseSequence() overload
Sourcefn create_fortune_telling(self)
fn create_fortune_telling(self)
CreateFortuneTelling() overload
Sourcefn entry_signboard(self)
fn entry_signboard(self)
EntrySignboard() overload
Sourcefn create_signboard(self)
fn create_signboard(self)
CreateSignboard() overload
Sourcefn exit_signboard(self)
fn exit_signboard(self)
ExitSignboard() overload
Sourcefn create_rest_place(self)
fn create_rest_place(self)
CreateRestPlace() overload
Sourcefn create_chest(self)
fn create_chest(self)
CreateChest() overload
Sourcefn confirm_end_roll(self)
fn confirm_end_roll(self)
ConfirmEndRoll() overload
Sourcefn enter_end_roll(self)
fn enter_end_roll(self)
EnterEndRoll() overload
Sourcefn create_end_roll(self)
fn create_end_roll(self)
CreateEndRoll() overload
Sourcefn exit_end_roll(self)
fn exit_end_roll(self)
ExitEndRoll() overload
Sourcefn call_flea_market_unmanned(self)
fn call_flea_market_unmanned(self)
CallFleaMarketUnmanned() overload
Sourcefn create_flea_market(self)
fn create_flea_market(self)
CreateFleaMarket() overload
Sourcefn create_jukebox(self)
fn create_jukebox(self)
CreateJukebox() overload
Sourcefn open_check_animal(self)
fn open_check_animal(self)
OpenCheckAnimal() overload
Sourcefn create_animal(self)
fn create_animal(self)
CreateAnimal() overload
CreatePhotoMenu() overload
CreateWellMenu() overload
Sourcefn create_pool(self)
fn create_pool(self)
CreatePool() overload
Sourcefn create_fruit(self)
fn create_fruit(self)
CreateFruit() overload
Sourcefn create_horse(self)
fn create_horse(self)
CreateHorse() overload
Sourcefn entry_amiibo(self)
fn entry_amiibo(self)
EntryAmiibo() overload
Sourcefn create_amiibo(self)
fn create_amiibo(self)
CreateAmiibo() overload
Sourcefn exit_amiibo(self)
fn exit_amiibo(self)
ExitAmiibo() overload
Sourcefn open_check_cape_tower(self)
fn open_check_cape_tower(self)
OpenCheckCapeTower() overload
Sourcefn open_cape_door(self)
fn open_cape_door(self)
OpenCapeDoor() overload
Sourcefn create_cape_tower(self)
fn create_cape_tower(self)
CreateCapeTower() overload
Sourcefn close_cape_tower(self)
fn close_cape_tower(self)
CloseCapeTower() overload
Sourcefn final_cape_tower(self)
fn final_cape_tower(self)
FinalCapeTower() overload
Sourcefn call_script(
self,
confirm_mid: impl Into<Il2CppString>,
script_name: impl Into<Il2CppString>,
)
fn call_script( self, confirm_mid: impl Into<Il2CppString>, script_name: impl Into<Il2CppString>, )
CallScript(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn entry_call_script(self)
fn entry_call_script(self)
EntryCallScript() overload
Sourcefn main_call_script(self)
fn main_call_script(self)
MainCallScript() overload
Sourcefn exit_call_script(self)
fn exit_call_script(self)
ExitCallScript() overload
Sourcefn entry_kizuna_exit(self)
fn entry_kizuna_exit(self)
EntryKizunaExit() overload
Sourcefn main_kizuna_exit(self)
fn main_kizuna_exit(self)
MainKizunaExit() overload
Sourcefn exit_kizuna_exit(self)
fn exit_kizuna_exit(self)
ExitKizunaExit() overload
Sourcefn enable_dragon_ride_group(self)
fn enable_dragon_ride_group(self)
EnableDragonRideGroup() overload
Sourcefn disable_dragon_ride_group(self)
fn disable_dragon_ride_group(self)
DisableDragonRideGroup() overload
Sourcefn enable_fishing_group(self)
fn enable_fishing_group(self)
EnableFishingGroup() overload
Sourcefn disable_fishing_group(self)
fn disable_fishing_group(self)
DisableFishingGroup() overload
Sourcefn disable_group(self)
fn disable_group(self)
DisableGroup() overload
Sourcefn enable_group(self)
fn enable_group(self)
EnableGroup() overload
Sourcefn disable_root(self)
fn disable_root(self)
DisableRoot() overload
Sourcefn enable_root(self)
fn enable_root(self)
EnableRoot() overload
Sourcefn load_script(self)
fn load_script(self)
LoadScript() overload
Sourcefn unload_script(self)
fn unload_script(self)
UnloadScript() overload
Sourcefn entry_script(self)
fn entry_script(self)
EntryScript() overload
Sourcefn start_script(self)
fn start_script(self)
StartScript() overload
Sourcefn exit_script(self)
fn exit_script(self)
ExitScript() overload
Sourcefn start_bind(
self,
target_0: impl Into<ProcInst>,
event_name: impl Into<Il2CppString>,
)
fn start_bind( self, target_0: impl Into<ProcInst>, event_name: impl Into<Il2CppString>, )
StartBind(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload
Sourcefn start_event(
self,
script_name: impl Into<Il2CppString>,
access: impl Into<HubAccess>,
)
fn start_event( self, script_name: impl Into<Il2CppString>, access: impl Into<HubAccess>, )
StartEvent(::unity::Il2CppString, crate::app::hubaccess::HubAccess) overload
Sourcefn access_mascot(self)
fn access_mascot(self)
AccessMascot() overload
Sourcefn entry_arena(self)
fn entry_arena(self)
EntryArena() overload
Sourcefn start_arena(self)
fn start_arena(self)
StartArena() overload
Sourcefn exit_arena(self)
fn exit_arena(self)
ExitArena() overload
Sourcefn start_pedestal(self) -> IEnumerator
fn start_pedestal(self) -> IEnumerator
StartPedestal() overload
Sourcefn access_pedestal(self)
fn access_pedestal(self)
AccessPedestal() overload
Sourcefn end_pedestal(self) -> IEnumerator
fn end_pedestal(self) -> IEnumerator
EndPedestal() overload
Sourcefn save_data_load(self)
fn save_data_load(self)
SaveDataLoad() overload
Sourcefn save_data_load_result(self)
fn save_data_load_result(self)
SaveDataLoadResult() overload
Sourcefn save_data_release(self)
fn save_data_release(self)
SaveDataRelease() overload
Sourcefn save_data_normalize(self)
fn save_data_normalize(self)
SaveDataNormalize() overload
Sourcefn get_version(self) -> i32
fn get_version(self) -> i32
get_Version() overload
Sourcefn on_serialize(self, stream: impl Into<Stream_2>)
fn on_serialize(self, stream: impl Into<Stream_2>)
OnSerialize(crate::app::stream_2::Stream_2) overload
Sourcefn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)
fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)
OnDeserialize(crate::app::stream_2::Stream_2, i32) overload
Sourcefn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overload
Sourcefn get_current_key_help_name(self) -> Il2CppString
fn get_current_key_help_name(self) -> Il2CppString
GetCurrentKeyHelpName() overload
Sourcefn persistent(self)
fn persistent(self)
Persistent() overload
Sourcefn set_player_anim(self, name: impl Into<Il2CppString>)
fn set_player_anim(self, name: impl Into<Il2CppString>)
SetPlayerAnim(::unity::Il2CppString) overload
Sourcefn start_fast_travel(self)
fn start_fast_travel(self)
StartFastTravel() overload
Sourcefn call_fast_travel(self)
fn call_fast_travel(self)
CallFastTravel() overload
Sourcefn end_fast_travel(self)
fn end_fast_travel(self)
EndFastTravel() overload
Sourcefn run_fast_travel(self, id: impl Into<Il2CppString>)
fn run_fast_travel(self, id: impl Into<Il2CppString>)
RunFastTravel(::unity::Il2CppString) overload
Sourcefn start_access_animal(self, access: impl Into<HubAccess>)
fn start_access_animal(self, access: impl Into<HubAccess>)
StartAccessAnimal(crate::app::hubaccess::HubAccess) overload
Sourcefn start_talk(self, access: impl Into<HubAccess>)
fn start_talk(self, access: impl Into<HubAccess>)
StartTalk(crate::app::hubaccess::HubAccess) overload
Sourcefn begin_silent_env(self)
fn begin_silent_env(self)
BeginSilentEnv() overload
Sourcefn end_silent_env(self)
fn end_silent_env(self)
EndSilentEnv() overload
Sourcefn game_cleaer_event(self)
fn game_cleaer_event(self)
GameCleaerEvent() overload
Sourcefn gift_get(
self,
reward_id: impl Into<Il2CppString>,
message_id: impl Into<Il2CppString>,
)
fn gift_get( self, reward_id: impl Into<Il2CppString>, message_id: impl Into<Il2CppString>, )
GiftGet(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn try_gift_event(
self,
flag_name: impl Into<Il2CppString>,
reward_id: impl Into<Il2CppString>,
message_id: impl Into<Il2CppString>,
)
fn try_gift_event( self, flag_name: impl Into<Il2CppString>, reward_id: impl Into<Il2CppString>, message_id: impl Into<Il2CppString>, )
TryGiftEvent(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn dlc_gift0_event(self)
fn dlc_gift0_event(self)
DlcGift0Event() overload
Sourcefn patch0_gift_event(self)
fn patch0_gift_event(self)
Patch0GiftEvent() overload
Sourcefn dlc_gift1_event(self)
fn dlc_gift1_event(self)
DlcGift1Event() overload
Sourcefn patch3_gift_event(self)
fn patch3_gift_event(self)
Patch3GiftEvent() overload
Sourcefn evil_cleaer_event(self) -> IEnumerator
fn evil_cleaer_event(self) -> IEnumerator
EvilCleaerEvent() overload
Sourcefn contents_event(self)
fn contents_event(self)
ContentsEvent() overload
Sourcefn relay_ticket_event(self)
fn relay_ticket_event(self)
RelayTicketEvent() overload
Sourcefn skill_open_event(self)
fn skill_open_event(self)
SkillOpenEvent() overload
Sourcefn enter_event(self) -> IEnumerator
fn enter_event(self) -> IEnumerator
EnterEvent() overload
Sourcefn post_enter_event(self)
fn post_enter_event(self)
PostEnterEvent() overload
Sourcefn play_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
fn play_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
PlayBgm(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcefn pause_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
fn pause_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
PauseBgm(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcefn get_bgm_event_name(self) -> Il2CppString
fn get_bgm_event_name(self) -> Il2CppString
GetBgmEventName() overload
Sourcefn try_get_current_bgm_handle(self) -> GameSound_Handle
fn try_get_current_bgm_handle(self) -> GameSound_Handle
TryGetCurrentBgmHandle() overload
Sourcefn play_bgm_kizuna(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
fn play_bgm_kizuna(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
PlayBgm_Kizuna(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcefn play_bgm_hub(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
fn play_bgm_hub(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
PlayBgm_Hub(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcefn stop_bgm_kizuna(self)
fn stop_bgm_kizuna(self)
StopBgm_Kizuna() overload
Sourcefn stop_bgm_hub(self)
fn stop_bgm_hub(self)
StopBgm_Hub() overload
Sourcefn player_begin_access(self)
fn player_begin_access(self)
PlayerBeginAccess() overload
Sourcefn player_end_access(self)
fn player_end_access(self)
PlayerEndAccess() overload
Sourcefn get_chara_locators_root(self) -> GameObject
fn get_chara_locators_root(self) -> GameObject
GetCharaLocatorsRoot() overload
Sourcefn init_scene_info(self)
fn init_scene_info(self)
InitSceneInfo() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHubSequence> IHubSequenceMethods for __T
app-hubsequence only.