pub trait IMapHistory_RewindMethods: IMapHistory_Rewind {
Show 422 methods
// Provided methods
fn on_initialize(self) { ... }
fn on_delete(self) { ... }
fn is_enable(self) -> bool { ... }
fn enable(self) { ... }
fn disable(self) { ... }
fn dbg_set_use_count(self, count: impl Into<i32>) { ... }
fn get_use_count(self) -> i32 { ... }
fn get_max_use_count(self) -> i32 { ... }
fn reset(self) { ... }
fn begin(self) { ... }
fn end(self) { ... }
fn split(self) { ... }
fn split_for_pick_up(self) { ... }
fn engage_cancel(self, unit: impl Into<Unit>) { ... }
fn god_change_cancel(self, unit: impl Into<Unit>) { ... }
fn get_command_engage(self) -> i32 { ... }
fn get_command_god_change(self) -> i32 { ... }
fn get_unit_for_command_engage(self, command_index: impl Into<i32>) -> Unit { ... }
fn get_unit_for_command_god_change(
self,
command_index: impl Into<i32>,
) -> Unit { ... }
fn create_log(
self,
index: impl Into<i32>,
result: impl Into<MapHistory_RewindLog>,
) -> bool { ... }
fn check_log_exists(self) -> bool { ... }
fn get_cursor_pos(self, index: impl Into<i32>) -> (bool, i32, i32) { ... }
fn is_phase_begin(self, index: impl Into<i32>) -> bool { ... }
fn preview_setup(self) { ... }
fn preview_apply(self, index: impl Into<i32>) -> bool { ... }
fn preview_decide(self) { ... }
fn preview_cancel(self) { ... }
fn is_previewing(self) -> bool { ... }
fn preview_get_unit(self, map_history_index: impl Into<i32>) -> Unit { ... }
fn serialize(self, stream: impl Into<Stream_2>) { ... }
fn deserialize(self, stream: impl Into<Stream_2>) { ... }
fn delete(self, index: impl Into<i32>) { ... }
fn delete_from_last(self, type: impl Into<MapHistory_RewindType>) { ... }
fn get_last_command_type(self) -> MapHistory_RewindType { ... }
fn find_last_index_until_split(
self,
type: impl Into<MapHistory_RewindType>,
start_index: impl Into<i32>,
) -> i32 { ... }
fn find_last_index_until_split_2(
self,
type: impl Into<MapHistory_RewindType>,
) -> i32 { ... }
fn can_write(self) -> bool { ... }
fn is_transfer_type(self, command_type: impl Into<i32>) -> (bool, i32) { ... }
fn on_unit_map_no_empty(self) { ... }
fn preadd(self, writer: impl Into<MapHistory_CommandWriter>) { ... }
fn delete_old_commands_if_not_enough_space(
self,
writer: impl Into<MapHistory_CommandWriter>,
) { ... }
fn delete_old_commands(
self,
new_top_command_index: impl Into<i32>,
num_delete_split: impl Into<i32>,
) { ... }
fn delete_old_commands_all(self) { ... }
fn delete_unneeded_units(self, new_top_command_index: impl Into<i32>) { ... }
fn predelete_command(self, command_index: impl Into<i32>) { ... }
fn delete_command_error(self) { ... }
fn count_split(self, next_num_command: impl Into<i32>) -> i32 { ... }
fn serialize_latest(self) { ... }
fn deserialize_latest(self) { ... }
fn deserialize_latest_clear_units(self) { ... }
fn deserialize_latest_find_unit(
self,
map_history_index: impl Into<u8>,
) -> Unit { ... }
fn serialize_reliance(self, stream: impl Into<Stream_2>) { ... }
fn deserialize_reliance(self, stream: impl Into<Stream_2>) { ... }
fn serialize_terrain(self, stream: impl Into<Stream_2>) { ... }
fn deserialize_terrain(self, stream: impl Into<Stream_2>) { ... }
fn save_latest_inspector_data(self) { ... }
fn serialize_map_object(self, stream: impl Into<Stream_2>) { ... }
fn deserialize_map_object(self, stream: impl Into<Stream_2>) { ... }
fn restore_latest_inspector_data(self) { ... }
fn serialize_inspector(self, stream: impl Into<Stream_2>) { ... }
fn deserialize_inspector(self, stream: impl Into<Stream_2>) { ... }
fn serialize_variable(self, stream: impl Into<Stream_2>) { ... }
fn serialize_variable_one(
self,
stream: impl Into<Stream_2>,
key: impl Into<Il2CppString>,
) { ... }
fn deserialize_variable(self, stream: impl Into<Stream_2>) { ... }
fn prepare_overlaps_for_preview_setup(self) { ... }
fn prepare_overlaps_for_preview_apply(self) { ... }
fn update_overlaps(self) { ... }
fn update_overlaps_new(
self,
overlap_data: impl Into<MapHistory_Rewind_OverlapData>,
) { ... }
fn reserve_field_bgm_phase_bgm(
self,
player_phase_bgm: impl Into<Il2CppString>,
enemy_phase_bgm: impl Into<Il2CppString>,
ally_phase_bgm: impl Into<Il2CppString>,
) { ... }
fn reserve_field_bgm_war_situation(
self,
war_situation_state_name: impl Into<Il2CppString>,
) { ... }
fn get_command_stream_buffer_size(self) -> u32 { ... }
fn dbg_dump(self) { ... }
fn dbg_create_snapshot(self) { ... }
fn dbg_compare_snapshot(self) { ... }
fn dbg_delete_snapshot(self, index: impl Into<i32>) { ... }
fn dbg_on_delete_old_commands(self, new_top_command_index: impl Into<i32>) { ... }
fn dbg_on_delete_command(self, command_index: impl Into<i32>) { ... }
fn dbg_patch_version_check(self) { ... }
fn phase_begin(self) { ... }
fn phase_next(self) { ... }
fn pick_up(self, unit: impl Into<Unit>) { ... }
fn cancel_pick_up(self) { ... }
fn mind(self) { ... }
fn fixed(self) { ... }
fn talk(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>) { ... }
fn attack(self) { ... }
fn rod(self) { ... }
fn engage_charge(self) { ... }
fn destroy(self) { ... }
fn item_use(self) { ... }
fn trade(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>) { ... }
fn trade_undone(self, unit: impl Into<Unit>) { ... }
fn visit(self) { ... }
fn breakdown(self) { ... }
fn escape(self) { ... }
fn door(self) { ... }
fn torch(self) { ... }
fn treasure_box(self) { ... }
fn transporter(self, unit: impl Into<Unit>) { ... }
fn dance(self) { ... }
fn guard(self) { ... }
fn overlap_skill(self) { ... }
fn command_skill(self) { ... }
fn vision_create(self) { ... }
fn vision_delete(self) { ... }
fn destroy_village(self) { ... }
fn event_battle(self) { ... }
fn battle_calc(self, info: impl Into<BattleInfo>) { ... }
fn gain_item(self, unit: impl Into<Unit>, item: impl Into<UnitItem>) { ... }
fn equip_item(self, unit: impl Into<Unit>) { ... }
fn take_off_item(self, unit: impl Into<Unit>) { ... }
fn sort_item(self, unit: impl Into<Unit>) { ... }
fn put_off_item(self, unit: impl Into<Unit>, from_menu: impl Into<bool>) { ... }
fn mind_done(self) { ... }
fn status(self, unit: impl Into<Unit>) { ... }
fn status_2(self, unit: impl Into<Unit>, status: impl Into<i64>) { ... }
fn hp(self, unit: impl Into<Unit>) { ... }
fn hp_2(self, unit: impl Into<Unit>, hp: impl Into<i32>) { ... }
fn base_capability(self, unit: impl Into<Unit>, index: impl Into<i32>) { ... }
fn engage_count(self, unit: impl Into<Unit>) { ... }
fn engage_count_2(self, unit: impl Into<Unit>, engage_count: impl Into<i32>) { ... }
fn extra_sight(self, unit: impl Into<Unit>) { ... }
fn exp(self, unit: impl Into<Unit>) { ... }
fn level_up(self, unit: impl Into<Unit>) { ... }
fn class_change(self, unit: impl Into<Unit>) { ... }
fn position(self, unit: impl Into<Unit>) { ... }
fn position_2(
self,
unit: impl Into<Unit>,
new_x: impl Into<i32>,
new_z: impl Into<i32>,
) { ... }
fn angle_once(self, unit: impl Into<Unit>) { ... }
fn private_skill(self, unit: impl Into<Unit>) { ... }
fn enhance_factor_item(self, unit: impl Into<Unit>) { ... }
fn ai_active(self, unit: impl Into<Unit>) { ... }
fn ai_band(self, unit: impl Into<Unit>) { ... }
fn ai_priority(self, unit: impl Into<Unit>) { ... }
fn ai_sequence(self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>) { ... }
fn ai_value(
self,
unit: impl Into<Unit>,
order: impl Into<AIValue_Order>,
index: impl Into<i32>,
) { ... }
fn ai_prohibit_engage_attack(self, unit: impl Into<Unit>) { ... }
fn ai_prohibit_rod(self, unit: impl Into<Unit>) { ... }
fn ai_prohibit_overlap(self, unit: impl Into<Unit>) { ... }
fn ai_engage_attack_once_done(self, unit: impl Into<Unit>) { ... }
fn ai_rerewarp(self, unit: impl Into<Unit>) { ... }
fn ai_rerewarp_count(self, unit: impl Into<Unit>) { ... }
fn engage(
self,
unit: impl Into<Unit>,
link_unit: impl Into<Unit>,
is_event: impl Into<bool>,
is_force_link: impl Into<bool>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
) { ... }
fn engage_impl(
self,
unit: impl Into<Unit>,
link_unit: impl Into<Unit>,
with_name: impl Into<bool>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
) { ... }
fn change_god_for_engage_impl(
self,
unit: impl Into<Unit>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
) { ... }
fn is_engaging(
self,
unit: impl Into<Unit>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
) -> bool { ... }
fn dead(self, unit: impl Into<Unit>) { ... }
fn transfer(
self,
unit: impl Into<Unit>,
next_force_type: impl Into<Force_Type>,
) { ... }
fn revive(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_all_begin(self) { ... }
fn unit_phase_begin_one_begin(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_status(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_private_skill(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_extra_sight(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_engage_turn(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_engage(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_engage_count(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_ai_prohibit_engage_attack(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_ai_prohibit_rod(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_ai_prohibit_overlap(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_multi_change_god(
self,
unit: impl Into<Unit>,
god_data: impl Into<GodData>,
) { ... }
fn unit_phase_begin_position(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_one_end(self, unit: impl Into<Unit>) { ... }
fn unit_phase_begin_all_end(self) { ... }
fn unit_phase_begin_add(
self,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
) { ... }
fn unit_phase_begin_test(
self,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
) -> bool { ... }
fn unit_phase_begin_test_2(
self,
flag: impl Into<i32>,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
) -> bool { ... }
fn unit_phase_begin_kind2_flag(
self,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
) -> i32 { ... }
fn unit_phase_end_all_begin(self) { ... }
fn unit_phase_end_one(self, unit: impl Into<Unit>) { ... }
fn unit_phase_end_all_end(self) { ... }
fn unit_item(self, unit: impl Into<Unit>, index: impl Into<i32>) { ... }
fn unit_item_list(self, unit: impl Into<Unit>) { ... }
fn unit_item_list_once(self, unit: impl Into<Unit>) { ... }
fn dispos(self, unit: impl Into<Unit>) { ... }
fn god_create(self, god_data: impl Into<GodData>) { ... }
fn god_delete(self, god_unit: impl Into<GodUnit>) { ... }
fn god_connect(self, unit: impl Into<Unit>) { ... }
fn god_disconnect(self, unit: impl Into<Unit>) { ... }
fn god_change(self, unit: impl Into<Unit>) { ... }
fn god_exp(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>) { ... }
fn god_level_up(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>) { ... }
fn god_darkness(self, god_unit: impl Into<GodUnit>) { ... }
fn god_state(self, unit: impl Into<Unit>, index: impl Into<i32>) { ... }
fn reliance_score(self, unit_a: impl Into<Unit>, unit_b: impl Into<Unit>) { ... }
fn transporter_data(
self,
index: impl Into<i32>,
data: impl Into<Transporter_Data>,
) { ... }
fn cannon_shells(self, cannon_inspector: impl Into<CannonInspector>) { ... }
fn terrain_open(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn terrain_broken(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn terrain_action(
self,
x: impl Into<i32>,
z: impl Into<i32>,
action: impl Into<MapObject_Actions>,
) { ... }
fn terrain_set_begin(self) { ... }
fn terrain_set(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn terrain_set_end(self) { ... }
fn overlap_begin(self) { ... }
fn overlap(
self,
x: impl Into<i32>,
z: impl Into<i32>,
tid: impl Into<Il2CppString>,
) { ... }
fn overlap_end(self) { ... }
fn gold(self, gold: impl Into<i32>) { ... }
fn material(self, kind: impl Into<ItemData_Kinds>) { ... }
fn piece_of_bond(self) { ... }
fn variable(self, key: impl Into<Il2CppString>) { ... }
fn win_rule(self) { ... }
fn win_rule_enemy_num(self) { ... }
fn win_rule_limit_turn(self) { ... }
fn win_rule_mid(self) { ... }
fn field_bgm_phase_bgm(
self,
player_phase_bgm: impl Into<Il2CppString>,
enemy_phase_bgm: impl Into<Il2CppString>,
ally_phase_bgm: impl Into<Il2CppString>,
) { ... }
fn field_bgm_war_situation(
self,
war_situation_state_name: impl Into<Il2CppString>,
) { ... }
fn engage_break(self, unit: impl Into<Unit>) { ... }
fn range_begin(self) { ... }
fn range(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn range_end(self) { ... }
fn range_clear(self) { ... }
fn god_escaping(self, god_unit: impl Into<GodUnit>) { ... }
fn god_notify_level_cap_talk(
self,
god_unit: impl Into<GodUnit>,
unit: impl Into<Unit>,
) { ... }
fn danger_showing(self, unit: impl Into<Unit>) { ... }
fn map_kill_bonus(
self,
x: impl Into<i32>,
z: impl Into<i32>,
kind: impl Into<MapKillBonus_Kinds>,
) { ... }
fn god_dirty(self, god_unit: impl Into<GodUnit>) { ... }
fn effect_create(
self,
name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
) { ... }
fn effect_delete_begin(self) { ... }
fn effect_delete(
self,
name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
) { ... }
fn effect_delete_end(self) { ... }
fn material_float_begin(
self,
name: impl Into<Il2CppString>,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
) { ... }
fn material_float(self, val: impl Into<f32>) { ... }
fn material_float_end(self) { ... }
fn material_color_begin(
self,
name: impl Into<Il2CppString>,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
) { ... }
fn material_color(self, color: impl Into<Color>) { ... }
fn material_color_end(self) { ... }
fn field_bgm_special_turn(self, turn: impl Into<i32>) { ... }
fn post_change_bgm_event(self, event_name: impl Into<Il2CppString>) { ... }
fn terrain_endurance(
self,
x: impl Into<i32>,
z: impl Into<i32>,
hp: impl Into<i32>,
max_hp: impl Into<i32>,
) { ... }
fn terrain_state(
self,
x: impl Into<i32>,
z: impl Into<i32>,
state: impl Into<i32>,
) { ... }
fn lose_rule_mid(self) { ... }
fn battle_start(self, unit: impl Into<Unit>, mind: impl Into<MapMind_Type>) { ... }
fn phase_begin_after(self) { ... }
fn clear_ring(self, unit: impl Into<Unit>) { ... }
fn map_kill_bonus_count(
self,
x: impl Into<i32>,
z: impl Into<i32>,
kind: impl Into<MapKillBonus_Kinds>,
) { ... }
fn unit_record(
self,
unit: impl Into<Unit>,
kind: impl Into<UnitRecord_Kinds>,
) { ... }
fn skill_charge(self) { ... }
fn extra_hp_stock(self, unit: impl Into<Unit>, is_set: impl Into<bool>) { ... }
fn engage_turn(self, unit: impl Into<Unit>) { ... }
fn engage_wait(self) { ... }
fn engage_summon(self) { ... }
fn map_sight_usable(self) { ... }
fn plain_hp_stock(self, unit: impl Into<Unit>) { ... }
fn mage_cannon_unit_item_list_once(self, unit: impl Into<Unit>) { ... }
fn contract(self) { ... }
fn full_bullet(self) { ... }
fn reset_lock_target(self, unit: impl Into<Unit>) { ... }
fn enchant(self) { ... }
fn enchant_weapon(self) { ... }
fn ai_bullet_pattern(self, unit: impl Into<Unit>) { ... }
fn position_list_begin(self) { ... }
fn position_list(self, unit: impl Into<Unit>) { ... }
fn position_list_end(self) { ... }
fn ai_move_limit(self, unit: impl Into<Unit>) { ... }
fn terrain_action_move(
self,
x: impl Into<i32>,
z: impl Into<i32>,
moved_x: impl Into<i32>,
moved_z: impl Into<i32>,
action: impl Into<MapObject_Actions>,
state: impl Into<i32>,
) { ... }
fn ai_magic_shield_once_done(self, unit: impl Into<Unit>) { ... }
fn random_game(self) { ... }
fn full_bullet_attack(self) { ... }
fn lock_target(self, unit: impl Into<Unit>) { ... }
fn ai_enchant_weapon_done(self, unit: impl Into<Unit>) { ... }
fn create_log_one(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
index: impl Into<i32>,
) -> bool { ... }
fn create_log_phase_begin(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_phase_next(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_pick_up(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_fixed(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_talk(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_attack(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_rod(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_engage_charge(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_destroy(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_item_use(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_trade(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_visit(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_breakdown(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_escape(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_door(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_torch(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_treasure_box(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_transporter(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_dance(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_guard(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_overlap_skill(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_command_skill(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_vision_create(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_vision_delete(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_destroy_village(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_engage(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_dead(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_gain_item(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_god_change(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_engage_break(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_put_off(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_phase_begin_after(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_engage_wait(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_engage_summon(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_contract(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_full_bullet(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn create_log_enchant(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool { ... }
fn preview_apply_one(self, index: impl Into<i32>) { ... }
fn preview_apply_one_inv(self, index: impl Into<i32>) { ... }
fn preview_apply_phase_begin(self) { ... }
fn preview_apply_phase_next(self) { ... }
fn preview_apply_pick_up(self) { ... }
fn preview_apply_rod(self) { ... }
fn preview_apply_engage_charge(self) { ... }
fn preview_apply_item_use(self) { ... }
fn preview_apply_trade(self) { ... }
fn preview_apply_transporter(self) { ... }
fn preview_apply_battle_calc(self) { ... }
fn preview_apply_status(self) { ... }
fn preview_apply_hp(self) { ... }
fn preview_apply_base_capability(self) { ... }
fn preview_apply_engage_count(self) { ... }
fn preview_apply_extra_sight(self) { ... }
fn preview_apply_exp(self) { ... }
fn preview_apply_level_up(self) { ... }
fn preview_apply_class_change(self) { ... }
fn preview_apply_position(self) { ... }
fn preview_apply_angle(self) { ... }
fn preview_apply_private_skill(self) { ... }
fn preview_apply_enhance_factor_item(self) { ... }
fn preview_apply_ai_active(self) { ... }
fn preview_apply_ai_band(self) { ... }
fn preview_apply_ai_priority(self) { ... }
fn preview_apply_ai_sequence(self) { ... }
fn preview_apply_ai_value(self) { ... }
fn preview_apply_ai_prohibit_engage_attack(self) { ... }
fn preview_apply_ai_prohibit_rod(self) { ... }
fn preview_apply_ai_prohibit_overlap(self) { ... }
fn preview_apply_ai_engage_attack_once_done(self) { ... }
fn preview_apply_ai_rerewarp(self) { ... }
fn preview_apply_ai_rerewarp_count(self) { ... }
fn preview_apply_engage(self) { ... }
fn read_engage(self) -> Unit { ... }
fn preview_apply_engage_impl(
self,
with_name: impl Into<bool>,
is_force_link: impl Into<bool>,
) { ... }
fn preview_apply_change_god_for_engage_impl(self, unit: impl Into<Unit>) { ... }
fn preview_apply_transfer(self, version: impl Into<i32>) { ... }
fn read_transfer(
self,
version: impl Into<i32>,
) -> (i32, Force_Type, Force_Type) { ... }
fn read_transfer_2(
self,
version: impl Into<i32>,
) -> (i32, Force_Type, Force_Type, Unit, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString) { ... }
fn read_transfer_impl(
self,
version: impl Into<i32>,
) -> (i32, Force_Type, Force_Type, i32, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString) { ... }
fn change_god_for_transfer(
self,
version: impl Into<i32>,
unit: impl Into<Unit>,
gid: impl Into<Il2CppString>,
) { ... }
fn change_god_for_transfer_v0(self, unit: impl Into<Unit>) { ... }
fn change_god_for_transfer_v1(
self,
unit: impl Into<Unit>,
gid: impl Into<Il2CppString>,
) { ... }
fn set_god_data_for_transfer(
self,
unit: impl Into<Unit>,
gid: impl Into<Il2CppString>,
) { ... }
fn set_ring_owner_for_transfer(
self,
unit: impl Into<Unit>,
rnid: impl Into<Il2CppString>,
) { ... }
fn preview_apply_revive(self, version: impl Into<i32>) { ... }
fn preview_apply_unit_phase_begin(self) { ... }
fn preview_apply_unit_phase_end(self) { ... }
fn preview_apply_unit_item(self) { ... }
fn preview_apply_unit_item_list(self) { ... }
fn read_unit_item_list(self) -> Unit { ... }
fn preview_apply_dispos(self) { ... }
fn preview_apply_god_create(self) { ... }
fn preview_apply_god_delete(self) { ... }
fn preview_apply_god_connect(self) { ... }
fn preview_apply_god_disconnect(self) { ... }
fn preview_apply_god_change(self) { ... }
fn read_god_change(self) -> Il2CppString { ... }
fn read_god_change_2(self) -> (Unit, Il2CppString) { ... }
fn preview_apply_god_exp(self) { ... }
fn preview_apply_god_level_up(self, version: impl Into<i32>) { ... }
fn preview_apply_god_darkness(self) { ... }
fn preview_apply_god_state(self) { ... }
fn preview_apply_reliance_score(self) { ... }
fn preview_apply_transporter_data(self) { ... }
fn preview_apply_cannon_shells(self) { ... }
fn preview_apply_terrain_open(self) { ... }
fn preview_apply_terrain_broken(self) { ... }
fn preview_apply_terrain_action(self) { ... }
fn preview_apply_terrain_set(self) { ... }
fn preview_apply_overlap(self) { ... }
fn preview_apply_overlap_one(self) { ... }
fn preview_apply_gold(self) { ... }
fn preview_apply_material(self) { ... }
fn preview_apply_piece_of_bond(self) { ... }
fn preview_apply_variable(self) { ... }
fn preview_apply_kizuna_record(self) { ... }
fn preview_apply_win_rule(self) { ... }
fn preview_apply_win_rule_enemy_num(self) { ... }
fn preview_apply_win_rule_limit_turn(self) { ... }
fn preview_apply_win_rule_mid(self) { ... }
fn preview_apply_field_bgm_phase_bgm(self) { ... }
fn preview_apply_field_bgm_war_situation(self) { ... }
fn preview_apply_range(self) { ... }
fn preview_apply_god_escaping(self) { ... }
fn preview_apply_god_notify_level_cap_talk(self) { ... }
fn preview_apply_danger_showing(self) { ... }
fn preview_apply_map_kill_bonus(self) { ... }
fn preview_apply_put_off(self) { ... }
fn preview_apply_god_dirty(self) { ... }
fn preview_apply_effect_create(self) { ... }
fn preview_apply_effect_create_inv(self) { ... }
fn preview_apply_effect_delete(self) { ... }
fn preview_apply_effect_delete_inv(self) { ... }
fn preview_apply_material_float(self) { ... }
fn preview_apply_material_color(self) { ... }
fn preview_apply_field_bgm_special_turn(self) { ... }
fn preview_apply_post_change_bgm_event(self) { ... }
fn preview_apply_terrain_endurance(self) { ... }
fn preview_apply_terrain_state(self) { ... }
fn preview_apply_lose_rule_mid(self) { ... }
fn preview_apply_battle_start(self) { ... }
fn preview_apply_clear_ring(self) { ... }
fn preview_apply_map_kill_bonus_count(self) { ... }
fn preview_apply_unit_record(self) { ... }
fn preview_apply_extra_hp_stock(self) { ... }
fn preview_apply_engage_turn(self) { ... }
fn preview_apply_engage_wait(self) { ... }
fn preview_apply_map_sight_usable(self) { ... }
fn preview_apply_plain_hp_stock(self) { ... }
fn preview_apply_full_bullet(self) { ... }
fn preview_apply_reset_lock_target(self) { ... }
fn preview_apply_enchant(self) { ... }
fn preview_apply_enchant_weapon(self) { ... }
fn preview_apply_ai_bullet_pattern(self) { ... }
fn preview_apply_position_list(self) { ... }
fn preview_apply_ai_move_limit(self) { ... }
fn preview_apply_terrain_action_move(self) { ... }
fn preview_apply_ai_magic_shield_once_done(self) { ... }
fn preview_apply_random_game(self) { ... }
fn preview_apply_lock_target(self) { ... }
fn preview_apply_ai_enchant_weapon_done(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn on_initialize(self)
fn on_initialize(self)
OnInitialize() overload
Sourcefn dbg_set_use_count(self, count: impl Into<i32>)
fn dbg_set_use_count(self, count: impl Into<i32>)
DbgSetUseCount(i32) overload
Sourcefn get_use_count(self) -> i32
fn get_use_count(self) -> i32
GetUseCount() overload
Sourcefn get_max_use_count(self) -> i32
fn get_max_use_count(self) -> i32
GetMaxUseCount() overload
Sourcefn split_for_pick_up(self)
fn split_for_pick_up(self)
SplitForPickUp() overload
Sourcefn engage_cancel(self, unit: impl Into<Unit>)
fn engage_cancel(self, unit: impl Into<Unit>)
EngageCancel(crate::app::unit::Unit) overload
Sourcefn god_change_cancel(self, unit: impl Into<Unit>)
fn god_change_cancel(self, unit: impl Into<Unit>)
GodChangeCancel(crate::app::unit::Unit) overload
Sourcefn get_command_engage(self) -> i32
fn get_command_engage(self) -> i32
GetCommandEngage() overload
Sourcefn get_command_god_change(self) -> i32
fn get_command_god_change(self) -> i32
GetCommandGodChange() overload
Sourcefn get_unit_for_command_engage(self, command_index: impl Into<i32>) -> Unit
fn get_unit_for_command_engage(self, command_index: impl Into<i32>) -> Unit
GetUnitForCommandEngage(i32) overload
Sourcefn get_unit_for_command_god_change(self, command_index: impl Into<i32>) -> Unit
fn get_unit_for_command_god_change(self, command_index: impl Into<i32>) -> Unit
GetUnitForCommandGodChange(i32) overload
Sourcefn create_log(
self,
index: impl Into<i32>,
result: impl Into<MapHistory_RewindLog>,
) -> bool
fn create_log( self, index: impl Into<i32>, result: impl Into<MapHistory_RewindLog>, ) -> bool
CreateLog(i32, crate::app::maphistory::MapHistory_RewindLog) overload
Sourcefn check_log_exists(self) -> bool
fn check_log_exists(self) -> bool
CheckLogExists() overload
Sourcefn get_cursor_pos(self, index: impl Into<i32>) -> (bool, i32, i32)
fn get_cursor_pos(self, index: impl Into<i32>) -> (bool, i32, i32)
GetCursorPos(i32, *muti32, *muti32) overload
Sourcefn is_phase_begin(self, index: impl Into<i32>) -> bool
fn is_phase_begin(self, index: impl Into<i32>) -> bool
IsPhaseBegin(i32) overload
Sourcefn preview_setup(self)
fn preview_setup(self)
PreviewSetup() overload
Sourcefn preview_apply(self, index: impl Into<i32>) -> bool
fn preview_apply(self, index: impl Into<i32>) -> bool
PreviewApply(i32) overload
Sourcefn preview_decide(self)
fn preview_decide(self)
PreviewDecide() overload
Sourcefn preview_cancel(self)
fn preview_cancel(self)
PreviewCancel() overload
Sourcefn is_previewing(self) -> bool
fn is_previewing(self) -> bool
IsPreviewing() overload
Sourcefn preview_get_unit(self, map_history_index: impl Into<i32>) -> Unit
fn preview_get_unit(self, map_history_index: impl Into<i32>) -> Unit
PreviewGetUnit(i32) overload
Sourcefn serialize(self, stream: impl Into<Stream_2>)
fn serialize(self, stream: impl Into<Stream_2>)
Serialize(crate::app::stream_2::Stream_2) overload
Sourcefn deserialize(self, stream: impl Into<Stream_2>)
fn deserialize(self, stream: impl Into<Stream_2>)
Deserialize(crate::app::stream_2::Stream_2) overload
Sourcefn delete_from_last(self, type: impl Into<MapHistory_RewindType>)
fn delete_from_last(self, type: impl Into<MapHistory_RewindType>)
DeleteFromLast(crate::app::maphistory::MapHistory_RewindType) overload
Sourcefn get_last_command_type(self) -> MapHistory_RewindType
fn get_last_command_type(self) -> MapHistory_RewindType
GetLastCommandType() overload
Sourcefn find_last_index_until_split(
self,
type: impl Into<MapHistory_RewindType>,
start_index: impl Into<i32>,
) -> i32
fn find_last_index_until_split( self, type: impl Into<MapHistory_RewindType>, start_index: impl Into<i32>, ) -> i32
FindLastIndexUntilSplit(crate::app::maphistory::MapHistory_RewindType, i32) overload
Sourcefn find_last_index_until_split_2(
self,
type: impl Into<MapHistory_RewindType>,
) -> i32
fn find_last_index_until_split_2( self, type: impl Into<MapHistory_RewindType>, ) -> i32
FindLastIndexUntilSplit(crate::app::maphistory::MapHistory_RewindType) overload
Sourcefn is_transfer_type(self, command_type: impl Into<i32>) -> (bool, i32)
fn is_transfer_type(self, command_type: impl Into<i32>) -> (bool, i32)
IsTransferType(i32, *muti32) overload
Sourcefn on_unit_map_no_empty(self)
fn on_unit_map_no_empty(self)
OnUnitMapNoEmpty() overload
Sourcefn preadd(self, writer: impl Into<MapHistory_CommandWriter>)
fn preadd(self, writer: impl Into<MapHistory_CommandWriter>)
Preadd(crate::app::maphistory::MapHistory_CommandWriter) overload
Sourcefn delete_old_commands_if_not_enough_space(
self,
writer: impl Into<MapHistory_CommandWriter>,
)
fn delete_old_commands_if_not_enough_space( self, writer: impl Into<MapHistory_CommandWriter>, )
DeleteOldCommandsIfNotEnoughSpace(crate::app::maphistory::MapHistory_CommandWriter) overload
Sourcefn delete_old_commands(
self,
new_top_command_index: impl Into<i32>,
num_delete_split: impl Into<i32>,
)
fn delete_old_commands( self, new_top_command_index: impl Into<i32>, num_delete_split: impl Into<i32>, )
DeleteOldCommands(i32, i32) overload
Sourcefn delete_old_commands_all(self)
fn delete_old_commands_all(self)
DeleteOldCommandsAll() overload
Sourcefn delete_unneeded_units(self, new_top_command_index: impl Into<i32>)
fn delete_unneeded_units(self, new_top_command_index: impl Into<i32>)
DeleteUnneededUnits(i32) overload
Sourcefn predelete_command(self, command_index: impl Into<i32>)
fn predelete_command(self, command_index: impl Into<i32>)
PredeleteCommand(i32) overload
Sourcefn delete_command_error(self)
fn delete_command_error(self)
DeleteCommandError() overload
Sourcefn count_split(self, next_num_command: impl Into<i32>) -> i32
fn count_split(self, next_num_command: impl Into<i32>) -> i32
CountSplit(i32) overload
Sourcefn serialize_latest(self)
fn serialize_latest(self)
SerializeLatest() overload
Sourcefn deserialize_latest(self)
fn deserialize_latest(self)
DeserializeLatest() overload
Sourcefn deserialize_latest_clear_units(self)
fn deserialize_latest_clear_units(self)
DeserializeLatestClearUnits() overload
Sourcefn deserialize_latest_find_unit(self, map_history_index: impl Into<u8>) -> Unit
fn deserialize_latest_find_unit(self, map_history_index: impl Into<u8>) -> Unit
DeserializeLatestFindUnit(u8) overload
Sourcefn serialize_reliance(self, stream: impl Into<Stream_2>)
fn serialize_reliance(self, stream: impl Into<Stream_2>)
SerializeReliance(crate::app::stream_2::Stream_2) overload
Sourcefn deserialize_reliance(self, stream: impl Into<Stream_2>)
fn deserialize_reliance(self, stream: impl Into<Stream_2>)
DeserializeReliance(crate::app::stream_2::Stream_2) overload
Sourcefn serialize_terrain(self, stream: impl Into<Stream_2>)
fn serialize_terrain(self, stream: impl Into<Stream_2>)
SerializeTerrain(crate::app::stream_2::Stream_2) overload
Sourcefn deserialize_terrain(self, stream: impl Into<Stream_2>)
fn deserialize_terrain(self, stream: impl Into<Stream_2>)
DeserializeTerrain(crate::app::stream_2::Stream_2) overload
Sourcefn save_latest_inspector_data(self)
fn save_latest_inspector_data(self)
SaveLatestInspectorData() overload
Sourcefn serialize_map_object(self, stream: impl Into<Stream_2>)
fn serialize_map_object(self, stream: impl Into<Stream_2>)
SerializeMapObject(crate::app::stream_2::Stream_2) overload
Sourcefn deserialize_map_object(self, stream: impl Into<Stream_2>)
fn deserialize_map_object(self, stream: impl Into<Stream_2>)
DeserializeMapObject(crate::app::stream_2::Stream_2) overload
Sourcefn restore_latest_inspector_data(self)
fn restore_latest_inspector_data(self)
RestoreLatestInspectorData() overload
Sourcefn serialize_inspector(self, stream: impl Into<Stream_2>)
fn serialize_inspector(self, stream: impl Into<Stream_2>)
SerializeInspector(crate::app::stream_2::Stream_2) overload
Sourcefn deserialize_inspector(self, stream: impl Into<Stream_2>)
fn deserialize_inspector(self, stream: impl Into<Stream_2>)
DeserializeInspector(crate::app::stream_2::Stream_2) overload
Sourcefn serialize_variable(self, stream: impl Into<Stream_2>)
fn serialize_variable(self, stream: impl Into<Stream_2>)
SerializeVariable(crate::app::stream_2::Stream_2) overload
Sourcefn serialize_variable_one(
self,
stream: impl Into<Stream_2>,
key: impl Into<Il2CppString>,
)
fn serialize_variable_one( self, stream: impl Into<Stream_2>, key: impl Into<Il2CppString>, )
SerializeVariableOne(crate::app::stream_2::Stream_2, ::unity::Il2CppString) overload
Sourcefn deserialize_variable(self, stream: impl Into<Stream_2>)
fn deserialize_variable(self, stream: impl Into<Stream_2>)
DeserializeVariable(crate::app::stream_2::Stream_2) overload
Sourcefn prepare_overlaps_for_preview_setup(self)
fn prepare_overlaps_for_preview_setup(self)
PrepareOverlapsForPreviewSetup() overload
Sourcefn prepare_overlaps_for_preview_apply(self)
fn prepare_overlaps_for_preview_apply(self)
PrepareOverlapsForPreviewApply() overload
Sourcefn update_overlaps(self)
fn update_overlaps(self)
UpdateOverlaps() overload
Sourcefn update_overlaps_new(
self,
overlap_data: impl Into<MapHistory_Rewind_OverlapData>,
)
fn update_overlaps_new( self, overlap_data: impl Into<MapHistory_Rewind_OverlapData>, )
UpdateOverlapsNew(crate::app::maphistory::MapHistory_Rewind_OverlapData) overload
Sourcefn reserve_field_bgm_phase_bgm(
self,
player_phase_bgm: impl Into<Il2CppString>,
enemy_phase_bgm: impl Into<Il2CppString>,
ally_phase_bgm: impl Into<Il2CppString>,
)
fn reserve_field_bgm_phase_bgm( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, )
ReserveFieldBgmPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn reserve_field_bgm_war_situation(
self,
war_situation_state_name: impl Into<Il2CppString>,
)
fn reserve_field_bgm_war_situation( self, war_situation_state_name: impl Into<Il2CppString>, )
ReserveFieldBgmWarSituation(::unity::Il2CppString) overload
Sourcefn get_command_stream_buffer_size(self) -> u32
fn get_command_stream_buffer_size(self) -> u32
get_CommandStreamBufferSize() overload
Sourcefn dbg_create_snapshot(self)
fn dbg_create_snapshot(self)
DbgCreateSnapshot() overload
Sourcefn dbg_compare_snapshot(self)
fn dbg_compare_snapshot(self)
DbgCompareSnapshot() overload
Sourcefn dbg_delete_snapshot(self, index: impl Into<i32>)
fn dbg_delete_snapshot(self, index: impl Into<i32>)
DbgDeleteSnapshot(i32) overload
Sourcefn dbg_on_delete_old_commands(self, new_top_command_index: impl Into<i32>)
fn dbg_on_delete_old_commands(self, new_top_command_index: impl Into<i32>)
DbgOnDeleteOldCommands(i32) overload
Sourcefn dbg_on_delete_command(self, command_index: impl Into<i32>)
fn dbg_on_delete_command(self, command_index: impl Into<i32>)
DbgOnDeleteCommand(i32) overload
Sourcefn dbg_patch_version_check(self)
fn dbg_patch_version_check(self)
DbgPatchVersionCheck() overload
Sourcefn phase_begin(self)
fn phase_begin(self)
PhaseBegin() overload
Sourcefn phase_next(self)
fn phase_next(self)
PhaseNext() overload
Sourcefn cancel_pick_up(self)
fn cancel_pick_up(self)
CancelPickUp() overload
Sourcefn talk(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
fn talk(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
Talk(crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcefn engage_charge(self)
fn engage_charge(self)
EngageCharge() overload
Sourcefn trade(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
fn trade(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
Trade(crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcefn trade_undone(self, unit: impl Into<Unit>)
fn trade_undone(self, unit: impl Into<Unit>)
TradeUndone(crate::app::unit::Unit) overload
Sourcefn treasure_box(self)
fn treasure_box(self)
TreasureBox() overload
Sourcefn transporter(self, unit: impl Into<Unit>)
fn transporter(self, unit: impl Into<Unit>)
Transporter(crate::app::unit::Unit) overload
Sourcefn overlap_skill(self)
fn overlap_skill(self)
OverlapSkill() overload
Sourcefn command_skill(self)
fn command_skill(self)
CommandSkill() overload
Sourcefn vision_create(self)
fn vision_create(self)
VisionCreate() overload
Sourcefn vision_delete(self)
fn vision_delete(self)
VisionDelete() overload
Sourcefn destroy_village(self)
fn destroy_village(self)
DestroyVillage() overload
Sourcefn event_battle(self)
fn event_battle(self)
EventBattle() overload
Sourcefn battle_calc(self, info: impl Into<BattleInfo>)
fn battle_calc(self, info: impl Into<BattleInfo>)
BattleCalc(crate::app::battleinfo::BattleInfo) overload
Sourcefn gain_item(self, unit: impl Into<Unit>, item: impl Into<UnitItem>)
fn gain_item(self, unit: impl Into<Unit>, item: impl Into<UnitItem>)
GainItem(crate::app::unit::Unit, crate::app::unititem::UnitItem) overload
Sourcefn equip_item(self, unit: impl Into<Unit>)
fn equip_item(self, unit: impl Into<Unit>)
EquipItem(crate::app::unit::Unit) overload
Sourcefn take_off_item(self, unit: impl Into<Unit>)
fn take_off_item(self, unit: impl Into<Unit>)
TakeOffItem(crate::app::unit::Unit) overload
Sourcefn put_off_item(self, unit: impl Into<Unit>, from_menu: impl Into<bool>)
fn put_off_item(self, unit: impl Into<Unit>, from_menu: impl Into<bool>)
PutOffItem(crate::app::unit::Unit, bool) overload
Sourcefn status_2(self, unit: impl Into<Unit>, status: impl Into<i64>)
fn status_2(self, unit: impl Into<Unit>, status: impl Into<i64>)
Status(crate::app::unit::Unit, i64) overload
Sourcefn hp_2(self, unit: impl Into<Unit>, hp: impl Into<i32>)
fn hp_2(self, unit: impl Into<Unit>, hp: impl Into<i32>)
Hp(crate::app::unit::Unit, i32) overload
Sourcefn base_capability(self, unit: impl Into<Unit>, index: impl Into<i32>)
fn base_capability(self, unit: impl Into<Unit>, index: impl Into<i32>)
BaseCapability(crate::app::unit::Unit, i32) overload
Sourcefn engage_count(self, unit: impl Into<Unit>)
fn engage_count(self, unit: impl Into<Unit>)
EngageCount(crate::app::unit::Unit) overload
Sourcefn engage_count_2(self, unit: impl Into<Unit>, engage_count: impl Into<i32>)
fn engage_count_2(self, unit: impl Into<Unit>, engage_count: impl Into<i32>)
EngageCount(crate::app::unit::Unit, i32) overload
Sourcefn extra_sight(self, unit: impl Into<Unit>)
fn extra_sight(self, unit: impl Into<Unit>)
ExtraSight(crate::app::unit::Unit) overload
Sourcefn class_change(self, unit: impl Into<Unit>)
fn class_change(self, unit: impl Into<Unit>)
ClassChange(crate::app::unit::Unit) overload
Sourcefn position_2(
self,
unit: impl Into<Unit>,
new_x: impl Into<i32>,
new_z: impl Into<i32>,
)
fn position_2( self, unit: impl Into<Unit>, new_x: impl Into<i32>, new_z: impl Into<i32>, )
Position(crate::app::unit::Unit, i32, i32) overload
Sourcefn angle_once(self, unit: impl Into<Unit>)
fn angle_once(self, unit: impl Into<Unit>)
AngleOnce(crate::app::unit::Unit) overload
Sourcefn private_skill(self, unit: impl Into<Unit>)
fn private_skill(self, unit: impl Into<Unit>)
PrivateSkill(crate::app::unit::Unit) overload
Sourcefn enhance_factor_item(self, unit: impl Into<Unit>)
fn enhance_factor_item(self, unit: impl Into<Unit>)
EnhanceFactorItem(crate::app::unit::Unit) overload
Sourcefn ai_priority(self, unit: impl Into<Unit>)
fn ai_priority(self, unit: impl Into<Unit>)
AIPriority(crate::app::unit::Unit) overload
Sourcefn ai_sequence(self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>)
fn ai_sequence(self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>)
AISequence(crate::app::unit::Unit, crate::app::aivalue::AIValue_Order) overload
Sourcefn ai_value(
self,
unit: impl Into<Unit>,
order: impl Into<AIValue_Order>,
index: impl Into<i32>,
)
fn ai_value( self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>, index: impl Into<i32>, )
AIValue(crate::app::unit::Unit, crate::app::aivalue::AIValue_Order, i32) overload
Sourcefn ai_prohibit_engage_attack(self, unit: impl Into<Unit>)
fn ai_prohibit_engage_attack(self, unit: impl Into<Unit>)
AIProhibitEngageAttack(crate::app::unit::Unit) overload
Sourcefn ai_prohibit_rod(self, unit: impl Into<Unit>)
fn ai_prohibit_rod(self, unit: impl Into<Unit>)
AIProhibitRod(crate::app::unit::Unit) overload
Sourcefn ai_prohibit_overlap(self, unit: impl Into<Unit>)
fn ai_prohibit_overlap(self, unit: impl Into<Unit>)
AIProhibitOverlap(crate::app::unit::Unit) overload
Sourcefn ai_engage_attack_once_done(self, unit: impl Into<Unit>)
fn ai_engage_attack_once_done(self, unit: impl Into<Unit>)
AIEngageAttackOnceDone(crate::app::unit::Unit) overload
Sourcefn ai_rerewarp(self, unit: impl Into<Unit>)
fn ai_rerewarp(self, unit: impl Into<Unit>)
AIRerewarp(crate::app::unit::Unit) overload
Sourcefn ai_rerewarp_count(self, unit: impl Into<Unit>)
fn ai_rerewarp_count(self, unit: impl Into<Unit>)
AIRerewarpCount(crate::app::unit::Unit) overload
Sourcefn engage(
self,
unit: impl Into<Unit>,
link_unit: impl Into<Unit>,
is_event: impl Into<bool>,
is_force_link: impl Into<bool>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
)
fn engage( self, unit: impl Into<Unit>, link_unit: impl Into<Unit>, is_event: impl Into<bool>, is_force_link: impl Into<bool>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )
Engage(crate::app::unit::Unit, crate::app::unit::Unit, bool, bool, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload
Sourcefn engage_impl(
self,
unit: impl Into<Unit>,
link_unit: impl Into<Unit>,
with_name: impl Into<bool>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
)
fn engage_impl( self, unit: impl Into<Unit>, link_unit: impl Into<Unit>, with_name: impl Into<bool>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )
EngageImpl(crate::app::unit::Unit, crate::app::unit::Unit, bool, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload
Sourcefn change_god_for_engage_impl(
self,
unit: impl Into<Unit>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
)
fn change_god_for_engage_impl( self, unit: impl Into<Unit>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )
ChangeGodForEngageImpl(crate::app::unit::Unit, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload
Sourcefn is_engaging(
self,
unit: impl Into<Unit>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
) -> bool
fn is_engaging( self, unit: impl Into<Unit>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, ) -> bool
IsEngaging(crate::app::unit::Unit, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload
Sourcefn transfer(self, unit: impl Into<Unit>, next_force_type: impl Into<Force_Type>)
fn transfer(self, unit: impl Into<Unit>, next_force_type: impl Into<Force_Type>)
Transfer(crate::app::unit::Unit, crate::app::force::Force_Type) overload
Sourcefn unit_phase_begin_all_begin(self)
fn unit_phase_begin_all_begin(self)
UnitPhaseBeginAllBegin() overload
Sourcefn unit_phase_begin_one_begin(self, unit: impl Into<Unit>)
fn unit_phase_begin_one_begin(self, unit: impl Into<Unit>)
UnitPhaseBeginOneBegin(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_status(self, unit: impl Into<Unit>)
fn unit_phase_begin_status(self, unit: impl Into<Unit>)
UnitPhaseBeginStatus(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_private_skill(self, unit: impl Into<Unit>)
fn unit_phase_begin_private_skill(self, unit: impl Into<Unit>)
UnitPhaseBeginPrivateSkill(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_extra_sight(self, unit: impl Into<Unit>)
fn unit_phase_begin_extra_sight(self, unit: impl Into<Unit>)
UnitPhaseBeginExtraSight(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_engage_turn(self, unit: impl Into<Unit>)
fn unit_phase_begin_engage_turn(self, unit: impl Into<Unit>)
UnitPhaseBeginEngageTurn(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_engage(self, unit: impl Into<Unit>)
fn unit_phase_begin_engage(self, unit: impl Into<Unit>)
UnitPhaseBeginEngage(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_engage_count(self, unit: impl Into<Unit>)
fn unit_phase_begin_engage_count(self, unit: impl Into<Unit>)
UnitPhaseBeginEngageCount(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_ai_prohibit_engage_attack(self, unit: impl Into<Unit>)
fn unit_phase_begin_ai_prohibit_engage_attack(self, unit: impl Into<Unit>)
UnitPhaseBeginAIProhibitEngageAttack(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_ai_prohibit_rod(self, unit: impl Into<Unit>)
fn unit_phase_begin_ai_prohibit_rod(self, unit: impl Into<Unit>)
UnitPhaseBeginAIProhibitRod(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_ai_prohibit_overlap(self, unit: impl Into<Unit>)
fn unit_phase_begin_ai_prohibit_overlap(self, unit: impl Into<Unit>)
UnitPhaseBeginAIProhibitOverlap(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_multi_change_god(
self,
unit: impl Into<Unit>,
god_data: impl Into<GodData>,
)
fn unit_phase_begin_multi_change_god( self, unit: impl Into<Unit>, god_data: impl Into<GodData>, )
UnitPhaseBeginMultiChangeGod(crate::app::unit::Unit, crate::app::goddata::GodData) overload
Sourcefn unit_phase_begin_position(self, unit: impl Into<Unit>)
fn unit_phase_begin_position(self, unit: impl Into<Unit>)
UnitPhaseBeginPosition(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_one_end(self, unit: impl Into<Unit>)
fn unit_phase_begin_one_end(self, unit: impl Into<Unit>)
UnitPhaseBeginOneEnd(crate::app::unit::Unit) overload
Sourcefn unit_phase_begin_all_end(self)
fn unit_phase_begin_all_end(self)
UnitPhaseBeginAllEnd() overload
Sourcefn unit_phase_begin_add(
self,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
)
fn unit_phase_begin_add( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, )
UnitPhaseBeginAdd(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload
Sourcefn unit_phase_begin_test(
self,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
) -> bool
fn unit_phase_begin_test( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> bool
UnitPhaseBeginTest(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload
Sourcefn unit_phase_begin_test_2(
self,
flag: impl Into<i32>,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
) -> bool
fn unit_phase_begin_test_2( self, flag: impl Into<i32>, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> bool
UnitPhaseBeginTest(i32, crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload
Sourcefn unit_phase_begin_kind2_flag(
self,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
) -> i32
fn unit_phase_begin_kind2_flag( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> i32
UnitPhaseBeginKind2Flag(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload
Sourcefn unit_phase_end_all_begin(self)
fn unit_phase_end_all_begin(self)
UnitPhaseEndAllBegin() overload
Sourcefn unit_phase_end_one(self, unit: impl Into<Unit>)
fn unit_phase_end_one(self, unit: impl Into<Unit>)
UnitPhaseEndOne(crate::app::unit::Unit) overload
Sourcefn unit_phase_end_all_end(self)
fn unit_phase_end_all_end(self)
UnitPhaseEndAllEnd() overload
Sourcefn unit_item(self, unit: impl Into<Unit>, index: impl Into<i32>)
fn unit_item(self, unit: impl Into<Unit>, index: impl Into<i32>)
UnitItem(crate::app::unit::Unit, i32) overload
Sourcefn unit_item_list(self, unit: impl Into<Unit>)
fn unit_item_list(self, unit: impl Into<Unit>)
UnitItemList(crate::app::unit::Unit) overload
Sourcefn unit_item_list_once(self, unit: impl Into<Unit>)
fn unit_item_list_once(self, unit: impl Into<Unit>)
UnitItemListOnce(crate::app::unit::Unit) overload
Sourcefn god_create(self, god_data: impl Into<GodData>)
fn god_create(self, god_data: impl Into<GodData>)
GodCreate(crate::app::goddata::GodData) overload
Sourcefn god_delete(self, god_unit: impl Into<GodUnit>)
fn god_delete(self, god_unit: impl Into<GodUnit>)
GodDelete(crate::app::godunit::GodUnit) overload
Sourcefn god_connect(self, unit: impl Into<Unit>)
fn god_connect(self, unit: impl Into<Unit>)
GodConnect(crate::app::unit::Unit) overload
Sourcefn god_disconnect(self, unit: impl Into<Unit>)
fn god_disconnect(self, unit: impl Into<Unit>)
GodDisconnect(crate::app::unit::Unit) overload
Sourcefn god_change(self, unit: impl Into<Unit>)
fn god_change(self, unit: impl Into<Unit>)
GodChange(crate::app::unit::Unit) overload
Sourcefn god_exp(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
fn god_exp(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
GodExp(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload
Sourcefn god_level_up(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
fn god_level_up(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
GodLevelUp(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload
Sourcefn god_darkness(self, god_unit: impl Into<GodUnit>)
fn god_darkness(self, god_unit: impl Into<GodUnit>)
GodDarkness(crate::app::godunit::GodUnit) overload
Sourcefn god_state(self, unit: impl Into<Unit>, index: impl Into<i32>)
fn god_state(self, unit: impl Into<Unit>, index: impl Into<i32>)
GodState(crate::app::unit::Unit, i32) overload
Sourcefn reliance_score(self, unit_a: impl Into<Unit>, unit_b: impl Into<Unit>)
fn reliance_score(self, unit_a: impl Into<Unit>, unit_b: impl Into<Unit>)
RelianceScore(crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcefn transporter_data(
self,
index: impl Into<i32>,
data: impl Into<Transporter_Data>,
)
fn transporter_data( self, index: impl Into<i32>, data: impl Into<Transporter_Data>, )
TransporterData(i32, crate::app::transporter::Transporter_Data) overload
Sourcefn cannon_shells(self, cannon_inspector: impl Into<CannonInspector>)
fn cannon_shells(self, cannon_inspector: impl Into<CannonInspector>)
CannonShells(crate::app::cannoninspector::CannonInspector) overload
Sourcefn terrain_open(self, x: impl Into<i32>, z: impl Into<i32>)
fn terrain_open(self, x: impl Into<i32>, z: impl Into<i32>)
TerrainOpen(i32, i32) overload
Sourcefn terrain_broken(self, x: impl Into<i32>, z: impl Into<i32>)
fn terrain_broken(self, x: impl Into<i32>, z: impl Into<i32>)
TerrainBroken(i32, i32) overload
Sourcefn terrain_action(
self,
x: impl Into<i32>,
z: impl Into<i32>,
action: impl Into<MapObject_Actions>,
)
fn terrain_action( self, x: impl Into<i32>, z: impl Into<i32>, action: impl Into<MapObject_Actions>, )
TerrainAction(i32, i32, crate::app::mapobject::MapObject_Actions) overload
Sourcefn terrain_set_begin(self)
fn terrain_set_begin(self)
TerrainSetBegin() overload
Sourcefn terrain_set(self, x: impl Into<i32>, z: impl Into<i32>)
fn terrain_set(self, x: impl Into<i32>, z: impl Into<i32>)
TerrainSet(i32, i32) overload
Sourcefn terrain_set_end(self)
fn terrain_set_end(self)
TerrainSetEnd() overload
Sourcefn overlap_begin(self)
fn overlap_begin(self)
OverlapBegin() overload
Sourcefn overlap(
self,
x: impl Into<i32>,
z: impl Into<i32>,
tid: impl Into<Il2CppString>,
)
fn overlap( self, x: impl Into<i32>, z: impl Into<i32>, tid: impl Into<Il2CppString>, )
Overlap(i32, i32, ::unity::Il2CppString) overload
Sourcefn overlap_end(self)
fn overlap_end(self)
OverlapEnd() overload
Sourcefn material(self, kind: impl Into<ItemData_Kinds>)
fn material(self, kind: impl Into<ItemData_Kinds>)
Material(crate::app::itemdata::ItemData_Kinds) overload
Sourcefn piece_of_bond(self)
fn piece_of_bond(self)
PieceOfBond() overload
Sourcefn variable(self, key: impl Into<Il2CppString>)
fn variable(self, key: impl Into<Il2CppString>)
Variable(::unity::Il2CppString) overload
Sourcefn win_rule_enemy_num(self)
fn win_rule_enemy_num(self)
WinRuleEnemyNum() overload
Sourcefn win_rule_limit_turn(self)
fn win_rule_limit_turn(self)
WinRuleLimitTurn() overload
Sourcefn win_rule_mid(self)
fn win_rule_mid(self)
WinRuleMID() overload
Sourcefn field_bgm_phase_bgm(
self,
player_phase_bgm: impl Into<Il2CppString>,
enemy_phase_bgm: impl Into<Il2CppString>,
ally_phase_bgm: impl Into<Il2CppString>,
)
fn field_bgm_phase_bgm( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, )
FieldBgmPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn field_bgm_war_situation(
self,
war_situation_state_name: impl Into<Il2CppString>,
)
fn field_bgm_war_situation( self, war_situation_state_name: impl Into<Il2CppString>, )
FieldBgmWarSituation(::unity::Il2CppString) overload
Sourcefn engage_break(self, unit: impl Into<Unit>)
fn engage_break(self, unit: impl Into<Unit>)
EngageBreak(crate::app::unit::Unit) overload
Sourcefn range_begin(self)
fn range_begin(self)
RangeBegin() overload
Sourcefn range_clear(self)
fn range_clear(self)
RangeClear() overload
Sourcefn god_escaping(self, god_unit: impl Into<GodUnit>)
fn god_escaping(self, god_unit: impl Into<GodUnit>)
GodEscaping(crate::app::godunit::GodUnit) overload
Sourcefn god_notify_level_cap_talk(
self,
god_unit: impl Into<GodUnit>,
unit: impl Into<Unit>,
)
fn god_notify_level_cap_talk( self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>, )
GodNotifyLevelCapTalk(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload
Sourcefn danger_showing(self, unit: impl Into<Unit>)
fn danger_showing(self, unit: impl Into<Unit>)
DangerShowing(crate::app::unit::Unit) overload
Sourcefn map_kill_bonus(
self,
x: impl Into<i32>,
z: impl Into<i32>,
kind: impl Into<MapKillBonus_Kinds>,
)
fn map_kill_bonus( self, x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, )
MapKillBonus(i32, i32, crate::app::mapkillbonus::MapKillBonus_Kinds) overload
Sourcefn god_dirty(self, god_unit: impl Into<GodUnit>)
fn god_dirty(self, god_unit: impl Into<GodUnit>)
GodDirty(crate::app::godunit::GodUnit) overload
Sourcefn effect_create(
self,
name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
)
fn effect_create( self, name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )
EffectCreate(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
Sourcefn effect_delete_begin(self)
fn effect_delete_begin(self)
EffectDeleteBegin() overload
Sourcefn effect_delete(
self,
name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
)
fn effect_delete( self, name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )
EffectDelete(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
Sourcefn effect_delete_end(self)
fn effect_delete_end(self)
EffectDeleteEnd() overload
Sourcefn material_float_begin(
self,
name: impl Into<Il2CppString>,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
)
fn material_float_begin( self, name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, )
MaterialFloatBegin(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn material_float(self, val: impl Into<f32>)
fn material_float(self, val: impl Into<f32>)
MaterialFloat(f32) overload
Sourcefn material_float_end(self)
fn material_float_end(self)
MaterialFloatEnd() overload
Sourcefn material_color_begin(
self,
name: impl Into<Il2CppString>,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
)
fn material_color_begin( self, name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, )
MaterialColorBegin(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn material_color(self, color: impl Into<Color>)
fn material_color(self, color: impl Into<Color>)
MaterialColor(crate::unity_engine::color::Color) overload
Sourcefn material_color_end(self)
fn material_color_end(self)
MaterialColorEnd() overload
Sourcefn field_bgm_special_turn(self, turn: impl Into<i32>)
fn field_bgm_special_turn(self, turn: impl Into<i32>)
FieldBgmSpecialTurn(i32) overload
Sourcefn post_change_bgm_event(self, event_name: impl Into<Il2CppString>)
fn post_change_bgm_event(self, event_name: impl Into<Il2CppString>)
PostChangeBgmEvent(::unity::Il2CppString) overload
Sourcefn terrain_endurance(
self,
x: impl Into<i32>,
z: impl Into<i32>,
hp: impl Into<i32>,
max_hp: impl Into<i32>,
)
fn terrain_endurance( self, x: impl Into<i32>, z: impl Into<i32>, hp: impl Into<i32>, max_hp: impl Into<i32>, )
TerrainEndurance(i32, i32, i32, i32) overload
Sourcefn terrain_state(
self,
x: impl Into<i32>,
z: impl Into<i32>,
state: impl Into<i32>,
)
fn terrain_state( self, x: impl Into<i32>, z: impl Into<i32>, state: impl Into<i32>, )
TerrainState(i32, i32, i32) overload
Sourcefn lose_rule_mid(self)
fn lose_rule_mid(self)
LoseRuleMID() overload
Sourcefn battle_start(self, unit: impl Into<Unit>, mind: impl Into<MapMind_Type>)
fn battle_start(self, unit: impl Into<Unit>, mind: impl Into<MapMind_Type>)
BattleStart(crate::app::unit::Unit, crate::app::mapmind::MapMind_Type) overload
Sourcefn phase_begin_after(self)
fn phase_begin_after(self)
PhaseBeginAfter() overload
Sourcefn clear_ring(self, unit: impl Into<Unit>)
fn clear_ring(self, unit: impl Into<Unit>)
ClearRing(crate::app::unit::Unit) overload
Sourcefn map_kill_bonus_count(
self,
x: impl Into<i32>,
z: impl Into<i32>,
kind: impl Into<MapKillBonus_Kinds>,
)
fn map_kill_bonus_count( self, x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, )
MapKillBonusCount(i32, i32, crate::app::mapkillbonus::MapKillBonus_Kinds) overload
Sourcefn unit_record(self, unit: impl Into<Unit>, kind: impl Into<UnitRecord_Kinds>)
fn unit_record(self, unit: impl Into<Unit>, kind: impl Into<UnitRecord_Kinds>)
UnitRecord(crate::app::unit::Unit, crate::app::unitrecord::UnitRecord_Kinds) overload
Sourcefn skill_charge(self)
fn skill_charge(self)
SkillCharge() overload
Sourcefn extra_hp_stock(self, unit: impl Into<Unit>, is_set: impl Into<bool>)
fn extra_hp_stock(self, unit: impl Into<Unit>, is_set: impl Into<bool>)
ExtraHpStock(crate::app::unit::Unit, bool) overload
Sourcefn engage_turn(self, unit: impl Into<Unit>)
fn engage_turn(self, unit: impl Into<Unit>)
EngageTurn(crate::app::unit::Unit) overload
Sourcefn engage_wait(self)
fn engage_wait(self)
EngageWait() overload
Sourcefn engage_summon(self)
fn engage_summon(self)
EngageSummon() overload
Sourcefn map_sight_usable(self)
fn map_sight_usable(self)
MapSightUsable() overload
Sourcefn plain_hp_stock(self, unit: impl Into<Unit>)
fn plain_hp_stock(self, unit: impl Into<Unit>)
PlainHpStock(crate::app::unit::Unit) overload
Sourcefn mage_cannon_unit_item_list_once(self, unit: impl Into<Unit>)
fn mage_cannon_unit_item_list_once(self, unit: impl Into<Unit>)
MageCannonUnitItemListOnce(crate::app::unit::Unit) overload
Sourcefn full_bullet(self)
fn full_bullet(self)
FullBullet() overload
Sourcefn reset_lock_target(self, unit: impl Into<Unit>)
fn reset_lock_target(self, unit: impl Into<Unit>)
ResetLockTarget(crate::app::unit::Unit) overload
Sourcefn enchant_weapon(self)
fn enchant_weapon(self)
EnchantWeapon() overload
Sourcefn ai_bullet_pattern(self, unit: impl Into<Unit>)
fn ai_bullet_pattern(self, unit: impl Into<Unit>)
AIBulletPattern(crate::app::unit::Unit) overload
Sourcefn position_list_begin(self)
fn position_list_begin(self)
PositionListBegin() overload
Sourcefn position_list(self, unit: impl Into<Unit>)
fn position_list(self, unit: impl Into<Unit>)
PositionList(crate::app::unit::Unit) overload
Sourcefn position_list_end(self)
fn position_list_end(self)
PositionListEnd() overload
Sourcefn ai_move_limit(self, unit: impl Into<Unit>)
fn ai_move_limit(self, unit: impl Into<Unit>)
AIMoveLimit(crate::app::unit::Unit) overload
Sourcefn terrain_action_move(
self,
x: impl Into<i32>,
z: impl Into<i32>,
moved_x: impl Into<i32>,
moved_z: impl Into<i32>,
action: impl Into<MapObject_Actions>,
state: impl Into<i32>,
)
fn terrain_action_move( self, x: impl Into<i32>, z: impl Into<i32>, moved_x: impl Into<i32>, moved_z: impl Into<i32>, action: impl Into<MapObject_Actions>, state: impl Into<i32>, )
TerrainActionMove(i32, i32, i32, i32, crate::app::mapobject::MapObject_Actions, i32) overload
Sourcefn ai_magic_shield_once_done(self, unit: impl Into<Unit>)
fn ai_magic_shield_once_done(self, unit: impl Into<Unit>)
AIMagicShieldOnceDone(crate::app::unit::Unit) overload
Sourcefn random_game(self)
fn random_game(self)
RandomGame() overload
Sourcefn full_bullet_attack(self)
fn full_bullet_attack(self)
FullBulletAttack() overload
Sourcefn lock_target(self, unit: impl Into<Unit>)
fn lock_target(self, unit: impl Into<Unit>)
LockTarget(crate::app::unit::Unit) overload
Sourcefn ai_enchant_weapon_done(self, unit: impl Into<Unit>)
fn ai_enchant_weapon_done(self, unit: impl Into<Unit>)
AIEnchantWeaponDone(crate::app::unit::Unit) overload
Sourcefn create_log_one(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
index: impl Into<i32>,
) -> bool
fn create_log_one( self, builder: impl Into<MapHistory_RewindLogBuilder>, index: impl Into<i32>, ) -> bool
CreateLogOne(crate::app::maphistory::MapHistory_RewindLogBuilder, i32) overload
Sourcefn create_log_phase_begin(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_phase_begin( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogPhaseBegin(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_phase_next(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_phase_next( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogPhaseNext(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_pick_up(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_pick_up( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogPickUp(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_fixed(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_fixed( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogFixed(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_talk(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_talk( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogTalk(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_attack(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_attack( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogAttack(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_rod(self, builder: impl Into<MapHistory_RewindLogBuilder>) -> bool
fn create_log_rod(self, builder: impl Into<MapHistory_RewindLogBuilder>) -> bool
CreateLogRod(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_engage_charge(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_engage_charge( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEngageCharge(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_destroy(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_destroy( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogDestroy(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_item_use(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_item_use( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogItemUse(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_trade(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_trade( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogTrade(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_visit(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_visit( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogVisit(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_breakdown(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_breakdown( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogBreakdown(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_escape(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_escape( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEscape(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_door(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_door( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogDoor(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_torch(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_torch( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogTorch(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_treasure_box(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_treasure_box( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogTreasureBox(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_transporter(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_transporter( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogTransporter(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_dance(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_dance( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogDance(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_guard(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_guard( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogGuard(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_overlap_skill(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_overlap_skill( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogOverlapSkill(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_command_skill(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_command_skill( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogCommandSkill(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_vision_create(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_vision_create( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogVisionCreate(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_vision_delete(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_vision_delete( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogVisionDelete(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_destroy_village(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_destroy_village( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogDestroyVillage(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_engage(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_engage( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEngage(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_dead(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_dead( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogDead(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_gain_item(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_gain_item( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogGainItem(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_god_change(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_god_change( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogGodChange(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_engage_break(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_engage_break( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEngageBreak(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_put_off(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_put_off( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogPutOff(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_phase_begin_after(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_phase_begin_after( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogPhaseBeginAfter(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_engage_wait(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_engage_wait( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEngageWait(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_engage_summon(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_engage_summon( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEngageSummon(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_contract(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_contract( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogContract(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_full_bullet(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_full_bullet( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogFullBullet(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn create_log_enchant(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_enchant( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEnchant(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
Sourcefn preview_apply_one(self, index: impl Into<i32>)
fn preview_apply_one(self, index: impl Into<i32>)
PreviewApplyOne(i32) overload
Sourcefn preview_apply_one_inv(self, index: impl Into<i32>)
fn preview_apply_one_inv(self, index: impl Into<i32>)
PreviewApplyOneInv(i32) overload
Sourcefn preview_apply_phase_begin(self)
fn preview_apply_phase_begin(self)
PreviewApplyPhaseBegin() overload
Sourcefn preview_apply_phase_next(self)
fn preview_apply_phase_next(self)
PreviewApplyPhaseNext() overload
Sourcefn preview_apply_pick_up(self)
fn preview_apply_pick_up(self)
PreviewApplyPickUp() overload
Sourcefn preview_apply_rod(self)
fn preview_apply_rod(self)
PreviewApplyRod() overload
Sourcefn preview_apply_engage_charge(self)
fn preview_apply_engage_charge(self)
PreviewApplyEngageCharge() overload
Sourcefn preview_apply_item_use(self)
fn preview_apply_item_use(self)
PreviewApplyItemUse() overload
Sourcefn preview_apply_trade(self)
fn preview_apply_trade(self)
PreviewApplyTrade() overload
Sourcefn preview_apply_transporter(self)
fn preview_apply_transporter(self)
PreviewApplyTransporter() overload
Sourcefn preview_apply_battle_calc(self)
fn preview_apply_battle_calc(self)
PreviewApplyBattleCalc() overload
Sourcefn preview_apply_status(self)
fn preview_apply_status(self)
PreviewApplyStatus() overload
Sourcefn preview_apply_hp(self)
fn preview_apply_hp(self)
PreviewApplyHp() overload
Sourcefn preview_apply_base_capability(self)
fn preview_apply_base_capability(self)
PreviewApplyBaseCapability() overload
Sourcefn preview_apply_engage_count(self)
fn preview_apply_engage_count(self)
PreviewApplyEngageCount() overload
Sourcefn preview_apply_extra_sight(self)
fn preview_apply_extra_sight(self)
PreviewApplyExtraSight() overload
Sourcefn preview_apply_exp(self)
fn preview_apply_exp(self)
PreviewApplyExp() overload
Sourcefn preview_apply_level_up(self)
fn preview_apply_level_up(self)
PreviewApplyLevelUp() overload
Sourcefn preview_apply_class_change(self)
fn preview_apply_class_change(self)
PreviewApplyClassChange() overload
Sourcefn preview_apply_position(self)
fn preview_apply_position(self)
PreviewApplyPosition() overload
Sourcefn preview_apply_angle(self)
fn preview_apply_angle(self)
PreviewApplyAngle() overload
Sourcefn preview_apply_private_skill(self)
fn preview_apply_private_skill(self)
PreviewApplyPrivateSkill() overload
Sourcefn preview_apply_enhance_factor_item(self)
fn preview_apply_enhance_factor_item(self)
PreviewApplyEnhanceFactorItem() overload
Sourcefn preview_apply_ai_active(self)
fn preview_apply_ai_active(self)
PreviewApplyAIActive() overload
Sourcefn preview_apply_ai_band(self)
fn preview_apply_ai_band(self)
PreviewApplyAIBand() overload
Sourcefn preview_apply_ai_priority(self)
fn preview_apply_ai_priority(self)
PreviewApplyAIPriority() overload
Sourcefn preview_apply_ai_sequence(self)
fn preview_apply_ai_sequence(self)
PreviewApplyAISequence() overload
Sourcefn preview_apply_ai_value(self)
fn preview_apply_ai_value(self)
PreviewApplyAIValue() overload
Sourcefn preview_apply_ai_prohibit_engage_attack(self)
fn preview_apply_ai_prohibit_engage_attack(self)
PreviewApplyAIProhibitEngageAttack() overload
Sourcefn preview_apply_ai_prohibit_rod(self)
fn preview_apply_ai_prohibit_rod(self)
PreviewApplyAIProhibitRod() overload
Sourcefn preview_apply_ai_prohibit_overlap(self)
fn preview_apply_ai_prohibit_overlap(self)
PreviewApplyAIProhibitOverlap() overload
Sourcefn preview_apply_ai_engage_attack_once_done(self)
fn preview_apply_ai_engage_attack_once_done(self)
PreviewApplyAIEngageAttackOnceDone() overload
Sourcefn preview_apply_ai_rerewarp(self)
fn preview_apply_ai_rerewarp(self)
PreviewApplyAIRerewarp() overload
Sourcefn preview_apply_ai_rerewarp_count(self)
fn preview_apply_ai_rerewarp_count(self)
PreviewApplyAIRerewarpCount() overload
Sourcefn preview_apply_engage(self)
fn preview_apply_engage(self)
PreviewApplyEngage() overload
Sourcefn read_engage(self) -> Unit
fn read_engage(self) -> Unit
ReadEngage(*mutcrate::app::unit::Unit) overload
Sourcefn preview_apply_engage_impl(
self,
with_name: impl Into<bool>,
is_force_link: impl Into<bool>,
)
fn preview_apply_engage_impl( self, with_name: impl Into<bool>, is_force_link: impl Into<bool>, )
PreviewApplyEngageImpl(bool, bool) overload
Sourcefn preview_apply_change_god_for_engage_impl(self, unit: impl Into<Unit>)
fn preview_apply_change_god_for_engage_impl(self, unit: impl Into<Unit>)
PreviewApplyChangeGodForEngageImpl(crate::app::unit::Unit) overload
Sourcefn preview_apply_transfer(self, version: impl Into<i32>)
fn preview_apply_transfer(self, version: impl Into<i32>)
PreviewApplyTransfer(i32) overload
Sourcefn read_transfer(self, version: impl Into<i32>) -> (i32, Force_Type, Force_Type)
fn read_transfer(self, version: impl Into<i32>) -> (i32, Force_Type, Force_Type)
ReadTransfer(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type) overload
Sourcefn read_transfer_2(
self,
version: impl Into<i32>,
) -> (i32, Force_Type, Force_Type, Unit, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)
fn read_transfer_2( self, version: impl Into<i32>, ) -> (i32, Force_Type, Force_Type, Unit, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)
ReadTransfer(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type, *mutcrate::app::unit::Unit, *muti64, *mutbool, *mutbool, *mut::unity::Il2CppString, *mut::unity::Il2CppString, *mut::unity::Il2CppString) overload
Sourcefn read_transfer_impl(
self,
version: impl Into<i32>,
) -> (i32, Force_Type, Force_Type, i32, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)
fn read_transfer_impl( self, version: impl Into<i32>, ) -> (i32, Force_Type, Force_Type, i32, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)
ReadTransferImpl(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type, *muti32, *muti64, *mutbool, *mutbool, *mut::unity::Il2CppString, *mut::unity::Il2CppString, *mut::unity::Il2CppString) overload
Sourcefn change_god_for_transfer(
self,
version: impl Into<i32>,
unit: impl Into<Unit>,
gid: impl Into<Il2CppString>,
)
fn change_god_for_transfer( self, version: impl Into<i32>, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )
ChangeGodForTransfer(i32, crate::app::unit::Unit, ::unity::Il2CppString) overload
Sourcefn change_god_for_transfer_v0(self, unit: impl Into<Unit>)
fn change_god_for_transfer_v0(self, unit: impl Into<Unit>)
ChangeGodForTransferV0(crate::app::unit::Unit) overload
Sourcefn change_god_for_transfer_v1(
self,
unit: impl Into<Unit>,
gid: impl Into<Il2CppString>,
)
fn change_god_for_transfer_v1( self, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )
ChangeGodForTransferV1(crate::app::unit::Unit, ::unity::Il2CppString) overload
Sourcefn set_god_data_for_transfer(
self,
unit: impl Into<Unit>,
gid: impl Into<Il2CppString>,
)
fn set_god_data_for_transfer( self, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )
SetGodDataForTransfer(crate::app::unit::Unit, ::unity::Il2CppString) overload
Sourcefn set_ring_owner_for_transfer(
self,
unit: impl Into<Unit>,
rnid: impl Into<Il2CppString>,
)
fn set_ring_owner_for_transfer( self, unit: impl Into<Unit>, rnid: impl Into<Il2CppString>, )
SetRingOwnerForTransfer(crate::app::unit::Unit, ::unity::Il2CppString) overload
Sourcefn preview_apply_revive(self, version: impl Into<i32>)
fn preview_apply_revive(self, version: impl Into<i32>)
PreviewApplyRevive(i32) overload
Sourcefn preview_apply_unit_phase_begin(self)
fn preview_apply_unit_phase_begin(self)
PreviewApplyUnitPhaseBegin() overload
Sourcefn preview_apply_unit_phase_end(self)
fn preview_apply_unit_phase_end(self)
PreviewApplyUnitPhaseEnd() overload
Sourcefn preview_apply_unit_item(self)
fn preview_apply_unit_item(self)
PreviewApplyUnitItem() overload
Sourcefn preview_apply_unit_item_list(self)
fn preview_apply_unit_item_list(self)
PreviewApplyUnitItemList() overload
Sourcefn read_unit_item_list(self) -> Unit
fn read_unit_item_list(self) -> Unit
ReadUnitItemList(*mutcrate::app::unit::Unit) overload
Sourcefn preview_apply_dispos(self)
fn preview_apply_dispos(self)
PreviewApplyDispos() overload
Sourcefn preview_apply_god_create(self)
fn preview_apply_god_create(self)
PreviewApplyGodCreate() overload
Sourcefn preview_apply_god_delete(self)
fn preview_apply_god_delete(self)
PreviewApplyGodDelete() overload
Sourcefn preview_apply_god_connect(self)
fn preview_apply_god_connect(self)
PreviewApplyGodConnect() overload
Sourcefn preview_apply_god_disconnect(self)
fn preview_apply_god_disconnect(self)
PreviewApplyGodDisconnect() overload
Sourcefn preview_apply_god_change(self)
fn preview_apply_god_change(self)
PreviewApplyGodChange() overload
Sourcefn read_god_change(self) -> Il2CppString
fn read_god_change(self) -> Il2CppString
ReadGodChange(*mut::unity::Il2CppString) overload
Sourcefn read_god_change_2(self) -> (Unit, Il2CppString)
fn read_god_change_2(self) -> (Unit, Il2CppString)
ReadGodChange(*mutcrate::app::unit::Unit, *mut::unity::Il2CppString) overload
Sourcefn preview_apply_god_exp(self)
fn preview_apply_god_exp(self)
PreviewApplyGodExp() overload
Sourcefn preview_apply_god_level_up(self, version: impl Into<i32>)
fn preview_apply_god_level_up(self, version: impl Into<i32>)
PreviewApplyGodLevelUp(i32) overload
Sourcefn preview_apply_god_darkness(self)
fn preview_apply_god_darkness(self)
PreviewApplyGodDarkness() overload
Sourcefn preview_apply_god_state(self)
fn preview_apply_god_state(self)
PreviewApplyGodState() overload
Sourcefn preview_apply_reliance_score(self)
fn preview_apply_reliance_score(self)
PreviewApplyRelianceScore() overload
Sourcefn preview_apply_transporter_data(self)
fn preview_apply_transporter_data(self)
PreviewApplyTransporterData() overload
Sourcefn preview_apply_cannon_shells(self)
fn preview_apply_cannon_shells(self)
PreviewApplyCannonShells() overload
Sourcefn preview_apply_terrain_open(self)
fn preview_apply_terrain_open(self)
PreviewApplyTerrainOpen() overload
Sourcefn preview_apply_terrain_broken(self)
fn preview_apply_terrain_broken(self)
PreviewApplyTerrainBroken() overload
Sourcefn preview_apply_terrain_action(self)
fn preview_apply_terrain_action(self)
PreviewApplyTerrainAction() overload
Sourcefn preview_apply_terrain_set(self)
fn preview_apply_terrain_set(self)
PreviewApplyTerrainSet() overload
Sourcefn preview_apply_overlap(self)
fn preview_apply_overlap(self)
PreviewApplyOverlap() overload
Sourcefn preview_apply_overlap_one(self)
fn preview_apply_overlap_one(self)
PreviewApplyOverlapOne() overload
Sourcefn preview_apply_gold(self)
fn preview_apply_gold(self)
PreviewApplyGold() overload
Sourcefn preview_apply_material(self)
fn preview_apply_material(self)
PreviewApplyMaterial() overload
Sourcefn preview_apply_piece_of_bond(self)
fn preview_apply_piece_of_bond(self)
PreviewApplyPieceOfBond() overload
Sourcefn preview_apply_variable(self)
fn preview_apply_variable(self)
PreviewApplyVariable() overload
Sourcefn preview_apply_kizuna_record(self)
fn preview_apply_kizuna_record(self)
PreviewApplyKizunaRecord() overload
Sourcefn preview_apply_win_rule(self)
fn preview_apply_win_rule(self)
PreviewApplyWinRule() overload
Sourcefn preview_apply_win_rule_enemy_num(self)
fn preview_apply_win_rule_enemy_num(self)
PreviewApplyWinRuleEnemyNum() overload
Sourcefn preview_apply_win_rule_limit_turn(self)
fn preview_apply_win_rule_limit_turn(self)
PreviewApplyWinRuleLimitTurn() overload
Sourcefn preview_apply_win_rule_mid(self)
fn preview_apply_win_rule_mid(self)
PreviewApplyWinRuleMID() overload
Sourcefn preview_apply_field_bgm_phase_bgm(self)
fn preview_apply_field_bgm_phase_bgm(self)
PreviewApplyFieldBgmPhaseBgm() overload
Sourcefn preview_apply_field_bgm_war_situation(self)
fn preview_apply_field_bgm_war_situation(self)
PreviewApplyFieldBgmWarSituation() overload
Sourcefn preview_apply_range(self)
fn preview_apply_range(self)
PreviewApplyRange() overload
Sourcefn preview_apply_god_escaping(self)
fn preview_apply_god_escaping(self)
PreviewApplyGodEscaping() overload
Sourcefn preview_apply_god_notify_level_cap_talk(self)
fn preview_apply_god_notify_level_cap_talk(self)
PreviewApplyGodNotifyLevelCapTalk() overload
Sourcefn preview_apply_danger_showing(self)
fn preview_apply_danger_showing(self)
PreviewApplyDangerShowing() overload
Sourcefn preview_apply_map_kill_bonus(self)
fn preview_apply_map_kill_bonus(self)
PreviewApplyMapKillBonus() overload
Sourcefn preview_apply_put_off(self)
fn preview_apply_put_off(self)
PreviewApplyPutOff() overload
Sourcefn preview_apply_god_dirty(self)
fn preview_apply_god_dirty(self)
PreviewApplyGodDirty() overload
Sourcefn preview_apply_effect_create(self)
fn preview_apply_effect_create(self)
PreviewApplyEffectCreate() overload
Sourcefn preview_apply_effect_create_inv(self)
fn preview_apply_effect_create_inv(self)
PreviewApplyEffectCreateInv() overload
Sourcefn preview_apply_effect_delete(self)
fn preview_apply_effect_delete(self)
PreviewApplyEffectDelete() overload
Sourcefn preview_apply_effect_delete_inv(self)
fn preview_apply_effect_delete_inv(self)
PreviewApplyEffectDeleteInv() overload
Sourcefn preview_apply_material_float(self)
fn preview_apply_material_float(self)
PreviewApplyMaterialFloat() overload
Sourcefn preview_apply_material_color(self)
fn preview_apply_material_color(self)
PreviewApplyMaterialColor() overload
Sourcefn preview_apply_field_bgm_special_turn(self)
fn preview_apply_field_bgm_special_turn(self)
PreviewApplyFieldBgmSpecialTurn() overload
Sourcefn preview_apply_post_change_bgm_event(self)
fn preview_apply_post_change_bgm_event(self)
PreviewApplyPostChangeBgmEvent() overload
Sourcefn preview_apply_terrain_endurance(self)
fn preview_apply_terrain_endurance(self)
PreviewApplyTerrainEndurance() overload
Sourcefn preview_apply_terrain_state(self)
fn preview_apply_terrain_state(self)
PreviewApplyTerrainState() overload
Sourcefn preview_apply_lose_rule_mid(self)
fn preview_apply_lose_rule_mid(self)
PreviewApplyLoseRuleMID() overload
Sourcefn preview_apply_battle_start(self)
fn preview_apply_battle_start(self)
PreviewApplyBattleStart() overload
Sourcefn preview_apply_clear_ring(self)
fn preview_apply_clear_ring(self)
PreviewApplyClearRing() overload
Sourcefn preview_apply_map_kill_bonus_count(self)
fn preview_apply_map_kill_bonus_count(self)
PreviewApplyMapKillBonusCount() overload
Sourcefn preview_apply_unit_record(self)
fn preview_apply_unit_record(self)
PreviewApplyUnitRecord() overload
Sourcefn preview_apply_extra_hp_stock(self)
fn preview_apply_extra_hp_stock(self)
PreviewApplyExtraHpStock() overload
Sourcefn preview_apply_engage_turn(self)
fn preview_apply_engage_turn(self)
PreviewApplyEngageTurn() overload
Sourcefn preview_apply_engage_wait(self)
fn preview_apply_engage_wait(self)
PreviewApplyEngageWait() overload
Sourcefn preview_apply_map_sight_usable(self)
fn preview_apply_map_sight_usable(self)
PreviewApplyMapSightUsable() overload
Sourcefn preview_apply_plain_hp_stock(self)
fn preview_apply_plain_hp_stock(self)
PreviewApplyPlainHpStock() overload
Sourcefn preview_apply_full_bullet(self)
fn preview_apply_full_bullet(self)
PreviewApplyFullBullet() overload
Sourcefn preview_apply_reset_lock_target(self)
fn preview_apply_reset_lock_target(self)
PreviewApplyResetLockTarget() overload
Sourcefn preview_apply_enchant(self)
fn preview_apply_enchant(self)
PreviewApplyEnchant() overload
Sourcefn preview_apply_enchant_weapon(self)
fn preview_apply_enchant_weapon(self)
PreviewApplyEnchantWeapon() overload
Sourcefn preview_apply_ai_bullet_pattern(self)
fn preview_apply_ai_bullet_pattern(self)
PreviewApplyAIBulletPattern() overload
Sourcefn preview_apply_position_list(self)
fn preview_apply_position_list(self)
PreviewApplyPositionList() overload
Sourcefn preview_apply_ai_move_limit(self)
fn preview_apply_ai_move_limit(self)
PreviewApplyAIMoveLimit() overload
Sourcefn preview_apply_terrain_action_move(self)
fn preview_apply_terrain_action_move(self)
PreviewApplyTerrainActionMove() overload
Sourcefn preview_apply_ai_magic_shield_once_done(self)
fn preview_apply_ai_magic_shield_once_done(self)
PreviewApplyAIMagicShieldOnceDone() overload
Sourcefn preview_apply_random_game(self)
fn preview_apply_random_game(self)
PreviewApplyRandomGame() overload
Sourcefn preview_apply_lock_target(self)
fn preview_apply_lock_target(self)
PreviewApplyLockTarget() overload
Sourcefn preview_apply_ai_enchant_weapon_done(self)
fn preview_apply_ai_enchant_weapon_done(self)
PreviewApplyAIEnchantWeaponDone() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapHistory_Rewind> IMapHistory_RewindMethods for __T
app-maphistory only.