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IMapHistory_RewindMethods

Trait IMapHistory_RewindMethods 

Source
pub trait IMapHistory_RewindMethods: IMapHistory_Rewind {
Show 422 methods // Provided methods fn on_initialize(self) { ... } fn on_delete(self) { ... } fn is_enable(self) -> bool { ... } fn enable(self) { ... } fn disable(self) { ... } fn dbg_set_use_count(self, count: impl Into<i32>) { ... } fn get_use_count(self) -> i32 { ... } fn get_max_use_count(self) -> i32 { ... } fn reset(self) { ... } fn begin(self) { ... } fn end(self) { ... } fn split(self) { ... } fn split_for_pick_up(self) { ... } fn engage_cancel(self, unit: impl Into<Unit>) { ... } fn god_change_cancel(self, unit: impl Into<Unit>) { ... } fn get_command_engage(self) -> i32 { ... } fn get_command_god_change(self) -> i32 { ... } fn get_unit_for_command_engage(self, command_index: impl Into<i32>) -> Unit { ... } fn get_unit_for_command_god_change( self, command_index: impl Into<i32>, ) -> Unit { ... } fn create_log( self, index: impl Into<i32>, result: impl Into<MapHistory_RewindLog>, ) -> bool { ... } fn check_log_exists(self) -> bool { ... } fn get_cursor_pos(self, index: impl Into<i32>) -> (bool, i32, i32) { ... } fn is_phase_begin(self, index: impl Into<i32>) -> bool { ... } fn preview_setup(self) { ... } fn preview_apply(self, index: impl Into<i32>) -> bool { ... } fn preview_decide(self) { ... } fn preview_cancel(self) { ... } fn is_previewing(self) -> bool { ... } fn preview_get_unit(self, map_history_index: impl Into<i32>) -> Unit { ... } fn serialize(self, stream: impl Into<Stream_2>) { ... } fn deserialize(self, stream: impl Into<Stream_2>) { ... } fn delete(self, index: impl Into<i32>) { ... } fn delete_from_last(self, type: impl Into<MapHistory_RewindType>) { ... } fn get_last_command_type(self) -> MapHistory_RewindType { ... } fn find_last_index_until_split( self, type: impl Into<MapHistory_RewindType>, start_index: impl Into<i32>, ) -> i32 { ... } fn find_last_index_until_split_2( self, type: impl Into<MapHistory_RewindType>, ) -> i32 { ... } fn can_write(self) -> bool { ... } fn is_transfer_type(self, command_type: impl Into<i32>) -> (bool, i32) { ... } fn on_unit_map_no_empty(self) { ... } fn preadd(self, writer: impl Into<MapHistory_CommandWriter>) { ... } fn delete_old_commands_if_not_enough_space( self, writer: impl Into<MapHistory_CommandWriter>, ) { ... } fn delete_old_commands( self, new_top_command_index: impl Into<i32>, num_delete_split: impl Into<i32>, ) { ... } fn delete_old_commands_all(self) { ... } fn delete_unneeded_units(self, new_top_command_index: impl Into<i32>) { ... } fn predelete_command(self, command_index: impl Into<i32>) { ... } fn delete_command_error(self) { ... } fn count_split(self, next_num_command: impl Into<i32>) -> i32 { ... } fn serialize_latest(self) { ... } fn deserialize_latest(self) { ... } fn deserialize_latest_clear_units(self) { ... } fn deserialize_latest_find_unit( self, map_history_index: impl Into<u8>, ) -> Unit { ... } fn serialize_reliance(self, stream: impl Into<Stream_2>) { ... } fn deserialize_reliance(self, stream: impl Into<Stream_2>) { ... } fn serialize_terrain(self, stream: impl Into<Stream_2>) { ... } fn deserialize_terrain(self, stream: impl Into<Stream_2>) { ... } fn save_latest_inspector_data(self) { ... } fn serialize_map_object(self, stream: impl Into<Stream_2>) { ... } fn deserialize_map_object(self, stream: impl Into<Stream_2>) { ... } fn restore_latest_inspector_data(self) { ... } fn serialize_inspector(self, stream: impl Into<Stream_2>) { ... } fn deserialize_inspector(self, stream: impl Into<Stream_2>) { ... } fn serialize_variable(self, stream: impl Into<Stream_2>) { ... } fn serialize_variable_one( self, stream: impl Into<Stream_2>, key: impl Into<Il2CppString>, ) { ... } fn deserialize_variable(self, stream: impl Into<Stream_2>) { ... } fn prepare_overlaps_for_preview_setup(self) { ... } fn prepare_overlaps_for_preview_apply(self) { ... } fn update_overlaps(self) { ... } fn update_overlaps_new( self, overlap_data: impl Into<MapHistory_Rewind_OverlapData>, ) { ... } fn reserve_field_bgm_phase_bgm( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, ) { ... } fn reserve_field_bgm_war_situation( self, war_situation_state_name: impl Into<Il2CppString>, ) { ... } fn get_command_stream_buffer_size(self) -> u32 { ... } fn dbg_dump(self) { ... } fn dbg_create_snapshot(self) { ... } fn dbg_compare_snapshot(self) { ... } fn dbg_delete_snapshot(self, index: impl Into<i32>) { ... } fn dbg_on_delete_old_commands(self, new_top_command_index: impl Into<i32>) { ... } fn dbg_on_delete_command(self, command_index: impl Into<i32>) { ... } fn dbg_patch_version_check(self) { ... } fn phase_begin(self) { ... } fn phase_next(self) { ... } fn pick_up(self, unit: impl Into<Unit>) { ... } fn cancel_pick_up(self) { ... } fn mind(self) { ... } fn fixed(self) { ... } fn talk(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>) { ... } fn attack(self) { ... } fn rod(self) { ... } fn engage_charge(self) { ... } fn destroy(self) { ... } fn item_use(self) { ... } fn trade(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>) { ... } fn trade_undone(self, unit: impl Into<Unit>) { ... } fn visit(self) { ... } fn breakdown(self) { ... } fn escape(self) { ... } fn door(self) { ... } fn torch(self) { ... } fn treasure_box(self) { ... } fn transporter(self, unit: impl Into<Unit>) { ... } fn dance(self) { ... } fn guard(self) { ... } fn overlap_skill(self) { ... } fn command_skill(self) { ... } fn vision_create(self) { ... } fn vision_delete(self) { ... } fn destroy_village(self) { ... } fn event_battle(self) { ... } fn battle_calc(self, info: impl Into<BattleInfo>) { ... } fn gain_item(self, unit: impl Into<Unit>, item: impl Into<UnitItem>) { ... } fn equip_item(self, unit: impl Into<Unit>) { ... } fn take_off_item(self, unit: impl Into<Unit>) { ... } fn sort_item(self, unit: impl Into<Unit>) { ... } fn put_off_item(self, unit: impl Into<Unit>, from_menu: impl Into<bool>) { ... } fn mind_done(self) { ... } fn status(self, unit: impl Into<Unit>) { ... } fn status_2(self, unit: impl Into<Unit>, status: impl Into<i64>) { ... } fn hp(self, unit: impl Into<Unit>) { ... } fn hp_2(self, unit: impl Into<Unit>, hp: impl Into<i32>) { ... } fn base_capability(self, unit: impl Into<Unit>, index: impl Into<i32>) { ... } fn engage_count(self, unit: impl Into<Unit>) { ... } fn engage_count_2(self, unit: impl Into<Unit>, engage_count: impl Into<i32>) { ... } fn extra_sight(self, unit: impl Into<Unit>) { ... } fn exp(self, unit: impl Into<Unit>) { ... } fn level_up(self, unit: impl Into<Unit>) { ... } fn class_change(self, unit: impl Into<Unit>) { ... } fn position(self, unit: impl Into<Unit>) { ... } fn position_2( self, unit: impl Into<Unit>, new_x: impl Into<i32>, new_z: impl Into<i32>, ) { ... } fn angle_once(self, unit: impl Into<Unit>) { ... } fn private_skill(self, unit: impl Into<Unit>) { ... } fn enhance_factor_item(self, unit: impl Into<Unit>) { ... } fn ai_active(self, unit: impl Into<Unit>) { ... } fn ai_band(self, unit: impl Into<Unit>) { ... } fn ai_priority(self, unit: impl Into<Unit>) { ... } fn ai_sequence(self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>) { ... } fn ai_value( self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>, index: impl Into<i32>, ) { ... } fn ai_prohibit_engage_attack(self, unit: impl Into<Unit>) { ... } fn ai_prohibit_rod(self, unit: impl Into<Unit>) { ... } fn ai_prohibit_overlap(self, unit: impl Into<Unit>) { ... } fn ai_engage_attack_once_done(self, unit: impl Into<Unit>) { ... } fn ai_rerewarp(self, unit: impl Into<Unit>) { ... } fn ai_rerewarp_count(self, unit: impl Into<Unit>) { ... } fn engage( self, unit: impl Into<Unit>, link_unit: impl Into<Unit>, is_event: impl Into<bool>, is_force_link: impl Into<bool>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, ) { ... } fn engage_impl( self, unit: impl Into<Unit>, link_unit: impl Into<Unit>, with_name: impl Into<bool>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, ) { ... } fn change_god_for_engage_impl( self, unit: impl Into<Unit>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, ) { ... } fn is_engaging( self, unit: impl Into<Unit>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, ) -> bool { ... } fn dead(self, unit: impl Into<Unit>) { ... } fn transfer( self, unit: impl Into<Unit>, next_force_type: impl Into<Force_Type>, ) { ... } fn revive(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_all_begin(self) { ... } fn unit_phase_begin_one_begin(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_status(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_private_skill(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_extra_sight(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_engage_turn(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_engage(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_engage_count(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_ai_prohibit_engage_attack(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_ai_prohibit_rod(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_ai_prohibit_overlap(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_multi_change_god( self, unit: impl Into<Unit>, god_data: impl Into<GodData>, ) { ... } fn unit_phase_begin_position(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_one_end(self, unit: impl Into<Unit>) { ... } fn unit_phase_begin_all_end(self) { ... } fn unit_phase_begin_add( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) { ... } fn unit_phase_begin_test( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> bool { ... } fn unit_phase_begin_test_2( self, flag: impl Into<i32>, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> bool { ... } fn unit_phase_begin_kind2_flag( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> i32 { ... } fn unit_phase_end_all_begin(self) { ... } fn unit_phase_end_one(self, unit: impl Into<Unit>) { ... } fn unit_phase_end_all_end(self) { ... } fn unit_item(self, unit: impl Into<Unit>, index: impl Into<i32>) { ... } fn unit_item_list(self, unit: impl Into<Unit>) { ... } fn unit_item_list_once(self, unit: impl Into<Unit>) { ... } fn dispos(self, unit: impl Into<Unit>) { ... } fn god_create(self, god_data: impl Into<GodData>) { ... } fn god_delete(self, god_unit: impl Into<GodUnit>) { ... } fn god_connect(self, unit: impl Into<Unit>) { ... } fn god_disconnect(self, unit: impl Into<Unit>) { ... } fn god_change(self, unit: impl Into<Unit>) { ... } fn god_exp(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>) { ... } fn god_level_up(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>) { ... } fn god_darkness(self, god_unit: impl Into<GodUnit>) { ... } fn god_state(self, unit: impl Into<Unit>, index: impl Into<i32>) { ... } fn reliance_score(self, unit_a: impl Into<Unit>, unit_b: impl Into<Unit>) { ... } fn transporter_data( self, index: impl Into<i32>, data: impl Into<Transporter_Data>, ) { ... } fn cannon_shells(self, cannon_inspector: impl Into<CannonInspector>) { ... } fn terrain_open(self, x: impl Into<i32>, z: impl Into<i32>) { ... } fn terrain_broken(self, x: impl Into<i32>, z: impl Into<i32>) { ... } fn terrain_action( self, x: impl Into<i32>, z: impl Into<i32>, action: impl Into<MapObject_Actions>, ) { ... } fn terrain_set_begin(self) { ... } fn terrain_set(self, x: impl Into<i32>, z: impl Into<i32>) { ... } fn terrain_set_end(self) { ... } fn overlap_begin(self) { ... } fn overlap( self, x: impl Into<i32>, z: impl Into<i32>, tid: impl Into<Il2CppString>, ) { ... } fn overlap_end(self) { ... } fn gold(self, gold: impl Into<i32>) { ... } fn material(self, kind: impl Into<ItemData_Kinds>) { ... } fn piece_of_bond(self) { ... } fn variable(self, key: impl Into<Il2CppString>) { ... } fn win_rule(self) { ... } fn win_rule_enemy_num(self) { ... } fn win_rule_limit_turn(self) { ... } fn win_rule_mid(self) { ... } fn field_bgm_phase_bgm( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, ) { ... } fn field_bgm_war_situation( self, war_situation_state_name: impl Into<Il2CppString>, ) { ... } fn engage_break(self, unit: impl Into<Unit>) { ... } fn range_begin(self) { ... } fn range(self, x: impl Into<i32>, z: impl Into<i32>) { ... } fn range_end(self) { ... } fn range_clear(self) { ... } fn god_escaping(self, god_unit: impl Into<GodUnit>) { ... } fn god_notify_level_cap_talk( self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>, ) { ... } fn danger_showing(self, unit: impl Into<Unit>) { ... } fn map_kill_bonus( self, x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, ) { ... } fn god_dirty(self, god_unit: impl Into<GodUnit>) { ... } fn effect_create( self, name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, ) { ... } fn effect_delete_begin(self) { ... } fn effect_delete( self, name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, ) { ... } fn effect_delete_end(self) { ... } fn material_float_begin( self, name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, ) { ... } fn material_float(self, val: impl Into<f32>) { ... } fn material_float_end(self) { ... } fn material_color_begin( self, name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, ) { ... } fn material_color(self, color: impl Into<Color>) { ... } fn material_color_end(self) { ... } fn field_bgm_special_turn(self, turn: impl Into<i32>) { ... } fn post_change_bgm_event(self, event_name: impl Into<Il2CppString>) { ... } fn terrain_endurance( self, x: impl Into<i32>, z: impl Into<i32>, hp: impl Into<i32>, max_hp: impl Into<i32>, ) { ... } fn terrain_state( self, x: impl Into<i32>, z: impl Into<i32>, state: impl Into<i32>, ) { ... } fn lose_rule_mid(self) { ... } fn battle_start(self, unit: impl Into<Unit>, mind: impl Into<MapMind_Type>) { ... } fn phase_begin_after(self) { ... } fn clear_ring(self, unit: impl Into<Unit>) { ... } fn map_kill_bonus_count( self, x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, ) { ... } fn unit_record( self, unit: impl Into<Unit>, kind: impl Into<UnitRecord_Kinds>, ) { ... } fn skill_charge(self) { ... } fn extra_hp_stock(self, unit: impl Into<Unit>, is_set: impl Into<bool>) { ... } fn engage_turn(self, unit: impl Into<Unit>) { ... } fn engage_wait(self) { ... } fn engage_summon(self) { ... } fn map_sight_usable(self) { ... } fn plain_hp_stock(self, unit: impl Into<Unit>) { ... } fn mage_cannon_unit_item_list_once(self, unit: impl Into<Unit>) { ... } fn contract(self) { ... } fn full_bullet(self) { ... } fn reset_lock_target(self, unit: impl Into<Unit>) { ... } fn enchant(self) { ... } fn enchant_weapon(self) { ... } fn ai_bullet_pattern(self, unit: impl Into<Unit>) { ... } fn position_list_begin(self) { ... } fn position_list(self, unit: impl Into<Unit>) { ... } fn position_list_end(self) { ... } fn ai_move_limit(self, unit: impl Into<Unit>) { ... } fn terrain_action_move( self, x: impl Into<i32>, z: impl Into<i32>, moved_x: impl Into<i32>, moved_z: impl Into<i32>, action: impl Into<MapObject_Actions>, state: impl Into<i32>, ) { ... } fn ai_magic_shield_once_done(self, unit: impl Into<Unit>) { ... } fn random_game(self) { ... } fn full_bullet_attack(self) { ... } fn lock_target(self, unit: impl Into<Unit>) { ... } fn ai_enchant_weapon_done(self, unit: impl Into<Unit>) { ... } fn create_log_one( self, builder: impl Into<MapHistory_RewindLogBuilder>, index: impl Into<i32>, ) -> bool { ... } fn create_log_phase_begin( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_phase_next( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_pick_up( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_fixed( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_talk( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_attack( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_rod( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_engage_charge( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_destroy( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_item_use( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_trade( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_visit( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_breakdown( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_escape( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_door( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_torch( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_treasure_box( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_transporter( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_dance( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_guard( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_overlap_skill( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_command_skill( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_vision_create( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_vision_delete( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_destroy_village( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_engage( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_dead( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_gain_item( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_god_change( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_engage_break( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_put_off( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_phase_begin_after( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_engage_wait( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_engage_summon( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_contract( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_full_bullet( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn create_log_enchant( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool { ... } fn preview_apply_one(self, index: impl Into<i32>) { ... } fn preview_apply_one_inv(self, index: impl Into<i32>) { ... } fn preview_apply_phase_begin(self) { ... } fn preview_apply_phase_next(self) { ... } fn preview_apply_pick_up(self) { ... } fn preview_apply_rod(self) { ... } fn preview_apply_engage_charge(self) { ... } fn preview_apply_item_use(self) { ... } fn preview_apply_trade(self) { ... } fn preview_apply_transporter(self) { ... } fn preview_apply_battle_calc(self) { ... } fn preview_apply_status(self) { ... } fn preview_apply_hp(self) { ... } fn preview_apply_base_capability(self) { ... } fn preview_apply_engage_count(self) { ... } fn preview_apply_extra_sight(self) { ... } fn preview_apply_exp(self) { ... } fn preview_apply_level_up(self) { ... } fn preview_apply_class_change(self) { ... } fn preview_apply_position(self) { ... } fn preview_apply_angle(self) { ... } fn preview_apply_private_skill(self) { ... } fn preview_apply_enhance_factor_item(self) { ... } fn preview_apply_ai_active(self) { ... } fn preview_apply_ai_band(self) { ... } fn preview_apply_ai_priority(self) { ... } fn preview_apply_ai_sequence(self) { ... } fn preview_apply_ai_value(self) { ... } fn preview_apply_ai_prohibit_engage_attack(self) { ... } fn preview_apply_ai_prohibit_rod(self) { ... } fn preview_apply_ai_prohibit_overlap(self) { ... } fn preview_apply_ai_engage_attack_once_done(self) { ... } fn preview_apply_ai_rerewarp(self) { ... } fn preview_apply_ai_rerewarp_count(self) { ... } fn preview_apply_engage(self) { ... } fn read_engage(self) -> Unit { ... } fn preview_apply_engage_impl( self, with_name: impl Into<bool>, is_force_link: impl Into<bool>, ) { ... } fn preview_apply_change_god_for_engage_impl(self, unit: impl Into<Unit>) { ... } fn preview_apply_transfer(self, version: impl Into<i32>) { ... } fn read_transfer( self, version: impl Into<i32>, ) -> (i32, Force_Type, Force_Type) { ... } fn read_transfer_2( self, version: impl Into<i32>, ) -> (i32, Force_Type, Force_Type, Unit, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString) { ... } fn read_transfer_impl( self, version: impl Into<i32>, ) -> (i32, Force_Type, Force_Type, i32, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString) { ... } fn change_god_for_transfer( self, version: impl Into<i32>, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, ) { ... } fn change_god_for_transfer_v0(self, unit: impl Into<Unit>) { ... } fn change_god_for_transfer_v1( self, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, ) { ... } fn set_god_data_for_transfer( self, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, ) { ... } fn set_ring_owner_for_transfer( self, unit: impl Into<Unit>, rnid: impl Into<Il2CppString>, ) { ... } fn preview_apply_revive(self, version: impl Into<i32>) { ... } fn preview_apply_unit_phase_begin(self) { ... } fn preview_apply_unit_phase_end(self) { ... } fn preview_apply_unit_item(self) { ... } fn preview_apply_unit_item_list(self) { ... } fn read_unit_item_list(self) -> Unit { ... } fn preview_apply_dispos(self) { ... } fn preview_apply_god_create(self) { ... } fn preview_apply_god_delete(self) { ... } fn preview_apply_god_connect(self) { ... } fn preview_apply_god_disconnect(self) { ... } fn preview_apply_god_change(self) { ... } fn read_god_change(self) -> Il2CppString { ... } fn read_god_change_2(self) -> (Unit, Il2CppString) { ... } fn preview_apply_god_exp(self) { ... } fn preview_apply_god_level_up(self, version: impl Into<i32>) { ... } fn preview_apply_god_darkness(self) { ... } fn preview_apply_god_state(self) { ... } fn preview_apply_reliance_score(self) { ... } fn preview_apply_transporter_data(self) { ... } fn preview_apply_cannon_shells(self) { ... } fn preview_apply_terrain_open(self) { ... } fn preview_apply_terrain_broken(self) { ... } fn preview_apply_terrain_action(self) { ... } fn preview_apply_terrain_set(self) { ... } fn preview_apply_overlap(self) { ... } fn preview_apply_overlap_one(self) { ... } fn preview_apply_gold(self) { ... } fn preview_apply_material(self) { ... } fn preview_apply_piece_of_bond(self) { ... } fn preview_apply_variable(self) { ... } fn preview_apply_kizuna_record(self) { ... } fn preview_apply_win_rule(self) { ... } fn preview_apply_win_rule_enemy_num(self) { ... } fn preview_apply_win_rule_limit_turn(self) { ... } fn preview_apply_win_rule_mid(self) { ... } fn preview_apply_field_bgm_phase_bgm(self) { ... } fn preview_apply_field_bgm_war_situation(self) { ... } fn preview_apply_range(self) { ... } fn preview_apply_god_escaping(self) { ... } fn preview_apply_god_notify_level_cap_talk(self) { ... } fn preview_apply_danger_showing(self) { ... } fn preview_apply_map_kill_bonus(self) { ... } fn preview_apply_put_off(self) { ... } fn preview_apply_god_dirty(self) { ... } fn preview_apply_effect_create(self) { ... } fn preview_apply_effect_create_inv(self) { ... } fn preview_apply_effect_delete(self) { ... } fn preview_apply_effect_delete_inv(self) { ... } fn preview_apply_material_float(self) { ... } fn preview_apply_material_color(self) { ... } fn preview_apply_field_bgm_special_turn(self) { ... } fn preview_apply_post_change_bgm_event(self) { ... } fn preview_apply_terrain_endurance(self) { ... } fn preview_apply_terrain_state(self) { ... } fn preview_apply_lose_rule_mid(self) { ... } fn preview_apply_battle_start(self) { ... } fn preview_apply_clear_ring(self) { ... } fn preview_apply_map_kill_bonus_count(self) { ... } fn preview_apply_unit_record(self) { ... } fn preview_apply_extra_hp_stock(self) { ... } fn preview_apply_engage_turn(self) { ... } fn preview_apply_engage_wait(self) { ... } fn preview_apply_map_sight_usable(self) { ... } fn preview_apply_plain_hp_stock(self) { ... } fn preview_apply_full_bullet(self) { ... } fn preview_apply_reset_lock_target(self) { ... } fn preview_apply_enchant(self) { ... } fn preview_apply_enchant_weapon(self) { ... } fn preview_apply_ai_bullet_pattern(self) { ... } fn preview_apply_position_list(self) { ... } fn preview_apply_ai_move_limit(self) { ... } fn preview_apply_terrain_action_move(self) { ... } fn preview_apply_ai_magic_shield_once_done(self) { ... } fn preview_apply_random_game(self) { ... } fn preview_apply_lock_target(self) { ... } fn preview_apply_ai_enchant_weapon_done(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn on_initialize(self)

OnInitialize() overload

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fn on_delete(self)

OnDelete() overload

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fn is_enable(self) -> bool

IsEnable() overload

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fn enable(self)

Enable() overload

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fn disable(self)

Disable() overload

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fn dbg_set_use_count(self, count: impl Into<i32>)

DbgSetUseCount(i32) overload

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fn get_use_count(self) -> i32

GetUseCount() overload

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fn get_max_use_count(self) -> i32

GetMaxUseCount() overload

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fn reset(self)

Reset() overload

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fn begin(self)

Begin() overload

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fn end(self)

End() overload

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fn split(self)

Split() overload

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fn split_for_pick_up(self)

SplitForPickUp() overload

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fn engage_cancel(self, unit: impl Into<Unit>)

EngageCancel(crate::app::unit::Unit) overload

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fn god_change_cancel(self, unit: impl Into<Unit>)

GodChangeCancel(crate::app::unit::Unit) overload

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fn get_command_engage(self) -> i32

GetCommandEngage() overload

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fn get_command_god_change(self) -> i32

GetCommandGodChange() overload

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fn get_unit_for_command_engage(self, command_index: impl Into<i32>) -> Unit

GetUnitForCommandEngage(i32) overload

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fn get_unit_for_command_god_change(self, command_index: impl Into<i32>) -> Unit

GetUnitForCommandGodChange(i32) overload

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fn create_log( self, index: impl Into<i32>, result: impl Into<MapHistory_RewindLog>, ) -> bool

CreateLog(i32, crate::app::maphistory::MapHistory_RewindLog) overload

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fn check_log_exists(self) -> bool

CheckLogExists() overload

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fn get_cursor_pos(self, index: impl Into<i32>) -> (bool, i32, i32)

GetCursorPos(i32, *muti32, *muti32) overload

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fn is_phase_begin(self, index: impl Into<i32>) -> bool

IsPhaseBegin(i32) overload

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fn preview_setup(self)

PreviewSetup() overload

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fn preview_apply(self, index: impl Into<i32>) -> bool

PreviewApply(i32) overload

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fn preview_decide(self)

PreviewDecide() overload

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fn preview_cancel(self)

PreviewCancel() overload

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fn is_previewing(self) -> bool

IsPreviewing() overload

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fn preview_get_unit(self, map_history_index: impl Into<i32>) -> Unit

PreviewGetUnit(i32) overload

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fn serialize(self, stream: impl Into<Stream_2>)

Serialize(crate::app::stream_2::Stream_2) overload

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fn deserialize(self, stream: impl Into<Stream_2>)

Deserialize(crate::app::stream_2::Stream_2) overload

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fn delete(self, index: impl Into<i32>)

Delete(i32) overload

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fn delete_from_last(self, type: impl Into<MapHistory_RewindType>)

DeleteFromLast(crate::app::maphistory::MapHistory_RewindType) overload

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fn get_last_command_type(self) -> MapHistory_RewindType

GetLastCommandType() overload

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fn find_last_index_until_split( self, type: impl Into<MapHistory_RewindType>, start_index: impl Into<i32>, ) -> i32

FindLastIndexUntilSplit(crate::app::maphistory::MapHistory_RewindType, i32) overload

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fn find_last_index_until_split_2( self, type: impl Into<MapHistory_RewindType>, ) -> i32

FindLastIndexUntilSplit(crate::app::maphistory::MapHistory_RewindType) overload

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fn can_write(self) -> bool

CanWrite() overload

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fn is_transfer_type(self, command_type: impl Into<i32>) -> (bool, i32)

IsTransferType(i32, *muti32) overload

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fn on_unit_map_no_empty(self)

OnUnitMapNoEmpty() overload

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fn preadd(self, writer: impl Into<MapHistory_CommandWriter>)

Preadd(crate::app::maphistory::MapHistory_CommandWriter) overload

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fn delete_old_commands_if_not_enough_space( self, writer: impl Into<MapHistory_CommandWriter>, )

DeleteOldCommandsIfNotEnoughSpace(crate::app::maphistory::MapHistory_CommandWriter) overload

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fn delete_old_commands( self, new_top_command_index: impl Into<i32>, num_delete_split: impl Into<i32>, )

DeleteOldCommands(i32, i32) overload

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fn delete_old_commands_all(self)

DeleteOldCommandsAll() overload

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fn delete_unneeded_units(self, new_top_command_index: impl Into<i32>)

DeleteUnneededUnits(i32) overload

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fn predelete_command(self, command_index: impl Into<i32>)

PredeleteCommand(i32) overload

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fn delete_command_error(self)

DeleteCommandError() overload

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fn count_split(self, next_num_command: impl Into<i32>) -> i32

CountSplit(i32) overload

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fn serialize_latest(self)

SerializeLatest() overload

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fn deserialize_latest(self)

DeserializeLatest() overload

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fn deserialize_latest_clear_units(self)

DeserializeLatestClearUnits() overload

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fn deserialize_latest_find_unit(self, map_history_index: impl Into<u8>) -> Unit

DeserializeLatestFindUnit(u8) overload

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fn serialize_reliance(self, stream: impl Into<Stream_2>)

SerializeReliance(crate::app::stream_2::Stream_2) overload

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fn deserialize_reliance(self, stream: impl Into<Stream_2>)

DeserializeReliance(crate::app::stream_2::Stream_2) overload

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fn serialize_terrain(self, stream: impl Into<Stream_2>)

SerializeTerrain(crate::app::stream_2::Stream_2) overload

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fn deserialize_terrain(self, stream: impl Into<Stream_2>)

DeserializeTerrain(crate::app::stream_2::Stream_2) overload

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fn save_latest_inspector_data(self)

SaveLatestInspectorData() overload

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fn serialize_map_object(self, stream: impl Into<Stream_2>)

SerializeMapObject(crate::app::stream_2::Stream_2) overload

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fn deserialize_map_object(self, stream: impl Into<Stream_2>)

DeserializeMapObject(crate::app::stream_2::Stream_2) overload

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fn restore_latest_inspector_data(self)

RestoreLatestInspectorData() overload

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fn serialize_inspector(self, stream: impl Into<Stream_2>)

SerializeInspector(crate::app::stream_2::Stream_2) overload

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fn deserialize_inspector(self, stream: impl Into<Stream_2>)

DeserializeInspector(crate::app::stream_2::Stream_2) overload

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fn serialize_variable(self, stream: impl Into<Stream_2>)

SerializeVariable(crate::app::stream_2::Stream_2) overload

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fn serialize_variable_one( self, stream: impl Into<Stream_2>, key: impl Into<Il2CppString>, )

SerializeVariableOne(crate::app::stream_2::Stream_2, ::unity::Il2CppString) overload

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fn deserialize_variable(self, stream: impl Into<Stream_2>)

DeserializeVariable(crate::app::stream_2::Stream_2) overload

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fn prepare_overlaps_for_preview_setup(self)

PrepareOverlapsForPreviewSetup() overload

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fn prepare_overlaps_for_preview_apply(self)

PrepareOverlapsForPreviewApply() overload

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fn update_overlaps(self)

UpdateOverlaps() overload

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fn update_overlaps_new( self, overlap_data: impl Into<MapHistory_Rewind_OverlapData>, )

UpdateOverlapsNew(crate::app::maphistory::MapHistory_Rewind_OverlapData) overload

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fn reserve_field_bgm_phase_bgm( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, )

ReserveFieldBgmPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

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fn reserve_field_bgm_war_situation( self, war_situation_state_name: impl Into<Il2CppString>, )

ReserveFieldBgmWarSituation(::unity::Il2CppString) overload

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fn get_command_stream_buffer_size(self) -> u32

get_CommandStreamBufferSize() overload

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fn dbg_dump(self)

DbgDump() overload

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fn dbg_create_snapshot(self)

DbgCreateSnapshot() overload

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fn dbg_compare_snapshot(self)

DbgCompareSnapshot() overload

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fn dbg_delete_snapshot(self, index: impl Into<i32>)

DbgDeleteSnapshot(i32) overload

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fn dbg_on_delete_old_commands(self, new_top_command_index: impl Into<i32>)

DbgOnDeleteOldCommands(i32) overload

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fn dbg_on_delete_command(self, command_index: impl Into<i32>)

DbgOnDeleteCommand(i32) overload

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fn dbg_patch_version_check(self)

DbgPatchVersionCheck() overload

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fn phase_begin(self)

PhaseBegin() overload

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fn phase_next(self)

PhaseNext() overload

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fn pick_up(self, unit: impl Into<Unit>)

PickUp(crate::app::unit::Unit) overload

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fn cancel_pick_up(self)

CancelPickUp() overload

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fn mind(self)

Mind() overload

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fn fixed(self)

Fixed() overload

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fn talk(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)

Talk(crate::app::unit::Unit, crate::app::unit::Unit) overload

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fn attack(self)

Attack() overload

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fn rod(self)

Rod() overload

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fn engage_charge(self)

EngageCharge() overload

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fn destroy(self)

Destroy() overload

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fn item_use(self)

ItemUse() overload

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fn trade(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)

Trade(crate::app::unit::Unit, crate::app::unit::Unit) overload

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fn trade_undone(self, unit: impl Into<Unit>)

TradeUndone(crate::app::unit::Unit) overload

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fn visit(self)

Visit() overload

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fn breakdown(self)

Breakdown() overload

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fn escape(self)

Escape() overload

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fn door(self)

Door() overload

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fn torch(self)

Torch() overload

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fn treasure_box(self)

TreasureBox() overload

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fn transporter(self, unit: impl Into<Unit>)

Transporter(crate::app::unit::Unit) overload

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fn dance(self)

Dance() overload

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fn guard(self)

Guard() overload

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fn overlap_skill(self)

OverlapSkill() overload

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fn command_skill(self)

CommandSkill() overload

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fn vision_create(self)

VisionCreate() overload

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fn vision_delete(self)

VisionDelete() overload

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fn destroy_village(self)

DestroyVillage() overload

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fn event_battle(self)

EventBattle() overload

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fn battle_calc(self, info: impl Into<BattleInfo>)

BattleCalc(crate::app::battleinfo::BattleInfo) overload

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fn gain_item(self, unit: impl Into<Unit>, item: impl Into<UnitItem>)

GainItem(crate::app::unit::Unit, crate::app::unititem::UnitItem) overload

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fn equip_item(self, unit: impl Into<Unit>)

EquipItem(crate::app::unit::Unit) overload

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fn take_off_item(self, unit: impl Into<Unit>)

TakeOffItem(crate::app::unit::Unit) overload

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fn sort_item(self, unit: impl Into<Unit>)

SortItem(crate::app::unit::Unit) overload

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fn put_off_item(self, unit: impl Into<Unit>, from_menu: impl Into<bool>)

PutOffItem(crate::app::unit::Unit, bool) overload

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fn mind_done(self)

MindDone() overload

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fn status(self, unit: impl Into<Unit>)

Status(crate::app::unit::Unit) overload

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fn status_2(self, unit: impl Into<Unit>, status: impl Into<i64>)

Status(crate::app::unit::Unit, i64) overload

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fn hp(self, unit: impl Into<Unit>)

Hp(crate::app::unit::Unit) overload

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fn hp_2(self, unit: impl Into<Unit>, hp: impl Into<i32>)

Hp(crate::app::unit::Unit, i32) overload

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fn base_capability(self, unit: impl Into<Unit>, index: impl Into<i32>)

BaseCapability(crate::app::unit::Unit, i32) overload

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fn engage_count(self, unit: impl Into<Unit>)

EngageCount(crate::app::unit::Unit) overload

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fn engage_count_2(self, unit: impl Into<Unit>, engage_count: impl Into<i32>)

EngageCount(crate::app::unit::Unit, i32) overload

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fn extra_sight(self, unit: impl Into<Unit>)

ExtraSight(crate::app::unit::Unit) overload

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fn exp(self, unit: impl Into<Unit>)

Exp(crate::app::unit::Unit) overload

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fn level_up(self, unit: impl Into<Unit>)

LevelUp(crate::app::unit::Unit) overload

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fn class_change(self, unit: impl Into<Unit>)

ClassChange(crate::app::unit::Unit) overload

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fn position(self, unit: impl Into<Unit>)

Position(crate::app::unit::Unit) overload

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fn position_2( self, unit: impl Into<Unit>, new_x: impl Into<i32>, new_z: impl Into<i32>, )

Position(crate::app::unit::Unit, i32, i32) overload

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fn angle_once(self, unit: impl Into<Unit>)

AngleOnce(crate::app::unit::Unit) overload

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fn private_skill(self, unit: impl Into<Unit>)

PrivateSkill(crate::app::unit::Unit) overload

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fn enhance_factor_item(self, unit: impl Into<Unit>)

EnhanceFactorItem(crate::app::unit::Unit) overload

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fn ai_active(self, unit: impl Into<Unit>)

AIActive(crate::app::unit::Unit) overload

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fn ai_band(self, unit: impl Into<Unit>)

AIBand(crate::app::unit::Unit) overload

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fn ai_priority(self, unit: impl Into<Unit>)

AIPriority(crate::app::unit::Unit) overload

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fn ai_sequence(self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>)

AISequence(crate::app::unit::Unit, crate::app::aivalue::AIValue_Order) overload

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fn ai_value( self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>, index: impl Into<i32>, )

AIValue(crate::app::unit::Unit, crate::app::aivalue::AIValue_Order, i32) overload

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fn ai_prohibit_engage_attack(self, unit: impl Into<Unit>)

AIProhibitEngageAttack(crate::app::unit::Unit) overload

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fn ai_prohibit_rod(self, unit: impl Into<Unit>)

AIProhibitRod(crate::app::unit::Unit) overload

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fn ai_prohibit_overlap(self, unit: impl Into<Unit>)

AIProhibitOverlap(crate::app::unit::Unit) overload

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fn ai_engage_attack_once_done(self, unit: impl Into<Unit>)

AIEngageAttackOnceDone(crate::app::unit::Unit) overload

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fn ai_rerewarp(self, unit: impl Into<Unit>)

AIRerewarp(crate::app::unit::Unit) overload

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fn ai_rerewarp_count(self, unit: impl Into<Unit>)

AIRerewarpCount(crate::app::unit::Unit) overload

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fn engage( self, unit: impl Into<Unit>, link_unit: impl Into<Unit>, is_event: impl Into<bool>, is_force_link: impl Into<bool>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )

Engage(crate::app::unit::Unit, crate::app::unit::Unit, bool, bool, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload

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fn engage_impl( self, unit: impl Into<Unit>, link_unit: impl Into<Unit>, with_name: impl Into<bool>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )

EngageImpl(crate::app::unit::Unit, crate::app::unit::Unit, bool, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload

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fn change_god_for_engage_impl( self, unit: impl Into<Unit>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )

ChangeGodForEngageImpl(crate::app::unit::Unit, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload

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fn is_engaging( self, unit: impl Into<Unit>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, ) -> bool

IsEngaging(crate::app::unit::Unit, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload

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fn dead(self, unit: impl Into<Unit>)

Dead(crate::app::unit::Unit) overload

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fn transfer(self, unit: impl Into<Unit>, next_force_type: impl Into<Force_Type>)

Transfer(crate::app::unit::Unit, crate::app::force::Force_Type) overload

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fn revive(self, unit: impl Into<Unit>)

Revive(crate::app::unit::Unit) overload

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fn unit_phase_begin_all_begin(self)

UnitPhaseBeginAllBegin() overload

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fn unit_phase_begin_one_begin(self, unit: impl Into<Unit>)

UnitPhaseBeginOneBegin(crate::app::unit::Unit) overload

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fn unit_phase_begin_status(self, unit: impl Into<Unit>)

UnitPhaseBeginStatus(crate::app::unit::Unit) overload

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fn unit_phase_begin_private_skill(self, unit: impl Into<Unit>)

UnitPhaseBeginPrivateSkill(crate::app::unit::Unit) overload

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fn unit_phase_begin_extra_sight(self, unit: impl Into<Unit>)

UnitPhaseBeginExtraSight(crate::app::unit::Unit) overload

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fn unit_phase_begin_engage_turn(self, unit: impl Into<Unit>)

UnitPhaseBeginEngageTurn(crate::app::unit::Unit) overload

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fn unit_phase_begin_engage(self, unit: impl Into<Unit>)

UnitPhaseBeginEngage(crate::app::unit::Unit) overload

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fn unit_phase_begin_engage_count(self, unit: impl Into<Unit>)

UnitPhaseBeginEngageCount(crate::app::unit::Unit) overload

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fn unit_phase_begin_ai_prohibit_engage_attack(self, unit: impl Into<Unit>)

UnitPhaseBeginAIProhibitEngageAttack(crate::app::unit::Unit) overload

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fn unit_phase_begin_ai_prohibit_rod(self, unit: impl Into<Unit>)

UnitPhaseBeginAIProhibitRod(crate::app::unit::Unit) overload

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fn unit_phase_begin_ai_prohibit_overlap(self, unit: impl Into<Unit>)

UnitPhaseBeginAIProhibitOverlap(crate::app::unit::Unit) overload

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fn unit_phase_begin_multi_change_god( self, unit: impl Into<Unit>, god_data: impl Into<GodData>, )

UnitPhaseBeginMultiChangeGod(crate::app::unit::Unit, crate::app::goddata::GodData) overload

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fn unit_phase_begin_position(self, unit: impl Into<Unit>)

UnitPhaseBeginPosition(crate::app::unit::Unit) overload

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fn unit_phase_begin_one_end(self, unit: impl Into<Unit>)

UnitPhaseBeginOneEnd(crate::app::unit::Unit) overload

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fn unit_phase_begin_all_end(self)

UnitPhaseBeginAllEnd() overload

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fn unit_phase_begin_add( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, )

UnitPhaseBeginAdd(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload

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fn unit_phase_begin_test( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> bool

UnitPhaseBeginTest(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload

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fn unit_phase_begin_test_2( self, flag: impl Into<i32>, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> bool

UnitPhaseBeginTest(i32, crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload

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fn unit_phase_begin_kind2_flag( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> i32

UnitPhaseBeginKind2Flag(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload

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fn unit_phase_end_all_begin(self)

UnitPhaseEndAllBegin() overload

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fn unit_phase_end_one(self, unit: impl Into<Unit>)

UnitPhaseEndOne(crate::app::unit::Unit) overload

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fn unit_phase_end_all_end(self)

UnitPhaseEndAllEnd() overload

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fn unit_item(self, unit: impl Into<Unit>, index: impl Into<i32>)

UnitItem(crate::app::unit::Unit, i32) overload

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fn unit_item_list(self, unit: impl Into<Unit>)

UnitItemList(crate::app::unit::Unit) overload

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fn unit_item_list_once(self, unit: impl Into<Unit>)

UnitItemListOnce(crate::app::unit::Unit) overload

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fn dispos(self, unit: impl Into<Unit>)

Dispos(crate::app::unit::Unit) overload

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fn god_create(self, god_data: impl Into<GodData>)

GodCreate(crate::app::goddata::GodData) overload

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fn god_delete(self, god_unit: impl Into<GodUnit>)

GodDelete(crate::app::godunit::GodUnit) overload

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fn god_connect(self, unit: impl Into<Unit>)

GodConnect(crate::app::unit::Unit) overload

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fn god_disconnect(self, unit: impl Into<Unit>)

GodDisconnect(crate::app::unit::Unit) overload

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fn god_change(self, unit: impl Into<Unit>)

GodChange(crate::app::unit::Unit) overload

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fn god_exp(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)

GodExp(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload

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fn god_level_up(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)

GodLevelUp(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload

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fn god_darkness(self, god_unit: impl Into<GodUnit>)

GodDarkness(crate::app::godunit::GodUnit) overload

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fn god_state(self, unit: impl Into<Unit>, index: impl Into<i32>)

GodState(crate::app::unit::Unit, i32) overload

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fn reliance_score(self, unit_a: impl Into<Unit>, unit_b: impl Into<Unit>)

RelianceScore(crate::app::unit::Unit, crate::app::unit::Unit) overload

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fn transporter_data( self, index: impl Into<i32>, data: impl Into<Transporter_Data>, )

TransporterData(i32, crate::app::transporter::Transporter_Data) overload

Source

fn cannon_shells(self, cannon_inspector: impl Into<CannonInspector>)

CannonShells(crate::app::cannoninspector::CannonInspector) overload

Source

fn terrain_open(self, x: impl Into<i32>, z: impl Into<i32>)

TerrainOpen(i32, i32) overload

Source

fn terrain_broken(self, x: impl Into<i32>, z: impl Into<i32>)

TerrainBroken(i32, i32) overload

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fn terrain_action( self, x: impl Into<i32>, z: impl Into<i32>, action: impl Into<MapObject_Actions>, )

TerrainAction(i32, i32, crate::app::mapobject::MapObject_Actions) overload

Source

fn terrain_set_begin(self)

TerrainSetBegin() overload

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fn terrain_set(self, x: impl Into<i32>, z: impl Into<i32>)

TerrainSet(i32, i32) overload

Source

fn terrain_set_end(self)

TerrainSetEnd() overload

Source

fn overlap_begin(self)

OverlapBegin() overload

Source

fn overlap( self, x: impl Into<i32>, z: impl Into<i32>, tid: impl Into<Il2CppString>, )

Overlap(i32, i32, ::unity::Il2CppString) overload

Source

fn overlap_end(self)

OverlapEnd() overload

Source

fn gold(self, gold: impl Into<i32>)

Gold(i32) overload

Source

fn material(self, kind: impl Into<ItemData_Kinds>)

Material(crate::app::itemdata::ItemData_Kinds) overload

Source

fn piece_of_bond(self)

PieceOfBond() overload

Source

fn variable(self, key: impl Into<Il2CppString>)

Variable(::unity::Il2CppString) overload

Source

fn win_rule(self)

WinRule() overload

Source

fn win_rule_enemy_num(self)

WinRuleEnemyNum() overload

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fn win_rule_limit_turn(self)

WinRuleLimitTurn() overload

Source

fn win_rule_mid(self)

WinRuleMID() overload

Source

fn field_bgm_phase_bgm( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, )

FieldBgmPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

Source

fn field_bgm_war_situation( self, war_situation_state_name: impl Into<Il2CppString>, )

FieldBgmWarSituation(::unity::Il2CppString) overload

Source

fn engage_break(self, unit: impl Into<Unit>)

EngageBreak(crate::app::unit::Unit) overload

Source

fn range_begin(self)

RangeBegin() overload

Source

fn range(self, x: impl Into<i32>, z: impl Into<i32>)

Range(i32, i32) overload

Source

fn range_end(self)

RangeEnd() overload

Source

fn range_clear(self)

RangeClear() overload

Source

fn god_escaping(self, god_unit: impl Into<GodUnit>)

GodEscaping(crate::app::godunit::GodUnit) overload

Source

fn god_notify_level_cap_talk( self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>, )

GodNotifyLevelCapTalk(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload

Source

fn danger_showing(self, unit: impl Into<Unit>)

DangerShowing(crate::app::unit::Unit) overload

Source

fn map_kill_bonus( self, x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, )

MapKillBonus(i32, i32, crate::app::mapkillbonus::MapKillBonus_Kinds) overload

Source

fn god_dirty(self, god_unit: impl Into<GodUnit>)

GodDirty(crate::app::godunit::GodUnit) overload

Source

fn effect_create( self, name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )

EffectCreate(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload

Source

fn effect_delete_begin(self)

EffectDeleteBegin() overload

Source

fn effect_delete( self, name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )

EffectDelete(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload

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fn effect_delete_end(self)

EffectDeleteEnd() overload

Source

fn material_float_begin( self, name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, )

MaterialFloatBegin(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

Source

fn material_float(self, val: impl Into<f32>)

MaterialFloat(f32) overload

Source

fn material_float_end(self)

MaterialFloatEnd() overload

Source

fn material_color_begin( self, name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, )

MaterialColorBegin(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

Source

fn material_color(self, color: impl Into<Color>)

MaterialColor(crate::unity_engine::color::Color) overload

Source

fn material_color_end(self)

MaterialColorEnd() overload

Source

fn field_bgm_special_turn(self, turn: impl Into<i32>)

FieldBgmSpecialTurn(i32) overload

Source

fn post_change_bgm_event(self, event_name: impl Into<Il2CppString>)

PostChangeBgmEvent(::unity::Il2CppString) overload

Source

fn terrain_endurance( self, x: impl Into<i32>, z: impl Into<i32>, hp: impl Into<i32>, max_hp: impl Into<i32>, )

TerrainEndurance(i32, i32, i32, i32) overload

Source

fn terrain_state( self, x: impl Into<i32>, z: impl Into<i32>, state: impl Into<i32>, )

TerrainState(i32, i32, i32) overload

Source

fn lose_rule_mid(self)

LoseRuleMID() overload

Source

fn battle_start(self, unit: impl Into<Unit>, mind: impl Into<MapMind_Type>)

BattleStart(crate::app::unit::Unit, crate::app::mapmind::MapMind_Type) overload

Source

fn phase_begin_after(self)

PhaseBeginAfter() overload

Source

fn clear_ring(self, unit: impl Into<Unit>)

ClearRing(crate::app::unit::Unit) overload

Source

fn map_kill_bonus_count( self, x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, )

MapKillBonusCount(i32, i32, crate::app::mapkillbonus::MapKillBonus_Kinds) overload

Source

fn unit_record(self, unit: impl Into<Unit>, kind: impl Into<UnitRecord_Kinds>)

UnitRecord(crate::app::unit::Unit, crate::app::unitrecord::UnitRecord_Kinds) overload

Source

fn skill_charge(self)

SkillCharge() overload

Source

fn extra_hp_stock(self, unit: impl Into<Unit>, is_set: impl Into<bool>)

ExtraHpStock(crate::app::unit::Unit, bool) overload

Source

fn engage_turn(self, unit: impl Into<Unit>)

EngageTurn(crate::app::unit::Unit) overload

Source

fn engage_wait(self)

EngageWait() overload

Source

fn engage_summon(self)

EngageSummon() overload

Source

fn map_sight_usable(self)

MapSightUsable() overload

Source

fn plain_hp_stock(self, unit: impl Into<Unit>)

PlainHpStock(crate::app::unit::Unit) overload

Source

fn mage_cannon_unit_item_list_once(self, unit: impl Into<Unit>)

MageCannonUnitItemListOnce(crate::app::unit::Unit) overload

Source

fn contract(self)

Contract() overload

Source

fn full_bullet(self)

FullBullet() overload

Source

fn reset_lock_target(self, unit: impl Into<Unit>)

ResetLockTarget(crate::app::unit::Unit) overload

Source

fn enchant(self)

Enchant() overload

Source

fn enchant_weapon(self)

EnchantWeapon() overload

Source

fn ai_bullet_pattern(self, unit: impl Into<Unit>)

AIBulletPattern(crate::app::unit::Unit) overload

Source

fn position_list_begin(self)

PositionListBegin() overload

Source

fn position_list(self, unit: impl Into<Unit>)

PositionList(crate::app::unit::Unit) overload

Source

fn position_list_end(self)

PositionListEnd() overload

Source

fn ai_move_limit(self, unit: impl Into<Unit>)

AIMoveLimit(crate::app::unit::Unit) overload

Source

fn terrain_action_move( self, x: impl Into<i32>, z: impl Into<i32>, moved_x: impl Into<i32>, moved_z: impl Into<i32>, action: impl Into<MapObject_Actions>, state: impl Into<i32>, )

TerrainActionMove(i32, i32, i32, i32, crate::app::mapobject::MapObject_Actions, i32) overload

Source

fn ai_magic_shield_once_done(self, unit: impl Into<Unit>)

AIMagicShieldOnceDone(crate::app::unit::Unit) overload

Source

fn random_game(self)

RandomGame() overload

Source

fn full_bullet_attack(self)

FullBulletAttack() overload

Source

fn lock_target(self, unit: impl Into<Unit>)

LockTarget(crate::app::unit::Unit) overload

Source

fn ai_enchant_weapon_done(self, unit: impl Into<Unit>)

AIEnchantWeaponDone(crate::app::unit::Unit) overload

Source

fn create_log_one( self, builder: impl Into<MapHistory_RewindLogBuilder>, index: impl Into<i32>, ) -> bool

CreateLogOne(crate::app::maphistory::MapHistory_RewindLogBuilder, i32) overload

Source

fn create_log_phase_begin( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogPhaseBegin(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_phase_next( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogPhaseNext(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_pick_up( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogPickUp(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_fixed( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogFixed(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_talk( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogTalk(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_attack( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogAttack(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_rod(self, builder: impl Into<MapHistory_RewindLogBuilder>) -> bool

CreateLogRod(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_engage_charge( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEngageCharge(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_destroy( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogDestroy(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_item_use( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogItemUse(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_trade( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogTrade(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_visit( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogVisit(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_breakdown( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogBreakdown(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_escape( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEscape(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_door( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogDoor(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_torch( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogTorch(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_treasure_box( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogTreasureBox(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_transporter( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogTransporter(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_dance( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogDance(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_guard( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogGuard(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_overlap_skill( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogOverlapSkill(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_command_skill( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogCommandSkill(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_vision_create( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogVisionCreate(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_vision_delete( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogVisionDelete(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_destroy_village( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogDestroyVillage(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_engage( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEngage(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_dead( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogDead(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_gain_item( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogGainItem(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_god_change( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogGodChange(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_engage_break( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEngageBreak(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_put_off( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogPutOff(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_phase_begin_after( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogPhaseBeginAfter(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_engage_wait( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEngageWait(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_engage_summon( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEngageSummon(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_contract( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogContract(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_full_bullet( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogFullBullet(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn create_log_enchant( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEnchant(crate::app::maphistory::MapHistory_RewindLogBuilder) overload

Source

fn preview_apply_one(self, index: impl Into<i32>)

PreviewApplyOne(i32) overload

Source

fn preview_apply_one_inv(self, index: impl Into<i32>)

PreviewApplyOneInv(i32) overload

Source

fn preview_apply_phase_begin(self)

PreviewApplyPhaseBegin() overload

Source

fn preview_apply_phase_next(self)

PreviewApplyPhaseNext() overload

Source

fn preview_apply_pick_up(self)

PreviewApplyPickUp() overload

Source

fn preview_apply_rod(self)

PreviewApplyRod() overload

Source

fn preview_apply_engage_charge(self)

PreviewApplyEngageCharge() overload

Source

fn preview_apply_item_use(self)

PreviewApplyItemUse() overload

Source

fn preview_apply_trade(self)

PreviewApplyTrade() overload

Source

fn preview_apply_transporter(self)

PreviewApplyTransporter() overload

Source

fn preview_apply_battle_calc(self)

PreviewApplyBattleCalc() overload

Source

fn preview_apply_status(self)

PreviewApplyStatus() overload

Source

fn preview_apply_hp(self)

PreviewApplyHp() overload

Source

fn preview_apply_base_capability(self)

PreviewApplyBaseCapability() overload

Source

fn preview_apply_engage_count(self)

PreviewApplyEngageCount() overload

Source

fn preview_apply_extra_sight(self)

PreviewApplyExtraSight() overload

Source

fn preview_apply_exp(self)

PreviewApplyExp() overload

Source

fn preview_apply_level_up(self)

PreviewApplyLevelUp() overload

Source

fn preview_apply_class_change(self)

PreviewApplyClassChange() overload

Source

fn preview_apply_position(self)

PreviewApplyPosition() overload

Source

fn preview_apply_angle(self)

PreviewApplyAngle() overload

Source

fn preview_apply_private_skill(self)

PreviewApplyPrivateSkill() overload

Source

fn preview_apply_enhance_factor_item(self)

PreviewApplyEnhanceFactorItem() overload

Source

fn preview_apply_ai_active(self)

PreviewApplyAIActive() overload

Source

fn preview_apply_ai_band(self)

PreviewApplyAIBand() overload

Source

fn preview_apply_ai_priority(self)

PreviewApplyAIPriority() overload

Source

fn preview_apply_ai_sequence(self)

PreviewApplyAISequence() overload

Source

fn preview_apply_ai_value(self)

PreviewApplyAIValue() overload

Source

fn preview_apply_ai_prohibit_engage_attack(self)

PreviewApplyAIProhibitEngageAttack() overload

Source

fn preview_apply_ai_prohibit_rod(self)

PreviewApplyAIProhibitRod() overload

Source

fn preview_apply_ai_prohibit_overlap(self)

PreviewApplyAIProhibitOverlap() overload

Source

fn preview_apply_ai_engage_attack_once_done(self)

PreviewApplyAIEngageAttackOnceDone() overload

Source

fn preview_apply_ai_rerewarp(self)

PreviewApplyAIRerewarp() overload

Source

fn preview_apply_ai_rerewarp_count(self)

PreviewApplyAIRerewarpCount() overload

Source

fn preview_apply_engage(self)

PreviewApplyEngage() overload

Source

fn read_engage(self) -> Unit

ReadEngage(*mutcrate::app::unit::Unit) overload

Source

fn preview_apply_engage_impl( self, with_name: impl Into<bool>, is_force_link: impl Into<bool>, )

PreviewApplyEngageImpl(bool, bool) overload

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fn preview_apply_change_god_for_engage_impl(self, unit: impl Into<Unit>)

PreviewApplyChangeGodForEngageImpl(crate::app::unit::Unit) overload

Source

fn preview_apply_transfer(self, version: impl Into<i32>)

PreviewApplyTransfer(i32) overload

Source

fn read_transfer(self, version: impl Into<i32>) -> (i32, Force_Type, Force_Type)

ReadTransfer(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type) overload

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fn read_transfer_2( self, version: impl Into<i32>, ) -> (i32, Force_Type, Force_Type, Unit, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)

ReadTransfer(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type, *mutcrate::app::unit::Unit, *muti64, *mutbool, *mutbool, *mut::unity::Il2CppString, *mut::unity::Il2CppString, *mut::unity::Il2CppString) overload

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fn read_transfer_impl( self, version: impl Into<i32>, ) -> (i32, Force_Type, Force_Type, i32, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)

ReadTransferImpl(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type, *muti32, *muti64, *mutbool, *mutbool, *mut::unity::Il2CppString, *mut::unity::Il2CppString, *mut::unity::Il2CppString) overload

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fn change_god_for_transfer( self, version: impl Into<i32>, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )

ChangeGodForTransfer(i32, crate::app::unit::Unit, ::unity::Il2CppString) overload

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fn change_god_for_transfer_v0(self, unit: impl Into<Unit>)

ChangeGodForTransferV0(crate::app::unit::Unit) overload

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fn change_god_for_transfer_v1( self, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )

ChangeGodForTransferV1(crate::app::unit::Unit, ::unity::Il2CppString) overload

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fn set_god_data_for_transfer( self, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )

SetGodDataForTransfer(crate::app::unit::Unit, ::unity::Il2CppString) overload

Source

fn set_ring_owner_for_transfer( self, unit: impl Into<Unit>, rnid: impl Into<Il2CppString>, )

SetRingOwnerForTransfer(crate::app::unit::Unit, ::unity::Il2CppString) overload

Source

fn preview_apply_revive(self, version: impl Into<i32>)

PreviewApplyRevive(i32) overload

Source

fn preview_apply_unit_phase_begin(self)

PreviewApplyUnitPhaseBegin() overload

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fn preview_apply_unit_phase_end(self)

PreviewApplyUnitPhaseEnd() overload

Source

fn preview_apply_unit_item(self)

PreviewApplyUnitItem() overload

Source

fn preview_apply_unit_item_list(self)

PreviewApplyUnitItemList() overload

Source

fn read_unit_item_list(self) -> Unit

ReadUnitItemList(*mutcrate::app::unit::Unit) overload

Source

fn preview_apply_dispos(self)

PreviewApplyDispos() overload

Source

fn preview_apply_god_create(self)

PreviewApplyGodCreate() overload

Source

fn preview_apply_god_delete(self)

PreviewApplyGodDelete() overload

Source

fn preview_apply_god_connect(self)

PreviewApplyGodConnect() overload

Source

fn preview_apply_god_disconnect(self)

PreviewApplyGodDisconnect() overload

Source

fn preview_apply_god_change(self)

PreviewApplyGodChange() overload

Source

fn read_god_change(self) -> Il2CppString

ReadGodChange(*mut::unity::Il2CppString) overload

Source

fn read_god_change_2(self) -> (Unit, Il2CppString)

ReadGodChange(*mutcrate::app::unit::Unit, *mut::unity::Il2CppString) overload

Source

fn preview_apply_god_exp(self)

PreviewApplyGodExp() overload

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fn preview_apply_god_level_up(self, version: impl Into<i32>)

PreviewApplyGodLevelUp(i32) overload

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fn preview_apply_god_darkness(self)

PreviewApplyGodDarkness() overload

Source

fn preview_apply_god_state(self)

PreviewApplyGodState() overload

Source

fn preview_apply_reliance_score(self)

PreviewApplyRelianceScore() overload

Source

fn preview_apply_transporter_data(self)

PreviewApplyTransporterData() overload

Source

fn preview_apply_cannon_shells(self)

PreviewApplyCannonShells() overload

Source

fn preview_apply_terrain_open(self)

PreviewApplyTerrainOpen() overload

Source

fn preview_apply_terrain_broken(self)

PreviewApplyTerrainBroken() overload

Source

fn preview_apply_terrain_action(self)

PreviewApplyTerrainAction() overload

Source

fn preview_apply_terrain_set(self)

PreviewApplyTerrainSet() overload

Source

fn preview_apply_overlap(self)

PreviewApplyOverlap() overload

Source

fn preview_apply_overlap_one(self)

PreviewApplyOverlapOne() overload

Source

fn preview_apply_gold(self)

PreviewApplyGold() overload

Source

fn preview_apply_material(self)

PreviewApplyMaterial() overload

Source

fn preview_apply_piece_of_bond(self)

PreviewApplyPieceOfBond() overload

Source

fn preview_apply_variable(self)

PreviewApplyVariable() overload

Source

fn preview_apply_kizuna_record(self)

PreviewApplyKizunaRecord() overload

Source

fn preview_apply_win_rule(self)

PreviewApplyWinRule() overload

Source

fn preview_apply_win_rule_enemy_num(self)

PreviewApplyWinRuleEnemyNum() overload

Source

fn preview_apply_win_rule_limit_turn(self)

PreviewApplyWinRuleLimitTurn() overload

Source

fn preview_apply_win_rule_mid(self)

PreviewApplyWinRuleMID() overload

Source

fn preview_apply_field_bgm_phase_bgm(self)

PreviewApplyFieldBgmPhaseBgm() overload

Source

fn preview_apply_field_bgm_war_situation(self)

PreviewApplyFieldBgmWarSituation() overload

Source

fn preview_apply_range(self)

PreviewApplyRange() overload

Source

fn preview_apply_god_escaping(self)

PreviewApplyGodEscaping() overload

Source

fn preview_apply_god_notify_level_cap_talk(self)

PreviewApplyGodNotifyLevelCapTalk() overload

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fn preview_apply_danger_showing(self)

PreviewApplyDangerShowing() overload

Source

fn preview_apply_map_kill_bonus(self)

PreviewApplyMapKillBonus() overload

Source

fn preview_apply_put_off(self)

PreviewApplyPutOff() overload

Source

fn preview_apply_god_dirty(self)

PreviewApplyGodDirty() overload

Source

fn preview_apply_effect_create(self)

PreviewApplyEffectCreate() overload

Source

fn preview_apply_effect_create_inv(self)

PreviewApplyEffectCreateInv() overload

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fn preview_apply_effect_delete(self)

PreviewApplyEffectDelete() overload

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fn preview_apply_effect_delete_inv(self)

PreviewApplyEffectDeleteInv() overload

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fn preview_apply_material_float(self)

PreviewApplyMaterialFloat() overload

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fn preview_apply_material_color(self)

PreviewApplyMaterialColor() overload

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fn preview_apply_field_bgm_special_turn(self)

PreviewApplyFieldBgmSpecialTurn() overload

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fn preview_apply_post_change_bgm_event(self)

PreviewApplyPostChangeBgmEvent() overload

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fn preview_apply_terrain_endurance(self)

PreviewApplyTerrainEndurance() overload

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fn preview_apply_terrain_state(self)

PreviewApplyTerrainState() overload

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fn preview_apply_lose_rule_mid(self)

PreviewApplyLoseRuleMID() overload

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fn preview_apply_battle_start(self)

PreviewApplyBattleStart() overload

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fn preview_apply_clear_ring(self)

PreviewApplyClearRing() overload

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fn preview_apply_map_kill_bonus_count(self)

PreviewApplyMapKillBonusCount() overload

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fn preview_apply_unit_record(self)

PreviewApplyUnitRecord() overload

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fn preview_apply_extra_hp_stock(self)

PreviewApplyExtraHpStock() overload

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fn preview_apply_engage_turn(self)

PreviewApplyEngageTurn() overload

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fn preview_apply_engage_wait(self)

PreviewApplyEngageWait() overload

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fn preview_apply_map_sight_usable(self)

PreviewApplyMapSightUsable() overload

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fn preview_apply_plain_hp_stock(self)

PreviewApplyPlainHpStock() overload

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fn preview_apply_full_bullet(self)

PreviewApplyFullBullet() overload

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fn preview_apply_reset_lock_target(self)

PreviewApplyResetLockTarget() overload

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fn preview_apply_enchant(self)

PreviewApplyEnchant() overload

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fn preview_apply_enchant_weapon(self)

PreviewApplyEnchantWeapon() overload

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fn preview_apply_ai_bullet_pattern(self)

PreviewApplyAIBulletPattern() overload

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fn preview_apply_position_list(self)

PreviewApplyPositionList() overload

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fn preview_apply_ai_move_limit(self)

PreviewApplyAIMoveLimit() overload

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fn preview_apply_terrain_action_move(self)

PreviewApplyTerrainActionMove() overload

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fn preview_apply_ai_magic_shield_once_done(self)

PreviewApplyAIMagicShieldOnceDone() overload

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fn preview_apply_random_game(self)

PreviewApplyRandomGame() overload

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fn preview_apply_lock_target(self)

PreviewApplyLockTarget() overload

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fn preview_apply_ai_enchant_weapon_done(self)

PreviewApplyAIEnchantWeaponDone() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMapHistory_Rewind> IMapHistory_RewindMethods for __T

Available on crate feature app-maphistory only.