pub trait IMiniMapController: IMonoBehaviour {
Show 150 methods
// Provided methods
fn m_grid_size(self) -> f32 { ... }
fn set_m_grid_size(self, value: f32) { ... }
fn m_out_line_size(self) -> f32 { ... }
fn set_m_out_line_size(self, value: f32) { ... }
fn m_view_port(self) -> GameObject { ... }
fn set_m_view_port(self, value: GameObject) { ... }
fn m_scroll(self) -> GameObject { ... }
fn set_m_scroll(self, value: GameObject) { ... }
fn m_terrain_root(self) -> GameObject { ... }
fn set_m_terrain_root(self, value: GameObject) { ... }
fn m_sight_root(self) -> GameObject { ... }
fn set_m_sight_root(self, value: GameObject) { ... }
fn m_panel_deploy_root(self) -> GameObject { ... }
fn set_m_panel_deploy_root(self, value: GameObject) { ... }
fn m_panel_danger_root(self) -> GameObject { ... }
fn set_m_panel_danger_root(self, value: GameObject) { ... }
fn m_panel_danger_all_root(self) -> GameObject { ... }
fn set_m_panel_danger_all_root(self, value: GameObject) { ... }
fn m_frame_for_panel_danger_all_root(self) -> GameObject { ... }
fn set_m_frame_for_panel_danger_all_root(self, value: GameObject) { ... }
fn m_panel_route_root(self) -> GameObject { ... }
fn set_m_panel_route_root(self, value: GameObject) { ... }
fn m_unit_symbol_root(self) -> GameObject { ... }
fn set_m_unit_symbol_root(self, value: GameObject) { ... }
fn m_unit_icon_root(self) -> GameObject { ... }
fn set_m_unit_icon_root(self, value: GameObject) { ... }
fn m_color_player(self) -> Color { ... }
fn set_m_color_player(self, value: Color) { ... }
fn m_color_enemy(self) -> Color { ... }
fn set_m_color_enemy(self, value: Color) { ... }
fn m_color_ally(self) -> Color { ... }
fn set_m_color_ally(self, value: Color) { ... }
fn m_color_enemy2(self) -> Color { ... }
fn set_m_color_enemy2(self, value: Color) { ... }
fn m_event_symbol_root(self) -> GameObject { ... }
fn set_m_event_symbol_root(self, value: GameObject) { ... }
fn m_cursor_root(self) -> GameObject { ... }
fn set_m_cursor_root(self, value: GameObject) { ... }
fn m_scale(self) -> f32 { ... }
fn set_m_scale(self, value: f32) { ... }
fn m_panel_deploy_scale(self) -> f32 { ... }
fn set_m_panel_deploy_scale(self, value: f32) { ... }
fn m_large_mode_position(self) -> Vector3 { ... }
fn set_m_large_mode_position(self, value: Vector3) { ... }
fn m_large_mode_size(self) -> Vector2 { ... }
fn set_m_large_mode_size(self, value: Vector2) { ... }
fn m_large_mode_scale(self) -> f32 { ... }
fn set_m_large_mode_scale(self, value: f32) { ... }
fn m_large_mode_alignment(self) -> MiniMapController_Alignment { ... }
fn set_m_large_mode_alignment(self, value: MiniMapController_Alignment) { ... }
fn m_large_mode_scale_old(self) -> f32 { ... }
fn set_m_large_mode_scale_old(self, value: f32) { ... }
fn m_small_mode_position(self) -> Vector3 { ... }
fn set_m_small_mode_position(self, value: Vector3) { ... }
fn m_small_mode_size(self) -> Vector2 { ... }
fn set_m_small_mode_size(self, value: Vector2) { ... }
fn m_small_mode_scale(self) -> f32 { ... }
fn set_m_small_mode_scale(self, value: f32) { ... }
fn m_small_mode_alignment(self) -> MiniMapController_Alignment { ... }
fn set_m_small_mode_alignment(self, value: MiniMapController_Alignment) { ... }
fn m_menu_mode_position(self) -> Vector3 { ... }
fn set_m_menu_mode_position(self, value: Vector3) { ... }
fn m_menu_mode_size(self) -> Vector2 { ... }
fn set_m_menu_mode_size(self, value: Vector2) { ... }
fn m_menu_mode_scale(self) -> f32 { ... }
fn set_m_menu_mode_scale(self, value: f32) { ... }
fn m_menu_mode_alignment(self) -> MiniMapController_Alignment { ... }
fn set_m_menu_mode_alignment(self, value: MiniMapController_Alignment) { ... }
fn m_display_pos_size(self) -> MiniMapController_DisplayPosSize { ... }
fn set_m_display_pos_size(self, value: MiniMapController_DisplayPosSize) { ... }
fn m_interpolate_zoom(self) -> bool { ... }
fn set_m_interpolate_zoom(self, value: bool) { ... }
fn m_mini_map_alpha_change_time(self) -> f32 { ... }
fn set_m_mini_map_alpha_change_time(self, value: f32) { ... }
fn m_mini_map_alpha_max(self) -> f32 { ... }
fn set_m_mini_map_alpha_max(self, value: f32) { ... }
fn m_sprite_atlas(self) -> SpriteAtlas { ... }
fn set_m_sprite_atlas(self, value: SpriteAtlas) { ... }
fn m_interpolate_time(self) -> f32 { ... }
fn set_m_interpolate_time(self, value: f32) { ... }
fn m_old_scale(self) -> f32 { ... }
fn set_m_old_scale(self, value: f32) { ... }
fn m_unit_symbol_list(self) -> List_1<MiniMapController_TImage_1<Image>> { ... }
fn set_m_unit_symbol_list(
self,
value: List_1<MiniMapController_TImage_1<Image>>,
) { ... }
fn m_event_symbol_list(self) -> List_1<MiniMapController_TImage_1<Image>> { ... }
fn set_m_event_symbol_list(
self,
value: List_1<MiniMapController_TImage_1<Image>>,
) { ... }
fn m_unit_icon_list(self) -> List_1<MiniMapController_TImage_1<UnitIcon>> { ... }
fn set_m_unit_icon_list(
self,
value: List_1<MiniMapController_TImage_1<UnitIcon>>,
) { ... }
fn m_zoom_scale_max(self) -> f32 { ... }
fn set_m_zoom_scale_max(self, value: f32) { ... }
fn m_zoom_scale_min(self) -> f32 { ... }
fn set_m_zoom_scale_min(self, value: f32) { ... }
fn m_target_position(self) -> InterpolatorVector3 { ... }
fn set_m_target_position(self, value: InterpolatorVector3) { ... }
fn m_offset(self) -> Vector3 { ... }
fn set_m_offset(self, value: Vector3) { ... }
fn m_alignment(self) -> MiniMapController_Alignment { ... }
fn set_m_alignment(self, value: MiniMapController_Alignment) { ... }
fn m_sprites(self) -> Array<Sprite> { ... }
fn set_m_sprites(self, value: Array<Sprite>) { ... }
fn m_mode(self) -> MiniMapController_Mode { ... }
fn set_m_mode(self, value: MiniMapController_Mode) { ... }
fn m_mode_dirty(self) -> bool { ... }
fn set_m_mode_dirty(self, value: bool) { ... }
fn m_mode_change_delay(self) -> i32 { ... }
fn set_m_mode_change_delay(self, value: i32) { ... }
fn m_canvas_group(self) -> CanvasGroup { ... }
fn set_m_canvas_group(self, value: CanvasGroup) { ... }
fn m_mini_map_alpha(self) -> f32 { ... }
fn set_m_mini_map_alpha(self, value: f32) { ... }
fn m_minimap_type(self) -> GameConfig_MinimapType { ... }
fn set_m_minimap_type(self, value: GameConfig_MinimapType) { ... }
fn m_terrain_hash_code(self) -> i32 { ... }
fn set_m_terrain_hash_code(self, value: i32) { ... }
fn m_alpha_fade_mode(self) -> MiniMapController_FadeMode { ... }
fn set_m_alpha_fade_mode(self, value: MiniMapController_FadeMode) { ... }
fn m_minimapl_rt(self) -> RectTransform { ... }
fn set_m_minimapl_rt(self, value: RectTransform) { ... }
fn m_scroll_rt(self) -> RectTransform { ... }
fn set_m_scroll_rt(self, value: RectTransform) { ... }
fn m_terrain_rt(self) -> RectTransform { ... }
fn set_m_terrain_rt(self, value: RectTransform) { ... }
fn m_sight_rt(self) -> RectTransform { ... }
fn set_m_sight_rt(self, value: RectTransform) { ... }
fn m_panel_deploy_rt(self) -> RectTransform { ... }
fn set_m_panel_deploy_rt(self, value: RectTransform) { ... }
fn m_panel_danger_rt(self) -> RectTransform { ... }
fn set_m_panel_danger_rt(self, value: RectTransform) { ... }
fn m_panel_danger_all_rt(self) -> RectTransform { ... }
fn set_m_panel_danger_all_rt(self, value: RectTransform) { ... }
fn m_frame_for_danger_all_rt(self) -> RectTransform { ... }
fn set_m_frame_for_danger_all_rt(self, value: RectTransform) { ... }
fn m_panel_route_rt(self) -> RectTransform { ... }
fn set_m_panel_route_rt(self, value: RectTransform) { ... }
fn m_cursor(self) -> MiniMapCursor { ... }
fn set_m_cursor(self, value: MiniMapCursor) { ... }
fn m_deploy_renderer(self) -> MiniMapPanelDeployRenderer { ... }
fn set_m_deploy_renderer(self, value: MiniMapPanelDeployRenderer) { ... }
fn m_danger_renderer(self) -> MiniMapPanelDangerRenderer { ... }
fn set_m_danger_renderer(self, value: MiniMapPanelDangerRenderer) { ... }
fn m_danger_all_renderer(self) -> MiniMapPanelDangerAllRenderer { ... }
fn set_m_danger_all_renderer(self, value: MiniMapPanelDangerAllRenderer) { ... }
fn m_frame_for_danger_all_renderer(
self,
) -> MiniMapPanelFrameForDangerAllRenderer { ... }
fn set_m_frame_for_danger_all_renderer(
self,
value: MiniMapPanelFrameForDangerAllRenderer,
) { ... }
fn m_route_renderer(self) -> MiniMapPanelRouteRenderer { ... }
fn set_m_route_renderer(self, value: MiniMapPanelRouteRenderer) { ... }
fn m_terrain_renderer(self) -> MiniMapTerrainRenderer { ... }
fn set_m_terrain_renderer(self, value: MiniMapTerrainRenderer) { ... }
fn m_sight_renderer(self) -> MiniMapSightRenderer { ... }
fn set_m_sight_renderer(self, value: MiniMapSightRenderer) { ... }
}Provided Methods§
fn m_grid_size(self) -> f32
fn set_m_grid_size(self, value: f32)
fn m_out_line_size(self) -> f32
fn set_m_out_line_size(self, value: f32)
fn m_view_port(self) -> GameObject
fn set_m_view_port(self, value: GameObject)
fn m_scroll(self) -> GameObject
fn set_m_scroll(self, value: GameObject)
fn m_terrain_root(self) -> GameObject
fn set_m_terrain_root(self, value: GameObject)
fn m_sight_root(self) -> GameObject
fn set_m_sight_root(self, value: GameObject)
fn m_panel_deploy_root(self) -> GameObject
fn set_m_panel_deploy_root(self, value: GameObject)
fn m_panel_danger_root(self) -> GameObject
fn set_m_panel_danger_root(self, value: GameObject)
fn m_panel_danger_all_root(self) -> GameObject
fn set_m_panel_danger_all_root(self, value: GameObject)
fn m_frame_for_panel_danger_all_root(self) -> GameObject
fn set_m_frame_for_panel_danger_all_root(self, value: GameObject)
fn m_panel_route_root(self) -> GameObject
fn set_m_panel_route_root(self, value: GameObject)
fn m_unit_symbol_root(self) -> GameObject
fn set_m_unit_symbol_root(self, value: GameObject)
fn m_unit_icon_root(self) -> GameObject
fn set_m_unit_icon_root(self, value: GameObject)
fn m_color_player(self) -> Color
fn set_m_color_player(self, value: Color)
fn m_color_enemy(self) -> Color
fn set_m_color_enemy(self, value: Color)
fn m_color_ally(self) -> Color
fn set_m_color_ally(self, value: Color)
fn m_color_enemy2(self) -> Color
fn set_m_color_enemy2(self, value: Color)
fn m_event_symbol_root(self) -> GameObject
fn set_m_event_symbol_root(self, value: GameObject)
fn m_cursor_root(self) -> GameObject
fn set_m_cursor_root(self, value: GameObject)
fn m_scale(self) -> f32
fn set_m_scale(self, value: f32)
fn m_panel_deploy_scale(self) -> f32
fn set_m_panel_deploy_scale(self, value: f32)
fn m_large_mode_position(self) -> Vector3
fn set_m_large_mode_position(self, value: Vector3)
fn m_large_mode_size(self) -> Vector2
fn set_m_large_mode_size(self, value: Vector2)
fn m_large_mode_scale(self) -> f32
fn set_m_large_mode_scale(self, value: f32)
fn m_large_mode_alignment(self) -> MiniMapController_Alignment
fn set_m_large_mode_alignment(self, value: MiniMapController_Alignment)
fn m_large_mode_scale_old(self) -> f32
fn set_m_large_mode_scale_old(self, value: f32)
fn m_small_mode_position(self) -> Vector3
fn set_m_small_mode_position(self, value: Vector3)
fn m_small_mode_size(self) -> Vector2
fn set_m_small_mode_size(self, value: Vector2)
fn m_small_mode_scale(self) -> f32
fn set_m_small_mode_scale(self, value: f32)
fn m_small_mode_alignment(self) -> MiniMapController_Alignment
fn set_m_small_mode_alignment(self, value: MiniMapController_Alignment)
fn m_display_pos_size(self) -> MiniMapController_DisplayPosSize
fn set_m_display_pos_size(self, value: MiniMapController_DisplayPosSize)
fn m_interpolate_zoom(self) -> bool
fn set_m_interpolate_zoom(self, value: bool)
fn m_mini_map_alpha_change_time(self) -> f32
fn set_m_mini_map_alpha_change_time(self, value: f32)
fn m_mini_map_alpha_max(self) -> f32
fn set_m_mini_map_alpha_max(self, value: f32)
fn m_sprite_atlas(self) -> SpriteAtlas
fn set_m_sprite_atlas(self, value: SpriteAtlas)
fn m_interpolate_time(self) -> f32
fn set_m_interpolate_time(self, value: f32)
fn m_old_scale(self) -> f32
fn set_m_old_scale(self, value: f32)
fn m_unit_symbol_list(self) -> List_1<MiniMapController_TImage_1<Image>>
fn set_m_unit_symbol_list( self, value: List_1<MiniMapController_TImage_1<Image>>, )
fn m_event_symbol_list(self) -> List_1<MiniMapController_TImage_1<Image>>
fn set_m_event_symbol_list( self, value: List_1<MiniMapController_TImage_1<Image>>, )
fn m_unit_icon_list(self) -> List_1<MiniMapController_TImage_1<UnitIcon>>
fn set_m_unit_icon_list( self, value: List_1<MiniMapController_TImage_1<UnitIcon>>, )
fn m_zoom_scale_max(self) -> f32
fn set_m_zoom_scale_max(self, value: f32)
fn m_zoom_scale_min(self) -> f32
fn set_m_zoom_scale_min(self, value: f32)
fn m_target_position(self) -> InterpolatorVector3
fn set_m_target_position(self, value: InterpolatorVector3)
fn m_offset(self) -> Vector3
fn set_m_offset(self, value: Vector3)
fn m_alignment(self) -> MiniMapController_Alignment
fn set_m_alignment(self, value: MiniMapController_Alignment)
fn m_sprites(self) -> Array<Sprite>
fn set_m_sprites(self, value: Array<Sprite>)
fn m_mode(self) -> MiniMapController_Mode
fn set_m_mode(self, value: MiniMapController_Mode)
fn m_mode_dirty(self) -> bool
fn set_m_mode_dirty(self, value: bool)
fn m_mode_change_delay(self) -> i32
fn set_m_mode_change_delay(self, value: i32)
fn m_canvas_group(self) -> CanvasGroup
fn set_m_canvas_group(self, value: CanvasGroup)
fn m_mini_map_alpha(self) -> f32
fn set_m_mini_map_alpha(self, value: f32)
fn m_minimap_type(self) -> GameConfig_MinimapType
fn set_m_minimap_type(self, value: GameConfig_MinimapType)
fn m_terrain_hash_code(self) -> i32
fn set_m_terrain_hash_code(self, value: i32)
fn m_alpha_fade_mode(self) -> MiniMapController_FadeMode
fn set_m_alpha_fade_mode(self, value: MiniMapController_FadeMode)
fn m_minimapl_rt(self) -> RectTransform
fn set_m_minimapl_rt(self, value: RectTransform)
fn m_scroll_rt(self) -> RectTransform
fn set_m_scroll_rt(self, value: RectTransform)
fn m_terrain_rt(self) -> RectTransform
fn set_m_terrain_rt(self, value: RectTransform)
fn m_sight_rt(self) -> RectTransform
fn set_m_sight_rt(self, value: RectTransform)
fn m_panel_deploy_rt(self) -> RectTransform
fn set_m_panel_deploy_rt(self, value: RectTransform)
fn m_panel_danger_rt(self) -> RectTransform
fn set_m_panel_danger_rt(self, value: RectTransform)
fn m_panel_danger_all_rt(self) -> RectTransform
fn set_m_panel_danger_all_rt(self, value: RectTransform)
fn m_frame_for_danger_all_rt(self) -> RectTransform
fn set_m_frame_for_danger_all_rt(self, value: RectTransform)
fn m_panel_route_rt(self) -> RectTransform
fn set_m_panel_route_rt(self, value: RectTransform)
fn m_cursor(self) -> MiniMapCursor
fn set_m_cursor(self, value: MiniMapCursor)
fn m_deploy_renderer(self) -> MiniMapPanelDeployRenderer
fn set_m_deploy_renderer(self, value: MiniMapPanelDeployRenderer)
fn m_danger_renderer(self) -> MiniMapPanelDangerRenderer
fn set_m_danger_renderer(self, value: MiniMapPanelDangerRenderer)
fn m_danger_all_renderer(self) -> MiniMapPanelDangerAllRenderer
fn set_m_danger_all_renderer(self, value: MiniMapPanelDangerAllRenderer)
fn m_frame_for_danger_all_renderer( self, ) -> MiniMapPanelFrameForDangerAllRenderer
fn set_m_frame_for_danger_all_renderer( self, value: MiniMapPanelFrameForDangerAllRenderer, )
fn m_route_renderer(self) -> MiniMapPanelRouteRenderer
fn set_m_route_renderer(self, value: MiniMapPanelRouteRenderer)
fn m_terrain_renderer(self) -> MiniMapTerrainRenderer
fn set_m_terrain_renderer(self, value: MiniMapTerrainRenderer)
fn m_sight_renderer(self) -> MiniMapSightRenderer
fn set_m_sight_renderer(self, value: MiniMapSightRenderer)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.