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IMiniMapController

Trait IMiniMapController 

Source
pub trait IMiniMapController: IMonoBehaviour {
Show 150 methods // Provided methods fn m_grid_size(self) -> f32 { ... } fn set_m_grid_size(self, value: f32) { ... } fn m_out_line_size(self) -> f32 { ... } fn set_m_out_line_size(self, value: f32) { ... } fn m_view_port(self) -> GameObject { ... } fn set_m_view_port(self, value: GameObject) { ... } fn m_scroll(self) -> GameObject { ... } fn set_m_scroll(self, value: GameObject) { ... } fn m_terrain_root(self) -> GameObject { ... } fn set_m_terrain_root(self, value: GameObject) { ... } fn m_sight_root(self) -> GameObject { ... } fn set_m_sight_root(self, value: GameObject) { ... } fn m_panel_deploy_root(self) -> GameObject { ... } fn set_m_panel_deploy_root(self, value: GameObject) { ... } fn m_panel_danger_root(self) -> GameObject { ... } fn set_m_panel_danger_root(self, value: GameObject) { ... } fn m_panel_danger_all_root(self) -> GameObject { ... } fn set_m_panel_danger_all_root(self, value: GameObject) { ... } fn m_frame_for_panel_danger_all_root(self) -> GameObject { ... } fn set_m_frame_for_panel_danger_all_root(self, value: GameObject) { ... } fn m_panel_route_root(self) -> GameObject { ... } fn set_m_panel_route_root(self, value: GameObject) { ... } fn m_unit_symbol_root(self) -> GameObject { ... } fn set_m_unit_symbol_root(self, value: GameObject) { ... } fn m_unit_icon_root(self) -> GameObject { ... } fn set_m_unit_icon_root(self, value: GameObject) { ... } fn m_color_player(self) -> Color { ... } fn set_m_color_player(self, value: Color) { ... } fn m_color_enemy(self) -> Color { ... } fn set_m_color_enemy(self, value: Color) { ... } fn m_color_ally(self) -> Color { ... } fn set_m_color_ally(self, value: Color) { ... } fn m_color_enemy2(self) -> Color { ... } fn set_m_color_enemy2(self, value: Color) { ... } fn m_event_symbol_root(self) -> GameObject { ... } fn set_m_event_symbol_root(self, value: GameObject) { ... } fn m_cursor_root(self) -> GameObject { ... } fn set_m_cursor_root(self, value: GameObject) { ... } fn m_scale(self) -> f32 { ... } fn set_m_scale(self, value: f32) { ... } fn m_panel_deploy_scale(self) -> f32 { ... } fn set_m_panel_deploy_scale(self, value: f32) { ... } fn m_large_mode_position(self) -> Vector3 { ... } fn set_m_large_mode_position(self, value: Vector3) { ... } fn m_large_mode_size(self) -> Vector2 { ... } fn set_m_large_mode_size(self, value: Vector2) { ... } fn m_large_mode_scale(self) -> f32 { ... } fn set_m_large_mode_scale(self, value: f32) { ... } fn m_large_mode_alignment(self) -> MiniMapController_Alignment { ... } fn set_m_large_mode_alignment(self, value: MiniMapController_Alignment) { ... } fn m_large_mode_scale_old(self) -> f32 { ... } fn set_m_large_mode_scale_old(self, value: f32) { ... } fn m_small_mode_position(self) -> Vector3 { ... } fn set_m_small_mode_position(self, value: Vector3) { ... } fn m_small_mode_size(self) -> Vector2 { ... } fn set_m_small_mode_size(self, value: Vector2) { ... } fn m_small_mode_scale(self) -> f32 { ... } fn set_m_small_mode_scale(self, value: f32) { ... } fn m_small_mode_alignment(self) -> MiniMapController_Alignment { ... } fn set_m_small_mode_alignment(self, value: MiniMapController_Alignment) { ... } fn m_menu_mode_position(self) -> Vector3 { ... } fn set_m_menu_mode_position(self, value: Vector3) { ... } fn m_menu_mode_size(self) -> Vector2 { ... } fn set_m_menu_mode_size(self, value: Vector2) { ... } fn m_menu_mode_scale(self) -> f32 { ... } fn set_m_menu_mode_scale(self, value: f32) { ... } fn m_menu_mode_alignment(self) -> MiniMapController_Alignment { ... } fn set_m_menu_mode_alignment(self, value: MiniMapController_Alignment) { ... } fn m_display_pos_size(self) -> MiniMapController_DisplayPosSize { ... } fn set_m_display_pos_size(self, value: MiniMapController_DisplayPosSize) { ... } fn m_interpolate_zoom(self) -> bool { ... } fn set_m_interpolate_zoom(self, value: bool) { ... } fn m_mini_map_alpha_change_time(self) -> f32 { ... } fn set_m_mini_map_alpha_change_time(self, value: f32) { ... } fn m_mini_map_alpha_max(self) -> f32 { ... } fn set_m_mini_map_alpha_max(self, value: f32) { ... } fn m_sprite_atlas(self) -> SpriteAtlas { ... } fn set_m_sprite_atlas(self, value: SpriteAtlas) { ... } fn m_interpolate_time(self) -> f32 { ... } fn set_m_interpolate_time(self, value: f32) { ... } fn m_old_scale(self) -> f32 { ... } fn set_m_old_scale(self, value: f32) { ... } fn m_unit_symbol_list(self) -> List_1<MiniMapController_TImage_1<Image>> { ... } fn set_m_unit_symbol_list( self, value: List_1<MiniMapController_TImage_1<Image>>, ) { ... } fn m_event_symbol_list(self) -> List_1<MiniMapController_TImage_1<Image>> { ... } fn set_m_event_symbol_list( self, value: List_1<MiniMapController_TImage_1<Image>>, ) { ... } fn m_unit_icon_list(self) -> List_1<MiniMapController_TImage_1<UnitIcon>> { ... } fn set_m_unit_icon_list( self, value: List_1<MiniMapController_TImage_1<UnitIcon>>, ) { ... } fn m_zoom_scale_max(self) -> f32 { ... } fn set_m_zoom_scale_max(self, value: f32) { ... } fn m_zoom_scale_min(self) -> f32 { ... } fn set_m_zoom_scale_min(self, value: f32) { ... } fn m_target_position(self) -> InterpolatorVector3 { ... } fn set_m_target_position(self, value: InterpolatorVector3) { ... } fn m_offset(self) -> Vector3 { ... } fn set_m_offset(self, value: Vector3) { ... } fn m_alignment(self) -> MiniMapController_Alignment { ... } fn set_m_alignment(self, value: MiniMapController_Alignment) { ... } fn m_sprites(self) -> Array<Sprite> { ... } fn set_m_sprites(self, value: Array<Sprite>) { ... } fn m_mode(self) -> MiniMapController_Mode { ... } fn set_m_mode(self, value: MiniMapController_Mode) { ... } fn m_mode_dirty(self) -> bool { ... } fn set_m_mode_dirty(self, value: bool) { ... } fn m_mode_change_delay(self) -> i32 { ... } fn set_m_mode_change_delay(self, value: i32) { ... } fn m_canvas_group(self) -> CanvasGroup { ... } fn set_m_canvas_group(self, value: CanvasGroup) { ... } fn m_mini_map_alpha(self) -> f32 { ... } fn set_m_mini_map_alpha(self, value: f32) { ... } fn m_minimap_type(self) -> GameConfig_MinimapType { ... } fn set_m_minimap_type(self, value: GameConfig_MinimapType) { ... } fn m_terrain_hash_code(self) -> i32 { ... } fn set_m_terrain_hash_code(self, value: i32) { ... } fn m_alpha_fade_mode(self) -> MiniMapController_FadeMode { ... } fn set_m_alpha_fade_mode(self, value: MiniMapController_FadeMode) { ... } fn m_minimapl_rt(self) -> RectTransform { ... } fn set_m_minimapl_rt(self, value: RectTransform) { ... } fn m_scroll_rt(self) -> RectTransform { ... } fn set_m_scroll_rt(self, value: RectTransform) { ... } fn m_terrain_rt(self) -> RectTransform { ... } fn set_m_terrain_rt(self, value: RectTransform) { ... } fn m_sight_rt(self) -> RectTransform { ... } fn set_m_sight_rt(self, value: RectTransform) { ... } fn m_panel_deploy_rt(self) -> RectTransform { ... } fn set_m_panel_deploy_rt(self, value: RectTransform) { ... } fn m_panel_danger_rt(self) -> RectTransform { ... } fn set_m_panel_danger_rt(self, value: RectTransform) { ... } fn m_panel_danger_all_rt(self) -> RectTransform { ... } fn set_m_panel_danger_all_rt(self, value: RectTransform) { ... } fn m_frame_for_danger_all_rt(self) -> RectTransform { ... } fn set_m_frame_for_danger_all_rt(self, value: RectTransform) { ... } fn m_panel_route_rt(self) -> RectTransform { ... } fn set_m_panel_route_rt(self, value: RectTransform) { ... } fn m_cursor(self) -> MiniMapCursor { ... } fn set_m_cursor(self, value: MiniMapCursor) { ... } fn m_deploy_renderer(self) -> MiniMapPanelDeployRenderer { ... } fn set_m_deploy_renderer(self, value: MiniMapPanelDeployRenderer) { ... } fn m_danger_renderer(self) -> MiniMapPanelDangerRenderer { ... } fn set_m_danger_renderer(self, value: MiniMapPanelDangerRenderer) { ... } fn m_danger_all_renderer(self) -> MiniMapPanelDangerAllRenderer { ... } fn set_m_danger_all_renderer(self, value: MiniMapPanelDangerAllRenderer) { ... } fn m_frame_for_danger_all_renderer( self, ) -> MiniMapPanelFrameForDangerAllRenderer { ... } fn set_m_frame_for_danger_all_renderer( self, value: MiniMapPanelFrameForDangerAllRenderer, ) { ... } fn m_route_renderer(self) -> MiniMapPanelRouteRenderer { ... } fn set_m_route_renderer(self, value: MiniMapPanelRouteRenderer) { ... } fn m_terrain_renderer(self) -> MiniMapTerrainRenderer { ... } fn set_m_terrain_renderer(self, value: MiniMapTerrainRenderer) { ... } fn m_sight_renderer(self) -> MiniMapSightRenderer { ... } fn set_m_sight_renderer(self, value: MiniMapSightRenderer) { ... }
}

Provided Methods§

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fn m_grid_size(self) -> f32

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fn set_m_grid_size(self, value: f32)

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fn m_out_line_size(self) -> f32

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fn set_m_out_line_size(self, value: f32)

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fn m_view_port(self) -> GameObject

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fn set_m_view_port(self, value: GameObject)

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fn m_scroll(self) -> GameObject

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fn set_m_scroll(self, value: GameObject)

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fn m_terrain_root(self) -> GameObject

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fn set_m_terrain_root(self, value: GameObject)

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fn m_sight_root(self) -> GameObject

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fn set_m_sight_root(self, value: GameObject)

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fn m_panel_deploy_root(self) -> GameObject

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fn set_m_panel_deploy_root(self, value: GameObject)

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fn m_panel_danger_root(self) -> GameObject

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fn set_m_panel_danger_root(self, value: GameObject)

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fn m_panel_danger_all_root(self) -> GameObject

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fn set_m_panel_danger_all_root(self, value: GameObject)

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fn m_frame_for_panel_danger_all_root(self) -> GameObject

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fn set_m_frame_for_panel_danger_all_root(self, value: GameObject)

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fn m_panel_route_root(self) -> GameObject

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fn set_m_panel_route_root(self, value: GameObject)

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fn m_unit_symbol_root(self) -> GameObject

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fn set_m_unit_symbol_root(self, value: GameObject)

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fn m_unit_icon_root(self) -> GameObject

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fn set_m_unit_icon_root(self, value: GameObject)

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fn m_color_player(self) -> Color

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fn set_m_color_player(self, value: Color)

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fn m_color_enemy(self) -> Color

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fn set_m_color_enemy(self, value: Color)

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fn m_color_ally(self) -> Color

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fn set_m_color_ally(self, value: Color)

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fn m_color_enemy2(self) -> Color

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fn set_m_color_enemy2(self, value: Color)

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fn m_event_symbol_root(self) -> GameObject

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fn set_m_event_symbol_root(self, value: GameObject)

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fn m_cursor_root(self) -> GameObject

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fn set_m_cursor_root(self, value: GameObject)

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fn m_scale(self) -> f32

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fn set_m_scale(self, value: f32)

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fn m_panel_deploy_scale(self) -> f32

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fn set_m_panel_deploy_scale(self, value: f32)

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fn m_large_mode_position(self) -> Vector3

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fn set_m_large_mode_position(self, value: Vector3)

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fn m_large_mode_size(self) -> Vector2

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fn set_m_large_mode_size(self, value: Vector2)

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fn m_large_mode_scale(self) -> f32

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fn set_m_large_mode_scale(self, value: f32)

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fn m_large_mode_alignment(self) -> MiniMapController_Alignment

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fn set_m_large_mode_alignment(self, value: MiniMapController_Alignment)

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fn m_large_mode_scale_old(self) -> f32

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fn set_m_large_mode_scale_old(self, value: f32)

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fn m_small_mode_position(self) -> Vector3

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fn set_m_small_mode_position(self, value: Vector3)

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fn m_small_mode_size(self) -> Vector2

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fn set_m_small_mode_size(self, value: Vector2)

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fn m_small_mode_scale(self) -> f32

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fn set_m_small_mode_scale(self, value: f32)

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fn m_small_mode_alignment(self) -> MiniMapController_Alignment

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fn set_m_small_mode_alignment(self, value: MiniMapController_Alignment)

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fn m_menu_mode_position(self) -> Vector3

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fn set_m_menu_mode_position(self, value: Vector3)

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fn m_menu_mode_size(self) -> Vector2

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fn set_m_menu_mode_size(self, value: Vector2)

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fn m_menu_mode_scale(self) -> f32

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fn set_m_menu_mode_scale(self, value: f32)

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fn m_menu_mode_alignment(self) -> MiniMapController_Alignment

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fn set_m_menu_mode_alignment(self, value: MiniMapController_Alignment)

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fn m_display_pos_size(self) -> MiniMapController_DisplayPosSize

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fn set_m_display_pos_size(self, value: MiniMapController_DisplayPosSize)

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fn m_interpolate_zoom(self) -> bool

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fn set_m_interpolate_zoom(self, value: bool)

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fn m_mini_map_alpha_change_time(self) -> f32

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fn set_m_mini_map_alpha_change_time(self, value: f32)

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fn m_mini_map_alpha_max(self) -> f32

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fn set_m_mini_map_alpha_max(self, value: f32)

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fn m_sprite_atlas(self) -> SpriteAtlas

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fn set_m_sprite_atlas(self, value: SpriteAtlas)

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fn m_interpolate_time(self) -> f32

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fn set_m_interpolate_time(self, value: f32)

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fn m_old_scale(self) -> f32

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fn set_m_old_scale(self, value: f32)

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fn m_unit_symbol_list(self) -> List_1<MiniMapController_TImage_1<Image>>

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fn set_m_unit_symbol_list( self, value: List_1<MiniMapController_TImage_1<Image>>, )

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fn m_event_symbol_list(self) -> List_1<MiniMapController_TImage_1<Image>>

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fn set_m_event_symbol_list( self, value: List_1<MiniMapController_TImage_1<Image>>, )

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fn m_unit_icon_list(self) -> List_1<MiniMapController_TImage_1<UnitIcon>>

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fn set_m_unit_icon_list( self, value: List_1<MiniMapController_TImage_1<UnitIcon>>, )

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fn m_zoom_scale_max(self) -> f32

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fn set_m_zoom_scale_max(self, value: f32)

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fn m_zoom_scale_min(self) -> f32

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fn set_m_zoom_scale_min(self, value: f32)

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fn m_target_position(self) -> InterpolatorVector3

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fn set_m_target_position(self, value: InterpolatorVector3)

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fn m_offset(self) -> Vector3

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fn set_m_offset(self, value: Vector3)

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fn m_alignment(self) -> MiniMapController_Alignment

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fn set_m_alignment(self, value: MiniMapController_Alignment)

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fn m_sprites(self) -> Array<Sprite>

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fn set_m_sprites(self, value: Array<Sprite>)

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fn m_mode(self) -> MiniMapController_Mode

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fn set_m_mode(self, value: MiniMapController_Mode)

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fn m_mode_dirty(self) -> bool

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fn set_m_mode_dirty(self, value: bool)

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fn m_mode_change_delay(self) -> i32

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fn set_m_mode_change_delay(self, value: i32)

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fn m_canvas_group(self) -> CanvasGroup

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fn set_m_canvas_group(self, value: CanvasGroup)

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fn m_mini_map_alpha(self) -> f32

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fn set_m_mini_map_alpha(self, value: f32)

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fn m_minimap_type(self) -> GameConfig_MinimapType

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fn set_m_minimap_type(self, value: GameConfig_MinimapType)

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fn m_terrain_hash_code(self) -> i32

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fn set_m_terrain_hash_code(self, value: i32)

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fn m_alpha_fade_mode(self) -> MiniMapController_FadeMode

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fn set_m_alpha_fade_mode(self, value: MiniMapController_FadeMode)

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fn m_minimapl_rt(self) -> RectTransform

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fn set_m_minimapl_rt(self, value: RectTransform)

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fn m_scroll_rt(self) -> RectTransform

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fn set_m_scroll_rt(self, value: RectTransform)

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fn m_terrain_rt(self) -> RectTransform

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fn set_m_terrain_rt(self, value: RectTransform)

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fn m_sight_rt(self) -> RectTransform

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fn set_m_sight_rt(self, value: RectTransform)

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fn m_panel_deploy_rt(self) -> RectTransform

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fn set_m_panel_deploy_rt(self, value: RectTransform)

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fn m_panel_danger_rt(self) -> RectTransform

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fn set_m_panel_danger_rt(self, value: RectTransform)

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fn m_panel_danger_all_rt(self) -> RectTransform

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fn set_m_panel_danger_all_rt(self, value: RectTransform)

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fn m_frame_for_danger_all_rt(self) -> RectTransform

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fn set_m_frame_for_danger_all_rt(self, value: RectTransform)

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fn m_panel_route_rt(self) -> RectTransform

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fn set_m_panel_route_rt(self, value: RectTransform)

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fn m_cursor(self) -> MiniMapCursor

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fn set_m_cursor(self, value: MiniMapCursor)

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fn m_deploy_renderer(self) -> MiniMapPanelDeployRenderer

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fn set_m_deploy_renderer(self, value: MiniMapPanelDeployRenderer)

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fn m_danger_renderer(self) -> MiniMapPanelDangerRenderer

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fn set_m_danger_renderer(self, value: MiniMapPanelDangerRenderer)

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fn m_danger_all_renderer(self) -> MiniMapPanelDangerAllRenderer

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fn set_m_danger_all_renderer(self, value: MiniMapPanelDangerAllRenderer)

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fn m_frame_for_danger_all_renderer( self, ) -> MiniMapPanelFrameForDangerAllRenderer

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fn set_m_frame_for_danger_all_renderer( self, value: MiniMapPanelFrameForDangerAllRenderer, )

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fn m_route_renderer(self) -> MiniMapPanelRouteRenderer

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fn set_m_route_renderer(self, value: MiniMapPanelRouteRenderer)

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fn m_terrain_renderer(self) -> MiniMapTerrainRenderer

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fn set_m_terrain_renderer(self, value: MiniMapTerrainRenderer)

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fn m_sight_renderer(self) -> MiniMapSightRenderer

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fn set_m_sight_renderer(self, value: MiniMapSightRenderer)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§