pub struct MiniMapController(/* private fields */);Expand description
IL2CPP class: App.MiniMapController
Inherits: MonoBehaviour
Implementations§
Source§impl MiniMapController
impl MiniMapController
pub fn base(self) -> MonoBehaviour
Source§impl MiniMapController
impl MiniMapController
pub fn icon_names() -> Array<Il2CppString>
pub fn set_icon_names(value: Array<Il2CppString>)
Source§impl MiniMapController
impl MiniMapController
pub fn try_get_component_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn late_update_method_info() -> &'static MethodInfo
pub fn update_core_method_info() -> &'static MethodInfo
pub fn update_terrain_method_info() -> &'static MethodInfo
pub fn update_symbol_and_icon_list_method_info() -> &'static MethodInfo
pub fn update_unit_icons_method_info() -> &'static MethodInfo
pub fn update_event_symbols_method_info() -> &'static MethodInfo
pub fn initialize_method_info() -> &'static MethodInfo
pub fn update_alpha_method_info() -> &'static MethodInfo
pub fn change_display_mode_by_game_config_method_info() -> &'static MethodInfo
pub fn get_map_image_method_info() -> &'static MethodInfo
pub fn change_mode_method_info() -> &'static MethodInfo
pub fn change_display_pos_size_method_info() -> &'static MethodInfo
pub fn change_mode_2_method_info() -> &'static MethodInfo
pub fn set_dirty_method_info() -> &'static MethodInfo
pub fn calc_offset_method_info() -> &'static MethodInfo
pub fn show_method_info() -> &'static MethodInfo
pub fn hide_method_info() -> &'static MethodInfo
pub fn zoom_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MiniMapController
impl ClassIdentity for MiniMapController
Source§impl Clone for MiniMapController
impl Clone for MiniMapController
Source§fn clone(&self) -> MiniMapController
fn clone(&self) -> MiniMapController
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MiniMapController
impl FromIlInstance for MiniMapController
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMiniMapController for MiniMapController
impl IMiniMapController for MiniMapController
fn m_grid_size(self) -> f32
fn set_m_grid_size(self, value: f32)
fn m_out_line_size(self) -> f32
fn set_m_out_line_size(self, value: f32)
fn m_view_port(self) -> GameObject
fn set_m_view_port(self, value: GameObject)
fn m_scroll(self) -> GameObject
fn set_m_scroll(self, value: GameObject)
fn m_terrain_root(self) -> GameObject
fn set_m_terrain_root(self, value: GameObject)
fn m_sight_root(self) -> GameObject
fn set_m_sight_root(self, value: GameObject)
fn m_panel_deploy_root(self) -> GameObject
fn set_m_panel_deploy_root(self, value: GameObject)
fn m_panel_danger_root(self) -> GameObject
fn set_m_panel_danger_root(self, value: GameObject)
fn m_panel_danger_all_root(self) -> GameObject
fn set_m_panel_danger_all_root(self, value: GameObject)
fn m_frame_for_panel_danger_all_root(self) -> GameObject
fn set_m_frame_for_panel_danger_all_root(self, value: GameObject)
fn m_panel_route_root(self) -> GameObject
fn set_m_panel_route_root(self, value: GameObject)
fn m_unit_symbol_root(self) -> GameObject
fn set_m_unit_symbol_root(self, value: GameObject)
fn m_unit_icon_root(self) -> GameObject
fn set_m_unit_icon_root(self, value: GameObject)
fn m_color_player(self) -> Color
fn set_m_color_player(self, value: Color)
fn m_color_enemy(self) -> Color
fn set_m_color_enemy(self, value: Color)
fn m_color_ally(self) -> Color
fn set_m_color_ally(self, value: Color)
fn m_color_enemy2(self) -> Color
fn set_m_color_enemy2(self, value: Color)
fn m_event_symbol_root(self) -> GameObject
fn set_m_event_symbol_root(self, value: GameObject)
fn m_cursor_root(self) -> GameObject
fn set_m_cursor_root(self, value: GameObject)
fn m_scale(self) -> f32
fn set_m_scale(self, value: f32)
fn m_panel_deploy_scale(self) -> f32
fn set_m_panel_deploy_scale(self, value: f32)
fn m_large_mode_position(self) -> Vector3
fn set_m_large_mode_position(self, value: Vector3)
fn m_large_mode_size(self) -> Vector2
fn set_m_large_mode_size(self, value: Vector2)
fn m_large_mode_scale(self) -> f32
fn set_m_large_mode_scale(self, value: f32)
fn m_large_mode_alignment(self) -> MiniMapController_Alignment
fn set_m_large_mode_alignment(self, value: MiniMapController_Alignment)
fn m_large_mode_scale_old(self) -> f32
fn set_m_large_mode_scale_old(self, value: f32)
fn m_small_mode_position(self) -> Vector3
fn set_m_small_mode_position(self, value: Vector3)
fn m_small_mode_size(self) -> Vector2
fn set_m_small_mode_size(self, value: Vector2)
fn m_small_mode_scale(self) -> f32
fn set_m_small_mode_scale(self, value: f32)
fn m_small_mode_alignment(self) -> MiniMapController_Alignment
fn set_m_small_mode_alignment(self, value: MiniMapController_Alignment)
fn m_display_pos_size(self) -> MiniMapController_DisplayPosSize
fn set_m_display_pos_size(self, value: MiniMapController_DisplayPosSize)
fn m_interpolate_zoom(self) -> bool
fn set_m_interpolate_zoom(self, value: bool)
fn m_mini_map_alpha_change_time(self) -> f32
fn set_m_mini_map_alpha_change_time(self, value: f32)
fn m_mini_map_alpha_max(self) -> f32
fn set_m_mini_map_alpha_max(self, value: f32)
fn m_sprite_atlas(self) -> SpriteAtlas
fn set_m_sprite_atlas(self, value: SpriteAtlas)
fn m_interpolate_time(self) -> f32
fn set_m_interpolate_time(self, value: f32)
fn m_old_scale(self) -> f32
fn set_m_old_scale(self, value: f32)
fn m_unit_symbol_list(self) -> List_1<MiniMapController_TImage_1<Image>>
fn set_m_unit_symbol_list( self, value: List_1<MiniMapController_TImage_1<Image>>, )
fn m_event_symbol_list(self) -> List_1<MiniMapController_TImage_1<Image>>
fn set_m_event_symbol_list( self, value: List_1<MiniMapController_TImage_1<Image>>, )
fn m_unit_icon_list(self) -> List_1<MiniMapController_TImage_1<UnitIcon>>
fn set_m_unit_icon_list( self, value: List_1<MiniMapController_TImage_1<UnitIcon>>, )
fn m_zoom_scale_max(self) -> f32
fn set_m_zoom_scale_max(self, value: f32)
fn m_zoom_scale_min(self) -> f32
fn set_m_zoom_scale_min(self, value: f32)
fn m_target_position(self) -> InterpolatorVector3
fn set_m_target_position(self, value: InterpolatorVector3)
fn m_offset(self) -> Vector3
fn set_m_offset(self, value: Vector3)
fn m_alignment(self) -> MiniMapController_Alignment
fn set_m_alignment(self, value: MiniMapController_Alignment)
fn m_sprites(self) -> Array<Sprite>
fn set_m_sprites(self, value: Array<Sprite>)
fn m_mode(self) -> MiniMapController_Mode
fn set_m_mode(self, value: MiniMapController_Mode)
fn m_mode_dirty(self) -> bool
fn set_m_mode_dirty(self, value: bool)
fn m_mode_change_delay(self) -> i32
fn set_m_mode_change_delay(self, value: i32)
fn m_canvas_group(self) -> CanvasGroup
fn set_m_canvas_group(self, value: CanvasGroup)
fn m_mini_map_alpha(self) -> f32
fn set_m_mini_map_alpha(self, value: f32)
fn m_minimap_type(self) -> GameConfig_MinimapType
fn set_m_minimap_type(self, value: GameConfig_MinimapType)
fn m_terrain_hash_code(self) -> i32
fn set_m_terrain_hash_code(self, value: i32)
fn m_alpha_fade_mode(self) -> MiniMapController_FadeMode
fn set_m_alpha_fade_mode(self, value: MiniMapController_FadeMode)
fn m_minimapl_rt(self) -> RectTransform
fn set_m_minimapl_rt(self, value: RectTransform)
fn m_scroll_rt(self) -> RectTransform
fn set_m_scroll_rt(self, value: RectTransform)
fn m_terrain_rt(self) -> RectTransform
fn set_m_terrain_rt(self, value: RectTransform)
fn m_sight_rt(self) -> RectTransform
fn set_m_sight_rt(self, value: RectTransform)
fn m_panel_deploy_rt(self) -> RectTransform
fn set_m_panel_deploy_rt(self, value: RectTransform)
fn m_panel_danger_rt(self) -> RectTransform
fn set_m_panel_danger_rt(self, value: RectTransform)
fn m_panel_danger_all_rt(self) -> RectTransform
fn set_m_panel_danger_all_rt(self, value: RectTransform)
fn m_frame_for_danger_all_rt(self) -> RectTransform
fn set_m_frame_for_danger_all_rt(self, value: RectTransform)
fn m_panel_route_rt(self) -> RectTransform
fn set_m_panel_route_rt(self, value: RectTransform)
fn m_cursor(self) -> MiniMapCursor
fn set_m_cursor(self, value: MiniMapCursor)
fn m_deploy_renderer(self) -> MiniMapPanelDeployRenderer
fn set_m_deploy_renderer(self, value: MiniMapPanelDeployRenderer)
fn m_danger_renderer(self) -> MiniMapPanelDangerRenderer
fn set_m_danger_renderer(self, value: MiniMapPanelDangerRenderer)
fn m_danger_all_renderer(self) -> MiniMapPanelDangerAllRenderer
fn set_m_danger_all_renderer(self, value: MiniMapPanelDangerAllRenderer)
fn m_frame_for_danger_all_renderer( self, ) -> MiniMapPanelFrameForDangerAllRenderer
fn set_m_frame_for_danger_all_renderer( self, value: MiniMapPanelFrameForDangerAllRenderer, )
fn m_route_renderer(self) -> MiniMapPanelRouteRenderer
fn set_m_route_renderer(self, value: MiniMapPanelRouteRenderer)
fn m_terrain_renderer(self) -> MiniMapTerrainRenderer
fn set_m_terrain_renderer(self, value: MiniMapTerrainRenderer)
fn m_sight_renderer(self) -> MiniMapSightRenderer
fn set_m_sight_renderer(self, value: MiniMapSightRenderer)
Source§impl IObject_2 for MiniMapController
impl IObject_2 for MiniMapController
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MiniMapController
impl IBehaviour for MiniMapController
impl IComponent for MiniMapController
impl IMonoBehaviour for MiniMapController
impl IObject for MiniMapController
Auto Trait Implementations§
impl Freeze for MiniMapController
impl RefUnwindSafe for MiniMapController
impl !Send for MiniMapController
impl !Sync for MiniMapController
impl Unpin for MiniMapController
impl UnwindSafe for MiniMapController
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T0: ClassIdentity,
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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMiniMapControllerMethods for __Twhere
__T: IMiniMapController,
impl<__T> IMiniMapControllerMethods for __Twhere
__T: IMiniMapController,
Source§fn try_get_component(self)
fn try_get_component(self)
TryGetComponent() overloadSource§fn late_update(self)
fn late_update(self)
LateUpdate() overloadSource§fn update_core(self)
fn update_core(self)
UpdateCore() overloadSource§fn update_terrain(self)
fn update_terrain(self)
UpdateTerrain() overloadSource§fn update_symbol_and_icon_list(self)
fn update_symbol_and_icon_list(self)
UpdateSymbolAndIconList() overloadSource§fn update_unit_icons(self)
fn update_unit_icons(self)
UpdateUnitIcons() overloadSource§fn update_event_symbols(self)
fn update_event_symbols(self)
UpdateEventSymbols() overloadSource§fn initialize(self)
fn initialize(self)
Initialize() overloadSource§fn update_alpha(self) -> bool
fn update_alpha(self) -> bool
UpdateAlpha() overloadSource§fn change_display_mode_by_game_config(self)
fn change_display_mode_by_game_config(self)
ChangeDisplayModeByGameConfig() overloadSource§fn get_map_image(self) -> MapImage
fn get_map_image(self) -> MapImage
GetMapImage() overloadSource§fn change_mode(self)
fn change_mode(self)
ChangeMode() overloadSource§fn change_display_pos_size(
self,
display_pos_size: impl Into<MiniMapController_DisplayPosSize>,
)
fn change_display_pos_size( self, display_pos_size: impl Into<MiniMapController_DisplayPosSize>, )
ChangeDisplayPosSize(crate::app::minimapcontroller::MiniMapController_DisplayPosSize) overloadSource§fn change_mode_2(self, mode: impl Into<MiniMapController_Mode>)
fn change_mode_2(self, mode: impl Into<MiniMapController_Mode>)
ChangeMode(crate::app::minimapcontroller::MiniMapController_Mode) overloadSource§fn calc_offset(
self,
alignment: impl Into<MiniMapController_Alignment>,
scale: impl Into<f32>,
)
fn calc_offset( self, alignment: impl Into<MiniMapController_Alignment>, scale: impl Into<f32>, )
CalcOffset(crate::app::minimapcontroller::MiniMapController_Alignment, f32) overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload