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IMyRoomWakeupSequenceMethods

Trait IMyRoomWakeupSequenceMethods 

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pub trait IMyRoomWakeupSequenceMethods: IMyRoomWakeupSequence {
Show 73 methods // Provided methods fn get_voice_id(self) -> Il2CppString { ... } fn get_character(self) -> Character { ... } fn get_level(self) -> RelianceData_Level { ... } fn get_pattern(self) -> GameSound_WakeupVoicePattern { ... } fn get_footstep_id(self) -> Il2CppString { ... } fn get_fade_render(self) -> MyRoomFadeRender { ... } fn get_event_canvas(self) -> GameObject { ... } fn get_event_canvas_foreground(self) -> GameObject { ... } fn get_event_canvas_background(self) -> GameObject { ... } fn get_camera_root(self) -> GameObject { ... } fn get_camera_root_parent(self) -> GameObject { ... } fn get_camera_data(self) -> GameObject { ... } fn get_camera_data2(self) -> GameObject { ... } fn get_character_position(self) -> Vector3 { ... } fn get_character_rotation(self) -> Quaternion { ... } fn get_time(self) -> f64 { ... } fn get_playable_asset_path(self) -> Il2CppString { ... } fn set_playable_asset_path(self, value: impl Into<Il2CppString>) { ... } fn get_enter_start_time(self) -> f64 { ... } fn set_enter_start_time(self, value: impl Into<f64>) { ... } fn get_enter_end_time(self) -> f64 { ... } fn set_enter_end_time(self, value: impl Into<f64>) { ... } fn get_wakeup_start_time(self) -> f64 { ... } fn set_wakeup_start_time(self, value: impl Into<f64>) { ... } fn get_wakeup_end_time(self) -> f64 { ... } fn set_wakeup_end_time(self, value: impl Into<f64>) { ... } fn get_before_start_time(self) -> f64 { ... } fn set_before_start_time(self, value: impl Into<f64>) { ... } fn get_before_end_time(self) -> f64 { ... } fn set_before_end_time(self, value: impl Into<f64>) { ... } fn get_after_start_time(self) -> f64 { ... } fn set_after_start_time(self, value: impl Into<f64>) { ... } fn get_after_end_time(self) -> f64 { ... } fn set_after_end_time(self, value: impl Into<f64>) { ... } fn add_event_voice(self, event_voice: impl Into<Il2CppString>) { ... } fn remove_event_voice(self, event_voice: impl Into<Il2CppString>) { ... } fn contains_event_voice(self, event_voice: impl Into<Il2CppString>) -> bool { ... } fn switch_look_at_ik(self, looking_camera: impl Into<bool>) { ... } fn set_caption(self, mid: impl Into<Il2CppString>) { ... } fn get_body_clip(self, name: impl Into<Il2CppString>) -> AnimationClip { ... } fn get_face_clip(self, name: impl Into<Il2CppString>) -> AnimationClip { ... } fn get_player(self) -> HubPlayerController { ... } fn get_save_zoom_param(self) -> f32 { ... } fn set_save_zoom_param(self, value: impl Into<f32>) { ... } fn get_save_time_zone(self) -> i32 { ... } fn set_save_time_zone(self, value: impl Into<i32>) { ... } fn get_is_return_env(self) -> bool { ... } fn set_is_return_env(self, value: impl Into<bool>) { ... } fn init(self) { ... } fn switch_env(self) { ... } fn reset_env(self) { ... } fn is_selected(self) -> bool { ... } fn change_env(self) -> IEnumerator { ... } fn is_wakeup_ignore_pattern( self, pid: impl Into<Il2CppString>, level: impl Into<RelianceData_Level>, pattern: impl Into<GameSound_WakeupVoicePattern>, ) -> bool { ... } fn get_wakeup_unit(self, pid: impl Into<Il2CppString>) -> Unit { ... } fn set_achive_done( self, pid: impl Into<Il2CppString>, level: impl Into<RelianceData_Level>, pattern: impl Into<GameSound_WakeupVoicePattern>, ) { ... } fn select_reliance_wakeup(self) -> bool { ... } fn init_wakeup(self) { ... } fn is_loading_resources(self) -> bool { ... } fn get_character_appearance_remove_acc( self, pid: impl Into<Il2CppString>, ) -> CharacterAppearance { ... } fn load_resources(self) { ... } fn process_frame_face_animation(self) { ... } fn before_wakeup_action(self) { ... } fn wait_before_wakeup_action(self) -> IEnumerator { ... } fn start_wakeup_timeline(self) { ... } fn main_wakeup_enter(self) -> IEnumerator { ... } fn main_wakeup(self) -> IEnumerator { ... } fn main_wakeup_before_after(self) -> IEnumerator { ... } fn exit_wakeup(self) { ... } fn exit_env(self) -> IEnumerator { ... } fn exit_wakeup_after(self) { ... } fn create_desc(self) -> Array<ProcDesc> { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_voice_id(self) -> Il2CppString

get_VoiceID() overload

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fn get_character(self) -> Character

get_Character() overload

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fn get_level(self) -> RelianceData_Level

get_Level() overload

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fn get_pattern(self) -> GameSound_WakeupVoicePattern

get_Pattern() overload

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fn get_footstep_id(self) -> Il2CppString

get_FootstepID() overload

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fn get_fade_render(self) -> MyRoomFadeRender

get_FadeRender() overload

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fn get_event_canvas(self) -> GameObject

get_EventCanvas() overload

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fn get_event_canvas_foreground(self) -> GameObject

get_EventCanvasForeground() overload

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fn get_event_canvas_background(self) -> GameObject

get_EventCanvasBackground() overload

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fn get_camera_root(self) -> GameObject

get_CameraRoot() overload

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fn get_camera_root_parent(self) -> GameObject

get_CameraRootParent() overload

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fn get_camera_data(self) -> GameObject

get_CameraData() overload

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fn get_camera_data2(self) -> GameObject

get_CameraData2() overload

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fn get_character_position(self) -> Vector3

get_CharacterPosition() overload

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fn get_character_rotation(self) -> Quaternion

get_CharacterRotation() overload

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fn get_time(self) -> f64

get_Time() overload

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fn get_playable_asset_path(self) -> Il2CppString

get_PlayableAssetPath() overload

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fn set_playable_asset_path(self, value: impl Into<Il2CppString>)

set_PlayableAssetPath(::unity::Il2CppString) overload

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fn get_enter_start_time(self) -> f64

get_EnterStartTime() overload

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fn set_enter_start_time(self, value: impl Into<f64>)

set_EnterStartTime(f64) overload

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fn get_enter_end_time(self) -> f64

get_EnterEndTime() overload

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fn set_enter_end_time(self, value: impl Into<f64>)

set_EnterEndTime(f64) overload

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fn get_wakeup_start_time(self) -> f64

get_WakeupStartTime() overload

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fn set_wakeup_start_time(self, value: impl Into<f64>)

set_WakeupStartTime(f64) overload

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fn get_wakeup_end_time(self) -> f64

get_WakeupEndTime() overload

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fn set_wakeup_end_time(self, value: impl Into<f64>)

set_WakeupEndTime(f64) overload

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fn get_before_start_time(self) -> f64

get_BeforeStartTime() overload

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fn set_before_start_time(self, value: impl Into<f64>)

set_BeforeStartTime(f64) overload

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fn get_before_end_time(self) -> f64

get_BeforeEndTime() overload

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fn set_before_end_time(self, value: impl Into<f64>)

set_BeforeEndTime(f64) overload

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fn get_after_start_time(self) -> f64

get_AfterStartTime() overload

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fn set_after_start_time(self, value: impl Into<f64>)

set_AfterStartTime(f64) overload

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fn get_after_end_time(self) -> f64

get_AfterEndTime() overload

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fn set_after_end_time(self, value: impl Into<f64>)

set_AfterEndTime(f64) overload

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fn add_event_voice(self, event_voice: impl Into<Il2CppString>)

AddEventVoice(::unity::Il2CppString) overload

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fn remove_event_voice(self, event_voice: impl Into<Il2CppString>)

RemoveEventVoice(::unity::Il2CppString) overload

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fn contains_event_voice(self, event_voice: impl Into<Il2CppString>) -> bool

ContainsEventVoice(::unity::Il2CppString) overload

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fn switch_look_at_ik(self, looking_camera: impl Into<bool>)

SwitchLookAtIK(bool) overload

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fn set_caption(self, mid: impl Into<Il2CppString>)

SetCaption(::unity::Il2CppString) overload

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fn get_body_clip(self, name: impl Into<Il2CppString>) -> AnimationClip

GetBodyClip(::unity::Il2CppString) overload

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fn get_face_clip(self, name: impl Into<Il2CppString>) -> AnimationClip

GetFaceClip(::unity::Il2CppString) overload

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fn get_player(self) -> HubPlayerController

get_Player() overload

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fn get_save_zoom_param(self) -> f32

get_SaveZoomParam() overload

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fn set_save_zoom_param(self, value: impl Into<f32>)

set_SaveZoomParam(f32) overload

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fn get_save_time_zone(self) -> i32

get_SaveTimeZone() overload

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fn set_save_time_zone(self, value: impl Into<i32>)

set_SaveTimeZone(i32) overload

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fn get_is_return_env(self) -> bool

get_IsReturnEnv() overload

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fn set_is_return_env(self, value: impl Into<bool>)

set_IsReturnEnv(bool) overload

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fn init(self)

Init() overload

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fn switch_env(self)

SwitchEnv() overload

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fn reset_env(self)

ResetEnv() overload

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fn is_selected(self) -> bool

IsSelected() overload

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fn change_env(self) -> IEnumerator

ChangeEnv() overload

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fn is_wakeup_ignore_pattern( self, pid: impl Into<Il2CppString>, level: impl Into<RelianceData_Level>, pattern: impl Into<GameSound_WakeupVoicePattern>, ) -> bool

IsWakeupIgnorePattern(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern) overload

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fn get_wakeup_unit(self, pid: impl Into<Il2CppString>) -> Unit

GetWakeupUnit(::unity::Il2CppString) overload

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fn set_achive_done( self, pid: impl Into<Il2CppString>, level: impl Into<RelianceData_Level>, pattern: impl Into<GameSound_WakeupVoicePattern>, )

SetAchiveDone(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern) overload

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fn select_reliance_wakeup(self) -> bool

SelectRelianceWakeup() overload

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fn init_wakeup(self)

InitWakeup() overload

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fn is_loading_resources(self) -> bool

IsLoadingResources() overload

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fn get_character_appearance_remove_acc( self, pid: impl Into<Il2CppString>, ) -> CharacterAppearance

GetCharacterAppearanceRemoveAcc(::unity::Il2CppString) overload

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fn load_resources(self)

LoadResources() overload

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fn process_frame_face_animation(self)

ProcessFrameFaceAnimation() overload

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fn before_wakeup_action(self)

BeforeWakeupAction() overload

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fn wait_before_wakeup_action(self) -> IEnumerator

WaitBeforeWakeupAction() overload

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fn start_wakeup_timeline(self)

StartWakeupTimeline() overload

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fn main_wakeup_enter(self) -> IEnumerator

MainWakeupEnter() overload

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fn main_wakeup(self) -> IEnumerator

MainWakeup() overload

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fn main_wakeup_before_after(self) -> IEnumerator

MainWakeupBeforeAfter() overload

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fn exit_wakeup(self)

ExitWakeup() overload

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fn exit_env(self) -> IEnumerator

ExitEnv() overload

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fn exit_wakeup_after(self)

ExitWakeupAfter() overload

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fn create_desc(self) -> Array<ProcDesc>

CreateDesc() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMyRoomWakeupSequence> IMyRoomWakeupSequenceMethods for __T

Available on crate feature app-myroomwakeupsequence only.