pub struct MuscleSquatSequence(/* private fields */);Expand description
IL2CPP class: App.Squat.MuscleSquatSequence
Inherits: ProcInst
Implementations§
Source§impl MuscleSquatSequence
impl MuscleSquatSequence
pub fn object_root_path() -> Il2CppString
pub fn set_object_root_path(value: Il2CppString)
pub fn c_ui_root_path() -> Il2CppString
pub fn set_c_ui_root_path(value: Il2CppString)
pub fn c_ui_window() -> Il2CppString
pub fn set_c_ui_window(value: Il2CppString)
pub fn c_ui_notes() -> Il2CppString
pub fn set_c_ui_notes(value: Il2CppString)
pub fn c_ui_result() -> Il2CppString
pub fn set_c_ui_result(value: Il2CppString)
pub fn c_ui_circle_perfect() -> Il2CppString
pub fn set_c_ui_circle_perfect(value: Il2CppString)
pub fn c_ui_circle_good() -> Il2CppString
pub fn set_c_ui_circle_good(value: Il2CppString)
pub fn c_ui_popup_assist() -> Il2CppString
pub fn set_c_ui_popup_assist(value: Il2CppString)
pub fn c_telop_root_path() -> Il2CppString
pub fn set_c_telop_root_path(value: Il2CppString)
pub fn c_telop_count_down() -> Il2CppString
pub fn set_c_telop_count_down(value: Il2CppString)
pub fn c_telop_finish() -> Il2CppString
pub fn set_c_telop_finish(value: Il2CppString)
pub fn c_telop_stop() -> Il2CppString
pub fn set_c_telop_stop(value: Il2CppString)
pub fn c_effect_root_path() -> Il2CppString
pub fn set_c_effect_root_path(value: Il2CppString)
pub fn c_effect_assist() -> Il2CppString
pub fn set_c_effect_assist(value: Il2CppString)
pub fn c_effect_erase_bad() -> Il2CppString
pub fn set_c_effect_erase_bad(value: Il2CppString)
pub fn c_ui_notes_right() -> Il2CppString
pub fn set_c_ui_notes_right(value: Il2CppString)
pub fn c_ui_notes_left() -> Il2CppString
pub fn set_c_ui_notes_left(value: Il2CppString)
pub fn c_ui_notes_up() -> Il2CppString
pub fn set_c_ui_notes_up(value: Il2CppString)
pub fn c_ui_notes_down() -> Il2CppString
pub fn set_c_ui_notes_down(value: Il2CppString)
pub fn c_ui_notes_clockwise() -> Il2CppString
pub fn set_c_ui_notes_clockwise(value: Il2CppString)
pub fn c_ui_notes_un_clockwise() -> Il2CppString
pub fn set_c_ui_notes_un_clockwise(value: Il2CppString)
pub fn c_anime_roop_frame() -> f32
pub fn set_c_anime_roop_frame(value: f32)
pub fn c_player_rot_y() -> f32
pub fn set_c_player_rot_y(value: f32)
pub fn c_assist_rot_y() -> f32
pub fn set_c_assist_rot_y(value: f32)
pub fn c_count_down_frame() -> f32
pub fn set_c_count_down_frame(value: f32)
pub fn c_finish_frame() -> f32
pub fn set_c_finish_frame(value: f32)
pub fn c_result_minimum_sec() -> f32
pub fn set_c_result_minimum_sec(value: f32)
pub fn camera_anime_count_max() -> i32
pub fn set_camera_anime_count_max(value: i32)
pub fn voice_interval_sec() -> f32
pub fn set_voice_interval_sec(value: f32)
Source§impl MuscleSquatSequence
impl MuscleSquatSequence
pub fn check_and_load_resource<M0: IlType + Copy + ClassIdentity>( path: impl Into<Il2CppString>, )
Sourcepub fn create_bind(
super_: impl Into<ProcInst>,
level: impl Into<i32>,
assist: impl Into<bool>,
)
pub fn create_bind( super_: impl Into<ProcInst>, level: impl Into<i32>, assist: impl Into<bool>, )
CreateBind(crate::app::procinst::ProcInst, i32, bool) overload
Source§impl MuscleSquatSequence
impl MuscleSquatSequence
pub fn get_select_level_method_info() -> &'static MethodInfo
pub fn set_select_level_method_info() -> &'static MethodInfo
pub fn get_assist_level_method_info() -> &'static MethodInfo
pub fn set_assist_level_method_info() -> &'static MethodInfo
pub fn get_is_assist_method_info() -> &'static MethodInfo
pub fn get_is_immortal_method_info() -> &'static MethodInfo
pub fn set_is_immortal_method_info() -> &'static MethodInfo
pub fn get_is_clear_method_info() -> &'static MethodInfo
pub fn set_is_clear_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn load_resources_method_info() -> &'static MethodInfo
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn create_score_pattern_method_info() -> &'static MethodInfo
pub fn select_score_pattern_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn setup_camera_method_info() -> &'static MethodInfo
pub fn is_loading_camera_method_info() -> &'static MethodInfo
pub fn finalize_camera_method_info() -> &'static MethodInfo
pub fn is_ready_model_method_info() -> &'static MethodInfo
pub fn start_pop_up_method_info() -> &'static MethodInfo
pub fn add_perfect_count_method_info() -> &'static MethodInfo
pub fn add_good_count_method_info() -> &'static MethodInfo
pub fn add_bad_count_method_info() -> &'static MethodInfo
pub fn add_circle_perfect_method_info() -> &'static MethodInfo
pub fn add_circle_good_method_info() -> &'static MethodInfo
pub fn play_se_perfect_method_info() -> &'static MethodInfo
pub fn play_se_good_method_info() -> &'static MethodInfo
pub fn play_se_bad_method_info() -> &'static MethodInfo
pub fn play_se_start_method_info() -> &'static MethodInfo
pub fn play_se_finish_method_info() -> &'static MethodInfo
pub fn play_sola_anime_good_method_info() -> &'static MethodInfo
pub fn play_sola_anime_bad_method_info() -> &'static MethodInfo
pub fn play_sola_anime_assist_method_info() -> &'static MethodInfo
pub fn tick_popup_method_info() -> &'static MethodInfo
pub fn init_count_down_method_info() -> &'static MethodInfo
pub fn tick_count_method_info() -> &'static MethodInfo
pub fn jump_main_method_info() -> &'static MethodInfo
pub fn check_clear_method_info() -> &'static MethodInfo
pub fn jump_ready_finish_method_info() -> &'static MethodInfo
pub fn jump_finish_method_info() -> &'static MethodInfo
pub fn tick_main_method_info() -> &'static MethodInfo
pub fn tick_camera_method_info() -> &'static MethodInfo
pub fn tick_ready_finish_method_info() -> &'static MethodInfo
pub fn tick_finish_method_info() -> &'static MethodInfo
pub fn destroy_game_window_method_info() -> &'static MethodInfo
pub fn calc_rank_method_info() -> &'static MethodInfo
pub fn ready_result_camera_and_anime_method_info() -> &'static MethodInfo
pub fn init_result_method_info() -> &'static MethodInfo
pub fn play_result_voice_method_info() -> &'static MethodInfo
pub fn tick_result_method_info() -> &'static MethodInfo
pub fn close_result_method_info() -> &'static MethodInfo
pub fn is_closed_result_method_info() -> &'static MethodInfo
pub fn exit_result_method_info() -> &'static MethodInfo
pub fn check_getable_prize_method_info() -> &'static MethodInfo
pub fn set_prize_flag_method_info() -> &'static MethodInfo
pub fn get_prize_bonus_method_info() -> &'static MethodInfo
pub fn get_prize_bond_method_info() -> &'static MethodInfo
pub fn set_mascot_bond_method_info() -> &'static MethodInfo
pub fn unload_resource_method_info() -> &'static MethodInfo
pub fn final_method_info() -> &'static MethodInfo
pub fn is_enable_voice_method_info() -> &'static MethodInfo
pub fn is_playing_voice_method_info() -> &'static MethodInfo
pub fn try_play_voice_method_info() -> &'static MethodInfo
pub fn voice_perfect_method_info() -> &'static MethodInfo
pub fn voice_good_method_info() -> &'static MethodInfo
pub fn voice_bad_method_info() -> &'static MethodInfo
pub fn voice_result_perfect_method_info() -> &'static MethodInfo
pub fn voice_result_good_method_info() -> &'static MethodInfo
pub fn voice_result_bad_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MuscleSquatSequence
impl ClassIdentity for MuscleSquatSequence
Source§impl Clone for MuscleSquatSequence
impl Clone for MuscleSquatSequence
Source§fn clone(&self) -> MuscleSquatSequence
fn clone(&self) -> MuscleSquatSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MuscleSquatSequence
impl FromIlInstance for MuscleSquatSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMuscleSquatSequence for MuscleSquatSequence
impl IMuscleSquatSequence for MuscleSquatSequence
fn c_load_object_list(self) -> Array<Il2CppString>
fn set_c_load_object_list(self, value: Array<Il2CppString>)
fn c_player_pos(self) -> Vector3
fn set_c_player_pos(self, value: Vector3)
fn c_assist_pos(self) -> Vector3
fn set_c_assist_pos(self, value: Vector3)
fn m_window(self) -> GameObject
fn set_m_window(self, value: GameObject)
fn m_result_window(self) -> GameObject
fn set_m_result_window(self, value: GameObject)
fn m_pop_up_perfect(self) -> GameObject
fn set_m_pop_up_perfect(self, value: GameObject)
fn m_pop_up_good(self) -> GameObject
fn set_m_pop_up_good(self, value: GameObject)
fn m_pop_up_bad(self) -> GameObject
fn set_m_pop_up_bad(self, value: GameObject)
fn m_pop_up_assist(self) -> GameObject
fn set_m_pop_up_assist(self, value: GameObject)
fn m_pop_up_assist_rect_trans(self) -> RectTransform
fn set_m_pop_up_assist_rect_trans(self, value: RectTransform)
fn m_assist_glitter(self) -> GameObject
fn set_m_assist_glitter(self, value: GameObject)
fn m_current_pop_up(self) -> GameObject
fn set_m_current_pop_up(self, value: GameObject)
fn m_popup_timer(self) -> f32
fn set_m_popup_timer(self, value: f32)
fn m_popup_assist_timer(self) -> f32
fn set_m_popup_assist_timer(self, value: f32)
fn m_time_mult(self) -> f32
fn set_m_time_mult(self, value: f32)
fn m_notes_height_mult(self) -> f32
fn set_m_notes_height_mult(self, value: f32)
fn m_clock_wise_length_mult(self) -> f32
fn set_m_clock_wise_length_mult(self, value: f32)
fn m_stick_r(self) -> Stick
fn set_m_stick_r(self, value: Stick)
fn m_stick_l(self) -> Stick
fn set_m_stick_l(self, value: Stick)
fn m_notes_canvas_root(self) -> GameObject
fn set_m_notes_canvas_root(self, value: GameObject)
fn m_notes_r(self) -> List_1<Note>
fn set_m_notes_r(self, value: List_1<Note>)
fn m_notes_l(self) -> List_1<Note>
fn set_m_notes_l(self, value: List_1<Note>)
fn m_erase_note_reserve_r(self) -> List_1<Note>
fn set_m_erase_note_reserve_r(self, value: List_1<Note>)
fn m_erase_note_reserve_l(self) -> List_1<Note>
fn set_m_erase_note_reserve_l(self, value: List_1<Note>)
fn m_right_rank_reserver(self) -> i32
fn set_m_right_rank_reserver(self, value: i32)
fn m_left_rank_reserver(self) -> i32
fn set_m_left_rank_reserver(self, value: i32)
fn m_judge_data(self) -> MuscleSquatJudgeAreaData
fn set_m_judge_data(self, value: MuscleSquatJudgeAreaData)
fn m_notes_pattern_a_r(self) -> Array<i32>
fn set_m_notes_pattern_a_r(self, value: Array<i32>)
fn m_notes_pattern_a_l(self) -> Array<i32>
fn set_m_notes_pattern_a_l(self, value: Array<i32>)
fn m_notes_pattern_b_r(self) -> Array<i32>
fn set_m_notes_pattern_b_r(self, value: Array<i32>)
fn m_notes_pattern_b_l(self) -> Array<i32>
fn set_m_notes_pattern_b_l(self, value: Array<i32>)
fn m_notes_pattern_c_r(self) -> Array<i32>
fn set_m_notes_pattern_c_r(self, value: Array<i32>)
fn m_notes_pattern_c_l(self) -> Array<i32>
fn set_m_notes_pattern_c_l(self, value: Array<i32>)
fn m_notes_pattern_d_r(self) -> Array<i32>
fn set_m_notes_pattern_d_r(self, value: Array<i32>)
fn m_notes_pattern_d_l(self) -> Array<i32>
fn set_m_notes_pattern_d_l(self, value: Array<i32>)
fn m_notes_pattern_e_r(self) -> Array<i32>
fn set_m_notes_pattern_e_r(self, value: Array<i32>)
fn m_notes_pattern_e_l(self) -> Array<i32>
fn set_m_notes_pattern_e_l(self, value: Array<i32>)
fn m_selected_type_list(self) -> List_1<Il2CppString>
fn set_m_selected_type_list(self, value: List_1<Il2CppString>)
fn m_use_pattern_count(self) -> i32
fn set_m_use_pattern_count(self, value: i32)
fn m_count_text(self) -> TextMeshProUGUI
fn set_m_count_text(self, value: TextMeshProUGUI)
fn m_total_notes_count(self) -> i32
fn set_m_total_notes_count(self, value: i32)
fn m_past_count(self) -> i32
fn set_m_past_count(self, value: i32)
fn m_perfect_text(self) -> TextMeshProUGUI
fn set_m_perfect_text(self, value: TextMeshProUGUI)
fn m_good_text(self) -> TextMeshProUGUI
fn set_m_good_text(self, value: TextMeshProUGUI)
fn m_bad_base(self) -> GameObject
fn set_m_bad_base(self, value: GameObject)
fn m_bad_anime(self) -> Array<Animator>
fn set_m_bad_anime(self, value: Array<Animator>)
fn m_good_score(self) -> i32
fn set_m_good_score(self, value: i32)
fn m_perfect_score(self) -> i32
fn set_m_perfect_score(self, value: i32)
fn m_target_score(self) -> i32
fn set_m_target_score(self, value: i32)
fn m_endless_limit_count(self) -> i32
fn set_m_endless_limit_count(self, value: i32)
fn m_bad_count(self) -> i32
fn set_m_bad_count(self, value: i32)
fn m_perfect_count(self) -> i32
fn set_m_perfect_count(self, value: i32)
fn m_good_count(self) -> i32
fn set_m_good_count(self, value: i32)
fn m_player_root(self) -> GameObject
fn set_m_player_root(self, value: GameObject)
fn m_exercise_chara(self) -> GameObject
fn set_m_exercise_chara(self, value: GameObject)
fn m_player_animator(self) -> Animator
fn set_m_player_animator(self, value: Animator)
fn m_player_reset_pos(self) -> Vector3
fn set_m_player_reset_pos(self, value: Vector3)
fn m_player_reset_rot(self) -> Quaternion
fn set_m_player_reset_rot(self, value: Quaternion)
fn m_player_reset_dir(self) -> f32
fn set_m_player_reset_dir(self, value: f32)
fn m_anime_frame(self) -> f32
fn set_m_anime_frame(self, value: f32)
fn m_anime_frame_interp(self) -> InterpolatorFloat
fn set_m_anime_frame_interp(self, value: InterpolatorFloat)
fn m_is_ready_player_model(self) -> bool
fn set_m_is_ready_player_model(self, value: bool)
fn m_is_clear(self) -> bool
fn set_m_is_clear(self, value: bool)
fn m_use_camera(self) -> Camera
fn set_m_use_camera(self, value: Camera)
fn m_camera_anime(self) -> Animation
fn set_m_camera_anime(self, value: Animation)
fn m_use_camera_anime_index(self) -> i32
fn set_m_use_camera_anime_index(self, value: i32)
fn m_camera_anime_resouce(self) -> Array<ResourceHandle_2>
fn set_m_camera_anime_resouce(self, value: Array<ResourceHandle_2>)
fn m_camera_resource_obj_list(self) -> List_1<GameObject>
fn set_m_camera_resource_obj_list(self, value: List_1<GameObject>)
fn m_talker(self) -> Transform
fn set_m_talker(self, value: Transform)
fn m_talk_chara(self) -> Character
fn set_m_talk_chara(self, value: Character)
fn m_voice_handle(self) -> GameSound_Handle
fn set_m_voice_handle(self, value: GameSound_Handle)
fn m_voice_interval_timer(self) -> f32
fn set_m_voice_interval_timer(self, value: f32)
fn m_sola(self) -> Character
fn set_m_sola(self, value: Character)
fn m_sola_anime(self) -> Animator
fn set_m_sola_anime(self, value: Animator)
fn m_sola_reaction(self) -> bool
fn set_m_sola_reaction(self, value: bool)
fn m_assist_max(self) -> i32
fn set_m_assist_max(self, value: i32)
fn m_assist_count(self) -> i32
fn set_m_assist_count(self, value: i32)
fn m_is_ready_assist_model(self) -> bool
fn set_m_is_ready_assist_model(self, value: bool)
fn m_hub_sola_lct(self) -> GameObject
fn set_m_hub_sola_lct(self, value: GameObject)
fn m_is_set_sola_invisible(self) -> bool
fn set_m_is_set_sola_invisible(self, value: bool)
fn m_count_timer(self) -> f32
fn set_m_count_timer(self, value: f32)
fn m_count_telop(self) -> GameObject
fn set_m_count_telop(self, value: GameObject)
fn m_stop_telop(self) -> GameObject
fn set_m_stop_telop(self, value: GameObject)
fn m_rank_str(self) -> Il2CppString
fn set_m_rank_str(self, value: Il2CppString)
fn m_rank_bonus(self) -> Il2CppString
fn set_m_rank_bonus(self, value: Il2CppString)
fn m_rank_bond(self) -> i32
fn set_m_rank_bond(self, value: i32)
fn m_result_timer(self) -> f32
fn set_m_result_timer(self, value: f32)
fn m_judge_fb(self) -> f32
fn set_m_judge_fb(self, value: f32)
fn m_judge_fg(self) -> f32
fn set_m_judge_fg(self, value: f32)
fn m_judge_fp(self) -> f32
fn set_m_judge_fp(self, value: f32)
fn m_judge_lp(self) -> f32
fn set_m_judge_lp(self, value: f32)
fn m_judge_lg(self) -> f32
fn set_m_judge_lg(self, value: f32)
fn m_judge_lb(self) -> f32
fn set_m_judge_lb(self, value: f32)
Source§impl IProcInst for MuscleSquatSequence
impl IProcInst for MuscleSquatSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
impl Copy for MuscleSquatSequence
impl IObject for MuscleSquatSequence
Auto Trait Implementations§
impl Freeze for MuscleSquatSequence
impl RefUnwindSafe for MuscleSquatSequence
impl !Send for MuscleSquatSequence
impl !Sync for MuscleSquatSequence
impl Unpin for MuscleSquatSequence
impl UnwindSafe for MuscleSquatSequence
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
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fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
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unsafe fn cast<T>(self) -> Twhere
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Safety Read more
§impl<T> CloneToUninit for Twhere
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unsafe fn clone_to_uninit(&self, dest: *mut u8)
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impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
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fn get_count(self) -> i32where
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fn get_item(self, index: i32) -> T0where
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__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
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fn get_download_status(self) -> DownloadStatuswhere
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self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
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Self: Sized,
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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMuscleSquatSequenceMethods for __Twhere
__T: IMuscleSquatSequence,
impl<__T> IMuscleSquatSequenceMethods for __Twhere
__T: IMuscleSquatSequence,
Source§fn get_select_level(self) -> i32
fn get_select_level(self) -> i32
get_SelectLevel() overloadSource§fn set_select_level(self, value: impl Into<i32>)
fn set_select_level(self, value: impl Into<i32>)
set_SelectLevel(i32) overloadSource§fn get_assist_level(self) -> i32
fn get_assist_level(self) -> i32
get_AssistLevel() overloadSource§fn set_assist_level(self, value: impl Into<i32>)
fn set_assist_level(self, value: impl Into<i32>)
set_AssistLevel(i32) overloadSource§fn get_is_assist(self) -> bool
fn get_is_assist(self) -> bool
get_IsAssist() overloadSource§fn get_is_immortal(self) -> bool
fn get_is_immortal(self) -> bool
get_IsImmortal() overloadSource§fn set_is_immortal(self, value: impl Into<bool>)
fn set_is_immortal(self, value: impl Into<bool>)
set_IsImmortal(bool) overloadSource§fn get_is_clear(self) -> bool
fn get_is_clear(self) -> bool
get_IsClear() overloadSource§fn set_is_clear(self, value: impl Into<bool>)
fn set_is_clear(self, value: impl Into<bool>)
set_IsClear(bool) overloadSource§fn load_resources(self)
fn load_resources(self)
LoadResources() overloadSource§fn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overloadSource§fn create_score_pattern(self)
fn create_score_pattern(self)
CreateScorePattern() overloadSource§fn select_score_pattern(self) -> MuscleSquatJudgeAreaData
fn select_score_pattern(self) -> MuscleSquatJudgeAreaData
SelectScorePattern(*mutcrate::app::musclesquatjudgeareadata::MuscleSquatJudgeAreaData) overloadSource§fn setup_camera(self)
fn setup_camera(self)
SetupCamera() overloadSource§fn is_loading_camera(self) -> bool
fn is_loading_camera(self) -> bool
IsLoadingCamera() overloadSource§fn finalize_camera(self)
fn finalize_camera(self)
FinalizeCamera() overloadSource§fn is_ready_model(self) -> bool
fn is_ready_model(self) -> bool
IsReadyModel() overloadSource§fn start_pop_up(self, set_rank: impl Into<Note_ResultRank>)
fn start_pop_up(self, set_rank: impl Into<Note_ResultRank>)
StartPopUp(crate::app::squat::note::Note_ResultRank) overloadSource§fn add_perfect_count(self)
fn add_perfect_count(self)
AddPerfectCount() overloadSource§fn add_good_count(self)
fn add_good_count(self)
AddGoodCount() overloadSource§fn add_bad_count(self) -> bool
fn add_bad_count(self) -> bool
AddBadCount() overloadSource§fn add_circle_perfect(self, pos: impl Into<Vector3>)
fn add_circle_perfect(self, pos: impl Into<Vector3>)
AddCirclePerfect(crate::unity_engine::vector3::Vector3) overloadSource§fn add_circle_good(self, pos: impl Into<Vector3>)
fn add_circle_good(self, pos: impl Into<Vector3>)
AddCircleGood(crate::unity_engine::vector3::Vector3) overloadSource§fn play_se_perfect(self)
fn play_se_perfect(self)
PlaySEPerfect() overloadSource§fn play_se_good(self)
fn play_se_good(self)
PlaySEGood() overloadSource§fn play_se_bad(self)
fn play_se_bad(self)
PlaySEBad() overloadSource§fn play_se_start(self)
fn play_se_start(self)
PlaySEStart() overloadSource§fn play_se_finish(self)
fn play_se_finish(self)
PlaySEFinish() overloadSource§fn play_sola_anime_good(self)
fn play_sola_anime_good(self)
PlaySolaAnimeGood() overloadSource§fn play_sola_anime_bad(self)
fn play_sola_anime_bad(self)
PlaySolaAnimeBad() overloadSource§fn play_sola_anime_assist(self)
fn play_sola_anime_assist(self)
PlaySolaAnimeAssist() overloadSource§fn tick_popup(self)
fn tick_popup(self)
TickPopup() overloadSource§fn init_count_down(self)
fn init_count_down(self)
InitCountDown() overloadSource§fn tick_count(self)
fn tick_count(self)
TickCount() overloadSource§fn check_clear(self) -> bool
fn check_clear(self) -> bool
CheckClear() overloadSource§fn jump_ready_finish(self, is_clear: impl Into<bool>)
fn jump_ready_finish(self, is_clear: impl Into<bool>)
JumpReadyFinish(bool) overloadSource§fn jump_finish(self)
fn jump_finish(self)
JumpFinish() overloadSource§fn tick_camera(self)
fn tick_camera(self)
TickCamera() overloadSource§fn tick_ready_finish(self)
fn tick_ready_finish(self)
TickReadyFinish() overloadSource§fn tick_finish(self)
fn tick_finish(self)
TickFinish() overloadSource§fn destroy_game_window(self)
fn destroy_game_window(self)
DestroyGameWindow() overloadSource§fn ready_result_camera_and_anime(self)
fn ready_result_camera_and_anime(self)
ReadyResultCameraAndAnime() overloadSource§fn init_result(self)
fn init_result(self)
InitResult() overloadSource§fn play_result_voice(self)
fn play_result_voice(self)
PlayResultVoice() overloadSource§fn tick_result(self)
fn tick_result(self)
TickResult() overloadSource§fn close_result(self)
fn close_result(self)
CloseResult() overloadSource§fn is_closed_result(self) -> bool
fn is_closed_result(self) -> bool
IsClosedResult() overloadSource§fn exit_result(self)
fn exit_result(self)
ExitResult() overloadSource§fn check_getable_prize(self) -> bool
fn check_getable_prize(self) -> bool
CheckGetablePrize() overloadSource§fn set_prize_flag(self)
fn set_prize_flag(self)
SetPrizeFlag() overloadSource§fn get_prize_bonus(self)
fn get_prize_bonus(self)
GetPrizeBonus() overloadSource§fn get_prize_bond(self)
fn get_prize_bond(self)
GetPrizeBond() overloadSource§fn set_mascot_bond(self)
fn set_mascot_bond(self)
SetMascotBond() overloadSource§fn unload_resource(self)
fn unload_resource(self)
UnloadResource() overloadSource§fn is_enable_voice(self) -> bool
fn is_enable_voice(self) -> bool
IsEnableVoice() overloadSource§fn is_playing_voice(self) -> bool
fn is_playing_voice(self) -> bool
IsPlayingVoice() overloadSource§fn try_play_voice(self, id: impl Into<Il2CppString>)
fn try_play_voice(self, id: impl Into<Il2CppString>)
TryPlayVoice(::unity::Il2CppString) overloadSource§fn voice_perfect(self)
fn voice_perfect(self)
VoicePerfect() overloadSource§fn voice_good(self)
fn voice_good(self)
VoiceGood() overloadSource§fn voice_result_perfect(self)
fn voice_result_perfect(self)
VoiceResultPerfect() overloadSource§fn voice_result_good(self)
fn voice_result_good(self)
VoiceResultGood() overloadSource§fn voice_result_bad(self)
fn voice_result_bad(self)
VoiceResultBad() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload