pub struct GameIcon(/* private fields */);Expand description
IL2CPP class: App.GameIcon
Inherits: Object
Implementations§
Source§impl GameIcon
impl GameIcon
pub fn s_skill() -> SpriteAtlasManager_2
pub fn set_s_skill(value: SpriteAtlasManager_2)
pub fn s_item() -> SpriteAtlasManager_2
pub fn set_s_item(value: SpriteAtlasManager_2)
pub fn s_efficacy() -> SpriteAtlasManager_2
pub fn set_s_efficacy(value: SpriteAtlasManager_2)
pub fn s_efficacy_outline() -> SpriteAtlasManager_2
pub fn set_s_efficacy_outline(value: SpriteAtlasManager_2)
pub fn s_item_kinds() -> SpriteAtlasManager_2
pub fn set_s_item_kinds(value: SpriteAtlasManager_2)
pub fn s_item_outline_kinds() -> SpriteAtlasManager_2
pub fn set_s_item_outline_kinds(value: SpriteAtlasManager_2)
pub fn s_god_symbol() -> SpriteAtlasManager_2
pub fn set_s_god_symbol(value: SpriteAtlasManager_2)
pub fn s_god_ring() -> SpriteAtlasManager_2
pub fn set_s_god_ring(value: SpriteAtlasManager_2)
pub fn s_system() -> SpriteAtlasManager_2
pub fn set_s_system(value: SpriteAtlasManager_2)
pub fn s_unit_icon_index() -> SpriteAtlasManager_2
pub fn set_s_unit_icon_index(value: SpriteAtlasManager_2)
pub fn s_unit_icon_pallete() -> SpriteAtlasManager_2
pub fn set_s_unit_icon_pallete(value: SpriteAtlasManager_2)
Source§impl GameIcon
impl GameIcon
Sourcepub fn load_async()
pub fn load_async()
LoadAsync() overload
Sourcepub fn try_get_item_kind(
icon_name: impl Into<Il2CppString>,
is_outline: impl Into<bool>,
) -> Sprite
pub fn try_get_item_kind( icon_name: impl Into<Il2CppString>, is_outline: impl Into<bool>, ) -> Sprite
TryGetItemKind(::unity::Il2CppString, bool) overload
Sourcepub fn try_get_item_kind_2(
item_kind: impl Into<ItemData_Kinds>,
is_outline: impl Into<bool>,
) -> Sprite
pub fn try_get_item_kind_2( item_kind: impl Into<ItemData_Kinds>, is_outline: impl Into<bool>, ) -> Sprite
TryGetItemKind(crate::app::itemdata::ItemData_Kinds, bool) overload
Sourcepub fn try_get_item_kind_3(
item_kind: impl Into<ItemData_Kinds>,
is_bullet: impl Into<bool>,
is_outline: impl Into<bool>,
) -> Sprite
pub fn try_get_item_kind_3( item_kind: impl Into<ItemData_Kinds>, is_bullet: impl Into<bool>, is_outline: impl Into<bool>, ) -> Sprite
TryGetItemKind(crate::app::itemdata::ItemData_Kinds, bool, bool) overload
Sourcepub fn try_get_item_kind_4(
item_kind: impl Into<ItemData_Kinds>,
job_data: impl Into<JobData>,
is_outline: impl Into<bool>,
) -> Sprite
pub fn try_get_item_kind_4( item_kind: impl Into<ItemData_Kinds>, job_data: impl Into<JobData>, is_outline: impl Into<bool>, ) -> Sprite
TryGetItemKind(crate::app::itemdata::ItemData_Kinds, crate::app::jobdata::JobData, bool) overload
Sourcepub fn try_get_item_kind_5(
item_data: impl Into<ItemData>,
is_outline: impl Into<bool>,
) -> Sprite
pub fn try_get_item_kind_5( item_data: impl Into<ItemData>, is_outline: impl Into<bool>, ) -> Sprite
TryGetItemKind(crate::app::itemdata::ItemData, bool) overload
Sourcepub fn try_get_item(icon_name: impl Into<Il2CppString>) -> Sprite
pub fn try_get_item(icon_name: impl Into<Il2CppString>) -> Sprite
TryGetItem(::unity::Il2CppString) overload
Sourcepub fn try_get_item_2(item: impl Into<ItemData>) -> Sprite
pub fn try_get_item_2(item: impl Into<ItemData>) -> Sprite
TryGetItem(crate::app::itemdata::ItemData) overload
Sourcepub fn try_get_system_item(item: impl Into<ItemData>) -> Sprite
pub fn try_get_system_item(item: impl Into<ItemData>) -> Sprite
TryGetSystemItem(crate::app::itemdata::ItemData) overload
Sourcepub fn try_get_efficacy(
icon_label: impl Into<Il2CppString>,
is_outline: impl Into<bool>,
) -> Sprite
pub fn try_get_efficacy( icon_label: impl Into<Il2CppString>, is_outline: impl Into<bool>, ) -> Sprite
TryGetEfficacy(::unity::Il2CppString, bool) overload
Sourcepub fn try_get_skill(skill_icon_name: impl Into<Il2CppString>) -> Sprite
pub fn try_get_skill(skill_icon_name: impl Into<Il2CppString>) -> Sprite
TryGetSkill(::unity::Il2CppString) overload
Sourcepub fn try_get_skill_empty() -> Sprite
pub fn try_get_skill_empty() -> Sprite
TryGetSkillEmpty() overload
Sourcepub fn try_get_god_symbol(god_data: impl Into<GodData>) -> Sprite
pub fn try_get_god_symbol(god_data: impl Into<GodData>) -> Sprite
TryGetGodSymbol(crate::app::goddata::GodData) overload
Sourcepub fn try_get_god_ring(unit: impl Into<Unit>) -> Sprite
pub fn try_get_god_ring(unit: impl Into<Unit>) -> Sprite
TryGetGodRing(crate::app::unit::Unit) overload
Sourcepub fn try_get_god_ring_2(god_data: impl Into<GodData>) -> Sprite
pub fn try_get_god_ring_2(god_data: impl Into<GodData>) -> Sprite
TryGetGodRing(crate::app::goddata::GodData) overload
Sourcepub fn try_get_god_ring_3(ring: impl Into<RingData>) -> Sprite
pub fn try_get_god_ring_3(ring: impl Into<RingData>) -> Sprite
TryGetGodRing(crate::app::ringdata::RingData) overload
Sourcepub fn try_get_god_ring_4(rank: impl Into<RingData_Ranks>) -> Sprite
pub fn try_get_god_ring_4(rank: impl Into<RingData_Ranks>) -> Sprite
TryGetGodRing(crate::app::ringdata::RingData_Ranks) overload
Sourcepub fn try_get_accessory_kinds(
accessory_kinds: impl Into<AccessoryData_Kinds>,
) -> Sprite
pub fn try_get_accessory_kinds( accessory_kinds: impl Into<AccessoryData_Kinds>, ) -> Sprite
TryGetAccessoryKinds(crate::app::accessorydata::AccessoryData_Kinds) overload
Sourcepub fn try_get_common_ring(ring_data_rank: impl Into<RingData_Ranks>) -> Sprite
pub fn try_get_common_ring(ring_data_rank: impl Into<RingData_Ranks>) -> Sprite
TryGetCommonRing(crate::app::ringdata::RingData_Ranks) overload
Sourcepub fn try_get_system(icon_name: impl Into<Il2CppString>) -> Sprite
pub fn try_get_system(icon_name: impl Into<Il2CppString>) -> Sprite
TryGetSystem(::unity::Il2CppString) overload
Sourcepub fn tyr_get_unit_icon_index(name: impl Into<Il2CppString>) -> Sprite
pub fn tyr_get_unit_icon_index(name: impl Into<Il2CppString>) -> Sprite
TyrGetUnitIconIndex(::unity::Il2CppString) overload
Sourcepub fn tyr_get_unit_icon_pallete(name: impl Into<Il2CppString>) -> Sprite
pub fn tyr_get_unit_icon_pallete(name: impl Into<Il2CppString>) -> Sprite
TyrGetUnitIconPallete(::unity::Il2CppString) overload
Sourcepub fn clear_unit_icon_cache()
pub fn clear_unit_icon_cache()
ClearUnitIconCache() overload
Source§impl GameIcon
impl GameIcon
pub fn load_async_method_info() -> &'static MethodInfo
pub fn unload_method_info() -> &'static MethodInfo
pub fn try_get_item_kind_method_info() -> &'static MethodInfo
pub fn try_get_item_kind_2_method_info() -> &'static MethodInfo
pub fn try_get_item_kind_3_method_info() -> &'static MethodInfo
pub fn try_get_item_kind_4_method_info() -> &'static MethodInfo
pub fn try_get_item_kind_5_method_info() -> &'static MethodInfo
pub fn try_get_item_method_info() -> &'static MethodInfo
pub fn try_get_item_2_method_info() -> &'static MethodInfo
pub fn try_get_system_item_method_info() -> &'static MethodInfo
pub fn try_get_efficacy_method_info() -> &'static MethodInfo
pub fn try_get_skill_method_info() -> &'static MethodInfo
pub fn try_get_skill_empty_method_info() -> &'static MethodInfo
pub fn try_get_god_symbol_method_info() -> &'static MethodInfo
pub fn try_get_god_ring_method_info() -> &'static MethodInfo
pub fn try_get_god_ring_2_method_info() -> &'static MethodInfo
pub fn try_get_god_ring_3_method_info() -> &'static MethodInfo
pub fn try_get_god_ring_4_method_info() -> &'static MethodInfo
pub fn try_get_accessory_kinds_method_info() -> &'static MethodInfo
pub fn try_get_common_ring_method_info() -> &'static MethodInfo
pub fn try_get_system_method_info() -> &'static MethodInfo
pub fn tyr_get_unit_icon_index_method_info() -> &'static MethodInfo
pub fn tyr_get_unit_icon_pallete_method_info() -> &'static MethodInfo
pub fn clear_unit_icon_cache_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for GameIcon
impl ClassIdentity for GameIcon
Source§impl FromIlInstance for GameIcon
impl FromIlInstance for GameIcon
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for GameIcon
impl IGameIcon for GameIcon
impl IObject for GameIcon
Auto Trait Implementations§
impl Freeze for GameIcon
impl RefUnwindSafe for GameIcon
impl !Send for GameIcon
impl !Sync for GameIcon
impl Unpin for GameIcon
impl UnwindSafe for GameIcon
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