pub struct MapHistory(/* private fields */);Expand description
IL2CPP class: App.MapHistory
Inherits: Object
Implementations§
Source§impl MapHistory
impl MapHistory
pub fn invalid_index() -> u8
pub fn set_invalid_index(value: u8)
pub fn version() -> u8
pub fn set_version(value: u8)
pub fn s_is_serialize_disabled() -> bool
pub fn set_s_is_serialize_disabled(value: bool)
pub fn unit_stream_buffer_size() -> i32
pub fn set_unit_stream_buffer_size(value: i32)
Source§impl MapHistory
impl MapHistory
Sourcepub fn rewind_create()
pub fn rewind_create()
RewindCreate() overload
Sourcepub fn replay_create()
pub fn replay_create()
ReplayCreate() overload
Sourcepub fn rewind_is_created() -> bool
pub fn rewind_is_created() -> bool
RewindIsCreated() overload
Sourcepub fn replay_is_created() -> bool
pub fn replay_is_created() -> bool
ReplayIsCreated() overload
Sourcepub fn serialize(stream: impl Into<Stream_2>)
pub fn serialize(stream: impl Into<Stream_2>)
Serialize(crate::app::stream_2::Stream_2) overload
Sourcepub fn overwrite(
stream: impl Into<Stream_2>,
pos: impl Into<i32>,
val: impl Into<i32>,
)
pub fn overwrite( stream: impl Into<Stream_2>, pos: impl Into<i32>, val: impl Into<i32>, )
Overwrite(crate::app::stream_2::Stream_2, i32, i32) overload
Sourcepub fn deserialize(stream: impl Into<Stream_2>)
pub fn deserialize(stream: impl Into<Stream_2>)
Deserialize(crate::app::stream_2::Stream_2) overload
Sourcepub fn phase_begin()
pub fn phase_begin()
PhaseBegin() overload
Sourcepub fn phase_next()
pub fn phase_next()
PhaseNext() overload
Sourcepub fn cancel_pick_up()
pub fn cancel_pick_up()
CancelPickUp() overload
Sourcepub fn cancel_unit_command()
pub fn cancel_unit_command()
CancelUnitCommand() overload
Sourcepub fn talk(from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
pub fn talk(from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
Talk(crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcepub fn pretrade(from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
pub fn pretrade(from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
Pretrade(crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcepub fn pretrade_undone(unit: impl Into<Unit>)
pub fn pretrade_undone(unit: impl Into<Unit>)
PretradeUndone(crate::app::unit::Unit) overload
Sourcepub fn posttrade(from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
pub fn posttrade(from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
Posttrade(crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcepub fn posttrade_undone(unit: impl Into<Unit>)
pub fn posttrade_undone(unit: impl Into<Unit>)
PosttradeUndone(crate::app::unit::Unit) overload
Sourcepub fn transporter(unit: impl Into<Unit>)
pub fn transporter(unit: impl Into<Unit>)
Transporter(crate::app::unit::Unit) overload
Sourcepub fn battle_calc(info: impl Into<BattleInfo>)
pub fn battle_calc(info: impl Into<BattleInfo>)
BattleCalc(crate::app::battleinfo::BattleInfo) overload
Sourcepub fn gain_item(unit: impl Into<Unit>, unit_item: impl Into<UnitItem>)
pub fn gain_item(unit: impl Into<Unit>, unit_item: impl Into<UnitItem>)
GainItem(crate::app::unit::Unit, crate::app::unititem::UnitItem) overload
Sourcepub fn preequip_item(unit: impl Into<Unit>)
pub fn preequip_item(unit: impl Into<Unit>)
PreequipItem(crate::app::unit::Unit) overload
Sourcepub fn postequip_item(unit: impl Into<Unit>)
pub fn postequip_item(unit: impl Into<Unit>)
PostequipItem(crate::app::unit::Unit) overload
Sourcepub fn pretake_off_item(unit: impl Into<Unit>)
pub fn pretake_off_item(unit: impl Into<Unit>)
PretakeOffItem(crate::app::unit::Unit) overload
Sourcepub fn posttake_off_item(unit: impl Into<Unit>)
pub fn posttake_off_item(unit: impl Into<Unit>)
PosttakeOffItem(crate::app::unit::Unit) overload
Sourcepub fn presort_item(unit: impl Into<Unit>)
pub fn presort_item(unit: impl Into<Unit>)
PresortItem(crate::app::unit::Unit) overload
Sourcepub fn postsort_item(unit: impl Into<Unit>)
pub fn postsort_item(unit: impl Into<Unit>)
PostsortItem(crate::app::unit::Unit) overload
Sourcepub fn preput_off_item(unit: impl Into<Unit>, from_menu: impl Into<bool>)
pub fn preput_off_item(unit: impl Into<Unit>, from_menu: impl Into<bool>)
PreputOffItem(crate::app::unit::Unit, bool) overload
Sourcepub fn postput_off_item(unit: impl Into<Unit>, from_menu: impl Into<bool>)
pub fn postput_off_item(unit: impl Into<Unit>, from_menu: impl Into<bool>)
PostputOffItem(crate::app::unit::Unit, bool) overload
Sourcepub fn event_battle()
pub fn event_battle()
EventBattle() overload
Sourcepub fn engage_cancel(unit: impl Into<Unit>)
pub fn engage_cancel(unit: impl Into<Unit>)
EngageCancel(crate::app::unit::Unit) overload
Sourcepub fn god_change_cancel(unit: impl Into<Unit>)
pub fn god_change_cancel(unit: impl Into<Unit>)
GodChangeCancel(crate::app::unit::Unit) overload
Sourcepub fn after_command_stack_cancel(unit: impl Into<Unit>)
pub fn after_command_stack_cancel(unit: impl Into<Unit>)
AfterCommandStackCancel(crate::app::unit::Unit) overload
Sourcepub fn status_2(unit: impl Into<Unit>, status: impl Into<i64>)
pub fn status_2(unit: impl Into<Unit>, status: impl Into<i64>)
Status(crate::app::unit::Unit, i64) overload
Sourcepub fn hp_2(unit: impl Into<Unit>, hp: impl Into<i32>)
pub fn hp_2(unit: impl Into<Unit>, hp: impl Into<i32>)
Hp(crate::app::unit::Unit, i32) overload
Sourcepub fn base_capability(unit: impl Into<Unit>, index: impl Into<i32>)
pub fn base_capability(unit: impl Into<Unit>, index: impl Into<i32>)
BaseCapability(crate::app::unit::Unit, i32) overload
Sourcepub fn engage_count(unit: impl Into<Unit>)
pub fn engage_count(unit: impl Into<Unit>)
EngageCount(crate::app::unit::Unit) overload
Sourcepub fn engage_count_2(unit: impl Into<Unit>, engage_count: impl Into<i32>)
pub fn engage_count_2(unit: impl Into<Unit>, engage_count: impl Into<i32>)
EngageCount(crate::app::unit::Unit, i32) overload
Sourcepub fn extra_sight(unit: impl Into<Unit>)
pub fn extra_sight(unit: impl Into<Unit>)
ExtraSight(crate::app::unit::Unit) overload
Sourcepub fn class_change(unit: impl Into<Unit>)
pub fn class_change(unit: impl Into<Unit>)
ClassChange(crate::app::unit::Unit) overload
Sourcepub fn position_2(
unit: impl Into<Unit>,
new_x: impl Into<i32>,
new_z: impl Into<i32>,
)
pub fn position_2( unit: impl Into<Unit>, new_x: impl Into<i32>, new_z: impl Into<i32>, )
Position(crate::app::unit::Unit, i32, i32) overload
Sourcepub fn angle_once(unit: impl Into<Unit>)
pub fn angle_once(unit: impl Into<Unit>)
AngleOnce(crate::app::unit::Unit) overload
Sourcepub fn private_skill(unit: impl Into<Unit>)
pub fn private_skill(unit: impl Into<Unit>)
PrivateSkill(crate::app::unit::Unit) overload
Sourcepub fn enhance_factor_item(unit: impl Into<Unit>)
pub fn enhance_factor_item(unit: impl Into<Unit>)
EnhanceFactorItem(crate::app::unit::Unit) overload
Sourcepub fn ai_priority(unit: impl Into<Unit>)
pub fn ai_priority(unit: impl Into<Unit>)
AIPriority(crate::app::unit::Unit) overload
Sourcepub fn ai_sequence(unit: impl Into<Unit>, order: impl Into<AIValue_Order>)
pub fn ai_sequence(unit: impl Into<Unit>, order: impl Into<AIValue_Order>)
AISequence(crate::app::unit::Unit, crate::app::aivalue::AIValue_Order) overload
Sourcepub fn ai_value(
unit: impl Into<Unit>,
order: impl Into<AIValue_Order>,
index: impl Into<i32>,
)
pub fn ai_value( unit: impl Into<Unit>, order: impl Into<AIValue_Order>, index: impl Into<i32>, )
AIValue(crate::app::unit::Unit, crate::app::aivalue::AIValue_Order, i32) overload
Sourcepub fn ai_prohibit_engage_attack(unit: impl Into<Unit>)
pub fn ai_prohibit_engage_attack(unit: impl Into<Unit>)
AIProhibitEngageAttack(crate::app::unit::Unit) overload
Sourcepub fn ai_prohibit_rod(unit: impl Into<Unit>)
pub fn ai_prohibit_rod(unit: impl Into<Unit>)
AIProhibitRod(crate::app::unit::Unit) overload
Sourcepub fn ai_prohibit_overlap(unit: impl Into<Unit>)
pub fn ai_prohibit_overlap(unit: impl Into<Unit>)
AIProhibitOverlap(crate::app::unit::Unit) overload
Sourcepub fn ai_engage_attack_once_done(unit: impl Into<Unit>)
pub fn ai_engage_attack_once_done(unit: impl Into<Unit>)
AIEngageAttackOnceDone(crate::app::unit::Unit) overload
Sourcepub fn ai_rerewarp(unit: impl Into<Unit>)
pub fn ai_rerewarp(unit: impl Into<Unit>)
AIRerewarp(crate::app::unit::Unit) overload
Sourcepub fn ai_rerewarp_count(unit: impl Into<Unit>)
pub fn ai_rerewarp_count(unit: impl Into<Unit>)
AIRerewarpCount(crate::app::unit::Unit) overload
Sourcepub fn engage(
unit: impl Into<Unit>,
link_unit: impl Into<Unit>,
is_event: impl Into<bool>,
)
pub fn engage( unit: impl Into<Unit>, link_unit: impl Into<Unit>, is_event: impl Into<bool>, )
Engage(crate::app::unit::Unit, crate::app::unit::Unit, bool) overload
Sourcepub fn engage_for_decide_target_select(
unit: impl Into<Unit>,
is_engaging: impl Into<bool>,
)
pub fn engage_for_decide_target_select( unit: impl Into<Unit>, is_engaging: impl Into<bool>, )
EngageForDecideTargetSelect(crate::app::unit::Unit, bool) overload
Sourcepub fn engage_off_for_command_skill_after(unit: impl Into<Unit>)
pub fn engage_off_for_command_skill_after(unit: impl Into<Unit>)
EngageOffForCommandSkillAfter(crate::app::unit::Unit) overload
Sourcepub fn transfer(unit: impl Into<Unit>, next_force_type: impl Into<Force_Type>)
pub fn transfer(unit: impl Into<Unit>, next_force_type: impl Into<Force_Type>)
Transfer(crate::app::unit::Unit, crate::app::force::Force_Type) overload
Sourcepub fn unit_phase_begin_all_begin()
pub fn unit_phase_begin_all_begin()
UnitPhaseBeginAllBegin() overload
Sourcepub fn unit_phase_begin_one_begin(unit: impl Into<Unit>)
pub fn unit_phase_begin_one_begin(unit: impl Into<Unit>)
UnitPhaseBeginOneBegin(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_status(unit: impl Into<Unit>)
pub fn unit_phase_begin_status(unit: impl Into<Unit>)
UnitPhaseBeginStatus(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_private_skill(unit: impl Into<Unit>)
pub fn unit_phase_begin_private_skill(unit: impl Into<Unit>)
UnitPhaseBeginPrivateSkill(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_extra_sight(unit: impl Into<Unit>)
pub fn unit_phase_begin_extra_sight(unit: impl Into<Unit>)
UnitPhaseBeginExtraSight(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_engage_turn(unit: impl Into<Unit>)
pub fn unit_phase_begin_engage_turn(unit: impl Into<Unit>)
UnitPhaseBeginEngageTurn(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_engage(unit: impl Into<Unit>)
pub fn unit_phase_begin_engage(unit: impl Into<Unit>)
UnitPhaseBeginEngage(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_engage_count(unit: impl Into<Unit>)
pub fn unit_phase_begin_engage_count(unit: impl Into<Unit>)
UnitPhaseBeginEngageCount(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_ai_prohibit_engage_attack(unit: impl Into<Unit>)
pub fn unit_phase_begin_ai_prohibit_engage_attack(unit: impl Into<Unit>)
UnitPhaseBeginAIProhibitEngageAttack(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_ai_prohibit_rod(unit: impl Into<Unit>)
pub fn unit_phase_begin_ai_prohibit_rod(unit: impl Into<Unit>)
UnitPhaseBeginAIProhibitRod(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_ai_prohibit_overlap(unit: impl Into<Unit>)
pub fn unit_phase_begin_ai_prohibit_overlap(unit: impl Into<Unit>)
UnitPhaseBeginAIProhibitOverlap(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_multi_change_god(
unit: impl Into<Unit>,
god_data: impl Into<GodData>,
)
pub fn unit_phase_begin_multi_change_god( unit: impl Into<Unit>, god_data: impl Into<GodData>, )
UnitPhaseBeginMultiChangeGod(crate::app::unit::Unit, crate::app::goddata::GodData) overload
Sourcepub fn unit_phase_begin_position(unit: impl Into<Unit>)
pub fn unit_phase_begin_position(unit: impl Into<Unit>)
UnitPhaseBeginPosition(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_one_end(unit: impl Into<Unit>)
pub fn unit_phase_begin_one_end(unit: impl Into<Unit>)
UnitPhaseBeginOneEnd(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_begin_all_end()
pub fn unit_phase_begin_all_end()
UnitPhaseBeginAllEnd() overload
Sourcepub fn unit_phase_end_all_begin()
pub fn unit_phase_end_all_begin()
UnitPhaseEndAllBegin() overload
Sourcepub fn unit_phase_end_one(unit: impl Into<Unit>)
pub fn unit_phase_end_one(unit: impl Into<Unit>)
UnitPhaseEndOne(crate::app::unit::Unit) overload
Sourcepub fn unit_phase_end_all_end()
pub fn unit_phase_end_all_end()
UnitPhaseEndAllEnd() overload
Sourcepub fn unit_item(unit: impl Into<Unit>, index: impl Into<i32>)
pub fn unit_item(unit: impl Into<Unit>, index: impl Into<i32>)
UnitItem(crate::app::unit::Unit, i32) overload
Sourcepub fn unit_item_list(unit: impl Into<Unit>)
pub fn unit_item_list(unit: impl Into<Unit>)
UnitItemList(crate::app::unit::Unit) overload
Sourcepub fn god_create(god_data: impl Into<GodData>)
pub fn god_create(god_data: impl Into<GodData>)
GodCreate(crate::app::goddata::GodData) overload
Sourcepub fn god_delete(god_unit: impl Into<GodUnit>)
pub fn god_delete(god_unit: impl Into<GodUnit>)
GodDelete(crate::app::godunit::GodUnit) overload
Sourcepub fn god_connect(unit: impl Into<Unit>)
pub fn god_connect(unit: impl Into<Unit>)
GodConnect(crate::app::unit::Unit) overload
Sourcepub fn god_disconnect(unit: impl Into<Unit>)
pub fn god_disconnect(unit: impl Into<Unit>)
GodDisconnect(crate::app::unit::Unit) overload
Sourcepub fn god_change(unit: impl Into<Unit>)
pub fn god_change(unit: impl Into<Unit>)
GodChange(crate::app::unit::Unit) overload
Sourcepub fn god_exp(god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
pub fn god_exp(god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
GodExp(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload
Sourcepub fn god_level_up(god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
pub fn god_level_up(god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
GodLevelUp(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload
Sourcepub fn god_darkness(god_unit: impl Into<GodUnit>)
pub fn god_darkness(god_unit: impl Into<GodUnit>)
GodDarkness(crate::app::godunit::GodUnit) overload
Sourcepub fn god_notify_level_cap_talk(
god_unit: impl Into<GodUnit>,
unit: impl Into<Unit>,
)
pub fn god_notify_level_cap_talk( god_unit: impl Into<GodUnit>, unit: impl Into<Unit>, )
GodNotifyLevelCapTalk(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload
Sourcepub fn god_state(unit: impl Into<Unit>, index: impl Into<i32>)
pub fn god_state(unit: impl Into<Unit>, index: impl Into<i32>)
GodState(crate::app::unit::Unit, i32) overload
Sourcepub fn reliance_score(unit_a: impl Into<Unit>, unit_b: impl Into<Unit>)
pub fn reliance_score(unit_a: impl Into<Unit>, unit_b: impl Into<Unit>)
RelianceScore(crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcepub fn transporter_data(
index: impl Into<i32>,
data: impl Into<Transporter_Data>,
)
pub fn transporter_data( index: impl Into<i32>, data: impl Into<Transporter_Data>, )
TransporterData(i32, crate::app::transporter::Transporter_Data) overload
Sourcepub fn cannon_shells(cannon_inspector: impl Into<CannonInspector>)
pub fn cannon_shells(cannon_inspector: impl Into<CannonInspector>)
CannonShells(crate::app::cannoninspector::CannonInspector) overload
Sourcepub fn terrain_open(x: impl Into<i32>, z: impl Into<i32>)
pub fn terrain_open(x: impl Into<i32>, z: impl Into<i32>)
TerrainOpen(i32, i32) overload
Sourcepub fn terrain_broken(x: impl Into<i32>, z: impl Into<i32>)
pub fn terrain_broken(x: impl Into<i32>, z: impl Into<i32>)
TerrainBroken(i32, i32) overload
Sourcepub fn terrain_action(
x: impl Into<i32>,
z: impl Into<i32>,
action: impl Into<MapObject_Actions>,
)
pub fn terrain_action( x: impl Into<i32>, z: impl Into<i32>, action: impl Into<MapObject_Actions>, )
TerrainAction(i32, i32, crate::app::mapobject::MapObject_Actions) overload
Sourcepub fn terrain_set_begin()
pub fn terrain_set_begin()
TerrainSetBegin() overload
Sourcepub fn terrain_set(x: impl Into<i32>, z: impl Into<i32>)
pub fn terrain_set(x: impl Into<i32>, z: impl Into<i32>)
TerrainSet(i32, i32) overload
Sourcepub fn terrain_set_end()
pub fn terrain_set_end()
TerrainSetEnd() overload
Sourcepub fn terrain_set_one(x: impl Into<i32>, z: impl Into<i32>)
pub fn terrain_set_one(x: impl Into<i32>, z: impl Into<i32>)
TerrainSetOne(i32, i32) overload
Sourcepub fn overlap_begin()
pub fn overlap_begin()
OverlapBegin() overload
Sourcepub fn overlap(
x: impl Into<i32>,
z: impl Into<i32>,
tid: impl Into<Il2CppString>,
)
pub fn overlap( x: impl Into<i32>, z: impl Into<i32>, tid: impl Into<Il2CppString>, )
Overlap(i32, i32, ::unity::Il2CppString) overload
Sourcepub fn overlap_end()
pub fn overlap_end()
OverlapEnd() overload
Sourcepub fn overlap_one(
x: impl Into<i32>,
z: impl Into<i32>,
tid: impl Into<Il2CppString>,
)
pub fn overlap_one( x: impl Into<i32>, z: impl Into<i32>, tid: impl Into<Il2CppString>, )
OverlapOne(i32, i32, ::unity::Il2CppString) overload
Sourcepub fn material(kind: impl Into<ItemData_Kinds>)
pub fn material(kind: impl Into<ItemData_Kinds>)
Material(crate::app::itemdata::ItemData_Kinds) overload
Sourcepub fn piece_of_bond()
pub fn piece_of_bond()
PieceOfBond() overload
Sourcepub fn variable(key: impl Into<Il2CppString>)
pub fn variable(key: impl Into<Il2CppString>)
Variable(::unity::Il2CppString) overload
Sourcepub fn win_rule_enemy_num()
pub fn win_rule_enemy_num()
WinRuleEnemyNum() overload
Sourcepub fn win_rule_limit_turn()
pub fn win_rule_limit_turn()
WinRuleLimitTurn() overload
Sourcepub fn win_rule_mid()
pub fn win_rule_mid()
WinRuleMID() overload
Sourcepub fn field_bgm_phase_bgm(
player_phase_bgm: impl Into<Il2CppString>,
enemy_phase_bgm: impl Into<Il2CppString>,
ally_phase_bgm: impl Into<Il2CppString>,
)
pub fn field_bgm_phase_bgm( player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, )
FieldBgmPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn field_bgm_war_situation(
war_situation_state_name: impl Into<Il2CppString>,
)
pub fn field_bgm_war_situation( war_situation_state_name: impl Into<Il2CppString>, )
FieldBgmWarSituation(::unity::Il2CppString) overload
Sourcepub fn engage_break(unit: impl Into<Unit>)
pub fn engage_break(unit: impl Into<Unit>)
EngageBreak(crate::app::unit::Unit) overload
Sourcepub fn range_begin()
pub fn range_begin()
RangeBegin() overload
Sourcepub fn range_clear()
pub fn range_clear()
RangeClear() overload
Sourcepub fn god_escaping(god_unit: impl Into<GodUnit>)
pub fn god_escaping(god_unit: impl Into<GodUnit>)
GodEscaping(crate::app::godunit::GodUnit) overload
Sourcepub fn rewind_danger_showing(unit: impl Into<Unit>)
pub fn rewind_danger_showing(unit: impl Into<Unit>)
RewindDangerShowing(crate::app::unit::Unit) overload
Sourcepub fn map_kill_bonus(
x: impl Into<i32>,
z: impl Into<i32>,
kind: impl Into<MapKillBonus_Kinds>,
)
pub fn map_kill_bonus( x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, )
MapKillBonus(i32, i32, crate::app::mapkillbonus::MapKillBonus_Kinds) overload
Sourcepub fn effect_create(
name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
)
pub fn effect_create( name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )
EffectCreate(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
Sourcepub fn effect_delete_begin()
pub fn effect_delete_begin()
EffectDeleteBegin() overload
Sourcepub fn effect_delete(
name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
)
pub fn effect_delete( name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )
EffectDelete(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
Sourcepub fn effect_delete_end()
pub fn effect_delete_end()
EffectDeleteEnd() overload
Sourcepub fn material_float_begin(
name: impl Into<Il2CppString>,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
)
pub fn material_float_begin( name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, )
MaterialFloatBegin(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn material_float(val: impl Into<f32>)
pub fn material_float(val: impl Into<f32>)
MaterialFloat(f32) overload
Sourcepub fn material_float_end()
pub fn material_float_end()
MaterialFloatEnd() overload
Sourcepub fn material_color_begin(
name: impl Into<Il2CppString>,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
)
pub fn material_color_begin( name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, )
MaterialColorBegin(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn material_color(color: impl Into<Color>)
pub fn material_color(color: impl Into<Color>)
MaterialColor(crate::unity_engine::color::Color) overload
Sourcepub fn material_color_end()
pub fn material_color_end()
MaterialColorEnd() overload
Sourcepub fn field_bgm_special_turn(turn: impl Into<i32>)
pub fn field_bgm_special_turn(turn: impl Into<i32>)
FieldBgmSpecialTurn(i32) overload
Sourcepub fn post_change_bgm_event(event_name: impl Into<Il2CppString>)
pub fn post_change_bgm_event(event_name: impl Into<Il2CppString>)
PostChangeBgmEvent(::unity::Il2CppString) overload
Sourcepub fn terrain_endurance(
x: impl Into<i32>,
z: impl Into<i32>,
hp: impl Into<i32>,
max_hp: impl Into<i32>,
)
pub fn terrain_endurance( x: impl Into<i32>, z: impl Into<i32>, hp: impl Into<i32>, max_hp: impl Into<i32>, )
TerrainEndurance(i32, i32, i32, i32) overload
Sourcepub fn terrain_state(
x: impl Into<i32>,
z: impl Into<i32>,
state: impl Into<i32>,
)
pub fn terrain_state( x: impl Into<i32>, z: impl Into<i32>, state: impl Into<i32>, )
TerrainState(i32, i32, i32) overload
Sourcepub fn lose_rule_mid()
pub fn lose_rule_mid()
LoseRuleMID() overload
Sourcepub fn battle_start(unit: impl Into<Unit>, mind: impl Into<MapMind_Type>)
pub fn battle_start(unit: impl Into<Unit>, mind: impl Into<MapMind_Type>)
BattleStart(crate::app::unit::Unit, crate::app::mapmind::MapMind_Type) overload
Sourcepub fn phase_begin_after()
pub fn phase_begin_after()
PhaseBeginAfter() overload
Sourcepub fn clear_ring(unit: impl Into<Unit>)
pub fn clear_ring(unit: impl Into<Unit>)
ClearRing(crate::app::unit::Unit) overload
Sourcepub fn vision_delete(unit: impl Into<Unit>)
pub fn vision_delete(unit: impl Into<Unit>)
VisionDelete(crate::app::unit::Unit) overload
Sourcepub fn map_kill_bonus_count(
x: impl Into<i32>,
z: impl Into<i32>,
kind: impl Into<MapKillBonus_Kinds>,
)
pub fn map_kill_bonus_count( x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, )
MapKillBonusCount(i32, i32, crate::app::mapkillbonus::MapKillBonus_Kinds) overload
Sourcepub fn unit_record(unit: impl Into<Unit>, kind: impl Into<UnitRecord_Kinds>)
pub fn unit_record(unit: impl Into<Unit>, kind: impl Into<UnitRecord_Kinds>)
UnitRecord(crate::app::unit::Unit, crate::app::unitrecord::UnitRecord_Kinds) overload
Sourcepub fn skill_charge()
pub fn skill_charge()
SkillCharge() overload
Sourcepub fn set_extra_hp_stock(unit: impl Into<Unit>)
pub fn set_extra_hp_stock(unit: impl Into<Unit>)
SetExtraHpStock(crate::app::unit::Unit) overload
Sourcepub fn clear_extra_hp_stock(unit: impl Into<Unit>)
pub fn clear_extra_hp_stock(unit: impl Into<Unit>)
ClearExtraHpStock(crate::app::unit::Unit) overload
Sourcepub fn engage_turn(unit: impl Into<Unit>)
pub fn engage_turn(unit: impl Into<Unit>)
EngageTurn(crate::app::unit::Unit) overload
Sourcepub fn summon_delete(unit: impl Into<Unit>)
pub fn summon_delete(unit: impl Into<Unit>)
SummonDelete(crate::app::unit::Unit) overload
Sourcepub fn map_sight_usable()
pub fn map_sight_usable()
MapSightUsable() overload
Sourcepub fn plain_hp_stock(unit: impl Into<Unit>)
pub fn plain_hp_stock(unit: impl Into<Unit>)
PlainHpStock(crate::app::unit::Unit) overload
Sourcepub fn reset_lock_target(unit: impl Into<Unit>)
pub fn reset_lock_target(unit: impl Into<Unit>)
ResetLockTarget(crate::app::unit::Unit) overload
Sourcepub fn enchant_weapon()
pub fn enchant_weapon()
EnchantWeapon() overload
Sourcepub fn ai_bullet_pattern(unit: impl Into<Unit>)
pub fn ai_bullet_pattern(unit: impl Into<Unit>)
AIBulletPattern(crate::app::unit::Unit) overload
Sourcepub fn position_list_begin()
pub fn position_list_begin()
PositionListBegin() overload
Sourcepub fn position_list(unit: impl Into<Unit>)
pub fn position_list(unit: impl Into<Unit>)
PositionList(crate::app::unit::Unit) overload
Sourcepub fn position_list_end()
pub fn position_list_end()
PositionListEnd() overload
Sourcepub fn ai_move_limit(unit: impl Into<Unit>)
pub fn ai_move_limit(unit: impl Into<Unit>)
AIMoveLimit(crate::app::unit::Unit) overload
Sourcepub fn terrain_action_move(
x: impl Into<i32>,
z: impl Into<i32>,
moved_x: impl Into<i32>,
moved_z: impl Into<i32>,
action: impl Into<MapObject_Actions>,
state: impl Into<i32>,
)
pub fn terrain_action_move( x: impl Into<i32>, z: impl Into<i32>, moved_x: impl Into<i32>, moved_z: impl Into<i32>, action: impl Into<MapObject_Actions>, state: impl Into<i32>, )
TerrainActionMove(i32, i32, i32, i32, crate::app::mapobject::MapObject_Actions, i32) overload
Sourcepub fn ai_magic_shield_once_done(unit: impl Into<Unit>)
pub fn ai_magic_shield_once_done(unit: impl Into<Unit>)
AIMagicShieldOnceDone(crate::app::unit::Unit) overload
Sourcepub fn random_game()
pub fn random_game()
RandomGame() overload
Sourcepub fn full_bullet_attack()
pub fn full_bullet_attack()
FullBulletAttack() overload
Sourcepub fn lock_target(unit: impl Into<Unit>)
pub fn lock_target(unit: impl Into<Unit>)
LockTarget(crate::app::unit::Unit) overload
Sourcepub fn ai_enchant_weapon_done(unit: impl Into<Unit>)
pub fn ai_enchant_weapon_done(unit: impl Into<Unit>)
AIEnchantWeaponDone(crate::app::unit::Unit) overload
Sourcepub fn rewind_is_enable() -> bool
pub fn rewind_is_enable() -> bool
RewindIsEnable() overload
Sourcepub fn rewind_enable()
pub fn rewind_enable()
RewindEnable() overload
Sourcepub fn rewind_disable()
pub fn rewind_disable()
RewindDisable() overload
Sourcepub fn rewind_dbg_set_use_count(count: impl Into<i32>)
pub fn rewind_dbg_set_use_count(count: impl Into<i32>)
RewindDbgSetUseCount(i32) overload
Sourcepub fn rewind_get_use_count() -> i32
pub fn rewind_get_use_count() -> i32
RewindGetUseCount() overload
Sourcepub fn rewind_get_max_use_count() -> i32
pub fn rewind_get_max_use_count() -> i32
RewindGetMaxUseCount() overload
Sourcepub fn rewind_reset()
pub fn rewind_reset()
RewindReset() overload
Sourcepub fn rewind_get_last_split_index() -> i32
pub fn rewind_get_last_split_index() -> i32
RewindGetLastSplitIndex() overload
Sourcepub fn rewind_get_next_split_index(index: impl Into<i32>) -> i32
pub fn rewind_get_next_split_index(index: impl Into<i32>) -> i32
RewindGetNextSplitIndex(i32) overload
Sourcepub fn rewind_get_prev_split_index(index: impl Into<i32>) -> i32
pub fn rewind_get_prev_split_index(index: impl Into<i32>) -> i32
RewindGetPrevSplitIndex(i32) overload
Sourcepub fn rewind_create_log(
index: impl Into<i32>,
result: impl Into<MapHistory_RewindLog>,
) -> bool
pub fn rewind_create_log( index: impl Into<i32>, result: impl Into<MapHistory_RewindLog>, ) -> bool
RewindCreateLog(i32, crate::app::maphistory::MapHistory_RewindLog) overload
Sourcepub fn rewind_check_log_exists() -> bool
pub fn rewind_check_log_exists() -> bool
RewindCheckLogExists() overload
Sourcepub fn rewind_get_cursor_pos(index: impl Into<i32>) -> (bool, i32, i32)
pub fn rewind_get_cursor_pos(index: impl Into<i32>) -> (bool, i32, i32)
RewindGetCursorPos(i32, *muti32, *muti32) overload
Sourcepub fn rewind_is_phase_begin(index: impl Into<i32>) -> bool
pub fn rewind_is_phase_begin(index: impl Into<i32>) -> bool
RewindIsPhaseBegin(i32) overload
Sourcepub fn rewind_preview_setup()
pub fn rewind_preview_setup()
RewindPreviewSetup() overload
Sourcepub fn rewind_preview_apply(index: impl Into<i32>) -> bool
pub fn rewind_preview_apply(index: impl Into<i32>) -> bool
RewindPreviewApply(i32) overload
Sourcepub fn rewind_preview_decide()
pub fn rewind_preview_decide()
RewindPreviewDecide() overload
Sourcepub fn rewind_preview_cancel()
pub fn rewind_preview_cancel()
RewindPreviewCancel() overload
Sourcepub fn rewind_is_previewing() -> bool
pub fn rewind_is_previewing() -> bool
RewindIsPreviewing() overload
Sourcepub fn rewind_preview_get_unit(map_history_index: impl Into<i32>) -> Unit
pub fn rewind_preview_get_unit(map_history_index: impl Into<i32>) -> Unit
RewindPreviewGetUnit(i32) overload
Sourcepub fn rewind_dbg_dump()
pub fn rewind_dbg_dump()
RewindDbgDump() overload
Sourcepub fn rewind_dbg_create_snapshot()
pub fn rewind_dbg_create_snapshot()
RewindDbgCreateSnapshot() overload
Sourcepub fn rewind_dbg_has_snapshot(index: impl Into<i32>) -> bool
pub fn rewind_dbg_has_snapshot(index: impl Into<i32>) -> bool
RewindDbgHasSnapshot(i32) overload
Sourcepub fn rewind_dbg_delete_snapshot(index: impl Into<i32>)
pub fn rewind_dbg_delete_snapshot(index: impl Into<i32>)
RewindDbgDeleteSnapshot(i32) overload
Sourcepub fn replay_is_enable() -> bool
pub fn replay_is_enable() -> bool
ReplayIsEnable() overload
Sourcepub fn replay_set_read_mode()
pub fn replay_set_read_mode()
ReplaySetReadMode() overload
Sourcepub fn replay_is_read_mode() -> bool
pub fn replay_is_read_mode() -> bool
ReplayIsReadMode() overload
Sourcepub fn replay_read() -> bool
pub fn replay_read() -> bool
ReplayRead() overload
Sourcepub fn replay_has_read_data() -> bool
pub fn replay_has_read_data() -> bool
ReplayHasReadData() overload
Sourcepub fn replay_is_read_data_last_turn() -> bool
pub fn replay_is_read_data_last_turn() -> bool
ReplayIsReadDataLastTurn() overload
Sourcepub fn replay_skip_read_data_to_last_turn()
pub fn replay_skip_read_data_to_last_turn()
ReplaySkipReadDataToLastTurn() overload
Sourcepub fn replay_change_read_mode_to_write_mode()
pub fn replay_change_read_mode_to_write_mode()
ReplayChangeReadModeToWriteMode() overload
Sourcepub fn replay_register_all_units()
pub fn replay_register_all_units()
ReplayRegisterAllUnits() overload
Sourcepub fn replay_register_appearance_unit(unit: impl Into<Unit>)
pub fn replay_register_appearance_unit(unit: impl Into<Unit>)
ReplayRegisterAppearanceUnit(crate::app::unit::Unit) overload
Sourcepub fn replay_register_leaving_unit(unit: impl Into<Unit>)
pub fn replay_register_leaving_unit(unit: impl Into<Unit>)
ReplayRegisterLeavingUnit(crate::app::unit::Unit) overload
Sourcepub fn replay_leaving(unit: impl Into<Unit>)
pub fn replay_leaving(unit: impl Into<Unit>)
ReplayLeaving(crate::app::unit::Unit) overload
Sourcepub fn replay_get_aeppearance_and_leaving_indexes() -> (bool, Array<i32>, Array<i32>)
pub fn replay_get_aeppearance_and_leaving_indexes() -> (bool, Array<i32>, Array<i32>)
ReplayGetAeppearanceAndLeavingIndexes(*mut::unity::Array<i32>, *mut::unity::Array<i32>) overload
Sourcepub fn replay_create_appearance_unit(index: impl Into<i32>) -> Unit
pub fn replay_create_appearance_unit(index: impl Into<i32>) -> Unit
ReplayCreateAppearanceUnit(i32) overload
Sourcepub fn replay_get_leaving_unit(index: impl Into<i32>) -> Unit
pub fn replay_get_leaving_unit(index: impl Into<i32>) -> Unit
ReplayGetLeavingUnit(i32) overload
Sourcepub fn replay_register_relay_take_over_timing()
pub fn replay_register_relay_take_over_timing()
ReplayRegisterRelayTakeOverTiming() overload
Sourcepub fn replay_is_relay_take_over_timing() -> bool
pub fn replay_is_relay_take_over_timing() -> bool
ReplayIsRelayTakeOverTiming() overload
Sourcepub fn replay_turn_save(super_: impl Into<ProcInst>)
pub fn replay_turn_save(super_: impl Into<ProcInst>)
ReplayTurnSave(crate::app::procinst::ProcInst) overload
Sourcepub fn replay_dbg_get_read_index() -> i32
pub fn replay_dbg_get_read_index() -> i32
ReplayDbgGetReadIndex() overload
Sourcepub fn replay_dbg_get_command_count() -> i32
pub fn replay_dbg_get_command_count() -> i32
ReplayDbgGetCommandCount() overload
Sourcepub fn replay_dbg_dump()
pub fn replay_dbg_dump()
ReplayDbgDump() overload
Source§impl MapHistory
impl MapHistory
pub fn rewind_create_method_info() -> &'static MethodInfo
pub fn replay_create_method_info() -> &'static MethodInfo
pub fn rewind_is_created_method_info() -> &'static MethodInfo
pub fn replay_is_created_method_info() -> &'static MethodInfo
pub fn delete_method_info() -> &'static MethodInfo
pub fn serialize_method_info() -> &'static MethodInfo
pub fn overwrite_method_info() -> &'static MethodInfo
pub fn deserialize_method_info() -> &'static MethodInfo
pub fn begin_method_info() -> &'static MethodInfo
pub fn end_method_info() -> &'static MethodInfo
pub fn phase_begin_method_info() -> &'static MethodInfo
pub fn phase_next_method_info() -> &'static MethodInfo
pub fn pick_up_method_info() -> &'static MethodInfo
pub fn cancel_pick_up_method_info() -> &'static MethodInfo
pub fn cancel_unit_command_method_info() -> &'static MethodInfo
pub fn mind_method_info() -> &'static MethodInfo
pub fn talk_method_info() -> &'static MethodInfo
pub fn pretrade_method_info() -> &'static MethodInfo
pub fn pretrade_undone_method_info() -> &'static MethodInfo
pub fn posttrade_method_info() -> &'static MethodInfo
pub fn posttrade_undone_method_info() -> &'static MethodInfo
pub fn transporter_method_info() -> &'static MethodInfo
pub fn battle_calc_method_info() -> &'static MethodInfo
pub fn gain_item_method_info() -> &'static MethodInfo
pub fn preequip_item_method_info() -> &'static MethodInfo
pub fn postequip_item_method_info() -> &'static MethodInfo
pub fn pretake_off_item_method_info() -> &'static MethodInfo
pub fn posttake_off_item_method_info() -> &'static MethodInfo
pub fn presort_item_method_info() -> &'static MethodInfo
pub fn postsort_item_method_info() -> &'static MethodInfo
pub fn preput_off_item_method_info() -> &'static MethodInfo
pub fn postput_off_item_method_info() -> &'static MethodInfo
pub fn event_battle_method_info() -> &'static MethodInfo
pub fn mind_done_method_info() -> &'static MethodInfo
pub fn engage_cancel_method_info() -> &'static MethodInfo
pub fn god_change_cancel_method_info() -> &'static MethodInfo
pub fn after_command_stack_cancel_method_info() -> &'static MethodInfo
pub fn status_method_info() -> &'static MethodInfo
pub fn status_2_method_info() -> &'static MethodInfo
pub fn hp_method_info() -> &'static MethodInfo
pub fn hp_2_method_info() -> &'static MethodInfo
pub fn base_capability_method_info() -> &'static MethodInfo
pub fn engage_count_method_info() -> &'static MethodInfo
pub fn engage_count_2_method_info() -> &'static MethodInfo
pub fn extra_sight_method_info() -> &'static MethodInfo
pub fn exp_method_info() -> &'static MethodInfo
pub fn level_up_method_info() -> &'static MethodInfo
pub fn class_change_method_info() -> &'static MethodInfo
pub fn position_method_info() -> &'static MethodInfo
pub fn position_2_method_info() -> &'static MethodInfo
pub fn angle_once_method_info() -> &'static MethodInfo
pub fn private_skill_method_info() -> &'static MethodInfo
pub fn enhance_factor_item_method_info() -> &'static MethodInfo
pub fn ai_active_method_info() -> &'static MethodInfo
pub fn ai_band_method_info() -> &'static MethodInfo
pub fn ai_priority_method_info() -> &'static MethodInfo
pub fn ai_sequence_method_info() -> &'static MethodInfo
pub fn ai_value_method_info() -> &'static MethodInfo
pub fn ai_prohibit_engage_attack_method_info() -> &'static MethodInfo
pub fn ai_prohibit_rod_method_info() -> &'static MethodInfo
pub fn ai_prohibit_overlap_method_info() -> &'static MethodInfo
pub fn ai_engage_attack_once_done_method_info() -> &'static MethodInfo
pub fn ai_rerewarp_method_info() -> &'static MethodInfo
pub fn ai_rerewarp_count_method_info() -> &'static MethodInfo
pub fn engage_method_info() -> &'static MethodInfo
pub fn engage_for_decide_target_select_method_info() -> &'static MethodInfo
pub fn engage_off_for_command_skill_after_method_info() -> &'static MethodInfo
pub fn dead_method_info() -> &'static MethodInfo
pub fn transfer_method_info() -> &'static MethodInfo
pub fn revive_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_all_begin_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_one_begin_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_status_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_private_skill_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_extra_sight_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_engage_turn_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_engage_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_engage_count_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_ai_prohibit_engage_attack_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_ai_prohibit_rod_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_ai_prohibit_overlap_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_multi_change_god_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_position_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_one_end_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_all_end_method_info() -> &'static MethodInfo
pub fn unit_phase_end_all_begin_method_info() -> &'static MethodInfo
pub fn unit_phase_end_one_method_info() -> &'static MethodInfo
pub fn unit_phase_end_all_end_method_info() -> &'static MethodInfo
pub fn unit_item_method_info() -> &'static MethodInfo
pub fn unit_item_list_method_info() -> &'static MethodInfo
pub fn dispos_method_info() -> &'static MethodInfo
pub fn god_create_method_info() -> &'static MethodInfo
pub fn god_delete_method_info() -> &'static MethodInfo
pub fn god_connect_method_info() -> &'static MethodInfo
pub fn god_disconnect_method_info() -> &'static MethodInfo
pub fn god_change_method_info() -> &'static MethodInfo
pub fn god_exp_method_info() -> &'static MethodInfo
pub fn god_level_up_method_info() -> &'static MethodInfo
pub fn god_darkness_method_info() -> &'static MethodInfo
pub fn god_notify_level_cap_talk_method_info() -> &'static MethodInfo
pub fn god_state_method_info() -> &'static MethodInfo
pub fn reliance_score_method_info() -> &'static MethodInfo
pub fn transporter_data_method_info() -> &'static MethodInfo
pub fn cannon_shells_method_info() -> &'static MethodInfo
pub fn terrain_open_method_info() -> &'static MethodInfo
pub fn terrain_broken_method_info() -> &'static MethodInfo
pub fn terrain_action_method_info() -> &'static MethodInfo
pub fn terrain_set_begin_method_info() -> &'static MethodInfo
pub fn terrain_set_method_info() -> &'static MethodInfo
pub fn terrain_set_end_method_info() -> &'static MethodInfo
pub fn terrain_set_one_method_info() -> &'static MethodInfo
pub fn overlap_begin_method_info() -> &'static MethodInfo
pub fn overlap_method_info() -> &'static MethodInfo
pub fn overlap_end_method_info() -> &'static MethodInfo
pub fn overlap_one_method_info() -> &'static MethodInfo
pub fn gold_method_info() -> &'static MethodInfo
pub fn material_method_info() -> &'static MethodInfo
pub fn piece_of_bond_method_info() -> &'static MethodInfo
pub fn variable_method_info() -> &'static MethodInfo
pub fn win_rule_method_info() -> &'static MethodInfo
pub fn win_rule_enemy_num_method_info() -> &'static MethodInfo
pub fn win_rule_limit_turn_method_info() -> &'static MethodInfo
pub fn win_rule_mid_method_info() -> &'static MethodInfo
pub fn field_bgm_phase_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_war_situation_method_info() -> &'static MethodInfo
pub fn engage_break_method_info() -> &'static MethodInfo
pub fn range_begin_method_info() -> &'static MethodInfo
pub fn range_method_info() -> &'static MethodInfo
pub fn range_end_method_info() -> &'static MethodInfo
pub fn range_clear_method_info() -> &'static MethodInfo
pub fn god_escaping_method_info() -> &'static MethodInfo
pub fn rewind_danger_showing_method_info() -> &'static MethodInfo
pub fn map_kill_bonus_method_info() -> &'static MethodInfo
pub fn god_dirty_method_info() -> &'static MethodInfo
pub fn effect_create_method_info() -> &'static MethodInfo
pub fn effect_delete_begin_method_info() -> &'static MethodInfo
pub fn effect_delete_method_info() -> &'static MethodInfo
pub fn effect_delete_end_method_info() -> &'static MethodInfo
pub fn material_float_begin_method_info() -> &'static MethodInfo
pub fn material_float_method_info() -> &'static MethodInfo
pub fn material_float_end_method_info() -> &'static MethodInfo
pub fn material_color_begin_method_info() -> &'static MethodInfo
pub fn material_color_method_info() -> &'static MethodInfo
pub fn material_color_end_method_info() -> &'static MethodInfo
pub fn field_bgm_special_turn_method_info() -> &'static MethodInfo
pub fn post_change_bgm_event_method_info() -> &'static MethodInfo
pub fn terrain_endurance_method_info() -> &'static MethodInfo
pub fn terrain_state_method_info() -> &'static MethodInfo
pub fn lose_rule_mid_method_info() -> &'static MethodInfo
pub fn battle_start_method_info() -> &'static MethodInfo
pub fn phase_begin_after_method_info() -> &'static MethodInfo
pub fn clear_ring_method_info() -> &'static MethodInfo
pub fn vision_delete_method_info() -> &'static MethodInfo
pub fn map_kill_bonus_count_method_info() -> &'static MethodInfo
pub fn unit_record_method_info() -> &'static MethodInfo
pub fn skill_charge_method_info() -> &'static MethodInfo
pub fn surrender_method_info() -> &'static MethodInfo
pub fn set_extra_hp_stock_method_info() -> &'static MethodInfo
pub fn clear_extra_hp_stock_method_info() -> &'static MethodInfo
pub fn engage_turn_method_info() -> &'static MethodInfo
pub fn summon_delete_method_info() -> &'static MethodInfo
pub fn map_sight_usable_method_info() -> &'static MethodInfo
pub fn plain_hp_stock_method_info() -> &'static MethodInfo
pub fn reset_lock_target_method_info() -> &'static MethodInfo
pub fn enchant_weapon_method_info() -> &'static MethodInfo
pub fn ai_bullet_pattern_method_info() -> &'static MethodInfo
pub fn position_list_begin_method_info() -> &'static MethodInfo
pub fn position_list_method_info() -> &'static MethodInfo
pub fn position_list_end_method_info() -> &'static MethodInfo
pub fn ai_move_limit_method_info() -> &'static MethodInfo
pub fn terrain_action_move_method_info() -> &'static MethodInfo
pub fn ai_magic_shield_once_done_method_info() -> &'static MethodInfo
pub fn random_game_method_info() -> &'static MethodInfo
pub fn full_bullet_attack_method_info() -> &'static MethodInfo
pub fn lock_target_method_info() -> &'static MethodInfo
pub fn ai_enchant_weapon_done_method_info() -> &'static MethodInfo
pub fn rewind_is_enable_method_info() -> &'static MethodInfo
pub fn rewind_enable_method_info() -> &'static MethodInfo
pub fn rewind_disable_method_info() -> &'static MethodInfo
pub fn rewind_dbg_set_use_count_method_info() -> &'static MethodInfo
pub fn rewind_get_use_count_method_info() -> &'static MethodInfo
pub fn rewind_get_max_use_count_method_info() -> &'static MethodInfo
pub fn rewind_reset_method_info() -> &'static MethodInfo
pub fn rewind_get_last_split_index_method_info() -> &'static MethodInfo
pub fn rewind_get_next_split_index_method_info() -> &'static MethodInfo
pub fn rewind_get_prev_split_index_method_info() -> &'static MethodInfo
pub fn rewind_create_log_method_info() -> &'static MethodInfo
pub fn rewind_check_log_exists_method_info() -> &'static MethodInfo
pub fn rewind_get_cursor_pos_method_info() -> &'static MethodInfo
pub fn rewind_is_phase_begin_method_info() -> &'static MethodInfo
pub fn rewind_preview_setup_method_info() -> &'static MethodInfo
pub fn rewind_preview_apply_method_info() -> &'static MethodInfo
pub fn rewind_preview_decide_method_info() -> &'static MethodInfo
pub fn rewind_preview_cancel_method_info() -> &'static MethodInfo
pub fn rewind_is_previewing_method_info() -> &'static MethodInfo
pub fn rewind_preview_get_unit_method_info() -> &'static MethodInfo
pub fn rewind_dbg_dump_method_info() -> &'static MethodInfo
pub fn rewind_dbg_create_snapshot_method_info() -> &'static MethodInfo
pub fn rewind_dbg_has_snapshot_method_info() -> &'static MethodInfo
pub fn rewind_dbg_delete_snapshot_method_info() -> &'static MethodInfo
pub fn replay_is_enable_method_info() -> &'static MethodInfo
pub fn replay_set_read_mode_method_info() -> &'static MethodInfo
pub fn replay_is_read_mode_method_info() -> &'static MethodInfo
pub fn replay_read_method_info() -> &'static MethodInfo
pub fn replay_has_read_data_method_info() -> &'static MethodInfo
pub fn replay_is_read_data_last_turn_method_info() -> &'static MethodInfo
pub fn replay_skip_read_data_to_last_turn_method_info() -> &'static MethodInfo
pub fn replay_change_read_mode_to_write_mode_method_info() -> &'static MethodInfo
pub fn replay_register_all_units_method_info() -> &'static MethodInfo
pub fn replay_register_appearance_unit_method_info() -> &'static MethodInfo
pub fn replay_register_leaving_unit_method_info() -> &'static MethodInfo
pub fn replay_leaving_method_info() -> &'static MethodInfo
pub fn replay_get_aeppearance_and_leaving_indexes_method_info() -> &'static MethodInfo
pub fn replay_create_appearance_unit_method_info() -> &'static MethodInfo
pub fn replay_get_leaving_unit_method_info() -> &'static MethodInfo
pub fn replay_register_relay_take_over_timing_method_info() -> &'static MethodInfo
pub fn replay_is_relay_take_over_timing_method_info() -> &'static MethodInfo
pub fn replay_turn_save_method_info() -> &'static MethodInfo
pub fn replay_dbg_get_read_index_method_info() -> &'static MethodInfo
pub fn replay_dbg_get_command_count_method_info() -> &'static MethodInfo
pub fn replay_dbg_dump_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MapHistory
impl ClassIdentity for MapHistory
Source§impl Clone for MapHistory
impl Clone for MapHistory
Source§fn clone(&self) -> MapHistory
fn clone(&self) -> MapHistory
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for MapHistory
impl FromIlInstance for MapHistory
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for MapHistory
impl IMapHistory for MapHistory
impl IObject for MapHistory
Auto Trait Implementations§
impl Freeze for MapHistory
impl RefUnwindSafe for MapHistory
impl !Send for MapHistory
impl !Sync for MapHistory
impl Unpin for MapHistory
impl UnwindSafe for MapHistory
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§impl<T> Any for Twhere
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§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Cast for Twhere
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T: SystemObject,
fn get_class(self) -> Class
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fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
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fn is_direct_subclass_of<T>(self) -> boolwhere
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fn try_cast<T>(self) -> Option<T>where
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§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
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§impl<T> CloneToUninit for Twhere
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§unsafe fn clone_to_uninit(&self, dest: *mut u8)
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clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload