pub struct MapPopup(/* private fields */);Expand description
IL2CPP class: App.MapPopup
Inherits: Object
Implementations§
Source§impl MapPopup
impl MapPopup
Sourcepub fn get_popup_pos(unit: impl Into<Unit>) -> Vector3
pub fn get_popup_pos(unit: impl Into<Unit>) -> Vector3
GetPopupPos(crate::app::unit::Unit) overload
Sourcepub fn get_popup_pos_2(side: impl Into<BattleInfoSide>) -> Vector3
pub fn get_popup_pos_2(side: impl Into<BattleInfoSide>) -> Vector3
GetPopupPos(crate::app::battleinfoside::BattleInfoSide) overload
Sourcepub fn get_root() -> GameObject
pub fn get_root() -> GameObject
GetRoot() overload
Sourcepub fn play_damage(
side: impl Into<BattleInfoSide>,
value: impl Into<i32>,
result: impl Into<BattleScene_Result>,
)
pub fn play_damage( side: impl Into<BattleInfoSide>, value: impl Into<i32>, result: impl Into<BattleScene_Result>, )
PlayDamage(crate::app::battleinfoside::BattleInfoSide, i32, crate::app::battlescene::BattleScene_Result) overload
Sourcepub fn play_damage_2(unit: impl Into<Unit>, value: impl Into<i32>)
pub fn play_damage_2(unit: impl Into<Unit>, value: impl Into<i32>)
PlayDamage(crate::app::unit::Unit, i32) overload
Sourcepub fn play_heal(unit: impl Into<Unit>, value: impl Into<i32>)
pub fn play_heal(unit: impl Into<Unit>, value: impl Into<i32>)
PlayHeal(crate::app::unit::Unit, i32) overload
Sourcepub fn play_heal_2(pos: impl Into<Vector3>, value: impl Into<i32>)
pub fn play_heal_2(pos: impl Into<Vector3>, value: impl Into<i32>)
PlayHeal(crate::unity_engine::vector3::Vector3, i32) overload
Sourcepub fn play_damage_3(pos: impl Into<Vector3>, value: impl Into<i32>)
pub fn play_damage_3(pos: impl Into<Vector3>, value: impl Into<i32>)
PlayDamage(crate::unity_engine::vector3::Vector3, i32) overload
Sourcepub fn play_critical(pos: impl Into<Vector3>, value: impl Into<i32>)
pub fn play_critical(pos: impl Into<Vector3>, value: impl Into<i32>)
PlayCritical(crate::unity_engine::vector3::Vector3, i32) overload
Sourcepub fn play_chain_attack(pos: impl Into<Vector3>, value: impl Into<i32>)
pub fn play_chain_attack(pos: impl Into<Vector3>, value: impl Into<i32>)
PlayChainAttack(crate::unity_engine::vector3::Vector3, i32) overload
Sourcepub fn play_skill(unit: impl Into<Unit>, skill: impl Into<SkillData>)
pub fn play_skill(unit: impl Into<Unit>, skill: impl Into<SkillData>)
PlaySkill(crate::app::unit::Unit, crate::app::skilldata::SkillData) overload
Sourcepub fn play_text(
pos: impl Into<Vector3>,
color: impl Into<Color>,
text: impl Into<Il2CppString>,
)
pub fn play_text( pos: impl Into<Vector3>, color: impl Into<Color>, text: impl Into<Il2CppString>, )
PlayText(crate::unity_engine::vector3::Vector3, crate::unity_engine::color::Color, ::unity::Il2CppString) overload
Sourcepub fn play_popup(
side: impl Into<BattleInfoSide>,
name: impl Into<Il2CppString>,
)
pub fn play_popup( side: impl Into<BattleInfoSide>, name: impl Into<Il2CppString>, )
PlayPopup(crate::app::battleinfoside::BattleInfoSide, ::unity::Il2CppString) overload
Sourcepub fn play_popup_2(unit: impl Into<Unit>, name: impl Into<Il2CppString>)
pub fn play_popup_2(unit: impl Into<Unit>, name: impl Into<Il2CppString>)
PlayPopup(crate::app::unit::Unit, ::unity::Il2CppString) overload
Sourcepub fn play_popup_3(
pos: impl Into<Vector3>,
name: impl Into<Il2CppString>,
) -> HUDPopup
pub fn play_popup_3( pos: impl Into<Vector3>, name: impl Into<Il2CppString>, ) -> HUDPopup
PlayPopup(crate::unity_engine::vector3::Vector3, ::unity::Il2CppString) overload
Source§impl MapPopup
impl MapPopup
pub fn get_popup_pos_method_info() -> &'static MethodInfo
pub fn get_popup_pos_2_method_info() -> &'static MethodInfo
pub fn get_root_method_info() -> &'static MethodInfo
pub fn play_damage_method_info() -> &'static MethodInfo
pub fn play_damage_2_method_info() -> &'static MethodInfo
pub fn play_heal_method_info() -> &'static MethodInfo
pub fn play_heal_2_method_info() -> &'static MethodInfo
pub fn play_damage_3_method_info() -> &'static MethodInfo
pub fn play_critical_method_info() -> &'static MethodInfo
pub fn play_chain_attack_method_info() -> &'static MethodInfo
pub fn play_skill_method_info() -> &'static MethodInfo
pub fn play_text_method_info() -> &'static MethodInfo
pub fn play_popup_method_info() -> &'static MethodInfo
pub fn play_popup_2_method_info() -> &'static MethodInfo
pub fn play_popup_3_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MapPopup
impl ClassIdentity for MapPopup
Source§impl FromIlInstance for MapPopup
impl FromIlInstance for MapPopup
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for MapPopup
impl IMapPopup for MapPopup
impl IObject for MapPopup
Auto Trait Implementations§
impl Freeze for MapPopup
impl RefUnwindSafe for MapPopup
impl !Send for MapPopup
impl !Sync for MapPopup
impl Unpin for MapPopup
impl UnwindSafe for MapPopup
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