pub trait IBattleInfoSideMethods: IBattleInfoSide {
Show 137 methods
// Provided methods
fn get_debugger_display(self) -> Il2CppString { ... }
fn ctor(self, info: impl Into<BattleInfo>, side: impl Into<BattleSide_Type>) { ... }
fn get_exist(self) -> bool { ... }
fn get_side_type(self) -> BattleSide_Type { ... }
fn get_info(self) -> BattleInfo { ... }
fn get_parent(self) -> BattleInfoSide { ... }
fn set_parent(self, value: impl Into<BattleInfoSide>) { ... }
fn get_reverse(self) -> BattleInfoSide { ... }
fn set_reverse(self, value: impl Into<BattleInfoSide>) { ... }
fn get_mask_skill(self) -> SkillArray { ... }
fn get_name(self) -> Il2CppString { ... }
fn get_pid(self) -> Il2CppString { ... }
fn get_jid(self) -> Il2CppString { ... }
fn get_prefixless_pid(self) -> Il2CppString { ... }
fn get_level(self) -> i32 { ... }
fn set_level(self, value: impl Into<i32>) { ... }
fn get_hp(self) -> i32 { ... }
fn set_hp(self, value: impl Into<i32>) { ... }
fn get_gain_exp(self) -> i32 { ... }
fn set_gain_exp(self, value: impl Into<i32>) { ... }
fn get_gain_gold(self) -> i32 { ... }
fn set_gain_gold(self, value: impl Into<i32>) { ... }
fn get_drop_item_ratio(self) -> f32 { ... }
fn set_drop_item_ratio(self, value: impl Into<f32>) { ... }
fn get_pickup_item_index(self) -> i32 { ... }
fn set_pickup_item_index(self, value: impl Into<i32>) { ... }
fn get_damage(self) -> i32 { ... }
fn set_damage(self, value: impl Into<i32>) { ... }
fn get_heal(self) -> i32 { ... }
fn set_heal(self, value: impl Into<i32>) { ... }
fn get_battle_times(self) -> i32 { ... }
fn set_battle_times(self, value: impl Into<i32>) { ... }
fn get_total_order(self) -> i32 { ... }
fn set_total_order(self, value: impl Into<i32>) { ... }
fn get_total_action(self) -> i32 { ... }
fn set_total_action(self, value: impl Into<i32>) { ... }
fn get_total_attack(self) -> i32 { ... }
fn set_total_attack(self, value: impl Into<i32>) { ... }
fn get_total_damage(self) -> i32 { ... }
fn set_total_damage(self, value: impl Into<i32>) { ... }
fn get_total_result(self) -> BattleScene_Result { ... }
fn set_total_result(self, value: impl Into<BattleScene_Result>) { ... }
fn get_temporary(self) -> i32 { ... }
fn set_temporary(self, value: impl Into<i32>) { ... }
fn get_stun(self) -> i32 { ... }
fn set_stun(self, value: impl Into<i32>) { ... }
fn get_engage_count(self) -> i32 { ... }
fn set_engage_count(self, value: impl Into<i32>) { ... }
fn get_engage_first_count(self) -> i32 { ... }
fn set_engage_first_count(self, value: impl Into<i32>) { ... }
fn get_blown_distance(self) -> i32 { ... }
fn set_blown_distance(self, value: impl Into<i32>) { ... }
fn get_weapon_expend(self) -> i32 { ... }
fn set_weapon_expend(self, value: impl Into<i32>) { ... }
fn get_expend_count(self) -> i32 { ... }
fn set_expend_count(self, value: impl Into<i32>) { ... }
fn push_detail(self) { ... }
fn pop_detail(self) { ... }
fn get_engage_count_limit(self) -> i32 { ... }
fn get_center_position(self) -> Vector3 { ... }
fn get_effect_position(self) -> Vector3 { ... }
fn try_focus(self) -> bool { ... }
fn focus(self) { ... }
fn clamp_hp(self, value: impl Into<i32>) -> i32 { ... }
fn commit_hp(self) -> i32 { ... }
fn commit_hp_2(self, damage: impl Into<i32>, heal: impl Into<i32>) -> i32 { ... }
fn clear(self) { ... }
fn is_change_dragon_impl(self) -> bool { ... }
fn complement_conditions(self, range: impl Into<i32>) { ... }
fn complement_dragon(self) { ... }
fn calc_support(self) { ... }
fn calc_capability(self) { ... }
fn calc_detail(self) { ... }
fn calc_interference_rod(self) { ... }
fn calc_battle_times_impl(
self,
flag: impl Into<BattleInfo_FlagField>,
) -> i32 { ... }
fn calc_battle_times(self, flag: impl Into<BattleInfo_FlagField>) { ... }
fn get_attack(self) -> i32 { ... }
fn get_defense(self) -> i32 { ... }
fn get_hit(self) -> i32 { ... }
fn get_critical(self) -> i32 { ... }
fn get_avoid(self) -> i32 { ... }
fn get_secure(self) -> i32 { ... }
fn get_continuous(self) -> i32 { ... }
fn get_simple_power(self, is_critical: impl Into<bool>) -> i32 { ... }
fn get_simple_hit(self) -> i32 { ... }
fn get_simple_critical(self) -> i32 { ... }
fn get_blow_ratio(self) -> i32 { ... }
fn get_blow_distance(self) -> i32 { ... }
fn get_action_count(self) -> i32 { ... }
fn get_attack_count(self) -> i32 { ... }
fn get_total_attack_count(self) -> i32 { ... }
fn can_breakable(self) -> bool { ... }
fn can_sky_battle(self) -> bool { ... }
fn can_revive(self) -> bool { ... }
fn set_unit(self, unit: impl Into<Unit>) { ... }
fn set_unit_2(
self,
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
) { ... }
fn set_unit_3(self, src: impl Into<BattleInfoSide>) { ... }
fn set_unit_item(self, item_index: impl Into<i32>) { ... }
fn set_unit_item_2(self, unit_item: impl Into<UnitItem>) { ... }
fn set_unit_item_3(self, iid: impl Into<Il2CppString>) { ... }
fn set_unit_skill(self, unit: impl Into<Unit>) { ... }
fn set_specified_item(self, unit_item: impl Into<UnitItem>) { ... }
fn set_terrain(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn get_status(self) -> BattleInfoSide_BitFieldStatus { ... }
fn get_unit(self) -> Unit { ... }
fn get_force_type(self) -> Force_Type { ... }
fn get_bmap_size(self) -> i32 { ... }
fn get_unit_item(self) -> UnitItem { ... }
fn get_actor(self) -> UnitActor { ... }
fn get_destroy(self) -> BattleDestory { ... }
fn get_god_unit(self) -> GodUnit { ... }
fn get_x(self) -> i32 { ... }
fn set_x(self, value: impl Into<i32>) { ... }
fn get_z(self) -> i32 { ... }
fn set_z(self, value: impl Into<i32>) { ... }
fn get_terrain(self) -> TerrainData_2 { ... }
fn get_overlap(self) -> TerrainData_2 { ... }
fn get_detail(self) -> BattleDetail { ... }
fn get_support(self) -> SupportCalculator { ... }
fn get_now_hp(self) -> i32 { ... }
fn get_max_hp(self) -> i32 { ... }
fn get_actual_unit_item(self) -> UnitItem { ... }
fn get_max_heal(self) -> i32 { ... }
fn get_float(self, name: impl Into<Il2CppString>) -> f32 { ... }
fn get_float_2(self, command: impl Into<CalculatorCommand>) -> f32 { ... }
fn get_int(self, name: impl Into<Il2CppString>) -> i32 { ... }
fn get_int_2(self, command: impl Into<CalculatorCommand>) -> i32 { ... }
fn get_participation_unit(self) -> Unit { ... }
fn is_standing_die(self) -> bool { ... }
fn is_immortal(self) -> bool { ... }
fn is_last_boss(self) -> bool { ... }
fn is_change_dragon(self) -> bool { ... }
fn calc_active_skill(
self,
timing: impl Into<SkillData_Timings>,
action: impl Into<SkillData_Actions>,
) { ... }
fn is_ignore_skill(self, skill: impl Into<SkillData>) -> bool { ... }
fn is_ignore_skill_impl(self, skill: impl Into<SkillData>) -> bool { ... }
fn is_enable_skill(
self,
skill: impl Into<SkillData>,
action: impl Into<SkillData_Actions>,
) -> bool { ... }
fn calc_active_skill_2(
self,
skill: impl Into<SkillData>,
action: impl Into<SkillData_Actions>,
) -> bool { ... }
}Provided Methods§
Sourcefn get_debugger_display(self) -> Il2CppString
fn get_debugger_display(self) -> Il2CppString
get_DebuggerDisplay() overload
Sourcefn ctor(self, info: impl Into<BattleInfo>, side: impl Into<BattleSide_Type>)
fn ctor(self, info: impl Into<BattleInfo>, side: impl Into<BattleSide_Type>)
.ctor(crate::app::battleinfo::BattleInfo, crate::app::battleside::BattleSide_Type) overload
Sourcefn get_side_type(self) -> BattleSide_Type
fn get_side_type(self) -> BattleSide_Type
get_SideType() overload
Sourcefn get_info(self) -> BattleInfo
fn get_info(self) -> BattleInfo
get_Info() overload
Sourcefn get_parent(self) -> BattleInfoSide
fn get_parent(self) -> BattleInfoSide
get_Parent() overload
Sourcefn set_parent(self, value: impl Into<BattleInfoSide>)
fn set_parent(self, value: impl Into<BattleInfoSide>)
set_Parent(crate::app::battleinfoside::BattleInfoSide) overload
Sourcefn get_reverse(self) -> BattleInfoSide
fn get_reverse(self) -> BattleInfoSide
get_Reverse() overload
Sourcefn set_reverse(self, value: impl Into<BattleInfoSide>)
fn set_reverse(self, value: impl Into<BattleInfoSide>)
set_Reverse(crate::app::battleinfoside::BattleInfoSide) overload
Sourcefn get_mask_skill(self) -> SkillArray
fn get_mask_skill(self) -> SkillArray
get_MaskSkill() overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn get_pid(self) -> Il2CppString
fn get_pid(self) -> Il2CppString
get_Pid() overload
Sourcefn get_jid(self) -> Il2CppString
fn get_jid(self) -> Il2CppString
get_Jid() overload
Sourcefn get_prefixless_pid(self) -> Il2CppString
fn get_prefixless_pid(self) -> Il2CppString
get_PrefixlessPid() overload
Sourcefn get_gain_exp(self) -> i32
fn get_gain_exp(self) -> i32
get_GainExp() overload
Sourcefn set_gain_exp(self, value: impl Into<i32>)
fn set_gain_exp(self, value: impl Into<i32>)
set_GainExp(i32) overload
Sourcefn get_gain_gold(self) -> i32
fn get_gain_gold(self) -> i32
get_GainGold() overload
Sourcefn set_gain_gold(self, value: impl Into<i32>)
fn set_gain_gold(self, value: impl Into<i32>)
set_GainGold(i32) overload
Sourcefn get_drop_item_ratio(self) -> f32
fn get_drop_item_ratio(self) -> f32
get_DropItemRatio() overload
Sourcefn set_drop_item_ratio(self, value: impl Into<f32>)
fn set_drop_item_ratio(self, value: impl Into<f32>)
set_DropItemRatio(f32) overload
Sourcefn get_pickup_item_index(self) -> i32
fn get_pickup_item_index(self) -> i32
get_PickupItemIndex() overload
Sourcefn set_pickup_item_index(self, value: impl Into<i32>)
fn set_pickup_item_index(self, value: impl Into<i32>)
set_PickupItemIndex(i32) overload
Sourcefn get_damage(self) -> i32
fn get_damage(self) -> i32
get_Damage() overload
Sourcefn set_damage(self, value: impl Into<i32>)
fn set_damage(self, value: impl Into<i32>)
set_Damage(i32) overload
Sourcefn get_battle_times(self) -> i32
fn get_battle_times(self) -> i32
get_BattleTimes() overload
Sourcefn set_battle_times(self, value: impl Into<i32>)
fn set_battle_times(self, value: impl Into<i32>)
set_BattleTimes(i32) overload
Sourcefn get_total_order(self) -> i32
fn get_total_order(self) -> i32
get_TotalOrder() overload
Sourcefn set_total_order(self, value: impl Into<i32>)
fn set_total_order(self, value: impl Into<i32>)
set_TotalOrder(i32) overload
Sourcefn get_total_action(self) -> i32
fn get_total_action(self) -> i32
get_TotalAction() overload
Sourcefn set_total_action(self, value: impl Into<i32>)
fn set_total_action(self, value: impl Into<i32>)
set_TotalAction(i32) overload
Sourcefn get_total_attack(self) -> i32
fn get_total_attack(self) -> i32
get_TotalAttack() overload
Sourcefn set_total_attack(self, value: impl Into<i32>)
fn set_total_attack(self, value: impl Into<i32>)
set_TotalAttack(i32) overload
Sourcefn get_total_damage(self) -> i32
fn get_total_damage(self) -> i32
get_TotalDamage() overload
Sourcefn set_total_damage(self, value: impl Into<i32>)
fn set_total_damage(self, value: impl Into<i32>)
set_TotalDamage(i32) overload
Sourcefn get_total_result(self) -> BattleScene_Result
fn get_total_result(self) -> BattleScene_Result
get_TotalResult() overload
Sourcefn set_total_result(self, value: impl Into<BattleScene_Result>)
fn set_total_result(self, value: impl Into<BattleScene_Result>)
set_TotalResult(crate::app::battlescene::BattleScene_Result) overload
Sourcefn get_temporary(self) -> i32
fn get_temporary(self) -> i32
get_Temporary() overload
Sourcefn set_temporary(self, value: impl Into<i32>)
fn set_temporary(self, value: impl Into<i32>)
set_Temporary(i32) overload
Sourcefn get_engage_count(self) -> i32
fn get_engage_count(self) -> i32
get_EngageCount() overload
Sourcefn set_engage_count(self, value: impl Into<i32>)
fn set_engage_count(self, value: impl Into<i32>)
set_EngageCount(i32) overload
Sourcefn get_engage_first_count(self) -> i32
fn get_engage_first_count(self) -> i32
get_EngageFirstCount() overload
Sourcefn set_engage_first_count(self, value: impl Into<i32>)
fn set_engage_first_count(self, value: impl Into<i32>)
set_EngageFirstCount(i32) overload
Sourcefn get_blown_distance(self) -> i32
fn get_blown_distance(self) -> i32
get_BlownDistance() overload
Sourcefn set_blown_distance(self, value: impl Into<i32>)
fn set_blown_distance(self, value: impl Into<i32>)
set_BlownDistance(i32) overload
Sourcefn get_weapon_expend(self) -> i32
fn get_weapon_expend(self) -> i32
get_WeaponExpend() overload
Sourcefn set_weapon_expend(self, value: impl Into<i32>)
fn set_weapon_expend(self, value: impl Into<i32>)
set_WeaponExpend(i32) overload
Sourcefn get_expend_count(self) -> i32
fn get_expend_count(self) -> i32
get_ExpendCount() overload
Sourcefn set_expend_count(self, value: impl Into<i32>)
fn set_expend_count(self, value: impl Into<i32>)
set_ExpendCount(i32) overload
Sourcefn push_detail(self)
fn push_detail(self)
PushDetail() overload
Sourcefn pop_detail(self)
fn pop_detail(self)
PopDetail() overload
Sourcefn get_engage_count_limit(self) -> i32
fn get_engage_count_limit(self) -> i32
GetEngageCountLimit() overload
Sourcefn get_center_position(self) -> Vector3
fn get_center_position(self) -> Vector3
GetCenterPosition() overload
Sourcefn get_effect_position(self) -> Vector3
fn get_effect_position(self) -> Vector3
GetEffectPosition() overload
Sourcefn commit_hp_2(self, damage: impl Into<i32>, heal: impl Into<i32>) -> i32
fn commit_hp_2(self, damage: impl Into<i32>, heal: impl Into<i32>) -> i32
CommitHp(i32, i32) overload
Sourcefn is_change_dragon_impl(self) -> bool
fn is_change_dragon_impl(self) -> bool
IsChangeDragonImpl() overload
Sourcefn complement_conditions(self, range: impl Into<i32>)
fn complement_conditions(self, range: impl Into<i32>)
ComplementConditions(i32) overload
Sourcefn complement_dragon(self)
fn complement_dragon(self)
ComplementDragon() overload
Sourcefn calc_support(self)
fn calc_support(self)
CalcSupport() overload
Sourcefn calc_capability(self)
fn calc_capability(self)
CalcCapability() overload
Sourcefn calc_detail(self)
fn calc_detail(self)
CalcDetail() overload
Sourcefn calc_interference_rod(self)
fn calc_interference_rod(self)
CalcInterferenceRod() overload
Sourcefn calc_battle_times_impl(self, flag: impl Into<BattleInfo_FlagField>) -> i32
fn calc_battle_times_impl(self, flag: impl Into<BattleInfo_FlagField>) -> i32
CalcBattleTimesImpl(crate::app::battleinfo::BattleInfo_FlagField) overload
Sourcefn calc_battle_times(self, flag: impl Into<BattleInfo_FlagField>)
fn calc_battle_times(self, flag: impl Into<BattleInfo_FlagField>)
CalcBattleTimes(crate::app::battleinfo::BattleInfo_FlagField) overload
Sourcefn get_attack(self) -> i32
fn get_attack(self) -> i32
GetAttack() overload
Sourcefn get_defense(self) -> i32
fn get_defense(self) -> i32
GetDefense() overload
Sourcefn get_critical(self) -> i32
fn get_critical(self) -> i32
GetCritical() overload
Sourcefn get_secure(self) -> i32
fn get_secure(self) -> i32
GetSecure() overload
Sourcefn get_continuous(self) -> i32
fn get_continuous(self) -> i32
GetContinuous() overload
Sourcefn get_simple_power(self, is_critical: impl Into<bool>) -> i32
fn get_simple_power(self, is_critical: impl Into<bool>) -> i32
GetSimplePower(bool) overload
Sourcefn get_simple_hit(self) -> i32
fn get_simple_hit(self) -> i32
GetSimpleHit() overload
Sourcefn get_simple_critical(self) -> i32
fn get_simple_critical(self) -> i32
GetSimpleCritical() overload
Sourcefn get_blow_ratio(self) -> i32
fn get_blow_ratio(self) -> i32
GetBlowRatio() overload
Sourcefn get_blow_distance(self) -> i32
fn get_blow_distance(self) -> i32
GetBlowDistance() overload
Sourcefn get_action_count(self) -> i32
fn get_action_count(self) -> i32
GetActionCount() overload
Sourcefn get_attack_count(self) -> i32
fn get_attack_count(self) -> i32
GetAttackCount() overload
Sourcefn get_total_attack_count(self) -> i32
fn get_total_attack_count(self) -> i32
GetTotalAttackCount() overload
Sourcefn can_breakable(self) -> bool
fn can_breakable(self) -> bool
CanBreakable() overload
Sourcefn can_sky_battle(self) -> bool
fn can_sky_battle(self) -> bool
CanSkyBattle() overload
Sourcefn can_revive(self) -> bool
fn can_revive(self) -> bool
CanRevive() overload
Sourcefn set_unit_2(self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>)
fn set_unit_2(self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>)
SetUnit(crate::app::unit::Unit, i32, i32) overload
Sourcefn set_unit_3(self, src: impl Into<BattleInfoSide>)
fn set_unit_3(self, src: impl Into<BattleInfoSide>)
SetUnit(crate::app::battleinfoside::BattleInfoSide) overload
Sourcefn set_unit_item(self, item_index: impl Into<i32>)
fn set_unit_item(self, item_index: impl Into<i32>)
SetUnitItem(i32) overload
Sourcefn set_unit_item_2(self, unit_item: impl Into<UnitItem>)
fn set_unit_item_2(self, unit_item: impl Into<UnitItem>)
SetUnitItem(crate::app::unititem::UnitItem) overload
Sourcefn set_unit_item_3(self, iid: impl Into<Il2CppString>)
fn set_unit_item_3(self, iid: impl Into<Il2CppString>)
SetUnitItem(::unity::Il2CppString) overload
Sourcefn set_unit_skill(self, unit: impl Into<Unit>)
fn set_unit_skill(self, unit: impl Into<Unit>)
SetUnitSkill(crate::app::unit::Unit) overload
Sourcefn set_specified_item(self, unit_item: impl Into<UnitItem>)
fn set_specified_item(self, unit_item: impl Into<UnitItem>)
SetSpecifiedItem(crate::app::unititem::UnitItem) overload
Sourcefn set_terrain(self, x: impl Into<i32>, z: impl Into<i32>)
fn set_terrain(self, x: impl Into<i32>, z: impl Into<i32>)
SetTerrain(i32, i32) overload
Sourcefn get_status(self) -> BattleInfoSide_BitFieldStatus
fn get_status(self) -> BattleInfoSide_BitFieldStatus
GetStatus() overload
Sourcefn get_force_type(self) -> Force_Type
fn get_force_type(self) -> Force_Type
get_ForceType() overload
Sourcefn get_bmap_size(self) -> i32
fn get_bmap_size(self) -> i32
get_BmapSize() overload
Sourcefn get_unit_item(self) -> UnitItem
fn get_unit_item(self) -> UnitItem
get_UnitItem() overload
Sourcefn get_destroy(self) -> BattleDestory
fn get_destroy(self) -> BattleDestory
get_Destroy() overload
Sourcefn get_god_unit(self) -> GodUnit
fn get_god_unit(self) -> GodUnit
get_GodUnit() overload
Sourcefn get_terrain(self) -> TerrainData_2
fn get_terrain(self) -> TerrainData_2
get_Terrain() overload
Sourcefn get_overlap(self) -> TerrainData_2
fn get_overlap(self) -> TerrainData_2
get_Overlap() overload
Sourcefn get_detail(self) -> BattleDetail
fn get_detail(self) -> BattleDetail
get_Detail() overload
Sourcefn get_support(self) -> SupportCalculator
fn get_support(self) -> SupportCalculator
get_Support() overload
Sourcefn get_now_hp(self) -> i32
fn get_now_hp(self) -> i32
get_NowHp() overload
Sourcefn get_max_hp(self) -> i32
fn get_max_hp(self) -> i32
get_MaxHp() overload
Sourcefn get_actual_unit_item(self) -> UnitItem
fn get_actual_unit_item(self) -> UnitItem
GetActualUnitItem() overload
Sourcefn get_max_heal(self) -> i32
fn get_max_heal(self) -> i32
GetMaxHeal() overload
Sourcefn get_float(self, name: impl Into<Il2CppString>) -> f32
fn get_float(self, name: impl Into<Il2CppString>) -> f32
GetFloat(::unity::Il2CppString) overload
Sourcefn get_float_2(self, command: impl Into<CalculatorCommand>) -> f32
fn get_float_2(self, command: impl Into<CalculatorCommand>) -> f32
GetFloat(crate::app::calculatorcommand::CalculatorCommand) overload
Sourcefn get_int(self, name: impl Into<Il2CppString>) -> i32
fn get_int(self, name: impl Into<Il2CppString>) -> i32
GetInt(::unity::Il2CppString) overload
Sourcefn get_int_2(self, command: impl Into<CalculatorCommand>) -> i32
fn get_int_2(self, command: impl Into<CalculatorCommand>) -> i32
GetInt(crate::app::calculatorcommand::CalculatorCommand) overload
Sourcefn get_participation_unit(self) -> Unit
fn get_participation_unit(self) -> Unit
GetParticipationUnit() overload
Sourcefn is_standing_die(self) -> bool
fn is_standing_die(self) -> bool
IsStandingDie() overload
Sourcefn is_immortal(self) -> bool
fn is_immortal(self) -> bool
IsImmortal() overload
Sourcefn is_last_boss(self) -> bool
fn is_last_boss(self) -> bool
IsLastBoss() overload
Sourcefn is_change_dragon(self) -> bool
fn is_change_dragon(self) -> bool
IsChangeDragon() overload
Sourcefn calc_active_skill(
self,
timing: impl Into<SkillData_Timings>,
action: impl Into<SkillData_Actions>,
)
fn calc_active_skill( self, timing: impl Into<SkillData_Timings>, action: impl Into<SkillData_Actions>, )
CalcActiveSkill(crate::app::skilldata::SkillData_Timings, crate::app::skilldata::SkillData_Actions) overload
Sourcefn is_ignore_skill(self, skill: impl Into<SkillData>) -> bool
fn is_ignore_skill(self, skill: impl Into<SkillData>) -> bool
IsIgnoreSkill(crate::app::skilldata::SkillData) overload
Sourcefn is_ignore_skill_impl(self, skill: impl Into<SkillData>) -> bool
fn is_ignore_skill_impl(self, skill: impl Into<SkillData>) -> bool
IsIgnoreSkillImpl(crate::app::skilldata::SkillData) overload
Sourcefn is_enable_skill(
self,
skill: impl Into<SkillData>,
action: impl Into<SkillData_Actions>,
) -> bool
fn is_enable_skill( self, skill: impl Into<SkillData>, action: impl Into<SkillData_Actions>, ) -> bool
IsEnableSkill(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Actions) overload
Sourcefn calc_active_skill_2(
self,
skill: impl Into<SkillData>,
action: impl Into<SkillData_Actions>,
) -> bool
fn calc_active_skill_2( self, skill: impl Into<SkillData>, action: impl Into<SkillData_Actions>, ) -> bool
CalcActiveSkill(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Actions) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IBattleInfoSide> IBattleInfoSideMethods for __T
app-battleinfoside only.