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IHubCookingSequenceMethods

Trait IHubCookingSequenceMethods 

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pub trait IHubCookingSequenceMethods: IHubCookingSequence {
Show 47 methods // Provided methods fn ctor(self) { ... } fn ctor_2(self, is_skip: impl Into<bool>) { ... } fn load_resources(self) { ... } fn is_loading_resources(self) -> bool { ... } fn init(self) { ... } fn check_throw_away_bento(self) { ... } fn open_start_menu(self) { ... } fn execute_cooking(self) { ... } fn fight_voice(self) -> IEnumerator { ... } fn bind_cook(self) { ... } fn unbind_cook(self) { ... } fn get_cook_character(self) -> Character { ... } fn setup_model(self) { ... } fn enable_chara_light(self) { ... } fn set_look( self, no: impl Into<i32>, look_target: impl Into<HubCookingSequence_LookTarget>, ) { ... } fn is_loading_play_resources(self) -> bool { ... } fn do_cooking(self) -> IEnumerator { ... } fn set_conversation(self) { ... } fn setup_select_unit( self, locator_name: impl Into<Il2CppString>, pid: impl Into<Il2CppString>, ) -> HubAccess { ... } fn reset_select_unit(self, locator_name: impl Into<Il2CppString>) { ... } fn result_voice(self) { ... } fn reliance_up(self) { ... } fn reliance_up_wait(self) -> IEnumerator { ... } fn set_conversation_camera(self) { ... } fn conversation1(self) { ... } fn is_playing_telop(self) -> bool { ... } fn get_conversation_label( self, unit: impl Into<Unit>, order: impl Into<Cooking_Order>, to_unit: impl Into<Unit>, ) -> Il2CppString { ... } fn get_conversation_label_about_delicious( self, unit: impl Into<Unit>, ) -> Il2CppString { ... } fn pan_camera(self) -> IEnumerator { ... } fn conversation2(self) { ... } fn pop_up_reliance( self, unit_a: impl Into<Unit>, unit_b: impl Into<Unit>, try_result: impl Into<Dish_RelianceResult_TryResult>, value: impl Into<i32>, ) { ... } fn final_conversation(self) { ... } fn show_result(self) { ... } fn sound_result(self) { ... } fn is_available_bento(self) -> bool { ... } fn give_bento(self) { ... } fn show_bento_result(self) -> IEnumerator { ... } fn add_achieve_count(self) { ... } fn exit_sound(self) { ... } fn open_title_bar(self) { ... } fn close_title_bar(self) { ... } fn exit(self) { ... } fn unload_resources(self) { ... } fn set_render_params_eat(self) { ... } fn set_eats_shadow_preset(self) { ... } fn set_render_params_hub(self) { ... } fn get_current_cook_unit(self) -> Unit { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn ctor_2(self, is_skip: impl Into<bool>)

.ctor(bool) overload

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fn load_resources(self)

LoadResources() overload

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fn is_loading_resources(self) -> bool

IsLoadingResources() overload

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fn init(self)

Init() overload

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fn check_throw_away_bento(self)

CheckThrowAwayBento() overload

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fn open_start_menu(self)

OpenStartMenu() overload

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fn execute_cooking(self)

ExecuteCooking() overload

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fn fight_voice(self) -> IEnumerator

FightVoice() overload

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fn bind_cook(self)

BindCook() overload

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fn unbind_cook(self)

UnbindCook() overload

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fn get_cook_character(self) -> Character

GetCookCharacter() overload

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fn setup_model(self)

SetupModel() overload

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fn enable_chara_light(self)

EnableCharaLight() overload

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fn set_look( self, no: impl Into<i32>, look_target: impl Into<HubCookingSequence_LookTarget>, )

SetLook(i32, crate::app::hubcookingsequence::HubCookingSequence_LookTarget) overload

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fn is_loading_play_resources(self) -> bool

IsLoadingPlayResources() overload

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fn do_cooking(self) -> IEnumerator

DoCooking() overload

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fn set_conversation(self)

SetConversation() overload

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fn setup_select_unit( self, locator_name: impl Into<Il2CppString>, pid: impl Into<Il2CppString>, ) -> HubAccess

SetupSelectUnit(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn reset_select_unit(self, locator_name: impl Into<Il2CppString>)

ResetSelectUnit(::unity::Il2CppString) overload

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fn result_voice(self)

ResultVoice() overload

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fn reliance_up(self)

RelianceUp() overload

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fn reliance_up_wait(self) -> IEnumerator

RelianceUpWait() overload

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fn set_conversation_camera(self)

SetConversationCamera() overload

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fn conversation1(self)

Conversation1() overload

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fn is_playing_telop(self) -> bool

IsPlayingTelop() overload

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fn get_conversation_label( self, unit: impl Into<Unit>, order: impl Into<Cooking_Order>, to_unit: impl Into<Unit>, ) -> Il2CppString

GetConversationLabel(crate::app::unit::Unit, crate::app::cooking::Cooking_Order, crate::app::unit::Unit) overload

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fn get_conversation_label_about_delicious( self, unit: impl Into<Unit>, ) -> Il2CppString

GetConversationLabelAboutDelicious(crate::app::unit::Unit) overload

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fn pan_camera(self) -> IEnumerator

PanCamera() overload

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fn conversation2(self)

Conversation2() overload

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fn pop_up_reliance( self, unit_a: impl Into<Unit>, unit_b: impl Into<Unit>, try_result: impl Into<Dish_RelianceResult_TryResult>, value: impl Into<i32>, )

PopUpReliance(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::dish::Dish_RelianceResult_TryResult, i32) overload

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fn final_conversation(self)

FinalConversation() overload

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fn show_result(self)

ShowResult() overload

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fn sound_result(self)

SoundResult() overload

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fn is_available_bento(self) -> bool

IsAvailableBento() overload

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fn give_bento(self)

GiveBento() overload

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fn show_bento_result(self) -> IEnumerator

ShowBentoResult() overload

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fn add_achieve_count(self)

AddAchieveCount() overload

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fn exit_sound(self)

ExitSound() overload

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fn open_title_bar(self)

OpenTitleBar() overload

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fn close_title_bar(self)

CloseTitleBar() overload

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fn exit(self)

Exit() overload

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fn unload_resources(self)

UnloadResources() overload

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fn set_render_params_eat(self)

SetRenderParamsEat() overload

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fn set_eats_shadow_preset(self)

SetEatsShadowPreset() overload

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fn set_render_params_hub(self)

SetRenderParamsHub() overload

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fn get_current_cook_unit(self) -> Unit

GetCurrentCookUnit() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IHubCookingSequence> IHubCookingSequenceMethods for __T

Available on crate feature app-hubcookingsequence only.