pub trait IHubPlayTalkAfterMethods: IHubPlayTalkAfter {
Show 45 methods
// Provided methods
fn get_current_person_locator(self) -> GameObject { ... }
fn set_current_person_locator(self, value: impl Into<GameObject>) { ... }
fn get_change_unit(self) -> HubUnitController { ... }
fn set_change_unit(self, value: impl Into<HubUnitController>) { ... }
fn end_exercise(self) { ... }
fn get_access(self) -> HubAccess { ... }
fn set_access(self, value: impl Into<HubAccess>) { ... }
fn get_can_add(self) -> bool { ... }
fn set_can_add(self, value: impl Into<bool>) { ... }
fn get_value(self) -> i32 { ... }
fn set_value(self, value: impl Into<i32>) { ... }
fn get_target_unit(self) -> Unit { ... }
fn set_target_unit(self, value: impl Into<Unit>) { ... }
fn get_level(self) -> RelianceData_Level { ... }
fn set_level(self, value: impl Into<RelianceData_Level>) { ... }
fn get_other(self) -> Il2CppString { ... }
fn set_other(self, value: impl Into<Il2CppString>) { ... }
fn get_change_person_pid(self) -> Il2CppString { ... }
fn set_change_person_pid(self, value: impl Into<Il2CppString>) { ... }
fn get_is_change_person(self) -> bool { ... }
fn set_is_change_person(self, value: impl Into<bool>) { ... }
fn get_prev_god_level(self) -> i32 { ... }
fn set_prev_god_level(self, value: impl Into<i32>) { ... }
fn ctor(self, access: impl Into<HubAccess>) { ... }
fn try_get_god_unit(self, gid: impl Into<Il2CppString>) -> GodUnit { ... }
fn create_bind_select_menu(self) { ... }
fn create_bind_select_gift(self) { ... }
fn get_gift_message(self) -> Il2CppString { ... }
fn start_reaction_gift(self) { ... }
fn end_reaction_gift(self) { ... }
fn init(self) { ... }
fn exit_phase1(self) { ... }
fn exit_phase2(self) { ... }
fn start_reliance(self) { ... }
fn main_reliance(self) { ... }
fn exit_reliance(self) { ... }
fn update_achive(
self,
a: impl Into<Unit>,
b: impl Into<Unit>,
level: impl Into<RelianceData_Level>,
) { ... }
fn level_up_reliance(self) { ... }
fn end_reliance(self) { ... }
fn end_reliance_after(self) { ... }
fn start_reliance_god(self, gid: impl Into<Il2CppString>) { ... }
fn start_reliance_unit(
self,
pid: impl Into<Il2CppString>,
other: impl Into<Il2CppString>,
) { ... }
fn start_dragon_ride(self) { ... }
fn create_flea_market(self) { ... }
fn create_fortune_telling(self) { ... }
}Provided Methods§
Sourcefn get_current_person_locator(self) -> GameObject
fn get_current_person_locator(self) -> GameObject
get_CurrentPersonLocator() overload
Sourcefn set_current_person_locator(self, value: impl Into<GameObject>)
fn set_current_person_locator(self, value: impl Into<GameObject>)
set_CurrentPersonLocator(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_change_unit(self) -> HubUnitController
fn get_change_unit(self) -> HubUnitController
get_ChangeUnit() overload
Sourcefn set_change_unit(self, value: impl Into<HubUnitController>)
fn set_change_unit(self, value: impl Into<HubUnitController>)
set_ChangeUnit(crate::app::hubunitcontroller::HubUnitController) overload
Sourcefn end_exercise(self)
fn end_exercise(self)
EndExercise() overload
Sourcefn get_access(self) -> HubAccess
fn get_access(self) -> HubAccess
get_Access() overload
Sourcefn set_access(self, value: impl Into<HubAccess>)
fn set_access(self, value: impl Into<HubAccess>)
set_Access(crate::app::hubaccess::HubAccess) overload
Sourcefn get_can_add(self) -> bool
fn get_can_add(self) -> bool
get_CanAdd() overload
Sourcefn set_can_add(self, value: impl Into<bool>)
fn set_can_add(self, value: impl Into<bool>)
set_CanAdd(bool) overload
Sourcefn get_target_unit(self) -> Unit
fn get_target_unit(self) -> Unit
get_TargetUnit() overload
Sourcefn set_target_unit(self, value: impl Into<Unit>)
fn set_target_unit(self, value: impl Into<Unit>)
set_TargetUnit(crate::app::unit::Unit) overload
Sourcefn get_level(self) -> RelianceData_Level
fn get_level(self) -> RelianceData_Level
get_Level() overload
Sourcefn set_level(self, value: impl Into<RelianceData_Level>)
fn set_level(self, value: impl Into<RelianceData_Level>)
set_Level(crate::app::reliancedata::RelianceData_Level) overload
Sourcefn get_other(self) -> Il2CppString
fn get_other(self) -> Il2CppString
get_Other() overload
Sourcefn set_other(self, value: impl Into<Il2CppString>)
fn set_other(self, value: impl Into<Il2CppString>)
set_Other(::unity::Il2CppString) overload
Sourcefn get_change_person_pid(self) -> Il2CppString
fn get_change_person_pid(self) -> Il2CppString
get_ChangePersonPID() overload
Sourcefn set_change_person_pid(self, value: impl Into<Il2CppString>)
fn set_change_person_pid(self, value: impl Into<Il2CppString>)
set_ChangePersonPID(::unity::Il2CppString) overload
Sourcefn get_is_change_person(self) -> bool
fn get_is_change_person(self) -> bool
get_IsChangePerson() overload
Sourcefn set_is_change_person(self, value: impl Into<bool>)
fn set_is_change_person(self, value: impl Into<bool>)
set_IsChangePerson(bool) overload
Sourcefn get_prev_god_level(self) -> i32
fn get_prev_god_level(self) -> i32
get_PrevGodLevel() overload
Sourcefn set_prev_god_level(self, value: impl Into<i32>)
fn set_prev_god_level(self, value: impl Into<i32>)
set_PrevGodLevel(i32) overload
Sourcefn try_get_god_unit(self, gid: impl Into<Il2CppString>) -> GodUnit
fn try_get_god_unit(self, gid: impl Into<Il2CppString>) -> GodUnit
TryGetGodUnit(::unity::Il2CppString) overload
CreateBindSelectMenu() overload
Sourcefn create_bind_select_gift(self)
fn create_bind_select_gift(self)
CreateBindSelectGift() overload
Sourcefn get_gift_message(self) -> Il2CppString
fn get_gift_message(self) -> Il2CppString
GetGiftMessage() overload
Sourcefn start_reaction_gift(self)
fn start_reaction_gift(self)
StartReactionGift() overload
Sourcefn end_reaction_gift(self)
fn end_reaction_gift(self)
EndReactionGift() overload
Sourcefn exit_phase1(self)
fn exit_phase1(self)
ExitPhase1() overload
Sourcefn exit_phase2(self)
fn exit_phase2(self)
ExitPhase2() overload
Sourcefn start_reliance(self)
fn start_reliance(self)
StartReliance() overload
Sourcefn main_reliance(self)
fn main_reliance(self)
MainReliance() overload
Sourcefn exit_reliance(self)
fn exit_reliance(self)
ExitReliance() overload
Sourcefn update_achive(
self,
a: impl Into<Unit>,
b: impl Into<Unit>,
level: impl Into<RelianceData_Level>,
)
fn update_achive( self, a: impl Into<Unit>, b: impl Into<Unit>, level: impl Into<RelianceData_Level>, )
UpdateAchive(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::reliancedata::RelianceData_Level) overload
Sourcefn level_up_reliance(self)
fn level_up_reliance(self)
LevelUpReliance() overload
Sourcefn end_reliance(self)
fn end_reliance(self)
EndReliance() overload
Sourcefn end_reliance_after(self)
fn end_reliance_after(self)
EndRelianceAfter() overload
Sourcefn start_reliance_god(self, gid: impl Into<Il2CppString>)
fn start_reliance_god(self, gid: impl Into<Il2CppString>)
StartReliance_God(::unity::Il2CppString) overload
Sourcefn start_reliance_unit(
self,
pid: impl Into<Il2CppString>,
other: impl Into<Il2CppString>,
)
fn start_reliance_unit( self, pid: impl Into<Il2CppString>, other: impl Into<Il2CppString>, )
StartReliance_Unit(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn start_dragon_ride(self)
fn start_dragon_ride(self)
StartDragonRide() overload
Sourcefn create_flea_market(self)
fn create_flea_market(self)
CreateFleaMarket() overload
Sourcefn create_fortune_telling(self)
fn create_fortune_telling(self)
CreateFortuneTelling() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHubPlayTalkAfter> IHubPlayTalkAfterMethods for __T
app-hubplaytalkafter only.