pub trait IMapBattleInfoParamSetterMethods: IMapBattleInfoParamSetter {
Show 42 methods
// Provided methods
fn get_side_type(self) -> BattleSide_Type { ... }
fn set_side_type(self, value: impl Into<BattleSide_Type>) { ... }
fn get_battle_info(self) -> BattleInfo { ... }
fn set_battle_info(self, value: impl Into<BattleInfo>) { ... }
fn get_battle_scene_list(self) -> BattleSceneList { ... }
fn set_battle_scene_list(self, value: impl Into<BattleSceneList>) { ... }
fn get_side(self) -> BattleInfoSide { ... }
fn set_side(self, value: impl Into<BattleInfoSide>) { ... }
fn get_reverse_side(self) -> BattleInfoSide { ... }
fn set_reverse_side(self, value: impl Into<BattleInfoSide>) { ... }
fn get_unit(self) -> Unit { ... }
fn get_unit_item(self) -> UnitItem { ... }
fn get_max_hp(self) -> i32 { ... }
fn set_weapon_change_visible(self, is_visible: impl Into<bool>) { ... }
fn set_battle_info_2(
self,
side_type: impl Into<BattleSide_Type>,
b_show_wdw: impl Into<bool>,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
) { ... }
fn set_battle_info_for_battle(self) { ... }
fn set_battle_info_for_trade(self) { ... }
fn set_battle_info_for_destroy(self) { ... }
fn set_battle_info_for_no_param(
self,
is_weapon: impl Into<bool>,
is_god_name: impl Into<bool>,
) { ... }
fn get_hp_gauge_max_width(self, max_hp: impl Into<i32>) -> f32 { ... }
fn try_update_damage_gauge(
self,
gauge_obj: impl Into<GameObject>,
value: impl Into<i32>,
max: impl Into<i32>,
) { ... }
fn try_set_child_image_material(
self,
game_object: impl Into<GameObject>,
mat: impl Into<Material>,
) { ... }
fn set_unit_name(self, unit_name: impl Into<Il2CppString>) { ... }
fn set_unit_name_2(
self,
unit: impl Into<Unit>,
b_weapon: impl Into<bool>,
b_god: impl Into<bool>,
) { ... }
fn show_destroy_name(self) { ... }
fn show_weapon(self) { ... }
fn hide_weapon(self) { ... }
fn show_hp(self) { ... }
fn show_destroy_hp(self) { ... }
fn hide_hp(self) { ... }
fn set_after_hp_gauge(self, hp: impl Into<i32>) { ... }
fn set_gauge_side(self, gauge: impl Into<GameObject>) { ... }
fn set_init_params(self, b_show: impl Into<bool>) { ... }
fn set_atk_param(
self,
side_type: impl Into<BattleSide_Type>,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
) { ... }
fn set_chain_atk_param(self) { ... }
fn is_show_weapon(self) -> bool { ... }
fn is_show_hp(self) -> bool { ... }
fn is_friend_command_skill(self) -> bool { ... }
fn get_force_type(self) -> Force_Type { ... }
fn show_disorder_icon(self, unit: impl Into<Unit>) { ... }
fn show_add_hp_stock(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_side_type(self) -> BattleSide_Type
fn get_side_type(self) -> BattleSide_Type
get_SideType() overload
Sourcefn set_side_type(self, value: impl Into<BattleSide_Type>)
fn set_side_type(self, value: impl Into<BattleSide_Type>)
set_SideType(crate::app::battleside::BattleSide_Type) overload
Sourcefn get_battle_info(self) -> BattleInfo
fn get_battle_info(self) -> BattleInfo
get_BattleInfo() overload
Sourcefn set_battle_info(self, value: impl Into<BattleInfo>)
fn set_battle_info(self, value: impl Into<BattleInfo>)
set_BattleInfo(crate::app::battleinfo::BattleInfo) overload
Sourcefn get_battle_scene_list(self) -> BattleSceneList
fn get_battle_scene_list(self) -> BattleSceneList
get_BattleSceneList() overload
Sourcefn set_battle_scene_list(self, value: impl Into<BattleSceneList>)
fn set_battle_scene_list(self, value: impl Into<BattleSceneList>)
set_BattleSceneList(crate::app::battlescenelist::BattleSceneList) overload
Sourcefn get_side(self) -> BattleInfoSide
fn get_side(self) -> BattleInfoSide
get_Side() overload
Sourcefn set_side(self, value: impl Into<BattleInfoSide>)
fn set_side(self, value: impl Into<BattleInfoSide>)
set_Side(crate::app::battleinfoside::BattleInfoSide) overload
Sourcefn get_reverse_side(self) -> BattleInfoSide
fn get_reverse_side(self) -> BattleInfoSide
get_ReverseSide() overload
Sourcefn set_reverse_side(self, value: impl Into<BattleInfoSide>)
fn set_reverse_side(self, value: impl Into<BattleInfoSide>)
set_ReverseSide(crate::app::battleinfoside::BattleInfoSide) overload
Sourcefn get_unit_item(self) -> UnitItem
fn get_unit_item(self) -> UnitItem
get_UnitItem() overload
Sourcefn get_max_hp(self) -> i32
fn get_max_hp(self) -> i32
get_MaxHp() overload
Sourcefn set_weapon_change_visible(self, is_visible: impl Into<bool>)
fn set_weapon_change_visible(self, is_visible: impl Into<bool>)
SetWeaponChangeVisible(bool) overload
Sourcefn set_battle_info_2(
self,
side_type: impl Into<BattleSide_Type>,
b_show_wdw: impl Into<bool>,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
)
fn set_battle_info_2( self, side_type: impl Into<BattleSide_Type>, b_show_wdw: impl Into<bool>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, )
SetBattleInfo(crate::app::battleside::BattleSide_Type, bool, crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overload
Sourcefn set_battle_info_for_battle(self)
fn set_battle_info_for_battle(self)
SetBattleInfoForBattle() overload
Sourcefn set_battle_info_for_trade(self)
fn set_battle_info_for_trade(self)
SetBattleInfoForTrade() overload
Sourcefn set_battle_info_for_destroy(self)
fn set_battle_info_for_destroy(self)
SetBattleInfoForDestroy() overload
Sourcefn set_battle_info_for_no_param(
self,
is_weapon: impl Into<bool>,
is_god_name: impl Into<bool>,
)
fn set_battle_info_for_no_param( self, is_weapon: impl Into<bool>, is_god_name: impl Into<bool>, )
SetBattleInfoForNoParam(bool, bool) overload
Sourcefn get_hp_gauge_max_width(self, max_hp: impl Into<i32>) -> f32
fn get_hp_gauge_max_width(self, max_hp: impl Into<i32>) -> f32
GetHpGaugeMaxWidth(i32) overload
Sourcefn try_update_damage_gauge(
self,
gauge_obj: impl Into<GameObject>,
value: impl Into<i32>,
max: impl Into<i32>,
)
fn try_update_damage_gauge( self, gauge_obj: impl Into<GameObject>, value: impl Into<i32>, max: impl Into<i32>, )
TryUpdateDamageGauge(crate::unity_engine::gameobject::GameObject, i32, i32) overload
Sourcefn try_set_child_image_material(
self,
game_object: impl Into<GameObject>,
mat: impl Into<Material>,
)
fn try_set_child_image_material( self, game_object: impl Into<GameObject>, mat: impl Into<Material>, )
TrySetChildImageMaterial(crate::unity_engine::gameobject::GameObject, crate::unity_engine::material::Material) overload
Sourcefn set_unit_name(self, unit_name: impl Into<Il2CppString>)
fn set_unit_name(self, unit_name: impl Into<Il2CppString>)
SetUnitName(::unity::Il2CppString) overload
Sourcefn set_unit_name_2(
self,
unit: impl Into<Unit>,
b_weapon: impl Into<bool>,
b_god: impl Into<bool>,
)
fn set_unit_name_2( self, unit: impl Into<Unit>, b_weapon: impl Into<bool>, b_god: impl Into<bool>, )
SetUnitName(crate::app::unit::Unit, bool, bool) overload
Sourcefn show_destroy_name(self)
fn show_destroy_name(self)
ShowDestroyName() overload
Sourcefn show_weapon(self)
fn show_weapon(self)
ShowWeapon() overload
Sourcefn hide_weapon(self)
fn hide_weapon(self)
HideWeapon() overload
Sourcefn show_destroy_hp(self)
fn show_destroy_hp(self)
ShowDestroyHp() overload
Sourcefn set_after_hp_gauge(self, hp: impl Into<i32>)
fn set_after_hp_gauge(self, hp: impl Into<i32>)
SetAfterHpGauge(i32) overload
Sourcefn set_gauge_side(self, gauge: impl Into<GameObject>)
fn set_gauge_side(self, gauge: impl Into<GameObject>)
SetGaugeSide(crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_init_params(self, b_show: impl Into<bool>)
fn set_init_params(self, b_show: impl Into<bool>)
SetInitParams(bool) overload
Sourcefn set_atk_param(
self,
side_type: impl Into<BattleSide_Type>,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
)
fn set_atk_param( self, side_type: impl Into<BattleSide_Type>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, )
SetAtkParam(crate::app::battleside::BattleSide_Type, crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overload
Sourcefn set_chain_atk_param(self)
fn set_chain_atk_param(self)
SetChainAtkParam() overload
Sourcefn is_show_weapon(self) -> bool
fn is_show_weapon(self) -> bool
IsShowWeapon() overload
Sourcefn is_show_hp(self) -> bool
fn is_show_hp(self) -> bool
IsShowHP() overload
Sourcefn is_friend_command_skill(self) -> bool
fn is_friend_command_skill(self) -> bool
IsFriendCommandSkill() overload
Sourcefn get_force_type(self) -> Force_Type
fn get_force_type(self) -> Force_Type
GetForceType() overload
Sourcefn show_disorder_icon(self, unit: impl Into<Unit>)
fn show_disorder_icon(self, unit: impl Into<Unit>)
ShowDisorderIcon(crate::app::unit::Unit) overload
Sourcefn show_add_hp_stock(self)
fn show_add_hp_stock(self)
ShowAddHpStock() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapBattleInfoParamSetter> IMapBattleInfoParamSetterMethods for __T
app-mapbattleinfoparamsetter only.