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IMapBattleInfoParamSetterMethods

Trait IMapBattleInfoParamSetterMethods 

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pub trait IMapBattleInfoParamSetterMethods: IMapBattleInfoParamSetter {
Show 42 methods // Provided methods fn get_side_type(self) -> BattleSide_Type { ... } fn set_side_type(self, value: impl Into<BattleSide_Type>) { ... } fn get_battle_info(self) -> BattleInfo { ... } fn set_battle_info(self, value: impl Into<BattleInfo>) { ... } fn get_battle_scene_list(self) -> BattleSceneList { ... } fn set_battle_scene_list(self, value: impl Into<BattleSceneList>) { ... } fn get_side(self) -> BattleInfoSide { ... } fn set_side(self, value: impl Into<BattleInfoSide>) { ... } fn get_reverse_side(self) -> BattleInfoSide { ... } fn set_reverse_side(self, value: impl Into<BattleInfoSide>) { ... } fn get_unit(self) -> Unit { ... } fn get_unit_item(self) -> UnitItem { ... } fn get_max_hp(self) -> i32 { ... } fn set_weapon_change_visible(self, is_visible: impl Into<bool>) { ... } fn set_battle_info_2( self, side_type: impl Into<BattleSide_Type>, b_show_wdw: impl Into<bool>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, ) { ... } fn set_battle_info_for_battle(self) { ... } fn set_battle_info_for_trade(self) { ... } fn set_battle_info_for_destroy(self) { ... } fn set_battle_info_for_no_param( self, is_weapon: impl Into<bool>, is_god_name: impl Into<bool>, ) { ... } fn get_hp_gauge_max_width(self, max_hp: impl Into<i32>) -> f32 { ... } fn try_update_damage_gauge( self, gauge_obj: impl Into<GameObject>, value: impl Into<i32>, max: impl Into<i32>, ) { ... } fn try_set_child_image_material( self, game_object: impl Into<GameObject>, mat: impl Into<Material>, ) { ... } fn set_unit_name(self, unit_name: impl Into<Il2CppString>) { ... } fn set_unit_name_2( self, unit: impl Into<Unit>, b_weapon: impl Into<bool>, b_god: impl Into<bool>, ) { ... } fn show_destroy_name(self) { ... } fn show_weapon(self) { ... } fn hide_weapon(self) { ... } fn show_hp(self) { ... } fn show_destroy_hp(self) { ... } fn hide_hp(self) { ... } fn set_after_hp_gauge(self, hp: impl Into<i32>) { ... } fn set_gauge_side(self, gauge: impl Into<GameObject>) { ... } fn set_init_params(self, b_show: impl Into<bool>) { ... } fn set_atk_param( self, side_type: impl Into<BattleSide_Type>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, ) { ... } fn set_chain_atk_param(self) { ... } fn is_show_weapon(self) -> bool { ... } fn is_show_hp(self) -> bool { ... } fn is_friend_command_skill(self) -> bool { ... } fn get_force_type(self) -> Force_Type { ... } fn show_disorder_icon(self, unit: impl Into<Unit>) { ... } fn show_add_hp_stock(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_side_type(self) -> BattleSide_Type

get_SideType() overload

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fn set_side_type(self, value: impl Into<BattleSide_Type>)

set_SideType(crate::app::battleside::BattleSide_Type) overload

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fn get_battle_info(self) -> BattleInfo

get_BattleInfo() overload

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fn set_battle_info(self, value: impl Into<BattleInfo>)

set_BattleInfo(crate::app::battleinfo::BattleInfo) overload

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fn get_battle_scene_list(self) -> BattleSceneList

get_BattleSceneList() overload

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fn set_battle_scene_list(self, value: impl Into<BattleSceneList>)

set_BattleSceneList(crate::app::battlescenelist::BattleSceneList) overload

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fn get_side(self) -> BattleInfoSide

get_Side() overload

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fn set_side(self, value: impl Into<BattleInfoSide>)

set_Side(crate::app::battleinfoside::BattleInfoSide) overload

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fn get_reverse_side(self) -> BattleInfoSide

get_ReverseSide() overload

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fn set_reverse_side(self, value: impl Into<BattleInfoSide>)

set_ReverseSide(crate::app::battleinfoside::BattleInfoSide) overload

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fn get_unit(self) -> Unit

get_Unit() overload

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fn get_unit_item(self) -> UnitItem

get_UnitItem() overload

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fn get_max_hp(self) -> i32

get_MaxHp() overload

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fn set_weapon_change_visible(self, is_visible: impl Into<bool>)

SetWeaponChangeVisible(bool) overload

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fn set_battle_info_2( self, side_type: impl Into<BattleSide_Type>, b_show_wdw: impl Into<bool>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, )

SetBattleInfo(crate::app::battleside::BattleSide_Type, bool, crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overload

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fn set_battle_info_for_battle(self)

SetBattleInfoForBattle() overload

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fn set_battle_info_for_trade(self)

SetBattleInfoForTrade() overload

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fn set_battle_info_for_destroy(self)

SetBattleInfoForDestroy() overload

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fn set_battle_info_for_no_param( self, is_weapon: impl Into<bool>, is_god_name: impl Into<bool>, )

SetBattleInfoForNoParam(bool, bool) overload

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fn get_hp_gauge_max_width(self, max_hp: impl Into<i32>) -> f32

GetHpGaugeMaxWidth(i32) overload

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fn try_update_damage_gauge( self, gauge_obj: impl Into<GameObject>, value: impl Into<i32>, max: impl Into<i32>, )

TryUpdateDamageGauge(crate::unity_engine::gameobject::GameObject, i32, i32) overload

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fn try_set_child_image_material( self, game_object: impl Into<GameObject>, mat: impl Into<Material>, )

TrySetChildImageMaterial(crate::unity_engine::gameobject::GameObject, crate::unity_engine::material::Material) overload

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fn set_unit_name(self, unit_name: impl Into<Il2CppString>)

SetUnitName(::unity::Il2CppString) overload

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fn set_unit_name_2( self, unit: impl Into<Unit>, b_weapon: impl Into<bool>, b_god: impl Into<bool>, )

SetUnitName(crate::app::unit::Unit, bool, bool) overload

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fn show_destroy_name(self)

ShowDestroyName() overload

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fn show_weapon(self)

ShowWeapon() overload

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fn hide_weapon(self)

HideWeapon() overload

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fn show_hp(self)

ShowHp() overload

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fn show_destroy_hp(self)

ShowDestroyHp() overload

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fn hide_hp(self)

HideHp() overload

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fn set_after_hp_gauge(self, hp: impl Into<i32>)

SetAfterHpGauge(i32) overload

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fn set_gauge_side(self, gauge: impl Into<GameObject>)

SetGaugeSide(crate::unity_engine::gameobject::GameObject) overload

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fn set_init_params(self, b_show: impl Into<bool>)

SetInitParams(bool) overload

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fn set_atk_param( self, side_type: impl Into<BattleSide_Type>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, )

SetAtkParam(crate::app::battleside::BattleSide_Type, crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overload

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fn set_chain_atk_param(self)

SetChainAtkParam() overload

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fn is_show_weapon(self) -> bool

IsShowWeapon() overload

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fn is_show_hp(self) -> bool

IsShowHP() overload

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fn is_friend_command_skill(self) -> bool

IsFriendCommandSkill() overload

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fn get_force_type(self) -> Force_Type

GetForceType() overload

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fn show_disorder_icon(self, unit: impl Into<Unit>)

ShowDisorderIcon(crate::app::unit::Unit) overload

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fn show_add_hp_stock(self)

ShowAddHpStock() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMapBattleInfoParamSetter> IMapBattleInfoParamSetterMethods for __T

Available on crate feature app-mapbattleinfoparamsetter only.