pub trait IMapEngageConfirmRootMethods: IMapEngageConfirmRoot {
// Provided methods
fn setup(self, unit: impl Into<Unit>, god: impl Into<GodUnit>) { ... }
fn setup_2(self, unit: impl Into<Unit>, target: impl Into<Unit>) { ... }
fn set_unit_name(self, obj: impl Into<GameObject>, unit: impl Into<Unit>) { ... }
fn set_god_name(self, obj: impl Into<GameObject>, god: impl Into<GodUnit>) { ... }
fn set_god_data(
self,
god: impl Into<GodUnit>,
unit: impl Into<Unit>,
link_target: impl Into<Unit>,
) { ... }
fn set_skill(
self,
unit: impl Into<Unit>,
obj: impl Into<GameObject>,
skill: impl Into<SkillData>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn setup(self, unit: impl Into<Unit>, god: impl Into<GodUnit>)
fn setup(self, unit: impl Into<Unit>, god: impl Into<GodUnit>)
Setup(crate::app::unit::Unit, crate::app::godunit::GodUnit) overload
Sourcefn setup_2(self, unit: impl Into<Unit>, target: impl Into<Unit>)
fn setup_2(self, unit: impl Into<Unit>, target: impl Into<Unit>)
Setup(crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcefn set_unit_name(self, obj: impl Into<GameObject>, unit: impl Into<Unit>)
fn set_unit_name(self, obj: impl Into<GameObject>, unit: impl Into<Unit>)
SetUnitName(crate::unity_engine::gameobject::GameObject, crate::app::unit::Unit) overload
Sourcefn set_god_name(self, obj: impl Into<GameObject>, god: impl Into<GodUnit>)
fn set_god_name(self, obj: impl Into<GameObject>, god: impl Into<GodUnit>)
SetGodName(crate::unity_engine::gameobject::GameObject, crate::app::godunit::GodUnit) overload
Sourcefn set_god_data(
self,
god: impl Into<GodUnit>,
unit: impl Into<Unit>,
link_target: impl Into<Unit>,
)
fn set_god_data( self, god: impl Into<GodUnit>, unit: impl Into<Unit>, link_target: impl Into<Unit>, )
SetGodData(crate::app::godunit::GodUnit, crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcefn set_skill(
self,
unit: impl Into<Unit>,
obj: impl Into<GameObject>,
skill: impl Into<SkillData>,
)
fn set_skill( self, unit: impl Into<Unit>, obj: impl Into<GameObject>, skill: impl Into<SkillData>, )
SetSkill(crate::app::unit::Unit, crate::unity_engine::gameobject::GameObject, crate::app::skilldata::SkillData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapEngageConfirmRoot> IMapEngageConfirmRootMethods for __T
Available on crate feature
app-mapengageconfirmroot only.