pub trait IUnitInfoWindowCharaUpdaterMethods: IUnitInfoWindowCharaUpdater {
Show 17 methods
// Provided methods
fn update(self) { ... }
fn try_update_offset(self, chara: impl Into<Character>) -> bool { ... }
fn late_update(self) { ... }
fn is_body_anim_end(self) -> bool { ... }
fn try_same_body_anim_hash(self, anim_hash: impl Into<i32>) -> bool { ... }
fn request_to_play_body(
self,
body_anim_hash: impl Into<i32>,
transition_duration: impl Into<f32>,
) -> bool { ... }
fn play_body_forced(self) { ... }
fn request_to_play_face(
self,
face_anim_hash: impl Into<i32>,
is_forced: impl Into<bool>,
) { ... }
fn request_to_show_weapon(self, item: impl Into<ItemData>) { ... }
fn request_to_set_param(
self,
body_param_hash: impl Into<i32>,
value: impl Into<bool>,
) { ... }
fn set_camera_object(self, camera_object: impl Into<GameObject>) { ... }
fn set_chara_image(self, image_simple: impl Into<Image>) { ... }
fn try_set_camera_adjust_y(self) { ... }
fn reset_anime_request(self) { ... }
fn show_images(self) { ... }
fn hide_images(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn try_update_offset(self, chara: impl Into<Character>) -> bool
fn try_update_offset(self, chara: impl Into<Character>) -> bool
TryUpdateOffset(crate::combat::character::Character) overload
Sourcefn late_update(self)
fn late_update(self)
LateUpdate() overload
Sourcefn is_body_anim_end(self) -> bool
fn is_body_anim_end(self) -> bool
IsBodyAnimEnd() overload
Sourcefn try_same_body_anim_hash(self, anim_hash: impl Into<i32>) -> bool
fn try_same_body_anim_hash(self, anim_hash: impl Into<i32>) -> bool
TrySameBodyAnimHash(i32) overload
Sourcefn request_to_play_body(
self,
body_anim_hash: impl Into<i32>,
transition_duration: impl Into<f32>,
) -> bool
fn request_to_play_body( self, body_anim_hash: impl Into<i32>, transition_duration: impl Into<f32>, ) -> bool
RequestToPlayBody(i32, f32) overload
Sourcefn play_body_forced(self)
fn play_body_forced(self)
PlayBodyForced() overload
Sourcefn request_to_play_face(
self,
face_anim_hash: impl Into<i32>,
is_forced: impl Into<bool>,
)
fn request_to_play_face( self, face_anim_hash: impl Into<i32>, is_forced: impl Into<bool>, )
RequestToPlayFace(i32, bool) overload
Sourcefn request_to_show_weapon(self, item: impl Into<ItemData>)
fn request_to_show_weapon(self, item: impl Into<ItemData>)
RequestToShowWeapon(crate::app::itemdata::ItemData) overload
Sourcefn request_to_set_param(
self,
body_param_hash: impl Into<i32>,
value: impl Into<bool>,
)
fn request_to_set_param( self, body_param_hash: impl Into<i32>, value: impl Into<bool>, )
RequestToSetParam(i32, bool) overload
Sourcefn set_camera_object(self, camera_object: impl Into<GameObject>)
fn set_camera_object(self, camera_object: impl Into<GameObject>)
SetCameraObject(crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_chara_image(self, image_simple: impl Into<Image>)
fn set_chara_image(self, image_simple: impl Into<Image>)
SetCharaImage(crate::unity_engine::ui::image::Image) overload
Sourcefn try_set_camera_adjust_y(self)
fn try_set_camera_adjust_y(self)
TrySetCameraAdjustY() overload
Sourcefn reset_anime_request(self)
fn reset_anime_request(self)
ResetAnimeRequest() overload
Sourcefn show_images(self)
fn show_images(self)
ShowImages() overload
Sourcefn hide_images(self)
fn hide_images(self)
HideImages() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IUnitInfoWindowCharaUpdater> IUnitInfoWindowCharaUpdaterMethods for __T
Available on crate feature
app-unitinfowindowcharaupdater only.