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UnitInfo_Window

Struct UnitInfo_Window 

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pub struct UnitInfo_Window(/* private fields */);
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IL2CPP class: App.UnitInfo.Window Inherits: Object

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impl UnitInfo_Window

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pub fn base(self) -> Object

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impl UnitInfo_Window

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn destroy_method_info() -> &'static MethodInfo

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pub fn prepare_chara_model_method_info() -> &'static MethodInfo

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pub fn is_preparing_chara_model_method_info() -> &'static MethodInfo

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pub fn prepare_window_method_info() -> &'static MethodInfo

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pub fn is_preparing_window_method_info() -> &'static MethodInfo

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pub fn postprepare_method_info() -> &'static MethodInfo

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pub fn tick_method_info() -> &'static MethodInfo

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pub fn set_unit_method_info() -> &'static MethodInfo

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pub fn reset_unit_method_info() -> &'static MethodInfo

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pub fn set_unit_hub_method_info() -> &'static MethodInfo

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pub fn set_unit_relay_method_info() -> &'static MethodInfo

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pub fn play_chara_voice_method_info() -> &'static MethodInfo

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pub fn reserve_chara_voice_method_info() -> &'static MethodInfo

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pub fn play_reserved_chara_voice_method_info() -> &'static MethodInfo

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pub fn add_chara_rot_method_info() -> &'static MethodInfo

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pub fn set_left_camera_adjust_y_method_info() -> &'static MethodInfo

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pub fn set_weapon_shop_chara_method_info() -> &'static MethodInfo

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pub fn set_summon_chara_method_info() -> &'static MethodInfo

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pub fn set_god_method_info() -> &'static MethodInfo

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pub fn set_efficacy_attack_method_info() -> &'static MethodInfo

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pub fn set_relax_anime_method_info() -> &'static MethodInfo

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pub fn set_status_anime_method_info() -> &'static MethodInfo

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pub fn set_fortune_telling_good_anime_method_info() -> &'static MethodInfo

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pub fn set_fortune_telling_bad_anime_method_info() -> &'static MethodInfo

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pub fn set_select_god_normal_face_method_info() -> &'static MethodInfo

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pub fn update_current_unit_method_info() -> &'static MethodInfo

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pub fn get_unit_method_info() -> &'static MethodInfo

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pub fn get_god_method_info() -> &'static MethodInfo

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pub fn get_render_texture_method_info() -> &'static MethodInfo

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pub fn get_face_camera_component_method_info() -> &'static MethodInfo

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pub fn get_chara_image_mask_method_info() -> &'static MethodInfo

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pub fn set_visible_method_info() -> &'static MethodInfo

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pub fn toggle_visible_method_info() -> &'static MethodInfo

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pub fn is_visible_method_info() -> &'static MethodInfo

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pub fn set_visible_of_status_method_info() -> &'static MethodInfo

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pub fn is_visible_status_method_info() -> &'static MethodInfo

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pub fn chara_only_on_method_info() -> &'static MethodInfo

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pub fn chara_only_off_method_info() -> &'static MethodInfo

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pub fn is_chara_only_transition_method_info() -> &'static MethodInfo

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pub fn update_stand_by_anime_method_info() -> &'static MethodInfo

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pub fn set_create_reserve_unit_item_method_info() -> &'static MethodInfo

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pub fn hide_weapon_method_info() -> &'static MethodInfo

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pub fn is_loading_chara_model_method_info() -> &'static MethodInfo

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pub fn transparent_on_method_info() -> &'static MethodInfo

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pub fn transparent_off_method_info() -> &'static MethodInfo

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pub fn update_visible_method_info() -> &'static MethodInfo

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pub fn get_current_window_object_method_info() -> &'static MethodInfo

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pub fn get_head_locator_method_info() -> &'static MethodInfo

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pub fn set_head_locator_method_info() -> &'static MethodInfo

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pub fn set_head_locator_2_method_info() -> &'static MethodInfo

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pub fn set_look_at_method_info() -> &'static MethodInfo

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pub fn set_look_at_camera_method_info() -> &'static MethodInfo

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pub fn set_eyes_weight_method_info() -> &'static MethodInfo

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pub fn is_chara_visible_method_info() -> &'static MethodInfo

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pub fn set_unit_status_window_method_info() -> &'static MethodInfo

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impl UnitInfo_Window

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pub fn new( mode_stack: Stack_1<UnitInfo_Mode>, unit: Unit, is_duplicate_render_texture: bool, is_reverse: bool, is_hide_status: bool, ) -> Self

.ctor(crate::system::collections::generic::stack_1::Stack_1<crate::app::unitinfo::UnitInfo_Mode>, crate::app::unit::Unit, bool, bool, bool) — overload selector

Trait Implementations§

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impl ClassIdentity for UnitInfo_Window

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "UnitInfo.Window"

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fn class() -> Class

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impl Clone for UnitInfo_Window

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fn clone(&self) -> UnitInfo_Window

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for UnitInfo_Window

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IUnitInfo_Window for UnitInfo_Window

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impl IlType for UnitInfo_Window

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fn il_type() -> &'static Il2CppType

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impl Copy for UnitInfo_Window

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impl IObject for UnitInfo_Window

Auto Trait Implementations§

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impl Freeze for UnitInfo_Window

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impl RefUnwindSafe for UnitInfo_Window

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impl !Send for UnitInfo_Window

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impl !Sync for UnitInfo_Window

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impl Unpin for UnitInfo_Window

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impl UnwindSafe for UnitInfo_Window

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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unsafe fn cast<T>(self) -> T

Safety Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> IUnitInfo_WindowMethods for __T
where __T: IUnitInfo_Window,

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fn ctor( self, mode_stack: impl Into<Stack_1<UnitInfo_Mode>>, unit: impl Into<Unit>, is_duplicate_render_texture: impl Into<bool>, is_reverse: impl Into<bool>, is_hide_status: impl Into<bool>, )

.ctor(crate::system::collections::generic::stack_1::Stack_1<crate::app::unitinfo::UnitInfo_Mode>, crate::app::unit::Unit, bool, bool, bool) overload
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fn destroy(self)

Destroy() overload
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fn prepare_chara_model(self)

PrepareCharaModel() overload
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fn is_preparing_chara_model(self) -> bool

IsPreparingCharaModel() overload
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fn prepare_window(self)

PrepareWindow() overload
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fn is_preparing_window(self) -> bool

IsPreparingWindow() overload
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fn postprepare(self)

Postprepare() overload
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fn tick(self)

Tick() overload
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fn set_unit( self, unit: impl Into<Unit>, b_update_status: impl Into<bool>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, on_setup_done_callback: impl Into<Action>, )

SetUnit(crate::app::unit::Unit, bool, bool, bool, bool, crate::system::action::Action) overload
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fn reset_unit( self, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, )

ResetUnit(bool, bool, bool) overload
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fn set_unit_hub( self, unit: impl Into<Unit>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, )

SetUnitHub(crate::app::unit::Unit, bool, bool, bool) overload
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fn set_unit_relay( self, person: impl Into<PersonData>, job: impl Into<JobData>, edit: impl Into<UnitEdit>, )

SetUnitRelay(crate::app::persondata::PersonData, crate::app::jobdata::JobData, crate::app::unitedit::UnitEdit) overload
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fn play_chara_voice( self, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )

PlayCharaVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
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fn reserve_chara_voice( self, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )

ReserveCharaVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
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fn play_reserved_chara_voice(self)

PlayReservedCharaVoice() overload
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fn add_chara_rot(self, quaternion: impl Into<Quaternion>)

AddCharaRot(crate::unity_engine::quaternion::Quaternion) overload
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fn set_left_camera_adjust_y(self)

SetLeftCameraAdjustY() overload
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fn set_weapon_shop_chara(self)

SetWeaponShopChara() overload
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fn set_summon_chara(self)

SetSummonChara() overload
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fn set_god( self, god: impl Into<GodUnit>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, on_setup_done_callback: impl Into<Action>, )

SetGod(crate::app::godunit::GodUnit, bool, bool, crate::system::action::Action) overload
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fn set_efficacy_attack(self, is_efficacy: impl Into<bool>)

SetEfficacyAttack(bool) overload
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fn set_relax_anime(self, transition_duration: impl Into<f32>)

SetRelaxAnime(f32) overload
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fn set_status_anime(self, transition_duration: impl Into<f32>)

SetStatusAnime(f32) overload
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fn set_fortune_telling_good_anime(self, is_allow_unit_null: impl Into<bool>)

SetFortuneTellingGoodAnime(bool) overload
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fn set_fortune_telling_bad_anime(self, is_allow_unit_null: impl Into<bool>)

SetFortuneTellingBadAnime(bool) overload
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fn set_select_god_normal_face(self)

SetSelectGodNormalFace() overload
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fn update_current_unit(self)

UpdateCurrentUnit() overload
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fn get_unit(self) -> Unit

GetUnit() overload
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fn get_god(self) -> GodUnit

GetGod() overload
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fn get_render_texture(self) -> RenderTexture

GetRenderTexture() overload
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fn get_face_camera_component(self) -> Camera

GetFaceCameraComponent() overload
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fn get_chara_image_mask(self) -> UnitInfoCharaImageMaskOffset

GetCharaImageMask() overload
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fn set_visible(self, is_visible: impl Into<bool>)

SetVisible(bool) overload
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fn toggle_visible(self)

ToggleVisible() overload
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fn is_visible(self) -> bool

IsVisible() overload
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fn set_visible_of_status( self, mode: impl Into<UnitInfo_Mode>, is_visible: impl Into<bool>, )

SetVisibleOfStatus(crate::app::unitinfo::UnitInfo_Mode, bool) overload
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fn is_visible_status(self, mode: impl Into<UnitInfo_Mode>) -> bool

IsVisibleStatus(crate::app::unitinfo::UnitInfo_Mode) overload
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fn chara_only_on(self, is_change_chara_model_anim: impl Into<bool>)

CharaOnlyOn(bool) overload
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fn chara_only_off(self)

CharaOnlyOff() overload
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fn is_chara_only_transition(self) -> bool

IsCharaOnlyTransition() overload
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fn update_stand_by_anime( self, unit_item: impl Into<UnitItem>, is_weapon_shop: impl Into<bool>, )

UpdateStandByAnime(crate::app::unititem::UnitItem, bool) overload
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fn set_create_reserve_unit_item( self, unit_item: impl Into<UnitItem>, is_override: impl Into<bool>, )

SetCreateReserveUnitItem(crate::app::unititem::UnitItem, bool) overload
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fn hide_weapon(self)

HideWeapon() overload
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fn is_loading_chara_model(self) -> bool

IsLoadingCharaModel() overload
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fn transparent_on(self)

TransparentOn() overload
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fn transparent_off(self)

TransparentOff() overload
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fn update_visible(self)

UpdateVisible() overload
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fn get_current_window_object(self) -> GameObject

GetCurrentWindowObject() overload
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fn get_head_locator(self) -> Transform

GetHeadLocator() overload
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fn set_head_locator( self, loc: impl Into<Transform>, weight: impl Into<f32>, is_weight_interpolated: impl Into<bool>, )

SetHeadLocator(crate::unity_engine::transform::Transform, f32, bool) overload
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fn set_head_locator_2(self, pos: impl Into<Vector3>)

SetHeadLocator(crate::unity_engine::vector3::Vector3) overload
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fn set_look_at(self, transform: impl Into<Transform>)

SetLookAt(crate::unity_engine::transform::Transform) overload
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fn set_look_at_camera(self)

SetLookAtCamera() overload
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fn set_eyes_weight(self, eyes_weight: impl Into<f32>)

SetEyesWeight(f32) overload
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fn is_chara_visible(self) -> bool

IsCharaVisible() overload
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fn set_unit_status_window(self)

SetUnitStatusWindow() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.