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IUnitInfoWindowCharaUpdaterMethods

Trait IUnitInfoWindowCharaUpdaterMethods 

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pub trait IUnitInfoWindowCharaUpdaterMethods: IUnitInfoWindowCharaUpdater {
Show 17 methods // Provided methods fn update(self) { ... } fn try_update_offset(self, chara: impl Into<Character>) -> bool { ... } fn late_update(self) { ... } fn is_body_anim_end(self) -> bool { ... } fn try_same_body_anim_hash(self, anim_hash: impl Into<i32>) -> bool { ... } fn request_to_play_body( self, body_anim_hash: impl Into<i32>, transition_duration: impl Into<f32>, ) -> bool { ... } fn play_body_forced(self) { ... } fn request_to_play_face( self, face_anim_hash: impl Into<i32>, is_forced: impl Into<bool>, ) { ... } fn request_to_show_weapon(self, item: impl Into<ItemData>) { ... } fn request_to_set_param( self, body_param_hash: impl Into<i32>, value: impl Into<bool>, ) { ... } fn set_camera_object(self, camera_object: impl Into<GameObject>) { ... } fn set_chara_image(self, image_simple: impl Into<Image>) { ... } fn try_set_camera_adjust_y(self) { ... } fn reset_anime_request(self) { ... } fn show_images(self) { ... } fn hide_images(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn update(self)

Update() overload

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fn try_update_offset(self, chara: impl Into<Character>) -> bool

TryUpdateOffset(crate::combat::character::Character) overload

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fn late_update(self)

LateUpdate() overload

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fn is_body_anim_end(self) -> bool

IsBodyAnimEnd() overload

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fn try_same_body_anim_hash(self, anim_hash: impl Into<i32>) -> bool

TrySameBodyAnimHash(i32) overload

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fn request_to_play_body( self, body_anim_hash: impl Into<i32>, transition_duration: impl Into<f32>, ) -> bool

RequestToPlayBody(i32, f32) overload

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fn play_body_forced(self)

PlayBodyForced() overload

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fn request_to_play_face( self, face_anim_hash: impl Into<i32>, is_forced: impl Into<bool>, )

RequestToPlayFace(i32, bool) overload

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fn request_to_show_weapon(self, item: impl Into<ItemData>)

RequestToShowWeapon(crate::app::itemdata::ItemData) overload

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fn request_to_set_param( self, body_param_hash: impl Into<i32>, value: impl Into<bool>, )

RequestToSetParam(i32, bool) overload

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fn set_camera_object(self, camera_object: impl Into<GameObject>)

SetCameraObject(crate::unity_engine::gameobject::GameObject) overload

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fn set_chara_image(self, image_simple: impl Into<Image>)

SetCharaImage(crate::unity_engine::ui::image::Image) overload

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fn try_set_camera_adjust_y(self)

TrySetCameraAdjustY() overload

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fn reset_anime_request(self)

ResetAnimeRequest() overload

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fn show_images(self)

ShowImages() overload

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fn hide_images(self)

HideImages() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IUnitInfoWindowCharaUpdater> IUnitInfoWindowCharaUpdaterMethods for __T

Available on crate feature app-unitinfowindowcharaupdater only.