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UnitUtil

Struct UnitUtil 

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pub struct UnitUtil(/* private fields */);
Expand description

IL2CPP class: App.UnitUtil Inherits: Object

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impl UnitUtil

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pub fn base(self) -> Object

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impl UnitUtil

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pub fn initialize()

Initialize() overload

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pub fn reset_unit_force()

ResetUnitForce() overload

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pub fn join_unit(pid: impl Into<Il2CppString>) -> Unit

JoinUnit(::unity::Il2CppString) overload

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pub fn join_unit_2(person: impl Into<PersonData>) -> Unit

JoinUnit(crate::app::persondata::PersonData) overload

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pub fn join_message( super_: impl Into<ProcInst>, person1: impl Into<PersonData>, person2: impl Into<PersonData>, person3: impl Into<PersonData>, )

JoinMessage(crate::app::procinst::ProcInst, crate::app::persondata::PersonData, crate::app::persondata::PersonData, crate::app::persondata::PersonData) overload

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pub fn is_joined_unit(person: impl Into<PersonData>) -> bool

IsJoinedUnit(crate::app::persondata::PersonData) overload

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pub fn band_activate(unit: impl Into<Unit>)

BandActivate(crate::app::unit::Unit) overload

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pub fn refine_weapon( unit: impl Into<Unit>, owner_item_index: impl Into<i32>, refine_level: impl Into<i32>, ) -> UnitItem

RefineWeapon(crate::app::unit::Unit, i32, i32) overload

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pub fn evolve_weapon( unit: impl Into<Unit>, owner_item_index: impl Into<i32>, evolve_iid: impl Into<Il2CppString>, ) -> UnitItem

EvolveWeapon(crate::app::unit::Unit, i32, ::unity::Il2CppString) overload

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pub fn engrave_weapon( unit: impl Into<Unit>, owner_item_index: impl Into<i32>, god_data: impl Into<GodData>, ) -> UnitItem

EngraveWeapon(crate::app::unit::Unit, i32, crate::app::goddata::GodData) overload

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pub fn clear_engrave_weapon( unit: impl Into<Unit>, owner_item_index: impl Into<i32>, )

ClearEngraveWeapon(crate::app::unit::Unit, i32) overload

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pub fn item_disposal_for_dead(unit: impl Into<Unit>)

ItemDisposalForDead(crate::app::unit::Unit) overload

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pub fn is_attack_range( unit: impl Into<Unit>, unit_item: impl Into<UnitItem>, attack_x: impl Into<i32>, attack_z: impl Into<i32>, attack_size: impl Into<i32>, target_x: impl Into<i32>, target_z: impl Into<i32>, target_size: impl Into<i32>, ) -> bool

IsAttackRange(crate::app::unit::Unit, crate::app::unititem::UnitItem, i32, i32, i32, i32, i32, i32) overload

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pub fn is_attack_range_2( unit: impl Into<Unit>, unit_item: impl Into<UnitItem>, range: impl Into<i32>, ) -> bool

IsAttackRange(crate::app::unit::Unit, crate::app::unititem::UnitItem, i32) overload

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pub fn can_chain_attack( unit: impl Into<Unit>, chain: impl Into<Unit>, target: impl Into<Unit>, unit_item: impl Into<UnitItem>, ) -> bool

CanChainAttack(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::unit::Unit, crate::app::unititem::UnitItem) overload

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pub fn can_auto_equip_when_adding_item(unit: impl Into<Unit>) -> bool

CanAutoEquipWhenAddingItem(crate::app::unit::Unit) overload

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pub fn can_auto_equip_when_adding_item_2( unit: impl Into<Unit>, item: impl Into<ItemData>, ) -> bool

CanAutoEquipWhenAddingItem(crate::app::unit::Unit, crate::app::itemdata::ItemData) overload

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pub fn can_auto_equip_when_adding_item_3( unit: impl Into<Unit>, unit_item: impl Into<UnitItem>, ) -> bool

CanAutoEquipWhenAddingItem(crate::app::unit::Unit, crate::app::unititem::UnitItem) overload

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pub fn get_round_grow(percent: impl Into<i32>) -> i32

GetRoundGrow(i32) overload

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pub fn get_vision_person_impl() -> PersonData

GetVisionPersonImpl() overload

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pub fn get_vision_count_impl(owner: impl Into<Unit>) -> i32

GetVisionCountImpl(crate::app::unit::Unit) overload

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pub fn can_vision_create_impl( owner: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool

CanVisionCreateImpl(crate::app::unit::Unit, i32, i32) overload

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pub fn for_each_vision(owner: impl Into<Unit>, func: impl Into<Action_1<Unit>>)

ForEachVision(crate::app::unit::Unit, crate::system::action_1::Action_1<crate::app::unit::Unit>) overload

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pub fn get_vision_owner(vision_unit: impl Into<Unit>) -> Unit

GetVisionOwner(crate::app::unit::Unit) overload

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pub fn is_vision_unit(owner: impl Into<Unit>, unit: impl Into<Unit>) -> bool

IsVisionUnit(crate::app::unit::Unit, crate::app::unit::Unit) overload

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pub fn has_vision_unit(owner: impl Into<Unit>) -> bool

HasVisionUnit(crate::app::unit::Unit) overload

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pub fn can_vision_create(owner: impl Into<Unit>) -> bool

CanVisionCreate(crate::app::unit::Unit) overload

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pub fn get_vision_offsets() -> Array<Vector2Int>

GetVisionOffsets() overload

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pub fn for_each_creatable_vision( owner: impl Into<Unit>, owner_x: impl Into<i32>, owner_z: impl Into<i32>, func: impl Into<Action_3<SkillData, i32, i32>>, )

ForEachCreatableVision(crate::app::unit::Unit, i32, i32, crate::system::action_3::Action_3<crate::app::skilldata::SkillData,i32,i32>) overload

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pub fn get_creatable_vision_count( owner: impl Into<Unit>, owner_x: impl Into<i32>, owner_z: impl Into<i32>, ) -> i32

GetCreatableVisionCount(crate::app::unit::Unit, i32, i32) overload

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pub fn vision_create(owner: impl Into<Unit>)

VisionCreate(crate::app::unit::Unit) overload

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pub fn can_vision_delete(owner: impl Into<Unit>) -> bool

CanVisionDelete(crate::app::unit::Unit) overload

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pub fn vision_delete(owner: impl Into<Unit>)

VisionDelete(crate::app::unit::Unit) overload

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pub fn get_summon_unit(owner: impl Into<Unit>) -> Unit

GetSummonUnit(crate::app::unit::Unit) overload

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pub fn summon_create( owner: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, person: impl Into<PersonData>, ) -> Unit

SummonCreate(crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks, crate::app::persondata::PersonData) overload

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pub fn summon_delete(owner: impl Into<Unit>)

SummonDelete(crate::app::unit::Unit) overload

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pub fn vision_delete_impl(unit: impl Into<Unit>)

VisionDeleteImpl(crate::app::unit::Unit) overload

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pub fn summon_delete_impl(unit: impl Into<Unit>)

SummonDeleteImpl(crate::app::unit::Unit) overload

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pub fn unit_update()

UnitUpdate() overload

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pub fn force_gathter( x: impl Into<i32>, z: impl Into<i32>, types: impl Into<Array<Force_Type>>, )

ForceGathter(i32, i32, ::unity::Array<crate::app::force::Force_Type>) overload

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pub fn get_free_point(unit: impl Into<Unit>) -> (bool, i32, i32)

GetFreePoint(crate::app::unit::Unit, *muti32, *muti32) overload

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pub fn try_add_reliance( unit_a: impl Into<Unit>, unit_b: impl Into<Unit>, name: impl Into<Il2CppString>, ) -> bool

TryAddReliance(crate::app::unit::Unit, crate::app::unit::Unit, ::unity::Il2CppString) overload

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pub fn try_add_reliance_2( unit_a: impl Into<Unit>, unit_b: impl Into<Unit>, value: impl Into<i32>, ) -> bool

TryAddReliance(crate::app::unit::Unit, crate::app::unit::Unit, i32) overload

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pub fn try_add_exp( unit: impl Into<Unit>, god_unit: impl Into<GodUnit>, exp: impl Into<i32>, ) -> bool

TryAddExp(crate::app::unit::Unit, crate::app::godunit::GodUnit, i32) overload

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pub fn get_die_type(unit: impl Into<Unit>) -> UnitUtil_DieType

GetDieType(crate::app::unit::Unit) overload

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pub fn try_get_exist_message( label: impl Into<Il2CppString>, footer: impl Into<Il2CppString>, ) -> (bool, Il2CppString)

TryGetExistMessage(*mut::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

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pub fn get_die_message( unit: impl Into<Unit>, ascii: impl Into<Il2CppString>, ) -> Il2CppString

GetDieMessage(crate::app::unit::Unit, ::unity::Il2CppString) overload

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pub fn get_die_message_2(unit: impl Into<Unit>) -> Il2CppString

GetDieMessage(crate::app::unit::Unit) overload

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pub fn get_die_god_message(unit: impl Into<Unit>) -> Il2CppString

GetDieGodMessage(crate::app::unit::Unit) overload

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pub fn get_voice_id(unit: impl Into<Unit>) -> Il2CppString

GetVoiceID(crate::app::unit::Unit) overload

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pub fn is_same_unit(unit: impl Into<Unit>, target: impl Into<Unit>) -> bool

IsSameUnit(crate::app::unit::Unit, crate::app::unit::Unit) overload

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pub fn is_weakness(unit: impl Into<Unit>) -> bool

IsWeakness(crate::app::unit::Unit) overload

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pub fn reset_chapter(chapter: impl Into<ChapterData>)

ResetChapter(crate::app::chapterdata::ChapterData) overload

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pub fn get_summon_persons( rank: impl Into<PersonData_Ranks>, color: impl Into<PersonData_Colors>, ) -> List_1<PersonData>

GetSummonPersons(crate::app::persondata::PersonData_Ranks, crate::app::persondata::PersonData_Colors) overload

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pub fn get_summon_rank() -> PersonData_Ranks

GetSummonRank() overload

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pub fn calc_summon( skill: impl Into<SkillData>, color: impl Into<PersonData_Colors>, dbg_rank: impl Into<PersonData_Ranks>, ) -> (bool, PersonData, PersonData_Ranks)

CalcSummon(*mutcrate::app::persondata::PersonData, *mutcrate::app::persondata::PersonData_Ranks, crate::app::skilldata::SkillData, crate::app::persondata::PersonData_Colors, crate::app::persondata::PersonData_Ranks) overload

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pub fn is_multi_change_god(unit: impl Into<Unit>) -> bool

IsMultiChangeGod(crate::app::unit::Unit) overload

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pub fn is_out_of_view(position: impl Into<Vector3>) -> bool

IsOutOfView(crate::unity_engine::vector3::Vector3) overload

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pub fn try_multi_change_god(unit: impl Into<Unit>) -> bool

TryMultiChangeGod(crate::app::unit::Unit) overload

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pub fn get_help_key(unit: impl Into<Unit>) -> Il2CppString

GetHelpKey(crate::app::unit::Unit) overload

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pub fn god_save_equip()

GodSaveEquip() overload

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pub fn god_load_equip()

GodLoadEquip() overload

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pub fn get_move_first_add(unit: impl Into<Unit>) -> i32

GetMoveFirstAdd(crate::app::unit::Unit) overload

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pub fn get_move_first_add_2( unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> i32

GetMoveFirstAdd(crate::app::unit::Unit, i32, i32) overload

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pub fn get_move_first_add_3( move_type: impl Into<JobData_MoveTypes>, move_power: impl Into<i32>, x: impl Into<i32>, z: impl Into<i32>, ) -> i32

GetMoveFirstAdd(crate::app::jobdata::JobData_MoveTypes, i32, i32, i32) overload

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pub fn get_total_item_count(iid: impl Into<Il2CppString>) -> i32

GetTotalItemCount(::unity::Il2CppString) overload

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pub fn get_total_item_count_2(item: impl Into<ItemData>) -> i32

GetTotalItemCount(crate::app::itemdata::ItemData) overload

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pub fn clear_enhance_all()

ClearEnhanceAll() overload

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impl UnitUtil

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pub fn initialize_method_info() -> &'static MethodInfo

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pub fn reset_unit_force_method_info() -> &'static MethodInfo

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pub fn join_unit_method_info() -> &'static MethodInfo

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pub fn join_unit_2_method_info() -> &'static MethodInfo

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pub fn join_message_method_info() -> &'static MethodInfo

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pub fn is_joined_unit_method_info() -> &'static MethodInfo

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pub fn band_activate_method_info() -> &'static MethodInfo

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pub fn refine_weapon_method_info() -> &'static MethodInfo

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pub fn evolve_weapon_method_info() -> &'static MethodInfo

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pub fn engrave_weapon_method_info() -> &'static MethodInfo

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pub fn clear_engrave_weapon_method_info() -> &'static MethodInfo

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pub fn item_disposal_for_dead_method_info() -> &'static MethodInfo

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pub fn is_attack_range_method_info() -> &'static MethodInfo

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pub fn is_attack_range_2_method_info() -> &'static MethodInfo

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pub fn can_chain_attack_method_info() -> &'static MethodInfo

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pub fn can_auto_equip_when_adding_item_method_info() -> &'static MethodInfo

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pub fn can_auto_equip_when_adding_item_2_method_info() -> &'static MethodInfo

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pub fn can_auto_equip_when_adding_item_3_method_info() -> &'static MethodInfo

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pub fn get_round_grow_method_info() -> &'static MethodInfo

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pub fn get_vision_person_impl_method_info() -> &'static MethodInfo

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pub fn get_vision_count_impl_method_info() -> &'static MethodInfo

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pub fn can_vision_create_impl_method_info() -> &'static MethodInfo

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pub fn for_each_vision_method_info() -> &'static MethodInfo

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pub fn get_vision_owner_method_info() -> &'static MethodInfo

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pub fn is_vision_unit_method_info() -> &'static MethodInfo

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pub fn has_vision_unit_method_info() -> &'static MethodInfo

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pub fn can_vision_create_method_info() -> &'static MethodInfo

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pub fn get_vision_offsets_method_info() -> &'static MethodInfo

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pub fn for_each_creatable_vision_method_info() -> &'static MethodInfo

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pub fn get_creatable_vision_count_method_info() -> &'static MethodInfo

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pub fn vision_create_method_info() -> &'static MethodInfo

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pub fn can_vision_delete_method_info() -> &'static MethodInfo

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pub fn vision_delete_method_info() -> &'static MethodInfo

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pub fn get_summon_unit_method_info() -> &'static MethodInfo

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pub fn summon_create_method_info() -> &'static MethodInfo

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pub fn summon_delete_method_info() -> &'static MethodInfo

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pub fn vision_delete_impl_method_info() -> &'static MethodInfo

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pub fn summon_delete_impl_method_info() -> &'static MethodInfo

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pub fn unit_update_method_info() -> &'static MethodInfo

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pub fn force_gathter_method_info() -> &'static MethodInfo

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pub fn get_free_point_method_info() -> &'static MethodInfo

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pub fn try_add_reliance_method_info() -> &'static MethodInfo

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pub fn try_add_reliance_2_method_info() -> &'static MethodInfo

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pub fn try_add_exp_method_info() -> &'static MethodInfo

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pub fn get_die_type_method_info() -> &'static MethodInfo

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pub fn try_get_exist_message_method_info() -> &'static MethodInfo

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pub fn get_die_message_method_info() -> &'static MethodInfo

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pub fn get_die_message_2_method_info() -> &'static MethodInfo

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pub fn get_die_god_message_method_info() -> &'static MethodInfo

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pub fn get_voice_id_method_info() -> &'static MethodInfo

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pub fn is_same_unit_method_info() -> &'static MethodInfo

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pub fn is_weakness_method_info() -> &'static MethodInfo

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pub fn reset_chapter_method_info() -> &'static MethodInfo

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pub fn get_summon_persons_method_info() -> &'static MethodInfo

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pub fn get_summon_rank_method_info() -> &'static MethodInfo

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pub fn calc_summon_method_info() -> &'static MethodInfo

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pub fn is_multi_change_god_method_info() -> &'static MethodInfo

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pub fn is_out_of_view_method_info() -> &'static MethodInfo

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pub fn try_multi_change_god_method_info() -> &'static MethodInfo

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pub fn get_help_key_method_info() -> &'static MethodInfo

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pub fn god_save_equip_method_info() -> &'static MethodInfo

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pub fn god_load_equip_method_info() -> &'static MethodInfo

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pub fn get_move_first_add_method_info() -> &'static MethodInfo

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pub fn get_move_first_add_2_method_info() -> &'static MethodInfo

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pub fn get_move_first_add_3_method_info() -> &'static MethodInfo

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pub fn get_total_item_count_method_info() -> &'static MethodInfo

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pub fn get_total_item_count_2_method_info() -> &'static MethodInfo

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pub fn clear_enhance_all_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl UnitUtil

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for UnitUtil

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "UnitUtil"

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fn class() -> Class

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impl Clone for UnitUtil

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fn clone(&self) -> UnitUtil

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for UnitUtil

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IlType for UnitUtil

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fn il_type() -> &'static Il2CppType

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impl Copy for UnitUtil

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impl IObject for UnitUtil

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impl IUnitUtil for UnitUtil

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impl Freeze for UnitUtil

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impl RefUnwindSafe for UnitUtil

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impl !Send for UnitUtil

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impl !Sync for UnitUtil

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impl Unpin for UnitUtil

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impl UnwindSafe for UnitUtil

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
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unsafe fn cast<T>(self) -> T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn from(t: T) -> T

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> IUnitUtilMethods for __T
where __T: IUnitUtil,

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fn ctor(self)

.ctor() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.