pub struct WeaponShopBuyMenuItem(/* private fields */);Expand description
IL2CPP class: App.WeaponShopBuyMenuItem
Inherits: BasicMenuItem
Implementations§
Source§impl WeaponShopBuyMenuItem
impl WeaponShopBuyMenuItem
pub fn base(self) -> BasicMenuItem
Source§impl WeaponShopBuyMenuItem
impl WeaponShopBuyMenuItem
pub fn get_m_item_data_method_info() -> &'static MethodInfo
pub fn set_m_item_data_method_info() -> &'static MethodInfo
pub fn get_m_unit_item_method_info() -> &'static MethodInfo
pub fn set_m_unit_item_method_info() -> &'static MethodInfo
pub fn get_m_stock_num_method_info() -> &'static MethodInfo
pub fn set_m_stock_num_method_info() -> &'static MethodInfo
pub fn get_m_new_arrival_method_info() -> &'static MethodInfo
pub fn set_m_new_arrival_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_name_method_info() -> &'static MethodInfo
pub fn build_attribute_method_info() -> &'static MethodInfo
pub fn on_build_method_info() -> &'static MethodInfo
pub fn set_initial_color_method_info() -> &'static MethodInfo
pub fn is_effective_method_info() -> &'static MethodInfo
pub fn set_text_color_method_info() -> &'static MethodInfo
pub fn on_select_method_info() -> &'static MethodInfo
pub fn on_deselect_method_info() -> &'static MethodInfo
pub fn on_cursor_move_end_method_info() -> &'static MethodInfo
pub fn a_call_method_info() -> &'static MethodInfo
pub fn on_done_to_buy_method_info() -> &'static MethodInfo
pub fn custom_call_method_info() -> &'static MethodInfo
pub fn get_unit_item_empty_count_method_info() -> &'static MethodInfo
pub fn is_enough_money_to_be_buyed_method_info() -> &'static MethodInfo
Source§impl WeaponShopBuyMenuItem
impl WeaponShopBuyMenuItem
Sourcepub unsafe fn get_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to WeaponShopBuyMenuItem’s own GetName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn build_attribute(
this: impl Into<IlInstance>,
) -> BasicMenuItem_Attribute
pub unsafe fn build_attribute( this: impl Into<IlInstance>, ) -> BasicMenuItem_Attribute
Direct (non-virtual) call to WeaponShopBuyMenuItem’s own BuildAttribute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_build(this: impl Into<IlInstance>)
pub unsafe fn on_build(this: impl Into<IlInstance>)
Direct (non-virtual) call to WeaponShopBuyMenuItem’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Direct (non-virtual) call to WeaponShopBuyMenuItem’s own OnBuildMenuItemContent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_select(this: impl Into<IlInstance>)
pub unsafe fn on_select(this: impl Into<IlInstance>)
Direct (non-virtual) call to WeaponShopBuyMenuItem’s own OnSelect. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_deselect(this: impl Into<IlInstance>)
pub unsafe fn on_deselect(this: impl Into<IlInstance>)
Direct (non-virtual) call to WeaponShopBuyMenuItem’s own OnDeselect. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_cursor_move_end(this: impl Into<IlInstance>)
pub unsafe fn on_cursor_move_end(this: impl Into<IlInstance>)
Direct (non-virtual) call to WeaponShopBuyMenuItem’s own OnCursorMoveEnd. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn a_call(this: impl Into<IlInstance>) -> BasicMenu_Result
pub unsafe fn a_call(this: impl Into<IlInstance>) -> BasicMenu_Result
Direct (non-virtual) call to WeaponShopBuyMenuItem’s own ACall. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn custom_call(this: impl Into<IlInstance>) -> BasicMenu_Result
pub unsafe fn custom_call(this: impl Into<IlInstance>) -> BasicMenu_Result
Direct (non-virtual) call to WeaponShopBuyMenuItem’s own CustomCall. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl WeaponShopBuyMenuItem
impl WeaponShopBuyMenuItem
Sourcepub fn new(
shop_content: ShopContent,
unit: Unit,
select_event_handler: WeaponShopBuyMenu_SelectEventHandler,
decide_event_handler: WeaponShopBuyMenu_DecideEventHandler,
change_unit_to_prev_event_handler: WeaponShopBuyMenu_ChangeUnitToPrevEventHandler,
change_unit_to_next_event_handler: WeaponShopBuyMenu_ChangeUnitToNextEventHandler,
) -> Self
pub fn new( shop_content: ShopContent, unit: Unit, select_event_handler: WeaponShopBuyMenu_SelectEventHandler, decide_event_handler: WeaponShopBuyMenu_DecideEventHandler, change_unit_to_prev_event_handler: WeaponShopBuyMenu_ChangeUnitToPrevEventHandler, change_unit_to_next_event_handler: WeaponShopBuyMenu_ChangeUnitToNextEventHandler, ) -> Self
.ctor(crate::app::shopcontent::ShopContent, crate::app::unit::Unit, crate::app::weaponshopbuymenu::WeaponShopBuyMenu_SelectEventHandler, crate::app::weaponshopbuymenu::WeaponShopBuyMenu_DecideEventHandler, crate::app::weaponshopbuymenu::WeaponShopBuyMenu_ChangeUnitToPrevEventHandler, crate::app::weaponshopbuymenu::WeaponShopBuyMenu_ChangeUnitToNextEventHandler) — overload selector
Trait Implementations§
Source§impl Clone for WeaponShopBuyMenuItem
impl Clone for WeaponShopBuyMenuItem
Source§fn clone(&self) -> WeaponShopBuyMenuItem
fn clone(&self) -> WeaponShopBuyMenuItem
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for WeaponShopBuyMenuItem
impl FromIlInstance for WeaponShopBuyMenuItem
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IBasicMenuItem for WeaponShopBuyMenuItem
impl IBasicMenuItem for WeaponShopBuyMenuItem
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn m_full_index(self) -> i32
fn set_m_full_index(self, value: i32)
fn m_attribute(self) -> BasicMenuItem_Attribute
fn set_m_attribute(self, value: BasicMenuItem_Attribute)
fn m_cursor_color(self) -> Color
fn set_m_cursor_color(self, value: Color)
fn m_active_text_color(self) -> Color
fn set_m_active_text_color(self, value: Color)
fn m_inactive_text_color(self) -> Color
fn set_m_inactive_text_color(self, value: Color)
Source§impl IWeaponShopBuyMenuItem for WeaponShopBuyMenuItem
impl IWeaponShopBuyMenuItem for WeaponShopBuyMenuItem
fn m_iid(self) -> Il2CppString
fn set_m_iid(self, value: Il2CppString)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_active_text_color2(self) -> Color
fn set_m_active_text_color2(self, value: Color)
fn m_inactive_text_color2(self) -> Color
fn set_m_inactive_text_color2(self, value: Color)
fn m_select_event_handler(self) -> WeaponShopBuyMenu_SelectEventHandler
fn set_m_select_event_handler(self, value: WeaponShopBuyMenu_SelectEventHandler)
fn m_decide_event_handler(self) -> WeaponShopBuyMenu_DecideEventHandler
fn set_m_decide_event_handler(self, value: WeaponShopBuyMenu_DecideEventHandler)
fn m_change_unit_to_prev_event_handler( self, ) -> WeaponShopBuyMenu_ChangeUnitToPrevEventHandler
fn set_m_change_unit_to_prev_event_handler( self, value: WeaponShopBuyMenu_ChangeUnitToPrevEventHandler, )
fn m_change_unit_to_next_event_handler( self, ) -> WeaponShopBuyMenu_ChangeUnitToNextEventHandler
fn set_m_change_unit_to_next_event_handler( self, value: WeaponShopBuyMenu_ChangeUnitToNextEventHandler, )
impl Copy for WeaponShopBuyMenuItem
impl IObject for WeaponShopBuyMenuItem
Auto Trait Implementations§
impl Freeze for WeaponShopBuyMenuItem
impl RefUnwindSafe for WeaponShopBuyMenuItem
impl !Send for WeaponShopBuyMenuItem
impl !Sync for WeaponShopBuyMenuItem
impl Unpin for WeaponShopBuyMenuItem
impl UnwindSafe for WeaponShopBuyMenuItem
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Source§impl<__T> IBasicMenuItemMethods for __Twhere
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ForceRebuildLayout() overloadSetMenu(crate::app::basicmenu::BasicMenu) overloadSetMenuItemContent(crate::app::basicmenuitemcontent::BasicMenuItemContent) overloadSource§fn set_name(self, name: impl Into<Il2CppString>)
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BuildAttribute() overloadOnBuildMenuItemContent() overloadSource§fn on_deselect(self)
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OnCursorMoveEnd() overloadSource§fn system_call(self) -> BasicMenu_Result
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T0: ClassIdentity,
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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IWeaponShopBuyMenuItemMethods for __Twhere
__T: IWeaponShopBuyMenuItem,
impl<__T> IWeaponShopBuyMenuItemMethods for __Twhere
__T: IWeaponShopBuyMenuItem,
Source§fn get_m_item_data(self) -> ItemData
fn get_m_item_data(self) -> ItemData
get_m_ItemData() overloadSource§fn set_m_item_data(self, value: impl Into<ItemData>)
fn set_m_item_data(self, value: impl Into<ItemData>)
set_m_ItemData(crate::app::itemdata::ItemData) overloadSource§fn get_m_unit_item(self) -> UnitItem
fn get_m_unit_item(self) -> UnitItem
get_m_UnitItem() overloadSource§fn set_m_unit_item(self, value: impl Into<UnitItem>)
fn set_m_unit_item(self, value: impl Into<UnitItem>)
set_m_UnitItem(crate::app::unititem::UnitItem) overloadSource§fn get_m_stock_num(self) -> i32
fn get_m_stock_num(self) -> i32
get_m_StockNum() overloadSource§fn set_m_stock_num(self, value: impl Into<i32>)
fn set_m_stock_num(self, value: impl Into<i32>)
set_m_StockNum(i32) overloadSource§fn get_m_new_arrival(self) -> bool
fn get_m_new_arrival(self) -> bool
get_m_NewArrival() overloadSource§fn set_m_new_arrival(self, value: impl Into<bool>)
fn set_m_new_arrival(self, value: impl Into<bool>)
set_m_NewArrival(bool) overloadSource§fn ctor(
self,
shop_content: impl Into<ShopContent>,
unit: impl Into<Unit>,
select_event_handler: impl Into<WeaponShopBuyMenu_SelectEventHandler>,
decide_event_handler: impl Into<WeaponShopBuyMenu_DecideEventHandler>,
change_unit_to_prev_event_handler: impl Into<WeaponShopBuyMenu_ChangeUnitToPrevEventHandler>,
change_unit_to_next_event_handler: impl Into<WeaponShopBuyMenu_ChangeUnitToNextEventHandler>,
)
fn ctor( self, shop_content: impl Into<ShopContent>, unit: impl Into<Unit>, select_event_handler: impl Into<WeaponShopBuyMenu_SelectEventHandler>, decide_event_handler: impl Into<WeaponShopBuyMenu_DecideEventHandler>, change_unit_to_prev_event_handler: impl Into<WeaponShopBuyMenu_ChangeUnitToPrevEventHandler>, change_unit_to_next_event_handler: impl Into<WeaponShopBuyMenu_ChangeUnitToNextEventHandler>, )
.ctor(crate::app::shopcontent::ShopContent, crate::app::unit::Unit, crate::app::weaponshopbuymenu::WeaponShopBuyMenu_SelectEventHandler, crate::app::weaponshopbuymenu::WeaponShopBuyMenu_DecideEventHandler, crate::app::weaponshopbuymenu::WeaponShopBuyMenu_ChangeUnitToPrevEventHandler, crate::app::weaponshopbuymenu::WeaponShopBuyMenu_ChangeUnitToNextEventHandler) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
GetName() overloadSource§fn build_attribute(self) -> BasicMenuItem_Attribute
fn build_attribute(self) -> BasicMenuItem_Attribute
BuildAttribute() overloadOnBuildMenuItemContent() overloadSource§fn set_initial_color(self)
fn set_initial_color(self)
SetInitialColor() overloadSource§fn is_effective(self) -> bool
fn is_effective(self) -> bool
IsEffective() overloadSource§fn set_text_color(
self,
active_color1: impl Into<Color>,
active_color2: impl Into<Color>,
inactive_color1: impl Into<Color>,
inactive_color2: impl Into<Color>,
)
fn set_text_color( self, active_color1: impl Into<Color>, active_color2: impl Into<Color>, inactive_color1: impl Into<Color>, inactive_color2: impl Into<Color>, )
SetTextColor(crate::unity_engine::color::Color, crate::unity_engine::color::Color, crate::unity_engine::color::Color, crate::unity_engine::color::Color) overloadSource§fn on_deselect(self)
fn on_deselect(self)
OnDeselect() overloadSource§fn on_cursor_move_end(self)
fn on_cursor_move_end(self)
OnCursorMoveEnd() overloadSource§fn a_call(self) -> BasicMenu_Result
fn a_call(self) -> BasicMenu_Result
ACall() overloadSource§fn on_done_to_buy(self)
fn on_done_to_buy(self)
OnDoneToBuy() overloadSource§fn custom_call(self) -> BasicMenu_Result
fn custom_call(self) -> BasicMenu_Result
CustomCall() overloadSource§fn get_unit_item_empty_count(self) -> i32
fn get_unit_item_empty_count(self) -> i32
GetUnitItemEmptyCount() overloadSource§fn is_enough_money_to_be_buyed(self) -> bool
fn is_enough_money_to_be_buyed(self) -> bool
IsEnoughMoneyToBeBuyed() overload