pub struct ActionAttack(/* private fields */);Expand description
IL2CPP class: Combat.ActionAttack
Inherits: ActionObservable
Implementations§
Source§impl ActionAttack
impl ActionAttack
pub fn base(self) -> ActionObservable
Source§impl ActionAttack
impl ActionAttack
pub fn get_name_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn next_stage_method_info() -> &'static MethodInfo
pub fn on_enter_method_info() -> &'static MethodInfo
pub fn on_update_method_info() -> &'static MethodInfo
pub fn on_exit_method_info() -> &'static MethodInfo
pub fn enter_approach_method_info() -> &'static MethodInfo
pub fn chain_guard_presentation_method_info() -> &'static MethodInfo
pub fn update_approach_method_info() -> &'static MethodInfo
pub fn get_abort_by_interrupt_method_info() -> &'static MethodInfo
pub fn enter_attack_method_info() -> &'static MethodInfo
pub fn update_attack_method_info() -> &'static MethodInfo
pub fn miss_method_info() -> &'static MethodInfo
pub fn hit_method_info() -> &'static MethodInfo
pub fn self_hit_method_info() -> &'static MethodInfo
pub fn guard_method_info() -> &'static MethodInfo
Source§impl ActionAttack
impl ActionAttack
Sourcepub unsafe fn get_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to ActionAttack’s own get_Name. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_enter(this: impl Into<IlInstance>)
pub unsafe fn on_enter(this: impl Into<IlInstance>)
Direct (non-virtual) call to ActionAttack’s own OnEnter. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_update(this: impl Into<IlInstance>)
pub unsafe fn on_update(this: impl Into<IlInstance>)
Direct (non-virtual) call to ActionAttack’s own OnUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_exit(this: impl Into<IlInstance>)
pub unsafe fn on_exit(this: impl Into<IlInstance>)
Direct (non-virtual) call to ActionAttack’s own OnExit. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_abort_by_interrupt(this: impl Into<IlInstance>) -> bool
pub unsafe fn get_abort_by_interrupt(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to ActionAttack’s own get_AbortByInterrupt. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for ActionAttack
impl ClassIdentity for ActionAttack
Source§impl Clone for ActionAttack
impl Clone for ActionAttack
Source§fn clone(&self) -> ActionAttack
fn clone(&self) -> ActionAttack
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for ActionAttack
impl FromIlInstance for ActionAttack
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IActionAttack for ActionAttack
impl IActionAttack for ActionAttack
fn m_chain_attack_timeout(self) -> f32
fn set_m_chain_attack_timeout(self, value: f32)
fn m_chain_speed_rate(self) -> f32
fn set_m_chain_speed_rate(self, value: f32)
fn m_stage(self) -> ActionAttack_Stage
fn set_m_stage(self, value: ActionAttack_Stage)
fn m_world_arrival_time(self) -> f32
fn set_m_world_arrival_time(self, value: f32)
fn m_far_attack_range_sq(self) -> f32
fn set_m_far_attack_range_sq(self, value: f32)
fn m_chain_guard(self) -> Character
fn set_m_chain_guard(self, value: Character)
fn m_b_hit_passed(self) -> bool
fn set_m_b_hit_passed(self, value: bool)
fn m_time_to_next(self) -> f32
fn set_m_time_to_next(self, value: f32)
fn m_is_not_repelled(self) -> bool
fn set_m_is_not_repelled(self, value: bool)
fn m_再生ジャンプpassed(self) -> bool
fn set_m_再生ジャンプpassed(self, value: bool)
Source§impl IState for ActionAttack
impl IState for ActionAttack
fn progress(self) -> StateProgress
fn set_progress(self, value: StateProgress)
impl Copy for ActionAttack
impl IActionBase for ActionAttack
impl IActionDisposerHolder for ActionAttack
impl IActionObservable for ActionAttack
impl IObject for ActionAttack
Auto Trait Implementations§
impl Freeze for ActionAttack
impl RefUnwindSafe for ActionAttack
impl !Send for ActionAttack
impl !Sync for ActionAttack
impl Unpin for ActionAttack
impl UnwindSafe for ActionAttack
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<__T> IActionAttackMethods for __Twhere
__T: IActionAttack,
impl<__T> IActionAttackMethods for __Twhere
__T: IActionAttack,
Source§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn ctor(
self,
chr: impl Into<Character>,
phase: impl Into<Phase>,
time_to_chain_attack: impl Into<f32>,
)
fn ctor( self, chr: impl Into<Character>, phase: impl Into<Phase>, time_to_chain_attack: impl Into<f32>, )
.ctor(crate::combat::character::Character, crate::combat::phase::Phase, f32) overloadSource§fn next_stage(self)
fn next_stage(self)
NextStage() overloadSource§fn enter_approach(self)
fn enter_approach(self)
EnterApproach() overloadSource§fn chain_guard_presentation(self)
fn chain_guard_presentation(self)
ChainGuardPresentation() overloadSource§fn update_approach(self)
fn update_approach(self)
UpdateApproach() overloadSource§fn get_abort_by_interrupt(self) -> bool
fn get_abort_by_interrupt(self) -> bool
get_AbortByInterrupt() overloadSource§fn enter_attack(self)
fn enter_attack(self)
EnterAttack() overloadSource§fn update_attack(self)
fn update_attack(self)
UpdateAttack() overloadSource§fn miss(self, ev: impl Into<AnimationEvent>)
fn miss(self, ev: impl Into<AnimationEvent>)
Miss(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn hit(self, ev: impl Into<AnimationEvent>)
fn hit(self, ev: impl Into<AnimationEvent>)
Hit(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn self_hit(self, ev: impl Into<AnimationEvent>)
fn self_hit(self, ev: impl Into<AnimationEvent>)
SelfHit(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn guard(self, ev: impl Into<AnimationEvent>)
fn guard(self, ev: impl Into<AnimationEvent>)
Guard(crate::unity_engine::animationevent::AnimationEvent) overloadSource§impl<__T> IActionBaseMethods for __Twhere
__T: IActionBase,
impl<__T> IActionBaseMethods for __Twhere
__T: IActionBase,
Source§fn set_cp(self, value: impl Into<Character>)
fn set_cp(self, value: impl Into<Character>)
set_CP(crate::combat::character::Character) overloadSource§fn get_m_phase(self) -> Phase
fn get_m_phase(self) -> Phase
get_m_Phase() overloadSource§fn set_m_phase(self, value: impl Into<Phase>)
fn set_m_phase(self, value: impl Into<Phase>)
set_m_Phase(crate::combat::phase::Phase) overloadSource§fn ctor(self, chr: impl Into<Character>, phase: impl Into<Phase>)
fn ctor(self, chr: impl Into<Character>, phase: impl Into<Phase>)
.ctor(crate::combat::character::Character, crate::combat::phase::Phase) overloadSource§fn set_phase_for_rush(self, phase: impl Into<Phase>)
fn set_phase_for_rush(self, phase: impl Into<Phase>)
SetPhaseForRush(crate::combat::phase::Phase) overloadSource§impl<__T> IActionDisposerHolderMethods for __Twhere
__T: IActionDisposerHolder,
impl<__T> IActionDisposerHolderMethods for __Twhere
__T: IActionDisposerHolder,
Source§impl<__T> IActionObservableMethods for __Twhere
__T: IActionObservable,
impl<__T> IActionObservableMethods for __Twhere
__T: IActionObservable,
Source§fn ctor(self, chr: impl Into<Character>, phase: impl Into<Phase>)
fn ctor(self, chr: impl Into<Character>, phase: impl Into<Phase>)
.ctor(crate::combat::character::Character, crate::combat::phase::Phase) overloadSource§fn on_enter_attack(self)
fn on_enter_attack(self)
OnEnterAttack() overloadSource§fn on_hit_passed(self, ev: impl Into<AnimationEvent>)
fn on_hit_passed(self, ev: impl Into<AnimationEvent>)
OnHitPassed(crate::unity_engine::animationevent::AnimationEvent) overloadSource§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStateMethods for __Twhere
__T: IState,
impl<__T> IStateMethods for __Twhere
__T: IState,
Source§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn on_late_update(self)
fn on_late_update(self)
OnLateUpdate() overloadSource§fn get_abort_by_interrupt(self) -> bool
fn get_abort_by_interrupt(self) -> bool
get_AbortByInterrupt() overload