pub trait ICameraControllerUnitDetail: IBaseCameraController {
Show 38 methods
// Provided methods
fn speed_distance(self) -> f32 { ... }
fn set_speed_distance(self, value: f32) { ... }
fn speed_rotate(self) -> f32 { ... }
fn set_speed_rotate(self, value: f32) { ... }
fn accel_rotate(self) -> f32 { ... }
fn set_accel_rotate(self, value: f32) { ... }
fn brake_rotate(self) -> f32 { ... }
fn set_brake_rotate(self, value: f32) { ... }
fn target_emblem_speed(self) -> f32 { ... }
fn set_target_emblem_speed(self, value: f32) { ... }
fn distance_emblem_hide_normal(self) -> f32 { ... }
fn set_distance_emblem_hide_normal(self, value: f32) { ... }
fn distance_emblem_hide_sigurd(self) -> f32 { ... }
fn set_distance_emblem_hide_sigurd(self, value: f32) { ... }
fn flying_emblem_up_down(self) -> bool { ... }
fn set_flying_emblem_up_down(self, value: bool) { ... }
fn auto_speed(self) -> f32 { ... }
fn set_auto_speed(self, value: f32) { ... }
fn default_camera_pos_index(self) -> i32 { ... }
fn set_default_camera_pos_index(self, value: i32) { ... }
fn camera_pos(self) -> Array<UnitDetailCameraPosition> { ... }
fn set_camera_pos(self, value: Array<UnitDetailCameraPosition>) { ... }
fn m_front(self) -> f32 { ... }
fn set_m_front(self, value: f32) { ... }
fn m_direction(self) -> f32 { ... }
fn set_m_direction(self, value: f32) { ... }
fn m_last_rotate_speed(self) -> f32 { ... }
fn set_m_last_rotate_speed(self, value: f32) { ... }
fn m_auto_rotate(self) -> bool { ... }
fn set_m_auto_rotate(self, value: bool) { ... }
fn m_emblem_alpha(self) -> f32 { ... }
fn set_m_emblem_alpha(self, value: f32) { ... }
fn m_emblem_alpha_step(self) -> f32 { ... }
fn set_m_emblem_alpha_step(self, value: f32) { ... }
fn m_look_emblem(self) -> bool { ... }
fn set_m_look_emblem(self, value: bool) { ... }
fn m_look_emblem_rate(self) -> f32 { ... }
fn set_m_look_emblem_rate(self, value: f32) { ... }
}Provided Methods§
fn speed_distance(self) -> f32
fn set_speed_distance(self, value: f32)
fn speed_rotate(self) -> f32
fn set_speed_rotate(self, value: f32)
fn accel_rotate(self) -> f32
fn set_accel_rotate(self, value: f32)
fn brake_rotate(self) -> f32
fn set_brake_rotate(self, value: f32)
fn target_emblem_speed(self) -> f32
fn set_target_emblem_speed(self, value: f32)
fn distance_emblem_hide_normal(self) -> f32
fn set_distance_emblem_hide_normal(self, value: f32)
fn distance_emblem_hide_sigurd(self) -> f32
fn set_distance_emblem_hide_sigurd(self, value: f32)
fn flying_emblem_up_down(self) -> bool
fn set_flying_emblem_up_down(self, value: bool)
fn auto_speed(self) -> f32
fn set_auto_speed(self, value: f32)
fn default_camera_pos_index(self) -> i32
fn set_default_camera_pos_index(self, value: i32)
fn camera_pos(self) -> Array<UnitDetailCameraPosition>
fn set_camera_pos(self, value: Array<UnitDetailCameraPosition>)
fn m_front(self) -> f32
fn set_m_front(self, value: f32)
fn m_direction(self) -> f32
fn set_m_direction(self, value: f32)
fn m_last_rotate_speed(self) -> f32
fn set_m_last_rotate_speed(self, value: f32)
fn m_auto_rotate(self) -> bool
fn set_m_auto_rotate(self, value: bool)
fn m_emblem_alpha(self) -> f32
fn set_m_emblem_alpha(self, value: f32)
fn m_emblem_alpha_step(self) -> f32
fn set_m_emblem_alpha_step(self, value: f32)
fn m_look_emblem(self) -> bool
fn set_m_look_emblem(self, value: bool)
fn m_look_emblem_rate(self) -> f32
fn set_m_look_emblem_rate(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.