pub struct CharacterAnimset(/* private fields */);Expand description
IL2CPP class: Combat.CharacterAnimset
Inherits: Object
Implementations§
Source§impl CharacterAnimset
impl CharacterAnimset
Sourcepub fn op_implicit(a: impl Into<CharacterAnimset>) -> bool
pub fn op_implicit(a: impl Into<CharacterAnimset>) -> bool
op_Implicit(crate::combat::characteranimset::CharacterAnimset) overload
Sourcepub fn is_in_db(animset_name: impl Into<Il2CppString>) -> bool
pub fn is_in_db(animset_name: impl Into<Il2CppString>) -> bool
IsInDB(::unity::Il2CppString) overload
Sourcepub fn get_keyword(s: impl Into<Il2CppString>) -> Il2CppString
pub fn get_keyword(s: impl Into<Il2CppString>) -> Il2CppString
GetKeyword(::unity::Il2CppString) overload
Sourcepub fn insert_nml(
aset: impl Into<List_1<Il2CppString>>,
my_nml: impl Into<u16>,
) -> List_1<Il2CppString>
pub fn insert_nml( aset: impl Into<List_1<Il2CppString>>, my_nml: impl Into<u16>, ) -> List_1<Il2CppString>
InsertNML(crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>, u16) overload
Sourcepub fn update_statistics(chr: impl Into<Character>)
pub fn update_statistics(chr: impl Into<Character>)
UpdateStatistics(crate::combat::character::Character) overload
Source§impl CharacterAnimset
impl CharacterAnimset
pub fn op_implicit_method_info() -> &'static MethodInfo
pub fn get_preload_anims_method_info() -> &'static MethodInfo
pub fn set_preload_anims_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
pub fn finalize_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn is_in_db_method_info() -> &'static MethodInfo
pub fn override_method_info() -> &'static MethodInfo
pub fn mask_unused_anims_method_info() -> &'static MethodInfo
pub fn get_keyword_method_info() -> &'static MethodInfo
pub fn load_async_method_info() -> &'static MethodInfo
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn make_daoc_method_info() -> &'static MethodInfo
pub fn use_engage2_method_info() -> &'static MethodInfo
pub fn has_method_info() -> &'static MethodInfo
pub fn has_die_method_info() -> &'static MethodInfo
pub fn get_anim_assets_name_list_method_info() -> &'static MethodInfo
pub fn insert_nml_method_info() -> &'static MethodInfo
pub fn get_has_win_as_standing_die_method_info() -> &'static MethodInfo
pub fn update_statistics_method_info() -> &'static MethodInfo
pub fn get_can_be_smashed_method_info() -> &'static MethodInfo
pub fn select_impl_method_info() -> &'static MethodInfo
pub fn select_random_method_info() -> &'static MethodInfo
pub fn select_random_attack12345_method_info() -> &'static MethodInfo
pub fn select_in_order_method_info() -> &'static MethodInfo
Source§impl CharacterAnimset
impl CharacterAnimset
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to CharacterAnimset’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn finalize(this: impl Into<IlInstance>)
pub unsafe fn finalize(this: impl Into<IlInstance>)
Direct (non-virtual) call to CharacterAnimset’s own Finalize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl CharacterAnimset
impl CharacterAnimset
Sourcepub fn new_2(
animset_names: List_1<Il2CppString>,
weapon_style: WeaponStyle,
) -> Self
pub fn new_2( animset_names: List_1<Il2CppString>, weapon_style: WeaponStyle, ) -> Self
.ctor(crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>, crate::combat::weaponstyle::WeaponStyle) — overload selector
Trait Implementations§
Source§impl ClassIdentity for CharacterAnimset
impl ClassIdentity for CharacterAnimset
Source§impl Clone for CharacterAnimset
impl Clone for CharacterAnimset
Source§fn clone(&self) -> CharacterAnimset
fn clone(&self) -> CharacterAnimset
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for CharacterAnimset
impl FromIlInstance for CharacterAnimset
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl ICharacterAnimset for CharacterAnimset
impl ICharacterAnimset for CharacterAnimset
fn body_daoc(self) -> AnimatorOverrideController
fn set_body_daoc(self, value: AnimatorOverrideController)
fn ride_daoc(self) -> AnimatorOverrideController
fn set_ride_daoc(self, value: AnimatorOverrideController)
fn attack1(self) -> AnimAsset
fn set_attack1(self, value: AnimAsset)
fn attack1_r(self) -> AnimAsset
fn set_attack1_r(self, value: AnimAsset)
fn attack2(self) -> AnimAsset
fn set_attack2(self, value: AnimAsset)
fn attack2_r(self) -> AnimAsset
fn set_attack2_r(self, value: AnimAsset)
fn attack3(self) -> AnimAsset
fn set_attack3(self, value: AnimAsset)
fn attack3_r(self) -> AnimAsset
fn set_attack3_r(self, value: AnimAsset)
fn attack4(self) -> AnimAsset
fn set_attack4(self, value: AnimAsset)
fn attack4_r(self) -> AnimAsset
fn set_attack4_r(self, value: AnimAsset)
fn attack5(self) -> AnimAsset
fn set_attack5(self, value: AnimAsset)
fn attack5_r(self) -> AnimAsset
fn set_attack5_r(self, value: AnimAsset)
fn attack_c(self) -> AnimAsset
fn set_attack_c(self, value: AnimAsset)
fn attack_cr(self) -> AnimAsset
fn set_attack_cr(self, value: AnimAsset)
fn attack_t(self) -> AnimAsset
fn set_attack_t(self, value: AnimAsset)
fn attack_tr(self) -> AnimAsset
fn set_attack_tr(self, value: AnimAsset)
fn damage_high(self) -> AnimAsset
fn set_damage_high(self, value: AnimAsset)
fn damage_high_r(self) -> AnimAsset
fn set_damage_high_r(self, value: AnimAsset)
fn damage_mid_b(self) -> AnimAsset
fn set_damage_mid_b(self, value: AnimAsset)
fn damage_mid_br(self) -> AnimAsset
fn set_damage_mid_br(self, value: AnimAsset)
fn damage_mid_du(self) -> AnimAsset
fn set_damage_mid_du(self, value: AnimAsset)
fn damage_mid_dur(self) -> AnimAsset
fn set_damage_mid_dur(self, value: AnimAsset)
fn damage_mid_ud(self) -> AnimAsset
fn set_damage_mid_ud(self, value: AnimAsset)
fn damage_mid_udr(self) -> AnimAsset
fn set_damage_mid_udr(self, value: AnimAsset)
fn die_b(self) -> AnimAsset
fn set_die_b(self, value: AnimAsset)
fn die_br(self) -> AnimAsset
fn set_die_br(self, value: AnimAsset)
fn die_l(self) -> AnimAsset
fn set_die_l(self, value: AnimAsset)
fn die_lr(self) -> AnimAsset
fn set_die_lr(self, value: AnimAsset)
fn die_r(self) -> AnimAsset
fn set_die_r(self, value: AnimAsset)
fn die_rr(self) -> AnimAsset
fn set_die_rr(self, value: AnimAsset)
fn dive(self) -> AnimAsset
fn set_dive(self, value: AnimAsset)
fn dive_r(self) -> AnimAsset
fn set_dive_r(self, value: AnimAsset)
fn engage1(self) -> AnimAsset
fn set_engage1(self, value: AnimAsset)
fn engage1_r(self) -> AnimAsset
fn set_engage1_r(self, value: AnimAsset)
fn engage2(self) -> AnimAsset
fn set_engage2(self, value: AnimAsset)
fn engage2_r(self) -> AnimAsset
fn set_engage2_r(self, value: AnimAsset)
fn engage3(self) -> AnimAsset
fn set_engage3(self, value: AnimAsset)
fn engage3_r(self) -> AnimAsset
fn set_engage3_r(self, value: AnimAsset)
fn evasion_b(self) -> AnimAsset
fn set_evasion_b(self, value: AnimAsset)
fn evasion_br(self) -> AnimAsset
fn set_evasion_br(self, value: AnimAsset)
fn evasion_l(self) -> AnimAsset
fn set_evasion_l(self, value: AnimAsset)
fn evasion_lr(self) -> AnimAsset
fn set_evasion_lr(self, value: AnimAsset)
fn evasion_r(self) -> AnimAsset
fn set_evasion_r(self, value: AnimAsset)
fn evasion_rr(self) -> AnimAsset
fn set_evasion_rr(self, value: AnimAsset)
fn guard(self) -> AnimAsset
fn set_guard(self, value: AnimAsset)
fn guard_r(self) -> AnimAsset
fn set_guard_r(self, value: AnimAsset)
fn hovering_loop(self) -> AnimAsset
fn set_hovering_loop(self, value: AnimAsset)
fn hovering_loop_r(self) -> AnimAsset
fn set_hovering_loop_r(self, value: AnimAsset)
fn idle_dying(self) -> AnimAsset
fn set_idle_dying(self, value: AnimAsset)
fn idle_dying_r(self) -> AnimAsset
fn set_idle_dying_r(self, value: AnimAsset)
fn idle_normal(self) -> AnimAsset
fn set_idle_normal(self, value: AnimAsset)
fn idle_normal_r(self) -> AnimAsset
fn set_idle_normal_r(self, value: AnimAsset)
fn parry_l(self) -> AnimAsset
fn set_parry_l(self, value: AnimAsset)
fn parry_lr(self) -> AnimAsset
fn set_parry_lr(self, value: AnimAsset)
fn parry_r(self) -> AnimAsset
fn set_parry_r(self, value: AnimAsset)
fn parry_rr(self) -> AnimAsset
fn set_parry_rr(self, value: AnimAsset)
fn ready(self) -> AnimAsset
fn set_ready(self, value: AnimAsset)
fn ready_r(self) -> AnimAsset
fn set_ready_r(self, value: AnimAsset)
fn relax_loop(self) -> AnimAsset
fn set_relax_loop(self, value: AnimAsset)
fn relax_loop_r(self) -> AnimAsset
fn set_relax_loop_r(self, value: AnimAsset)
fn repelled(self) -> AnimAsset
fn set_repelled(self, value: AnimAsset)
fn repelled_r(self) -> AnimAsset
fn set_repelled_r(self, value: AnimAsset)
fn run_loop(self) -> AnimAsset
fn set_run_loop(self, value: AnimAsset)
fn run_loop_r(self) -> AnimAsset
fn set_run_loop_r(self, value: AnimAsset)
fn run_start(self) -> AnimAsset
fn set_run_start(self, value: AnimAsset)
fn run_start_r(self) -> AnimAsset
fn set_run_start_r(self, value: AnimAsset)
fn special1(self) -> AnimAsset
fn set_special1(self, value: AnimAsset)
fn special1_r(self) -> AnimAsset
fn set_special1_r(self, value: AnimAsset)
fn start(self) -> AnimAsset
fn set_start(self, value: AnimAsset)
fn start_r(self) -> AnimAsset
fn set_start_r(self, value: AnimAsset)
fn win(self) -> AnimAsset
fn set_win(self, value: AnimAsset)
fn win_r(self) -> AnimAsset
fn set_win_r(self, value: AnimAsset)
fn win_loop(self) -> AnimAsset
fn set_win_loop(self, value: AnimAsset)
fn win_loop_r(self) -> AnimAsset
fn set_win_loop_r(self, value: AnimAsset)
impl Copy for CharacterAnimset
impl IObject for CharacterAnimset
Auto Trait Implementations§
impl Freeze for CharacterAnimset
impl RefUnwindSafe for CharacterAnimset
impl !Send for CharacterAnimset
impl !Sync for CharacterAnimset
impl Unpin for CharacterAnimset
impl UnwindSafe for CharacterAnimset
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Source§impl<__T> ICharacterAnimsetMethods for __Twhere
__T: ICharacterAnimset,
impl<__T> ICharacterAnimsetMethods for __Twhere
__T: ICharacterAnimset,
Source§fn get_preload_anims(self) -> PreloadAnims
fn get_preload_anims(self) -> PreloadAnims
get_PreloadAnims() overloadSource§fn set_preload_anims(self, value: impl Into<PreloadAnims>)
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set_PreloadAnims(crate::combat::preloadanims::PreloadAnims) overloadSource§fn ctor_2(
self,
animset_names: impl Into<List_1<Il2CppString>>,
weapon_style: impl Into<WeaponStyle>,
)
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fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload