pub trait ICharacterAssetFormMethods: ICharacterAssetForm {
Show 20 methods
// Provided methods
fn get_item(self, index: impl Into<i32>) -> CharacterAsset { ... }
fn get_item_2(self, type: impl Into<AssetType>) -> CharacterAsset { ... }
fn get_initial_invisibility(self) -> bool { ... }
fn set_initial_invisibility(self, value: impl Into<bool>) { ... }
fn get_is_done(self) -> bool { ... }
fn set_is_done(self, value: impl Into<bool>) { ... }
fn build(
self,
appearance: impl Into<CharacterAppearance>,
invisible: impl Into<bool>,
) { ... }
fn build_for_test(self) -> IEnumerator { ... }
fn build_coroutine(self) -> IEnumerator { ... }
fn build_hierarchy(self) { ... }
fn co_build_hierarchy(self) -> IEnumerator { ... }
fn begin_contents_change(self) { ... }
fn end_contents_change(self) { ... }
fn set_via_table_result(self, r: impl Into<AssetTable_Result>) { ... }
fn unload_d(self, chr: impl Into<Transform>) { ... }
fn attach_2(
self,
me: impl Into<GameObject>,
parent: impl Into<Il2CppString>,
) { ... }
fn find_in_children(self, parent: impl Into<Il2CppString>) -> Transform { ... }
fn get_accessories(self) -> IEnumerable_1<CharacterAsset> { ... }
fn on_destroy(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_item(self, index: impl Into<i32>) -> CharacterAsset
fn get_item(self, index: impl Into<i32>) -> CharacterAsset
get_Item(i32) overload
Sourcefn get_item_2(self, type: impl Into<AssetType>) -> CharacterAsset
fn get_item_2(self, type: impl Into<AssetType>) -> CharacterAsset
get_Item(crate::combat::assettype::AssetType) overload
Sourcefn get_initial_invisibility(self) -> bool
fn get_initial_invisibility(self) -> bool
get_InitialInvisibility() overload
Sourcefn set_initial_invisibility(self, value: impl Into<bool>)
fn set_initial_invisibility(self, value: impl Into<bool>)
set_InitialInvisibility(bool) overload
Sourcefn get_is_done(self) -> bool
fn get_is_done(self) -> bool
get_IsDone() overload
Sourcefn set_is_done(self, value: impl Into<bool>)
fn set_is_done(self, value: impl Into<bool>)
set_IsDone(bool) overload
Sourcefn build(
self,
appearance: impl Into<CharacterAppearance>,
invisible: impl Into<bool>,
)
fn build( self, appearance: impl Into<CharacterAppearance>, invisible: impl Into<bool>, )
Build(crate::combat::characterappearance::CharacterAppearance, bool) overload
Sourcefn build_for_test(self) -> IEnumerator
fn build_for_test(self) -> IEnumerator
BuildForTest() overload
Sourcefn build_coroutine(self) -> IEnumerator
fn build_coroutine(self) -> IEnumerator
BuildCoroutine() overload
Sourcefn build_hierarchy(self)
fn build_hierarchy(self)
BuildHierarchy() overload
Sourcefn co_build_hierarchy(self) -> IEnumerator
fn co_build_hierarchy(self) -> IEnumerator
CoBuildHierarchy() overload
Sourcefn begin_contents_change(self)
fn begin_contents_change(self)
BeginContentsChange() overload
Sourcefn end_contents_change(self)
fn end_contents_change(self)
EndContentsChange() overload
Sourcefn set_via_table_result(self, r: impl Into<AssetTable_Result>)
fn set_via_table_result(self, r: impl Into<AssetTable_Result>)
SetViaTableResult(crate::app::assettable::AssetTable_Result) overload
Sourcefn unload_d(self, chr: impl Into<Transform>)
fn unload_d(self, chr: impl Into<Transform>)
UnloadD(crate::unity_engine::transform::Transform) overload
Sourcefn attach_2(self, me: impl Into<GameObject>, parent: impl Into<Il2CppString>)
fn attach_2(self, me: impl Into<GameObject>, parent: impl Into<Il2CppString>)
Attach(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload
Sourcefn find_in_children(self, parent: impl Into<Il2CppString>) -> Transform
fn find_in_children(self, parent: impl Into<Il2CppString>) -> Transform
FindInChildren(::unity::Il2CppString) overload
Sourcefn get_accessories(self) -> IEnumerable_1<CharacterAsset>
fn get_accessories(self) -> IEnumerable_1<CharacterAsset>
GetAccessories() overload
Sourcefn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICharacterAssetForm> ICharacterAssetFormMethods for __T
combat-characterassetform only.