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ICharacterIdleSMB

Trait ICharacterIdleSMB 

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pub trait ICharacterIdleSMB: IStateMachineBehaviour {
    // Provided methods
    fn initialized(self) -> bool { ... }
    fn set_initialized(self, value: bool) { ... }
    fn available(self) -> bool { ... }
    fn set_available(self, value: bool) { ... }
    fn cp(self) -> Character { ... }
    fn set_cp(self, value: Character) { ... }
    fn gs(self) -> CharacterGameStatus { ... }
    fn set_gs(self, value: CharacterGameStatus) { ... }
    fn transition_curve(self) -> AnimationCurve { ... }
    fn set_transition_curve(self, value: AnimationCurve) { ... }
    fn m_elapsed(self) -> f32 { ... }
    fn set_m_elapsed(self, value: f32) { ... }
}

Provided Methods§

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fn initialized(self) -> bool

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fn set_initialized(self, value: bool)

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fn available(self) -> bool

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fn set_available(self, value: bool)

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fn cp(self) -> Character

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fn set_cp(self, value: Character)

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fn gs(self) -> CharacterGameStatus

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fn set_gs(self, value: CharacterGameStatus)

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fn transition_curve(self) -> AnimationCurve

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fn set_transition_curve(self, value: AnimationCurve)

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fn m_elapsed(self) -> f32

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fn set_m_elapsed(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§