pub struct CharacterLyingPegasus(/* private fields */);Expand description
IL2CPP class: Combat.CharacterLyingPegasus
Inherits: CharacterLying
Implementations§
Source§impl CharacterLyingPegasus
impl CharacterLyingPegasus
pub fn base(self) -> CharacterLying
Source§impl CharacterLyingPegasus
impl CharacterLyingPegasus
Sourcepub fn is_need_to_work(chr: impl Into<Character>) -> bool
pub fn is_need_to_work(chr: impl Into<Character>) -> bool
IsNeedToWork(crate::combat::character::Character) overload
Sourcepub fn get_ground_tr() -> (TR, Vector3)
pub fn get_ground_tr() -> (TR, Vector3)
GetGroundTR(*mutcrate::unity_engine::vector3::Vector3) overload
Sourcepub fn get_ground_tr_2() -> (TR, Vector3, Vector4)
pub fn get_ground_tr_2() -> (TR, Vector3, Vector4)
GetGroundTR(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector4::Vector4) overload
Source§impl CharacterLyingPegasus
impl CharacterLyingPegasus
pub fn is_need_to_work_method_info() -> &'static MethodInfo
pub fn my_start_method_info() -> &'static MethodInfo
pub fn make_my_dead_pose_method_info() -> &'static MethodInfo
pub fn my_update_method_info() -> &'static MethodInfo
pub fn my_late_update_method_info() -> &'static MethodInfo
pub fn get_ground_tr_method_info() -> &'static MethodInfo
pub fn get_ground_tr_2_method_info() -> &'static MethodInfo
pub fn on_land_human_method_info() -> &'static MethodInfo
pub fn on_land_pegasus_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl CharacterLyingPegasus
impl CharacterLyingPegasus
Sourcepub unsafe fn my_start(this: impl Into<IlInstance>, die_hash: i32)
pub unsafe fn my_start(this: impl Into<IlInstance>, die_hash: i32)
Direct (non-virtual) call to CharacterLyingPegasus’s own MyStart. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn make_my_dead_pose(this: impl Into<IlInstance>)
pub unsafe fn make_my_dead_pose(this: impl Into<IlInstance>)
Direct (non-virtual) call to CharacterLyingPegasus’s own MakeMyDeadPose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn my_update(this: impl Into<IlInstance>)
pub unsafe fn my_update(this: impl Into<IlInstance>)
Direct (non-virtual) call to CharacterLyingPegasus’s own MyUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn my_late_update(this: impl Into<IlInstance>)
pub unsafe fn my_late_update(this: impl Into<IlInstance>)
Direct (non-virtual) call to CharacterLyingPegasus’s own MyLateUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for CharacterLyingPegasus
impl Clone for CharacterLyingPegasus
Source§fn clone(&self) -> CharacterLyingPegasus
fn clone(&self) -> CharacterLyingPegasus
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for CharacterLyingPegasus
impl FromIlInstance for CharacterLyingPegasus
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl ICharacterLyingPegasus for CharacterLyingPegasus
impl ICharacterLyingPegasus for CharacterLyingPegasus
fn m_was_human_landed(self) -> bool
fn set_m_was_human_landed(self, value: bool)
fn m_was_ride_landed(self) -> bool
fn set_m_was_ride_landed(self, value: bool)
fn m_human_orient(self) -> TR
fn set_m_human_orient(self, value: TR)
fn m_ride_orient(self) -> TR
fn set_m_ride_orient(self, value: TR)
fn m_skip_frames(self) -> i32
fn set_m_skip_frames(self, value: i32)
fn m_ride_pushed_local_rotation(self) -> Quaternion
fn set_m_ride_pushed_local_rotation(self, value: Quaternion)
fn m_is_collide(self) -> bool
fn set_m_is_collide(self, value: bool)
fn m_last_safety_c_trans_xz(self) -> FXZ
fn set_m_last_safety_c_trans_xz(self, value: FXZ)
fn m_last_look_at_ride_loc(self) -> FXZ
fn set_m_last_look_at_ride_loc(self, value: FXZ)
fn c_hip_ride_jnt(self) -> Transform
fn set_c_hip_ride_jnt(self, value: Transform)
Source§impl IObject_2 for CharacterLyingPegasus
impl IObject_2 for CharacterLyingPegasus
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CharacterLyingPegasus
impl IBehaviour for CharacterLyingPegasus
impl IComponent for CharacterLyingPegasus
impl IMonoBehaviour for CharacterLyingPegasus
impl IObject for CharacterLyingPegasus
Auto Trait Implementations§
impl Freeze for CharacterLyingPegasus
impl RefUnwindSafe for CharacterLyingPegasus
impl !Send for CharacterLyingPegasus
impl !Sync for CharacterLyingPegasus
impl Unpin for CharacterLyingPegasus
impl UnwindSafe for CharacterLyingPegasus
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fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> ICharacterLyingMethods for __Twhere
__T: ICharacterLying,
impl<__T> ICharacterLyingMethods for __Twhere
__T: ICharacterLying,
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fn make_dead_pose(self)
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fn my_late_update(self)
MyLateUpdate() overloadSource§impl<__T> ICharacterLyingPegasusMethods for __Twhere
__T: ICharacterLyingPegasus,
impl<__T> ICharacterLyingPegasusMethods for __Twhere
__T: ICharacterLyingPegasus,
Source§fn make_my_dead_pose(self)
fn make_my_dead_pose(self)
MakeMyDeadPose() overloadSource§fn my_late_update(self)
fn my_late_update(self)
MyLateUpdate() overloadSource§fn on_land_human(self)
fn on_land_human(self)
OnLandHuman() overloadSource§fn on_land_pegasus(self)
fn on_land_pegasus(self)
OnLandPegasus() overloadSource§impl<__T> IComponentMethods for __Twhere
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IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload