pub struct CharacterSignal(/* private fields */);Expand description
IL2CPP class: Combat.CharacterSignal
Inherits: MonoBehaviour
Implementations§
Source§impl CharacterSignal
impl CharacterSignal
pub fn base(self) -> MonoBehaviour
Source§impl CharacterSignal
impl CharacterSignal
pub fn get_cp_method_info() -> &'static MethodInfo
pub fn init_on_attack_state_method_info() -> &'static MethodInfo
pub fn 命中先行呼び出し_method_info() -> &'static MethodInfo
pub fn 命中_method_info() -> &'static MethodInfo
pub fn call命中_common_method_info() -> &'static MethodInfo
pub fn ノード移動_method_info() -> &'static MethodInfo
pub fn なし_method_info() -> &'static MethodInfo
pub fn 突進前キャン_method_info() -> &'static MethodInfo
pub fn 後キャン終_method_info() -> &'static MethodInfo
pub fn 攻撃可能範囲_method_info() -> &'static MethodInfo
pub fn 着地_method_info() -> &'static MethodInfo
pub fn 汎用object_method_info() -> &'static MethodInfo
pub fn run速度_method_info() -> &'static MethodInfo
pub fn 最終位置_method_info() -> &'static MethodInfo
pub fn 死亡落下_method_info() -> &'static MethodInfo
pub fn 自動生成除外_method_info() -> &'static MethodInfo
pub fn 開発一時停止_method_info() -> &'static MethodInfo
pub fn 再生着地_method_info() -> &'static MethodInfo
pub fn やられ終わり_method_info() -> &'static MethodInfo
pub fn 発射の前兆_method_info() -> &'static MethodInfo
pub fn ノード移動_2_method_info() -> &'static MethodInfo
pub fn vec3_method_info() -> &'static MethodInfo
pub fn 遷移時間_method_info() -> &'static MethodInfo
pub fn 前キャンセル_method_info() -> &'static MethodInfo
pub fn 後キャン始_method_info() -> &'static MethodInfo
pub fn 相手回避_method_info() -> &'static MethodInfo
pub fn 相手動作_method_info() -> &'static MethodInfo
pub fn ジャンプ_method_info() -> &'static MethodInfo
pub fn 発射_method_info() -> &'static MethodInfo
pub fn 左足接地_method_info() -> &'static MethodInfo
pub fn 左足上昇_method_info() -> &'static MethodInfo
pub fn 右足接地_method_info() -> &'static MethodInfo
pub fn 右足上昇_method_info() -> &'static MethodInfo
pub fn 左前足接地_method_info() -> &'static MethodInfo
pub fn 左前足上昇_method_info() -> &'static MethodInfo
pub fn 右前足接地_method_info() -> &'static MethodInfo
pub fn 右前足上昇_method_info() -> &'static MethodInfo
pub fn 左後足接地_method_info() -> &'static MethodInfo
pub fn 左後足上昇_method_info() -> &'static MethodInfo
pub fn 右後足接地_method_info() -> &'static MethodInfo
pub fn 右後足上昇_method_info() -> &'static MethodInfo
pub fn 羽ばたき_method_info() -> &'static MethodInfo
pub fn カメラ_method_info() -> &'static MethodInfo
pub fn カメラ戻す_method_info() -> &'static MethodInfo
pub fn 重い動作始_method_info() -> &'static MethodInfo
pub fn 重い動作終_method_info() -> &'static MethodInfo
pub fn 素早い動作始_method_info() -> &'static MethodInfo
pub fn 素早い動作終_method_info() -> &'static MethodInfo
pub fn ワールド時間_method_info() -> &'static MethodInfo
pub fn 武器軌跡始_method_info() -> &'static MethodInfo
pub fn 武器軌跡終_method_info() -> &'static MethodInfo
pub fn 左手軌跡始_method_info() -> &'static MethodInfo
pub fn 左手軌跡終_method_info() -> &'static MethodInfo
pub fn 残像始_method_info() -> &'static MethodInfo
pub fn 残像終_method_info() -> &'static MethodInfo
pub fn 武器アニメ_method_info() -> &'static MethodInfo
pub fn 武器放り投げる_method_info() -> &'static MethodInfo
pub fn パーティクル_method_info() -> &'static MethodInfo
pub fn 命中パーティクル_method_info() -> &'static MethodInfo
pub fn パーティクル削除_method_info() -> &'static MethodInfo
pub fn 地面パーティクル_method_info() -> &'static MethodInfo
pub fn 表情_method_info() -> &'static MethodInfo
pub fn 注目率_method_info() -> &'static MethodInfo
pub fn 画面揺れ_method_info() -> &'static MethodInfo
pub fn アーマー振動_method_info() -> &'static MethodInfo
pub fn 音汎用_method_info() -> &'static MethodInfo
pub fn 音ボイス_method_info() -> &'static MethodInfo
pub fn 音攻撃ボイス_method_info() -> &'static MethodInfo
pub fn 音必殺ボイス_method_info() -> &'static MethodInfo
pub fn 魔法動作1_method_info() -> &'static MethodInfo
pub fn 魔法動作2_method_info() -> &'static MethodInfo
pub fn 魔法動作3_method_info() -> &'static MethodInfo
pub fn 手綱_method_info() -> &'static MethodInfo
pub fn フェード_method_info() -> &'static MethodInfo
pub fn 姿を隠す_method_info() -> &'static MethodInfo
pub fn 再生ジャンプ_method_info() -> &'static MethodInfo
pub fn ラジアルブラー_method_info() -> &'static MethodInfo
pub fn 背景暗さ_method_info() -> &'static MethodInfo
pub fn 体格標準化_method_info() -> &'static MethodInfo
pub fn foot_ik_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for CharacterSignal
impl ClassIdentity for CharacterSignal
Source§impl Clone for CharacterSignal
impl Clone for CharacterSignal
Source§fn clone(&self) -> CharacterSignal
fn clone(&self) -> CharacterSignal
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CharacterSignal
impl FromIlInstance for CharacterSignal
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICharacterSignal for CharacterSignal
impl ICharacterSignal for CharacterSignal
Source§impl IObject_2 for CharacterSignal
impl IObject_2 for CharacterSignal
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CharacterSignal
impl IBehaviour for CharacterSignal
impl IComponent for CharacterSignal
impl IMonoBehaviour for CharacterSignal
impl IObject for CharacterSignal
Auto Trait Implementations§
impl Freeze for CharacterSignal
impl RefUnwindSafe for CharacterSignal
impl !Send for CharacterSignal
impl !Sync for CharacterSignal
impl Unpin for CharacterSignal
impl UnwindSafe for CharacterSignal
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
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impl<T> Cast for Twhere
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fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
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§unsafe fn cast<T>(self) -> Twhere
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Safety Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
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fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
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fn unchecked_add(self, item: T0)where
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Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
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fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
Source§fn get_enabled(self) -> bool
fn get_enabled(self) -> bool
get_enabled() overloadSource§fn set_enabled(self, value: impl Into<bool>)
fn set_enabled(self, value: impl Into<bool>)
set_enabled(bool) overloadSource§fn get_is_active_and_enabled(self) -> bool
fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> ICharacterSignalMethods for __Twhere
__T: ICharacterSignal,
impl<__T> ICharacterSignalMethods for __Twhere
__T: ICharacterSignal,
Source§fn init_on_attack_state(self)
fn init_on_attack_state(self)
InitOnAttackState() overloadSource§fn 命中先行呼び出し(self, ev: impl Into<AnimationEvent>)
fn 命中先行呼び出し(self, ev: impl Into<AnimationEvent>)
命中先行呼び出し(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 命中(self, ev: impl Into<AnimationEvent>)
fn 命中(self, ev: impl Into<AnimationEvent>)
命中(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn call命中_common(self, ev: impl Into<AnimationEvent>)
fn call命中_common(self, ev: impl Into<AnimationEvent>)
Call命中Common(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn ノード移動(self, ev: impl Into<AnimationEvent>)
fn ノード移動(self, ev: impl Into<AnimationEvent>)
ノード移動(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 前キャンセル(self, ev: impl Into<AnimationEvent>)
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前キャンセル(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 後キャン始(self, ev: impl Into<AnimationEvent>)
fn 後キャン始(self, ev: impl Into<AnimationEvent>)
後キャン始(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 相手回避(self, ev: impl Into<AnimationEvent>)
fn 相手回避(self, ev: impl Into<AnimationEvent>)
相手回避(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 相手動作(self, ev: impl Into<AnimationEvent>)
fn 相手動作(self, ev: impl Into<AnimationEvent>)
相手動作(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn ジャンプ(self, ev: impl Into<AnimationEvent>)
fn ジャンプ(self, ev: impl Into<AnimationEvent>)
ジャンプ(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 発射(self, ev: impl Into<AnimationEvent>)
fn 発射(self, ev: impl Into<AnimationEvent>)
発射(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 左足接地(self, ev: impl Into<AnimationEvent>)
fn 左足接地(self, ev: impl Into<AnimationEvent>)
左足接地(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 左足上昇(self, ev: impl Into<AnimationEvent>)
fn 左足上昇(self, ev: impl Into<AnimationEvent>)
左足上昇(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 右足接地(self, ev: impl Into<AnimationEvent>)
fn 右足接地(self, ev: impl Into<AnimationEvent>)
右足接地(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 右足上昇(self, ev: impl Into<AnimationEvent>)
fn 右足上昇(self, ev: impl Into<AnimationEvent>)
右足上昇(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 左前足接地(self, ev: impl Into<AnimationEvent>)
fn 左前足接地(self, ev: impl Into<AnimationEvent>)
左前足接地(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 左前足上昇(self, ev: impl Into<AnimationEvent>)
fn 左前足上昇(self, ev: impl Into<AnimationEvent>)
左前足上昇(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 右前足接地(self, ev: impl Into<AnimationEvent>)
fn 右前足接地(self, ev: impl Into<AnimationEvent>)
右前足接地(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 右前足上昇(self, ev: impl Into<AnimationEvent>)
fn 右前足上昇(self, ev: impl Into<AnimationEvent>)
右前足上昇(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 左後足接地(self, ev: impl Into<AnimationEvent>)
fn 左後足接地(self, ev: impl Into<AnimationEvent>)
左後足接地(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 左後足上昇(self, ev: impl Into<AnimationEvent>)
fn 左後足上昇(self, ev: impl Into<AnimationEvent>)
左後足上昇(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 右後足接地(self, ev: impl Into<AnimationEvent>)
fn 右後足接地(self, ev: impl Into<AnimationEvent>)
右後足接地(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 右後足上昇(self, ev: impl Into<AnimationEvent>)
fn 右後足上昇(self, ev: impl Into<AnimationEvent>)
右後足上昇(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 羽ばたき(self, ev: impl Into<AnimationEvent>)
fn 羽ばたき(self, ev: impl Into<AnimationEvent>)
羽ばたき(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn カメラ(self, ev: impl Into<AnimationEvent>)
fn カメラ(self, ev: impl Into<AnimationEvent>)
カメラ(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn カメラ戻す(self, ev: impl Into<AnimationEvent>)
fn カメラ戻す(self, ev: impl Into<AnimationEvent>)
カメラ戻す(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 重い動作始(self, ev: impl Into<AnimationEvent>)
fn 重い動作始(self, ev: impl Into<AnimationEvent>)
重い動作始(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 重い動作終(self, ev: impl Into<AnimationEvent>)
fn 重い動作終(self, ev: impl Into<AnimationEvent>)
重い動作終(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 素早い動作始(self, ev: impl Into<AnimationEvent>)
fn 素早い動作始(self, ev: impl Into<AnimationEvent>)
素早い動作始(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 素早い動作終(self, ev: impl Into<AnimationEvent>)
fn 素早い動作終(self, ev: impl Into<AnimationEvent>)
素早い動作終(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn ワールド時間(self, ev: impl Into<AnimationEvent>)
fn ワールド時間(self, ev: impl Into<AnimationEvent>)
ワールド時間(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 武器軌跡始(self, ev: impl Into<AnimationEvent>)
fn 武器軌跡始(self, ev: impl Into<AnimationEvent>)
武器軌跡始(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 武器軌跡終(self, ev: impl Into<AnimationEvent>)
fn 武器軌跡終(self, ev: impl Into<AnimationEvent>)
武器軌跡終(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 左手軌跡始(self, ev: impl Into<AnimationEvent>)
fn 左手軌跡始(self, ev: impl Into<AnimationEvent>)
左手軌跡始(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 左手軌跡終(self, ev: impl Into<AnimationEvent>)
fn 左手軌跡終(self, ev: impl Into<AnimationEvent>)
左手軌跡終(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 残像始(self, ev: impl Into<AnimationEvent>)
fn 残像始(self, ev: impl Into<AnimationEvent>)
残像始(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 残像終(self, ev: impl Into<AnimationEvent>)
fn 残像終(self, ev: impl Into<AnimationEvent>)
残像終(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 武器アニメ(self, ev: impl Into<AnimationEvent>)
fn 武器アニメ(self, ev: impl Into<AnimationEvent>)
武器アニメ(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 武器放り投げる(self, ev: impl Into<AnimationEvent>)
fn 武器放り投げる(self, ev: impl Into<AnimationEvent>)
武器放り投げる(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn パーティクル(self, ev: impl Into<AnimationEvent>)
fn パーティクル(self, ev: impl Into<AnimationEvent>)
パーティクル(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 命中パーティクル(self, ev: impl Into<AnimationEvent>)
fn 命中パーティクル(self, ev: impl Into<AnimationEvent>)
命中パーティクル(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn パーティクル削除(self, ev: impl Into<AnimationEvent>)
fn パーティクル削除(self, ev: impl Into<AnimationEvent>)
パーティクル削除(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 地面パーティクル(self, ev: impl Into<AnimationEvent>)
fn 地面パーティクル(self, ev: impl Into<AnimationEvent>)
地面パーティクル(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 表情(self, ev: impl Into<AnimationEvent>)
fn 表情(self, ev: impl Into<AnimationEvent>)
表情(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 注目率(self, ev: impl Into<AnimationEvent>)
fn 注目率(self, ev: impl Into<AnimationEvent>)
注目率(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 画面揺れ(self, ev: impl Into<AnimationEvent>)
fn 画面揺れ(self, ev: impl Into<AnimationEvent>)
画面揺れ(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn アーマー振動(self, ev: impl Into<AnimationEvent>)
fn アーマー振動(self, ev: impl Into<AnimationEvent>)
アーマー振動(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 音汎用(self, ev: impl Into<AnimationEvent>)
fn 音汎用(self, ev: impl Into<AnimationEvent>)
音汎用(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 音ボイス(self, ev: impl Into<AnimationEvent>)
fn 音ボイス(self, ev: impl Into<AnimationEvent>)
音ボイス(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 音攻撃ボイス(self, ev: impl Into<AnimationEvent>)
fn 音攻撃ボイス(self, ev: impl Into<AnimationEvent>)
音攻撃ボイス(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 音必殺ボイス(self, ev: impl Into<AnimationEvent>)
fn 音必殺ボイス(self, ev: impl Into<AnimationEvent>)
音必殺ボイス(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 魔法動作1(self, ev: impl Into<AnimationEvent>)
fn 魔法動作1(self, ev: impl Into<AnimationEvent>)
魔法動作1(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 魔法動作2(self, ev: impl Into<AnimationEvent>)
fn 魔法動作2(self, ev: impl Into<AnimationEvent>)
魔法動作2(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 魔法動作3(self, ev: impl Into<AnimationEvent>)
fn 魔法動作3(self, ev: impl Into<AnimationEvent>)
魔法動作3(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 手綱(self, ev: impl Into<AnimationEvent>)
fn 手綱(self, ev: impl Into<AnimationEvent>)
手綱(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn フェード(self, ev: impl Into<AnimationEvent>)
fn フェード(self, ev: impl Into<AnimationEvent>)
フェード(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 姿を隠す(self, ev: impl Into<AnimationEvent>)
fn 姿を隠す(self, ev: impl Into<AnimationEvent>)
姿を隠す(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 再生ジャンプ(self, ev: impl Into<AnimationEvent>)
fn 再生ジャンプ(self, ev: impl Into<AnimationEvent>)
再生ジャンプ(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn ラジアルブラー(self, ev: impl Into<AnimationEvent>)
fn ラジアルブラー(self, ev: impl Into<AnimationEvent>)
ラジアルブラー(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 背景暗さ(self, ev: impl Into<AnimationEvent>)
fn 背景暗さ(self, ev: impl Into<AnimationEvent>)
背景暗さ(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn 体格標準化(self, ev: impl Into<AnimationEvent>)
fn 体格標準化(self, ev: impl Into<AnimationEvent>)
体格標準化(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn foot_ik(self, ev: impl Into<AnimationEvent>)
fn foot_ik(self, ev: impl Into<AnimationEvent>)
FootIK(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§impl<__T> IComponentMethods for __Twhere
__T: IComponent,
impl<__T> IComponentMethods for __Twhere
__T: IComponent,
Source§fn get_transform(self) -> Transform
fn get_transform(self) -> Transform
get_transform() overloadSource§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overloadSource§fn get_component(self, type: impl Into<SystemType>) -> Component
fn get_component(self, type: impl Into<SystemType>) -> Component
GetComponent(::unity::SystemType) overloadSource§fn get_component_fast_path(
self,
type: impl Into<SystemType>,
one_further_than_result_value: impl Into<IntPtr>,
)
fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )
GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overloadfn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool
Source§fn get_component_in_children(
self,
t: impl Into<SystemType>,
include_inactive: impl Into<bool>,
) -> Component
fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component
GetComponentInChildren(::unity::SystemType, bool) overloadfn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0
fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )
fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
GetComponentInParent(::unity::SystemType) overloadfn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )
fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
Source§fn get_components_for_list_internal(
self,
search_type: impl Into<SystemType>,
result_list: impl Into<Object>,
)
fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )
GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overloadSource§fn get_components(
self,
type: impl Into<SystemType>,
results: impl Into<List_1<Component>>,
)
fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )
GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overloadfn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_tag(self) -> Il2CppString
fn get_tag(self) -> Il2CppString
get_tag() overloadSource§fn set_tag(self, value: impl Into<Il2CppString>)
fn set_tag(self, value: impl Into<Il2CppString>)
set_tag(::unity::Il2CppString) overloadfn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>
Source§fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
CompareTag(::unity::Il2CppString) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload