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CharacterSignal

Struct CharacterSignal 

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pub struct CharacterSignal(/* private fields */);
Expand description

IL2CPP class: Combat.CharacterSignal Inherits: MonoBehaviour

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impl CharacterSignal

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pub fn base(self) -> MonoBehaviour

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impl CharacterSignal

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pub fn get_cp_method_info() -> &'static MethodInfo

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pub fn init_on_attack_state_method_info() -> &'static MethodInfo

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pub fn 命中先行呼び出し_method_info() -> &'static MethodInfo

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pub fn 命中_method_info() -> &'static MethodInfo

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pub fn call命中_common_method_info() -> &'static MethodInfo

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pub fn ノード移動_method_info() -> &'static MethodInfo

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pub fn なし_method_info() -> &'static MethodInfo

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pub fn 突進前キャン_method_info() -> &'static MethodInfo

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pub fn 後キャン終_method_info() -> &'static MethodInfo

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pub fn 攻撃可能範囲_method_info() -> &'static MethodInfo

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pub fn 着地_method_info() -> &'static MethodInfo

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pub fn 汎用object_method_info() -> &'static MethodInfo

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pub fn run速度_method_info() -> &'static MethodInfo

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pub fn 最終位置_method_info() -> &'static MethodInfo

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pub fn 死亡落下_method_info() -> &'static MethodInfo

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pub fn 自動生成除外_method_info() -> &'static MethodInfo

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pub fn 開発一時停止_method_info() -> &'static MethodInfo

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pub fn 再生着地_method_info() -> &'static MethodInfo

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pub fn やられ終わり_method_info() -> &'static MethodInfo

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pub fn 発射の前兆_method_info() -> &'static MethodInfo

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pub fn ノード移動_2_method_info() -> &'static MethodInfo

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pub fn vec3_method_info() -> &'static MethodInfo

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pub fn 遷移時間_method_info() -> &'static MethodInfo

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pub fn 前キャンセル_method_info() -> &'static MethodInfo

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pub fn 後キャン始_method_info() -> &'static MethodInfo

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pub fn 相手回避_method_info() -> &'static MethodInfo

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pub fn 相手動作_method_info() -> &'static MethodInfo

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pub fn ジャンプ_method_info() -> &'static MethodInfo

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pub fn 発射_method_info() -> &'static MethodInfo

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pub fn 左足接地_method_info() -> &'static MethodInfo

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pub fn 左足上昇_method_info() -> &'static MethodInfo

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pub fn 右足接地_method_info() -> &'static MethodInfo

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pub fn 右足上昇_method_info() -> &'static MethodInfo

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pub fn 左前足接地_method_info() -> &'static MethodInfo

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pub fn 左前足上昇_method_info() -> &'static MethodInfo

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pub fn 右前足接地_method_info() -> &'static MethodInfo

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pub fn 右前足上昇_method_info() -> &'static MethodInfo

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pub fn 左後足接地_method_info() -> &'static MethodInfo

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pub fn 左後足上昇_method_info() -> &'static MethodInfo

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pub fn 右後足接地_method_info() -> &'static MethodInfo

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pub fn 右後足上昇_method_info() -> &'static MethodInfo

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pub fn 羽ばたき_method_info() -> &'static MethodInfo

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pub fn カメラ_method_info() -> &'static MethodInfo

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pub fn カメラ戻す_method_info() -> &'static MethodInfo

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pub fn 重い動作始_method_info() -> &'static MethodInfo

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pub fn 重い動作終_method_info() -> &'static MethodInfo

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pub fn 素早い動作始_method_info() -> &'static MethodInfo

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pub fn 素早い動作終_method_info() -> &'static MethodInfo

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pub fn ワールド時間_method_info() -> &'static MethodInfo

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pub fn 武器軌跡始_method_info() -> &'static MethodInfo

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pub fn 武器軌跡終_method_info() -> &'static MethodInfo

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pub fn 左手軌跡始_method_info() -> &'static MethodInfo

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pub fn 左手軌跡終_method_info() -> &'static MethodInfo

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pub fn 残像始_method_info() -> &'static MethodInfo

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pub fn 残像終_method_info() -> &'static MethodInfo

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pub fn 武器アニメ_method_info() -> &'static MethodInfo

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pub fn 武器放り投げる_method_info() -> &'static MethodInfo

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pub fn パーティクル_method_info() -> &'static MethodInfo

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pub fn 命中パーティクル_method_info() -> &'static MethodInfo

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pub fn パーティクル削除_method_info() -> &'static MethodInfo

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pub fn 地面パーティクル_method_info() -> &'static MethodInfo

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pub fn 表情_method_info() -> &'static MethodInfo

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pub fn 注目率_method_info() -> &'static MethodInfo

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pub fn 画面揺れ_method_info() -> &'static MethodInfo

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pub fn アーマー振動_method_info() -> &'static MethodInfo

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pub fn 音汎用_method_info() -> &'static MethodInfo

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pub fn 音ボイス_method_info() -> &'static MethodInfo

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pub fn 音攻撃ボイス_method_info() -> &'static MethodInfo

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pub fn 音必殺ボイス_method_info() -> &'static MethodInfo

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pub fn 魔法動作1_method_info() -> &'static MethodInfo

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pub fn 魔法動作2_method_info() -> &'static MethodInfo

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pub fn 魔法動作3_method_info() -> &'static MethodInfo

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pub fn 手綱_method_info() -> &'static MethodInfo

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pub fn フェード_method_info() -> &'static MethodInfo

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pub fn 姿を隠す_method_info() -> &'static MethodInfo

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pub fn 再生ジャンプ_method_info() -> &'static MethodInfo

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pub fn ラジアルブラー_method_info() -> &'static MethodInfo

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pub fn 背景暗さ_method_info() -> &'static MethodInfo

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pub fn 体格標準化_method_info() -> &'static MethodInfo

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pub fn foot_ik_method_info() -> &'static MethodInfo

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pub fn on_destroy_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl CharacterSignal

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for CharacterSignal

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const NAMESPACE: &'static str = "Combat"

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const NAME: &'static str = "CharacterSignal"

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fn class() -> Class

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impl Clone for CharacterSignal

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fn clone(&self) -> CharacterSignal

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for CharacterSignal

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl ICharacterSignal for CharacterSignal

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fn cp_cached(self) -> bool

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fn set_cp_cached(self, value: bool)

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fn cp(self) -> Character

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fn set_cp(self, value: Character)

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fn hit_passed(self) -> bool

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fn set_hit_passed(self, value: bool)

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impl IObject_2 for CharacterSignal

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impl IlType for CharacterSignal

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fn il_type() -> &'static Il2CppType

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impl Copy for CharacterSignal

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impl IBehaviour for CharacterSignal

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impl IComponent for CharacterSignal

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impl IMonoBehaviour for CharacterSignal

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impl IObject for CharacterSignal

Auto Trait Implementations§

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impl Freeze for CharacterSignal

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impl RefUnwindSafe for CharacterSignal

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impl !Send for CharacterSignal

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impl !Sync for CharacterSignal

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impl Unpin for CharacterSignal

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impl UnwindSafe for CharacterSignal

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IBehaviourMethods for __T
where __T: IBehaviour,

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fn get_enabled(self) -> bool

get_enabled() overload
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fn set_enabled(self, value: impl Into<bool>)

set_enabled(bool) overload
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fn get_is_active_and_enabled(self) -> bool

get_isActiveAndEnabled() overload
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fn ctor(self)

.ctor() overload
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impl<__T> ICharacterSignalMethods for __T
where __T: ICharacterSignal,

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fn get_cp(self) -> Character

get_CP() overload
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fn init_on_attack_state(self)

InitOnAttackState() overload
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fn 命中先行呼び出し(self, ev: impl Into<AnimationEvent>)

命中先行呼び出し(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 命中(self, ev: impl Into<AnimationEvent>)

命中(crate::unity_engine::animationevent::AnimationEvent) overload
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fn call命中_common(self, ev: impl Into<AnimationEvent>)

Call命中Common(crate::unity_engine::animationevent::AnimationEvent) overload
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fn ノード移動(self, ev: impl Into<AnimationEvent>)

ノード移動(crate::unity_engine::animationevent::AnimationEvent) overload
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fn なし(self)

なし() overload
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fn 突進前キャン(self)

突進前キャン() overload
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fn 後キャン終(self)

後キャン終() overload
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fn 攻撃可能範囲(self)

攻撃可能範囲() overload
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fn 着地(self)

着地() overload
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fn 汎用object(self)

汎用Object() overload
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fn run速度(self)

Run速度() overload
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fn 最終位置(self)

最終位置() overload
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fn 死亡落下(self)

死亡落下() overload
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fn 自動生成除外(self)

自動生成除外() overload
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fn 開発一時停止(self)

開発一時停止() overload
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fn 再生着地(self)

再生着地() overload
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fn やられ終わり(self)

やられ終わり() overload
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fn 発射の前兆(self)

発射の前兆() overload
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fn ノード移動_2(self)

ノード移動() overload
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fn vec3(self)

Vec3() overload
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fn 遷移時間(self)

遷移時間() overload
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fn 前キャンセル(self, ev: impl Into<AnimationEvent>)

前キャンセル(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 後キャン始(self, ev: impl Into<AnimationEvent>)

後キャン始(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 相手回避(self, ev: impl Into<AnimationEvent>)

相手回避(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 相手動作(self, ev: impl Into<AnimationEvent>)

相手動作(crate::unity_engine::animationevent::AnimationEvent) overload
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fn ジャンプ(self, ev: impl Into<AnimationEvent>)

ジャンプ(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 発射(self, ev: impl Into<AnimationEvent>)

発射(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 左足接地(self, ev: impl Into<AnimationEvent>)

左足接地(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 左足上昇(self, ev: impl Into<AnimationEvent>)

左足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 右足接地(self, ev: impl Into<AnimationEvent>)

右足接地(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 右足上昇(self, ev: impl Into<AnimationEvent>)

右足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 左前足接地(self, ev: impl Into<AnimationEvent>)

左前足接地(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 左前足上昇(self, ev: impl Into<AnimationEvent>)

左前足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 右前足接地(self, ev: impl Into<AnimationEvent>)

右前足接地(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 右前足上昇(self, ev: impl Into<AnimationEvent>)

右前足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 左後足接地(self, ev: impl Into<AnimationEvent>)

左後足接地(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 左後足上昇(self, ev: impl Into<AnimationEvent>)

左後足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 右後足接地(self, ev: impl Into<AnimationEvent>)

右後足接地(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 右後足上昇(self, ev: impl Into<AnimationEvent>)

右後足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 羽ばたき(self, ev: impl Into<AnimationEvent>)

羽ばたき(crate::unity_engine::animationevent::AnimationEvent) overload
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fn カメラ(self, ev: impl Into<AnimationEvent>)

カメラ(crate::unity_engine::animationevent::AnimationEvent) overload
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fn カメラ戻す(self, ev: impl Into<AnimationEvent>)

カメラ戻す(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 重い動作始(self, ev: impl Into<AnimationEvent>)

重い動作始(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 重い動作終(self, ev: impl Into<AnimationEvent>)

重い動作終(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 素早い動作始(self, ev: impl Into<AnimationEvent>)

素早い動作始(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 素早い動作終(self, ev: impl Into<AnimationEvent>)

素早い動作終(crate::unity_engine::animationevent::AnimationEvent) overload
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fn ワールド時間(self, ev: impl Into<AnimationEvent>)

ワールド時間(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 武器軌跡始(self, ev: impl Into<AnimationEvent>)

武器軌跡始(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 武器軌跡終(self, ev: impl Into<AnimationEvent>)

武器軌跡終(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 左手軌跡始(self, ev: impl Into<AnimationEvent>)

左手軌跡始(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 左手軌跡終(self, ev: impl Into<AnimationEvent>)

左手軌跡終(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 残像始(self, ev: impl Into<AnimationEvent>)

残像始(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 残像終(self, ev: impl Into<AnimationEvent>)

残像終(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 武器アニメ(self, ev: impl Into<AnimationEvent>)

武器アニメ(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 武器放り投げる(self, ev: impl Into<AnimationEvent>)

武器放り投げる(crate::unity_engine::animationevent::AnimationEvent) overload
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fn パーティクル(self, ev: impl Into<AnimationEvent>)

パーティクル(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 命中パーティクル(self, ev: impl Into<AnimationEvent>)

命中パーティクル(crate::unity_engine::animationevent::AnimationEvent) overload
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fn パーティクル削除(self, ev: impl Into<AnimationEvent>)

パーティクル削除(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 地面パーティクル(self, ev: impl Into<AnimationEvent>)

地面パーティクル(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 表情(self, ev: impl Into<AnimationEvent>)

表情(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 注目率(self, ev: impl Into<AnimationEvent>)

注目率(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 画面揺れ(self, ev: impl Into<AnimationEvent>)

画面揺れ(crate::unity_engine::animationevent::AnimationEvent) overload
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fn アーマー振動(self, ev: impl Into<AnimationEvent>)

アーマー振動(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 音汎用(self, ev: impl Into<AnimationEvent>)

音汎用(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 音ボイス(self, ev: impl Into<AnimationEvent>)

音ボイス(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 音攻撃ボイス(self, ev: impl Into<AnimationEvent>)

音攻撃ボイス(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 音必殺ボイス(self, ev: impl Into<AnimationEvent>)

音必殺ボイス(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 魔法動作1(self, ev: impl Into<AnimationEvent>)

魔法動作1(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 魔法動作2(self, ev: impl Into<AnimationEvent>)

魔法動作2(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 魔法動作3(self, ev: impl Into<AnimationEvent>)

魔法動作3(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 手綱(self, ev: impl Into<AnimationEvent>)

手綱(crate::unity_engine::animationevent::AnimationEvent) overload
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fn フェード(self, ev: impl Into<AnimationEvent>)

フェード(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 姿を隠す(self, ev: impl Into<AnimationEvent>)

姿を隠す(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 再生ジャンプ(self, ev: impl Into<AnimationEvent>)

再生ジャンプ(crate::unity_engine::animationevent::AnimationEvent) overload
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fn ラジアルブラー(self, ev: impl Into<AnimationEvent>)

ラジアルブラー(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 背景暗さ(self, ev: impl Into<AnimationEvent>)

背景暗さ(crate::unity_engine::animationevent::AnimationEvent) overload
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fn 体格標準化(self, ev: impl Into<AnimationEvent>)

体格標準化(crate::unity_engine::animationevent::AnimationEvent) overload
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fn foot_ik(self, ev: impl Into<AnimationEvent>)

FootIK(crate::unity_engine::animationevent::AnimationEvent) overload
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fn on_destroy(self)

OnDestroy() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IComponentMethods for __T
where __T: IComponent,

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fn get_transform(self) -> Transform

get_transform() overload
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fn get_game_object(self) -> GameObject

get_gameObject() overload
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fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
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fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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fn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool

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fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component

GetComponentInChildren(::unity::SystemType, bool) overload
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fn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0

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fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )

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fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
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fn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )

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fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )

GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )

GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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fn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_tag(self) -> Il2CppString

get_tag() overload
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fn set_tag(self, value: impl Into<Il2CppString>)

set_tag(::unity::Il2CppString) overload
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fn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>

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fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool

CompareTag(::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.