pub struct CharacterSound(/* private fields */);Expand description
IL2CPP class: Combat.CharacterSound
Inherits: MonoBehaviour
Implementations§
Source§impl CharacterSound
impl CharacterSound
pub fn base(self) -> MonoBehaviour
Source§impl CharacterSound
impl CharacterSound
Sourcepub fn select_win_voice(chr: impl Into<Character>) -> Il2CppString
pub fn select_win_voice(chr: impl Into<Character>) -> Il2CppString
SelectWinVoice(crate::combat::character::Character) overload
Source§impl CharacterSound
impl CharacterSound
pub fn get_cp_method_info() -> &'static MethodInfo
pub fn get_voice_cancel_times_method_info() -> &'static MethodInfo
pub fn set_voice_cancel_times_method_info() -> &'static MethodInfo
pub fn get_walking_speed_method_info() -> &'static MethodInfo
pub fn set_walking_speed_method_info() -> &'static MethodInfo
pub fn get_is_mute_method_info() -> &'static MethodInfo
pub fn set_is_mute_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn my_start_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn get_is_voice_ready_method_info() -> &'static MethodInfo
pub fn load_voice_method_info() -> &'static MethodInfo
pub fn unload_voice_method_info() -> &'static MethodInfo
pub fn play_method_info() -> &'static MethodInfo
pub fn play_with_detail_method_info() -> &'static MethodInfo
pub fn play_voice_method_info() -> &'static MethodInfo
pub fn play_voice_arena_name_method_info() -> &'static MethodInfo
pub fn calculate_mob_voice_id_method_info() -> &'static MethodInfo
pub fn footstep_method_info() -> &'static MethodInfo
pub fn swing_method_info() -> &'static MethodInfo
pub fn flap_method_info() -> &'static MethodInfo
pub fn weapon_open_method_info() -> &'static MethodInfo
pub fn weapon_close_method_info() -> &'static MethodInfo
pub fn shoot_method_info() -> &'static MethodInfo
pub fn play_win_voice_method_info() -> &'static MethodInfo
pub fn on_die_method_info() -> &'static MethodInfo
pub fn select_win_voice_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for CharacterSound
impl ClassIdentity for CharacterSound
Source§impl Clone for CharacterSound
impl Clone for CharacterSound
Source§fn clone(&self) -> CharacterSound
fn clone(&self) -> CharacterSound
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CharacterSound
impl FromIlInstance for CharacterSound
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICharacterSound for CharacterSound
impl ICharacterSound for CharacterSound
fn cp(self) -> Character
fn set_cp(self, value: Character)
fn m_load_obj(self) -> GameSound_ResultLoad
fn set_m_load_obj(self, value: GameSound_ResultLoad)
fn m_voice_id(self) -> Il2CppString
fn set_m_voice_id(self, value: Il2CppString)
fn m_b_loaded(self) -> bool
fn set_m_b_loaded(self, value: bool)
fn m_b_win_voice_played(self) -> bool
fn set_m_b_win_voice_played(self, value: bool)
fn m_is_voice_load(self) -> bool
fn set_m_is_voice_load(self, value: bool)
Source§impl IObject_2 for CharacterSound
impl IObject_2 for CharacterSound
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CharacterSound
impl IBehaviour for CharacterSound
impl IComponent for CharacterSound
impl IMonoBehaviour for CharacterSound
impl IObject for CharacterSound
Auto Trait Implementations§
impl Freeze for CharacterSound
impl RefUnwindSafe for CharacterSound
impl !Send for CharacterSound
impl !Sync for CharacterSound
impl Unpin for CharacterSound
impl UnwindSafe for CharacterSound
Blanket Implementations§
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get_isActiveAndEnabled() overloadSource§impl<__T> ICharacterSoundMethods for __Twhere
__T: ICharacterSound,
impl<__T> ICharacterSoundMethods for __Twhere
__T: ICharacterSound,
Source§fn get_voice_cancel_times(self) -> i32
fn get_voice_cancel_times(self) -> i32
get_VoiceCancelTimes() overloadSource§fn set_voice_cancel_times(self, value: impl Into<i32>)
fn set_voice_cancel_times(self, value: impl Into<i32>)
set_VoiceCancelTimes(i32) overloadSource§fn get_walking_speed(self) -> f32
fn get_walking_speed(self) -> f32
get_WalkingSpeed() overloadSource§fn set_walking_speed(self, value: impl Into<f32>)
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set_WalkingSpeed(f32) overloadSource§fn get_is_mute(self) -> bool
fn get_is_mute(self) -> bool
get_IsMute() overloadSource§fn set_is_mute(self, value: impl Into<bool>)
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fn on_destroy(self)
OnDestroy() overloadSource§fn get_is_voice_ready(self) -> bool
fn get_is_voice_ready(self) -> bool
get_IsVoiceReady() overloadSource§fn load_voice(self)
fn load_voice(self)
LoadVoice() overloadSource§fn unload_voice(self)
fn unload_voice(self)
UnloadVoice() overloadSource§fn play(self, event_name: impl Into<Il2CppString>)
fn play(self, event_name: impl Into<Il2CppString>)
Play(::unity::Il2CppString) overloadSource§fn play_with_detail(self, event_name: impl Into<Il2CppString>)
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fn play_voice(self, event_name: impl Into<Il2CppString>)
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fn play_voice_arena_name(self, event_name: impl Into<Il2CppString>)
PlayVoice_ArenaName(::unity::Il2CppString) overloadSource§fn calculate_mob_voice_id(self) -> Il2CppString
fn calculate_mob_voice_id(self) -> Il2CppString
CalculateMobVoiceID() overloadSource§fn weapon_open(self)
fn weapon_open(self)
WeaponOpen() overloadSource§fn weapon_close(self)
fn weapon_close(self)
WeaponClose() overloadSource§fn play_win_voice(self)
fn play_win_voice(self)
PlayWinVoice() overloadSource§impl<__T> IComponentMethods for __Twhere
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload