pub trait ICombatLocationSoloMethods: ICombatLocationSolo {
// Provided methods
fn ctor(self, rec: impl Into<CombatRecord>) { ... }
fn setup(self, gs: impl Into<Array<CharacterGameStatus>>) { ... }
fn get_rough_pos_count(self) -> i32 { ... }
fn set_rough_pos(self, try_count: impl Into<i32>) { ... }
fn get_pattern_count(self) -> i32 { ... }
fn set_battle_patern(self, pattern: impl Into<i32>) { ... }
fn calc_location(self) { ... }
fn locate_emblem(
self,
master_side: impl Into<i32>,
master: impl Into<Character>,
emblem: impl Into<Character>,
locate_style: impl Into<LocationParams_LocateStyle>,
) { ... }
}Provided Methods§
Sourcefn ctor(self, rec: impl Into<CombatRecord>)
fn ctor(self, rec: impl Into<CombatRecord>)
.ctor(crate::combat::combatrecord::CombatRecord) overload
Sourcefn setup(self, gs: impl Into<Array<CharacterGameStatus>>)
fn setup(self, gs: impl Into<Array<CharacterGameStatus>>)
Setup(::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>) overload
Sourcefn get_rough_pos_count(self) -> i32
fn get_rough_pos_count(self) -> i32
get_RoughPosCount() overload
Sourcefn set_rough_pos(self, try_count: impl Into<i32>)
fn set_rough_pos(self, try_count: impl Into<i32>)
SetRoughPos(i32) overload
Sourcefn get_pattern_count(self) -> i32
fn get_pattern_count(self) -> i32
get_PatternCount() overload
Sourcefn set_battle_patern(self, pattern: impl Into<i32>)
fn set_battle_patern(self, pattern: impl Into<i32>)
SetBattlePatern(i32) overload
Sourcefn calc_location(self)
fn calc_location(self)
CalcLocation() overload
Sourcefn locate_emblem(
self,
master_side: impl Into<i32>,
master: impl Into<Character>,
emblem: impl Into<Character>,
locate_style: impl Into<LocationParams_LocateStyle>,
)
fn locate_emblem( self, master_side: impl Into<i32>, master: impl Into<Character>, emblem: impl Into<Character>, locate_style: impl Into<LocationParams_LocateStyle>, )
LocateEmblem(i32, crate::combat::character::Character, crate::combat::character::Character, crate::combat::locationparams::LocationParams_LocateStyle) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICombatLocationSolo> ICombatLocationSoloMethods for __T
Available on crate feature
combat-combatlocationsolo only.