pub struct CombatRecord(/* private fields */);Expand description
IL2CPP class: Combat.CombatRecord
Inherits: Object
Implementations§
Source§impl CombatRecord
impl CombatRecord
Sourcepub fn op_implicit(a: impl Into<CombatRecord>) -> bool
pub fn op_implicit(a: impl Into<CombatRecord>) -> bool
op_Implicit(crate::combat::combatrecord::CombatRecord) overload
Sourcepub fn import_onestep_parameters(
calc: impl Into<BattleCalculator>,
src: impl Into<BattleScene>,
phase: impl Into<Phase>,
s0: impl Into<i32>,
s1: impl Into<i32>,
)
pub fn import_onestep_parameters( calc: impl Into<BattleCalculator>, src: impl Into<BattleScene>, phase: impl Into<Phase>, s0: impl Into<i32>, s1: impl Into<i32>, )
ImportOnestepParameters(crate::app::battlecalculator::BattleCalculator, crate::app::battlescene::BattleScene, crate::combat::phase::Phase, i32, i32) overload
Sourcepub fn get_distance(calc: impl Into<BattleCalculator>) -> i32
pub fn get_distance(calc: impl Into<BattleCalculator>) -> i32
GetDistance(crate::app::battlecalculator::BattleCalculator) overload
Source§impl CombatRecord
impl CombatRecord
pub fn op_implicit_method_info() -> &'static MethodInfo
pub fn get_is_enemy_attack_method_info() -> &'static MethodInfo
pub fn set_is_enemy_attack_method_info() -> &'static MethodInfo
pub fn get_combat_style_method_info() -> &'static MethodInfo
pub fn set_combat_style_method_info() -> &'static MethodInfo
pub fn get_calculator_method_info() -> &'static MethodInfo
pub fn set_calculator_method_info() -> &'static MethodInfo
pub fn get_sim_calculator_method_info() -> &'static MethodInfo
pub fn set_sim_calculator_method_info() -> &'static MethodInfo
pub fn get_game_status_method_info() -> &'static MethodInfo
pub fn set_game_status_method_info() -> &'static MethodInfo
pub fn get_game_status_chain_atk_method_info() -> &'static MethodInfo
pub fn set_game_status_chain_atk_method_info() -> &'static MethodInfo
pub fn get_game_status_dragonize_method_info() -> &'static MethodInfo
pub fn set_game_status_dragonize_method_info() -> &'static MethodInfo
pub fn get_location_method_info() -> &'static MethodInfo
pub fn set_location_method_info() -> &'static MethodInfo
pub fn get_passive_skills_method_info() -> &'static MethodInfo
pub fn set_passive_skills_method_info() -> &'static MethodInfo
pub fn get_phase_array_method_info() -> &'static MethodInfo
pub fn set_phase_array_method_info() -> &'static MethodInfo
pub fn get_current_phase_method_info() -> &'static MethodInfo
pub fn get_last_phase_method_info() -> &'static MethodInfo
pub fn get_attack_right_method_info() -> &'static MethodInfo
pub fn get_has_counter_method_info() -> &'static MethodInfo
pub fn update_attack_right_method_info() -> &'static MethodInfo
pub fn get_map_distance_method_info() -> &'static MethodInfo
pub fn set_map_distance_method_info() -> &'static MethodInfo
pub fn get_map_distance1or2_method_info() -> &'static MethodInfo
pub fn get_chain_attack_count_method_info() -> &'static MethodInfo
pub fn set_chain_attack_count_method_info() -> &'static MethodInfo
pub fn get_finish_style_method_info() -> &'static MethodInfo
pub fn get_is_chain_attack_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn calc_finish_style_method_info() -> &'static MethodInfo
pub fn post_process_method_info() -> &'static MethodInfo
pub fn preload_passive_skills_effects_method_info() -> &'static MethodInfo
pub fn make_decorators_method_info() -> &'static MethodInfo
pub fn fix_for_self_heal_method_info() -> &'static MethodInfo
pub fn fix_for_dance_method_info() -> &'static MethodInfo
pub fn スターラッシュ_method_info() -> &'static MethodInfo
pub fn 絆神竜破_method_info() -> &'static MethodInfo
pub fn 神竜破_method_info() -> &'static MethodInfo
pub fn 流星群_method_info() -> &'static MethodInfo
pub fn ツインストライク_method_info() -> &'static MethodInfo
pub fn テトラトリック_method_info() -> &'static MethodInfo
pub fn オールフォーワン_method_info() -> &'static MethodInfo
pub fn 三級長_method_info() -> &'static MethodInfo
pub fn 三級長協力_method_info() -> &'static MethodInfo
pub fn ギガサンダーソード_method_info() -> &'static MethodInfo
pub fn import_from_game_method_info() -> &'static MethodInfo
pub fn import_onestep_parameters_method_info() -> &'static MethodInfo
pub fn get_distance_method_info() -> &'static MethodInfo
pub fn import_master_units_from_game_method_info() -> &'static MethodInfo
pub fn import_grandew_from_game_method_info() -> &'static MethodInfo
pub fn import_chain_units_from_game_method_info() -> &'static MethodInfo
pub fn create_for_job_intro_method_info() -> &'static MethodInfo
pub fn create_phase_array_for_job_intro_method_info() -> &'static MethodInfo
pub fn import_from_viewer_method_info() -> &'static MethodInfo
Source§impl CombatRecord
impl CombatRecord
Trait Implementations§
Source§impl ClassIdentity for CombatRecord
impl ClassIdentity for CombatRecord
Source§impl Clone for CombatRecord
impl Clone for CombatRecord
Source§fn clone(&self) -> CombatRecord
fn clone(&self) -> CombatRecord
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CombatRecord
impl FromIlInstance for CombatRecord
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICombatRecord for CombatRecord
impl ICombatRecord for CombatRecord
fn finish_style(self) -> FinishStyle
fn set_finish_style(self, value: FinishStyle)
impl Copy for CombatRecord
impl IObject for CombatRecord
Auto Trait Implementations§
impl Freeze for CombatRecord
impl RefUnwindSafe for CombatRecord
impl !Send for CombatRecord
impl !Sync for CombatRecord
impl Unpin for CombatRecord
impl UnwindSafe for CombatRecord
Blanket Implementations§
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impl<T> Any for Twhere
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Source§impl<__T> ICombatRecordMethods for __Twhere
__T: ICombatRecord,
impl<__T> ICombatRecordMethods for __Twhere
__T: ICombatRecord,
Source§fn get_is_enemy_attack(self) -> bool
fn get_is_enemy_attack(self) -> bool
get_IsEnemyAttack() overloadSource§fn set_is_enemy_attack(self, value: impl Into<bool>)
fn set_is_enemy_attack(self, value: impl Into<bool>)
set_IsEnemyAttack(bool) overloadSource§fn get_combat_style(self) -> CombatStyle
fn get_combat_style(self) -> CombatStyle
get_CombatStyle() overloadSource§fn set_combat_style(self, value: impl Into<CombatStyle>)
fn set_combat_style(self, value: impl Into<CombatStyle>)
set_CombatStyle(crate::combat::combatstyle::CombatStyle) overloadSource§fn get_calculator(self) -> BattleCalculator
fn get_calculator(self) -> BattleCalculator
get_Calculator() overloadSource§fn set_calculator(self, value: impl Into<BattleCalculator>)
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fn get_game_status(self) -> Array<CharacterGameStatus>
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fn set_game_status(self, value: impl Into<Array<CharacterGameStatus>>)
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fn set_game_status_dragonize(self, value: impl Into<Array<CharacterGameStatus>>)
set_GameStatusDragonize(::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>) overloadSource§fn get_location(self) -> BaseCombatLocation
fn get_location(self) -> BaseCombatLocation
get_Location() overloadSource§fn set_location(self, value: impl Into<BaseCombatLocation>)
fn set_location(self, value: impl Into<BaseCombatLocation>)
set_Location(crate::combat::basecombatlocation::BaseCombatLocation) overloadSource§fn get_passive_skills(self) -> SkillStack
fn get_passive_skills(self) -> SkillStack
get_PassiveSkills() overloadSource§fn set_passive_skills(self, value: impl Into<SkillStack>)
fn set_passive_skills(self, value: impl Into<SkillStack>)
set_PassiveSkills(crate::combat::skillstack::SkillStack) overloadSource§fn get_phase_array(self) -> PhaseArray
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fn get_current_phase(self) -> Phase
get_CurrentPhase() overloadSource§fn get_last_phase(self) -> Phase
fn get_last_phase(self) -> Phase
get_LastPhase() overloadSource§fn get_attack_right(self) -> i32
fn get_attack_right(self) -> i32
get_AttackRight() overloadSource§fn get_has_counter(self) -> bool
fn get_has_counter(self) -> bool
get_HasCounter() overloadSource§fn update_attack_right(self)
fn update_attack_right(self)
UpdateAttackRight() overloadSource§fn get_map_distance(self) -> i32
fn get_map_distance(self) -> i32
get_MapDistance() overloadSource§fn set_map_distance(self, value: impl Into<i32>)
fn set_map_distance(self, value: impl Into<i32>)
set_MapDistance(i32) overloadSource§fn get_map_distance1or2(self) -> i32
fn get_map_distance1or2(self) -> i32
get_MapDistance1or2() overloadSource§fn get_chain_attack_count(self) -> i32
fn get_chain_attack_count(self) -> i32
get_ChainAttackCount() overloadSource§fn set_chain_attack_count(self, value: impl Into<i32>)
fn set_chain_attack_count(self, value: impl Into<i32>)
set_ChainAttackCount(i32) overloadSource§fn get_finish_style(self) -> FinishStyle
fn get_finish_style(self) -> FinishStyle
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fn get_is_chain_attack(self) -> bool
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FixForSelfHeal() overloadSource§fn fix_for_dance(self)
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FixForDance() overloadSource§fn import_from_game(
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)
fn import_from_game( self, calc: impl Into<BattleCalculator>, sim_calc: impl Into<BattleCalculator>, )
ImportFromGame(crate::app::battlecalculator::BattleCalculator, crate::app::battlecalculator::BattleCalculator) overloadSource§fn import_master_units_from_game(self, calc: impl Into<BattleCalculator>)
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)
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__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload