pub struct CombatSequence(/* private fields */);Expand description
IL2CPP class: Combat.CombatSequence
Inherits: SingletonProcInst_1<crate::combat::combatsequence::CombatSequence>
Implementations§
Source§impl CombatSequence
impl CombatSequence
pub fn base(self) -> SingletonProcInst_1<CombatSequence>
Source§impl CombatSequence
impl CombatSequence
Sourcepub fn create_bind(
super_: impl Into<ProcInst>,
calculator: impl Into<BattleCalculator>,
sim_calculator: impl Into<BattleCalculator>,
callback: impl Into<ProcVoidMethod>,
)
pub fn create_bind( super_: impl Into<ProcInst>, calculator: impl Into<BattleCalculator>, sim_calculator: impl Into<BattleCalculator>, callback: impl Into<ProcVoidMethod>, )
CreateBind(crate::app::procinst::ProcInst, crate::app::battlecalculator::BattleCalculator, crate::app::battlecalculator::BattleCalculator, crate::app::procvoidmethod::ProcVoidMethod) overload
Source§impl CombatSequence
impl CombatSequence
pub fn get_calculator_method_info() -> &'static MethodInfo
pub fn set_calculator_method_info() -> &'static MethodInfo
pub fn get_sim_calculator_method_info() -> &'static MethodInfo
pub fn set_sim_calculator_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn timer_start_method_info() -> &'static MethodInfo
pub fn timer_stop_method_info() -> &'static MethodInfo
pub fn create_border_method_info() -> &'static MethodInfo
pub fn delete_border_method_info() -> &'static MethodInfo
pub fn load_voice_method_info() -> &'static MethodInfo
pub fn load_voice_impl_method_info() -> &'static MethodInfo
pub fn unload_voice_method_info() -> &'static MethodInfo
pub fn unload_voice_impl_method_info() -> &'static MethodInfo
pub fn load_scene_method_info() -> &'static MethodInfo
pub fn wait_loading_method_info() -> &'static MethodInfo
pub fn unload_scene_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn on_persistent_method_info() -> &'static MethodInfo
pub fn bound_to_combat_camera_method_info() -> &'static MethodInfo
pub fn return_to_map_camera_method_info() -> &'static MethodInfo
pub fn to_pre_bgm_method_info() -> &'static MethodInfo
pub fn to_main_bgm_method_info() -> &'static MethodInfo
pub fn return_bgm_method_info() -> &'static MethodInfo
pub fn is_comeback_with_transition_camera_method_info() -> &'static MethodInfo
pub fn die_talk_method_info() -> &'static MethodInfo
pub fn show_growth_method_info() -> &'static MethodInfo
pub fn move_cursor_method_info() -> &'static MethodInfo
pub fn back_to_ground_method_info() -> &'static MethodInfo
pub fn wait_for_back_to_ground_method_info() -> &'static MethodInfo
pub fn back_to_ground_fade_in_method_info() -> &'static MethodInfo
Source§impl CombatSequence
impl CombatSequence
Sourcepub unsafe fn on_create(this: impl Into<IlInstance>)
pub unsafe fn on_create(this: impl Into<IlInstance>)
Direct (non-virtual) call to CombatSequence’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to CombatSequence’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_persistent(this: impl Into<IlInstance>)
pub unsafe fn on_persistent(this: impl Into<IlInstance>)
Direct (non-virtual) call to CombatSequence’s own OnPersistent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl CombatSequence
impl CombatSequence
Sourcepub fn new(
calculator: BattleCalculator,
sim_calculator: BattleCalculator,
) -> Self
pub fn new( calculator: BattleCalculator, sim_calculator: BattleCalculator, ) -> Self
.ctor(crate::app::battlecalculator::BattleCalculator, crate::app::battlecalculator::BattleCalculator) — overload selector
Trait Implementations§
Source§impl ClassIdentity for CombatSequence
impl ClassIdentity for CombatSequence
Source§impl Clone for CombatSequence
impl Clone for CombatSequence
Source§fn clone(&self) -> CombatSequence
fn clone(&self) -> CombatSequence
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for CombatSequence
impl FromIlInstance for CombatSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl ICombatSequence for CombatSequence
impl ICombatSequence for CombatSequence
fn m_map_camera(self) -> Camera
fn set_m_map_camera(self, value: Camera)
Source§impl IProcInst for CombatSequence
impl IProcInst for CombatSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<CombatSequence> for CombatSequence
impl ISingletonProcInst_1<CombatSequence> for CombatSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for CombatSequence
impl IObject for CombatSequence
Auto Trait Implementations§
impl Freeze for CombatSequence
impl RefUnwindSafe for CombatSequence
impl !Send for CombatSequence
impl !Sync for CombatSequence
impl Unpin for CombatSequence
impl UnwindSafe for CombatSequence
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Source§impl<__T> ICombatSequenceMethods for __Twhere
__T: ICombatSequence,
impl<__T> ICombatSequenceMethods for __Twhere
__T: ICombatSequence,
Source§fn get_calculator(self) -> BattleCalculator
fn get_calculator(self) -> BattleCalculator
get_Calculator() overloadSource§fn set_calculator(self, value: impl Into<BattleCalculator>)
fn set_calculator(self, value: impl Into<BattleCalculator>)
set_Calculator(crate::app::battlecalculator::BattleCalculator) overloadSource§fn get_sim_calculator(self) -> BattleCalculator
fn get_sim_calculator(self) -> BattleCalculator
get_SimCalculator() overloadSource§fn set_sim_calculator(self, value: impl Into<BattleCalculator>)
fn set_sim_calculator(self, value: impl Into<BattleCalculator>)
set_SimCalculator(crate::app::battlecalculator::BattleCalculator) overloadSource§fn ctor(
self,
calculator: impl Into<BattleCalculator>,
sim_calculator: impl Into<BattleCalculator>,
)
fn ctor( self, calculator: impl Into<BattleCalculator>, sim_calculator: impl Into<BattleCalculator>, )
.ctor(crate::app::battlecalculator::BattleCalculator, crate::app::battlecalculator::BattleCalculator) overloadSource§fn timer_start(self)
fn timer_start(self)
TimerStart() overloadSource§fn timer_stop(self)
fn timer_stop(self)
TimerStop() overloadSource§fn create_border(self)
fn create_border(self)
CreateBorder() overloadSource§fn delete_border(self)
fn delete_border(self)
DeleteBorder() overloadSource§fn load_voice(self)
fn load_voice(self)
LoadVoice() overloadSource§fn load_voice_impl(self, battle_side_type: impl Into<BattleSide_Type>)
fn load_voice_impl(self, battle_side_type: impl Into<BattleSide_Type>)
LoadVoiceImpl(crate::app::battleside::BattleSide_Type) overloadSource§fn unload_voice(self)
fn unload_voice(self)
UnloadVoice() overloadSource§fn unload_voice_impl(self, battle_side_type: impl Into<BattleSide_Type>)
fn unload_voice_impl(self, battle_side_type: impl Into<BattleSide_Type>)
UnloadVoiceImpl(crate::app::battleside::BattleSide_Type) overloadSource§fn load_scene(self)
fn load_scene(self)
LoadScene() overloadSource§fn wait_loading(self) -> IEnumerator
fn wait_loading(self) -> IEnumerator
WaitLoading() overloadSource§fn unload_scene(self)
fn unload_scene(self)
UnloadScene() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn bound_to_combat_camera(self) -> IEnumerator
fn bound_to_combat_camera(self) -> IEnumerator
BoundToCombatCamera() overloadSource§fn return_to_map_camera(self) -> IEnumerator
fn return_to_map_camera(self) -> IEnumerator
ReturnToMapCamera() overloadSource§fn to_pre_bgm(self)
fn to_pre_bgm(self)
ToPreBgm() overloadSource§fn to_main_bgm(self)
fn to_main_bgm(self)
ToMainBgm() overloadSource§fn return_bgm(self)
fn return_bgm(self)
ReturnBgm() overloadSource§fn is_comeback_with_transition_camera(self) -> bool
fn is_comeback_with_transition_camera(self) -> bool
IsComebackWithTransitionCamera() overloadSource§fn show_growth(self)
fn show_growth(self)
ShowGrowth() overloadSource§fn move_cursor(self)
fn move_cursor(self)
MoveCursor() overloadSource§fn back_to_ground(self)
fn back_to_ground(self)
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GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload