pub struct CombinationHit(/* private fields */);Expand description
IL2CPP class: Combat.CombinationHit
Inherits: Object
Implementations§
Source§impl CombinationHit
impl CombinationHit
pub fn attack_hashes() -> Array<i32>
pub fn set_attack_hashes(value: Array<i32>)
Source§impl CombinationHit
impl CombinationHit
pub fn get_attack_hash_method_info() -> &'static MethodInfo
pub fn set_attack_hash_method_info() -> &'static MethodInfo
pub fn get_play_flags_method_info() -> &'static MethodInfo
pub fn set_play_flags_method_info() -> &'static MethodInfo
pub fn get_wait_time_to_attack_method_info() -> &'static MethodInfo
pub fn set_wait_time_to_attack_method_info() -> &'static MethodInfo
pub fn get_playback_rate_method_info() -> &'static MethodInfo
pub fn set_playback_rate_method_info() -> &'static MethodInfo
pub fn get_world_hit_time_method_info() -> &'static MethodInfo
pub fn set_world_hit_time_method_info() -> &'static MethodInfo
pub fn get_cp_method_info() -> &'static MethodInfo
pub fn set_cp_method_info() -> &'static MethodInfo
pub fn get_anim_start_time_method_info() -> &'static MethodInfo
pub fn set_anim_start_time_method_info() -> &'static MethodInfo
pub fn get_anim_hit_time_method_info() -> &'static MethodInfo
pub fn set_anim_hit_time_method_info() -> &'static MethodInfo
pub fn calc_method_info() -> &'static MethodInfo
pub fn list_possible_attack_method_info() -> &'static MethodInfo
pub fn select_attack_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for CombinationHit
impl ClassIdentity for CombinationHit
Source§impl Clone for CombinationHit
impl Clone for CombinationHit
Source§fn clone(&self) -> CombinationHit
fn clone(&self) -> CombinationHit
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CombinationHit
impl FromIlInstance for CombinationHit
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for CombinationHit
impl ICombinationHit for CombinationHit
impl IObject for CombinationHit
Auto Trait Implementations§
impl Freeze for CombinationHit
impl RefUnwindSafe for CombinationHit
impl !Send for CombinationHit
impl !Sync for CombinationHit
impl Unpin for CombinationHit
impl UnwindSafe for CombinationHit
Blanket Implementations§
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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Safety Read more
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Source§impl<__T> ICombinationHitMethods for __Twhere
__T: ICombinationHit,
impl<__T> ICombinationHitMethods for __Twhere
__T: ICombinationHit,
Source§fn get_attack_hash(self) -> i32
fn get_attack_hash(self) -> i32
get_AttackHash() overloadSource§fn set_attack_hash(self, value: impl Into<i32>)
fn set_attack_hash(self, value: impl Into<i32>)
set_AttackHash(i32) overloadSource§fn get_play_flags(self) -> PlayFlags
fn get_play_flags(self) -> PlayFlags
get_PlayFlags() overloadSource§fn set_play_flags(self, value: impl Into<PlayFlags>)
fn set_play_flags(self, value: impl Into<PlayFlags>)
set_PlayFlags(crate::combat::playflags::PlayFlags) overloadSource§fn get_wait_time_to_attack(self) -> f32
fn get_wait_time_to_attack(self) -> f32
get_WaitTimeToAttack() overloadSource§fn set_wait_time_to_attack(self, value: impl Into<f32>)
fn set_wait_time_to_attack(self, value: impl Into<f32>)
set_WaitTimeToAttack(f32) overloadSource§fn get_playback_rate(self) -> f32
fn get_playback_rate(self) -> f32
get_PlaybackRate() overloadSource§fn set_playback_rate(self, value: impl Into<f32>)
fn set_playback_rate(self, value: impl Into<f32>)
set_PlaybackRate(f32) overloadSource§fn get_world_hit_time(self) -> f32
fn get_world_hit_time(self) -> f32
get_WorldHitTime() overloadSource§fn set_world_hit_time(self, value: impl Into<f32>)
fn set_world_hit_time(self, value: impl Into<f32>)
set_WorldHitTime(f32) overloadSource§fn set_cp(self, value: impl Into<Character>)
fn set_cp(self, value: impl Into<Character>)
set_CP(crate::combat::character::Character) overloadSource§fn get_anim_start_time(self) -> f32
fn get_anim_start_time(self) -> f32
get_AnimStartTime() overloadSource§fn set_anim_start_time(self, value: impl Into<f32>)
fn set_anim_start_time(self, value: impl Into<f32>)
set_AnimStartTime(f32) overloadSource§fn get_anim_hit_time(self) -> f32
fn get_anim_hit_time(self) -> f32
get_AnimHitTime() overloadSource§fn set_anim_hit_time(self, value: impl Into<f32>)
fn set_anim_hit_time(self, value: impl Into<f32>)
set_AnimHitTime(f32) overloadSource§fn calc(
self,
side_attacker: impl Into<Character>,
world_hit_time: impl Into<f32>,
is_knockoff: impl Into<bool>,
) -> bool
fn calc( self, side_attacker: impl Into<Character>, world_hit_time: impl Into<f32>, is_knockoff: impl Into<bool>, ) -> bool
Calc(crate::combat::character::Character, f32, bool) overloadSource§fn list_possible_attack(
self,
is_knockoff: impl Into<bool>,
) -> List_1<PrefetchedSignal>
fn list_possible_attack( self, is_knockoff: impl Into<bool>, ) -> List_1<PrefetchedSignal>
ListPossibleAttack(bool) overloadSource§fn select_attack(
self,
list: impl Into<List_1<PrefetchedSignal>>,
magic: impl Into<Magic>,
remain_time: impl Into<f32>,
) -> PrefetchedSignal
fn select_attack( self, list: impl Into<List_1<PrefetchedSignal>>, magic: impl Into<Magic>, remain_time: impl Into<f32>, ) -> PrefetchedSignal
SelectAttack(crate::system::collections::generic::list_1::List_1<crate::combat::prefetchedsignal::PrefetchedSignal>, crate::combat::magic::Magic, f32) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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