pub struct MagicSignalProcessor(/* private fields */);Expand description
IL2CPP class: Combat.MagicSignalProcessor
Inherits: MonoBehaviour
Implementations§
Source§impl MagicSignalProcessor
impl MagicSignalProcessor
pub fn base(self) -> MonoBehaviour
Source§impl MagicSignalProcessor
impl MagicSignalProcessor
pub fn get_magic_method_info() -> &'static MethodInfo
pub fn set_magic_method_info() -> &'static MethodInfo
pub fn on_enter_attack_method_info() -> &'static MethodInfo
pub fn register_observers_method_info() -> &'static MethodInfo
pub fn hit_process_method_info() -> &'static MethodInfo
pub fn late_update_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn on_enter_magic_sword_hit_method_info() -> &'static MethodInfo
pub fn on_hit_magic_sword_hit_method_info() -> &'static MethodInfo
pub fn get_ice_rock_skipped_prefab仕方なく_method_info() -> &'static MethodInfo
pub fn update_timeline_method_info() -> &'static MethodInfo
pub fn cmd_create_method_info() -> &'static MethodInfo
pub fn cmd_create_impl_method_info() -> &'static MethodInfo
pub fn cmd_create_go_method_info() -> &'static MethodInfo
pub fn cmd_delete_method_info() -> &'static MethodInfo
pub fn cmd_shoot_method_info() -> &'static MethodInfo
pub fn cmd_collide_flying_method_info() -> &'static MethodInfo
pub fn cmd_stop_flying_method_info() -> &'static MethodInfo
pub fn cmd_change_target_method_info() -> &'static MethodInfo
pub fn cmd_sound_method_info() -> &'static MethodInfo
pub fn cmd_cut_change_method_info() -> &'static MethodInfo
pub fn call_on_focus_enemy_method_info() -> &'static MethodInfo
pub fn cmd_camera_method_info() -> &'static MethodInfo
pub fn cmd_camera_resume_method_info() -> &'static MethodInfo
pub fn cmd_radial_blur_method_info() -> &'static MethodInfo
pub fn cmd_bg_brightness_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MagicSignalProcessor
impl ClassIdentity for MagicSignalProcessor
Source§impl Clone for MagicSignalProcessor
impl Clone for MagicSignalProcessor
Source§fn clone(&self) -> MagicSignalProcessor
fn clone(&self) -> MagicSignalProcessor
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MagicSignalProcessor
impl FromIlInstance for MagicSignalProcessor
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMagicSignalProcessor for MagicSignalProcessor
impl IMagicSignalProcessor for MagicSignalProcessor
fn cp(self) -> Character
fn set_cp(self, value: Character)
fn m_flying_object(self) -> MagicFlying
fn set_m_flying_object(self, value: MagicFlying)
fn m_cached_node_constraint(self) -> CharacterNodeConstraint
fn set_m_cached_node_constraint(self, value: CharacterNodeConstraint)
fn m_phase(self) -> Phase
fn set_m_phase(self, value: Phase)
fn m_decay_time(self) -> f32
fn set_m_decay_time(self, value: f32)
fn m_is_focus_enemy_passed(self) -> bool
fn set_m_is_focus_enemy_passed(self, value: bool)
fn m_b_reached(self) -> bool
fn set_m_b_reached(self, value: bool)
fn tl開始時処理(self) -> MagicSignalTimeline
fn set_tl開始時処理(self, value: MagicSignalTimeline)
fn tl魔法動作1処理(self) -> MagicSignalTimeline
fn set_tl魔法動作1処理(self, value: MagicSignalTimeline)
fn tl魔法動作2処理(self) -> MagicSignalTimeline
fn set_tl魔法動作2処理(self, value: MagicSignalTimeline)
fn tl魔法動作3処理(self) -> MagicSignalTimeline
fn set_tl魔法動作3処理(self, value: MagicSignalTimeline)
fn tlヒット時処理(self) -> MagicSignalTimeline
fn set_tlヒット時処理(self, value: MagicSignalTimeline)
fn tlミス時処理(self) -> MagicSignalTimeline
fn set_tlミス時処理(self, value: MagicSignalTimeline)
fn tlガード時処理(self) -> MagicSignalTimeline
fn set_tlガード時処理(self, value: MagicSignalTimeline)
fn tlパリィ時処理(self) -> MagicSignalTimeline
fn set_tlパリィ時処理(self, value: MagicSignalTimeline)
fn tl衝突時処理(self) -> MagicSignalTimeline
fn set_tl衝突時処理(self, value: MagicSignalTimeline)
fn tl自然消滅処理(self) -> MagicSignalTimeline
fn set_tl自然消滅処理(self, value: MagicSignalTimeline)
fn tl打撃命中処理(self) -> MagicSignalTimeline
fn set_tl打撃命中処理(self, value: MagicSignalTimeline)
fn m_managed_objects(self) -> List_1<GameObject>
fn set_m_managed_objects(self, value: List_1<GameObject>)
fn m_deleted_objects(self) -> List_1<GameObject>
fn set_m_deleted_objects(self, value: List_1<GameObject>)
fn m_knockoff_attack_hash(self) -> i32
fn set_m_knockoff_attack_hash(self, value: i32)
Source§impl IObject_2 for MagicSignalProcessor
impl IObject_2 for MagicSignalProcessor
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MagicSignalProcessor
impl IBehaviour for MagicSignalProcessor
impl IComponent for MagicSignalProcessor
impl IMonoBehaviour for MagicSignalProcessor
impl IObject for MagicSignalProcessor
Auto Trait Implementations§
impl Freeze for MagicSignalProcessor
impl RefUnwindSafe for MagicSignalProcessor
impl !Send for MagicSignalProcessor
impl !Sync for MagicSignalProcessor
impl Unpin for MagicSignalProcessor
impl UnwindSafe for MagicSignalProcessor
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UpdateTimeline(crate::combat::magicsignaltimeline::MagicSignalTimeline) overloadSource§fn cmd_create(self, ev: impl Into<MagicSignal>, uncached: impl Into<bool>)
fn cmd_create(self, ev: impl Into<MagicSignal>, uncached: impl Into<bool>)
CmdCreate(crate::combat::magicsignal::MagicSignal, bool) overloadSource§fn cmd_create_impl(self, ev: impl Into<MagicSignal>, uncached: impl Into<bool>)
fn cmd_create_impl(self, ev: impl Into<MagicSignal>, uncached: impl Into<bool>)
CmdCreateImpl(crate::combat::magicsignal::MagicSignal, bool) overloadSource§fn cmd_create_go(
self,
ev: impl Into<MagicSignal>,
uncached: impl Into<bool>,
) -> GameObject
fn cmd_create_go( self, ev: impl Into<MagicSignal>, uncached: impl Into<bool>, ) -> GameObject
CmdCreateGO(crate::combat::magicsignal::MagicSignal, bool) overloadSource§fn cmd_delete(self, ev: impl Into<MagicSignal>)
fn cmd_delete(self, ev: impl Into<MagicSignal>)
CmdDelete(crate::combat::magicsignal::MagicSignal) overloadSource§fn cmd_shoot(self, ev: impl Into<MagicSignal>)
fn cmd_shoot(self, ev: impl Into<MagicSignal>)
CmdShoot(crate::combat::magicsignal::MagicSignal) overloadSource§fn cmd_collide_flying(self, ev: impl Into<MagicSignal>)
fn cmd_collide_flying(self, ev: impl Into<MagicSignal>)
CmdCollideFlying(crate::combat::magicsignal::MagicSignal) overloadSource§fn cmd_stop_flying(self, ev: impl Into<MagicSignal>)
fn cmd_stop_flying(self, ev: impl Into<MagicSignal>)
CmdStopFlying(crate::combat::magicsignal::MagicSignal) overloadSource§fn cmd_change_target(self, ev: impl Into<MagicSignal>)
fn cmd_change_target(self, ev: impl Into<MagicSignal>)
CmdChangeTarget(crate::combat::magicsignal::MagicSignal) overloadSource§fn cmd_sound(self, ev: impl Into<MagicSignal>)
fn cmd_sound(self, ev: impl Into<MagicSignal>)
CmdSound(crate::combat::magicsignal::MagicSignal) overloadSource§fn cmd_cut_change(self, ev: impl Into<MagicSignal>)
fn cmd_cut_change(self, ev: impl Into<MagicSignal>)
CmdCutChange(crate::combat::magicsignal::MagicSignal) overloadSource§fn call_on_focus_enemy(self)
fn call_on_focus_enemy(self)
CallOnFocusEnemy() overloadSource§fn cmd_camera(self, ev: impl Into<MagicSignal>)
fn cmd_camera(self, ev: impl Into<MagicSignal>)
CmdCamera(crate::combat::magicsignal::MagicSignal) overloadSource§fn cmd_camera_resume(self, ev: impl Into<MagicSignal>)
fn cmd_camera_resume(self, ev: impl Into<MagicSignal>)
CmdCameraResume(crate::combat::magicsignal::MagicSignal) overloadSource§fn cmd_radial_blur(self, ev: impl Into<MagicSignal>)
fn cmd_radial_blur(self, ev: impl Into<MagicSignal>)
CmdRadialBlur(crate::combat::magicsignal::MagicSignal) overloadSource§fn cmd_bg_brightness(self, ev: impl Into<MagicSignal>)
fn cmd_bg_brightness(self, ev: impl Into<MagicSignal>)
CmdBGBrightness(crate::combat::magicsignal::MagicSignal) overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload