pub struct PhaseArray(/* private fields */);Expand description
IL2CPP class: Combat.PhaseArray
Inherits: List_1<crate::combat::phase::Phase>
Implementations§
Source§impl PhaseArray
impl PhaseArray
Sourcepub fn register_preload_anim(
use: impl Into<PreloadAnims>,
gs: impl Into<CharacterGameStatus>,
)
pub fn register_preload_anim( use: impl Into<PreloadAnims>, gs: impl Into<CharacterGameStatus>, )
RegisterPreloadAnim(crate::combat::preloadanims::PreloadAnims, crate::combat::charactergamestatus::CharacterGameStatus) overload
Source§impl PhaseArray
impl PhaseArray
pub fn get_current_method_info() -> &'static MethodInfo
pub fn get_last_method_info() -> &'static MethodInfo
pub fn get_attack_right_method_info() -> &'static MethodInfo
pub fn set_attack_right_method_info() -> &'static MethodInfo
pub fn get_has_counter_method_info() -> &'static MethodInfo
pub fn add_method_info() -> &'static MethodInfo
pub fn next_method_info() -> &'static MethodInfo
pub fn set_current_to_last_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn update_attack_right_method_info() -> &'static MethodInfo
pub fn post_process_method_info() -> &'static MethodInfo
pub fn mark_first_and_last_attack_method_info() -> &'static MethodInfo
pub fn find_detail_first_method_info() -> &'static MethodInfo
pub fn decide_animation_hash_method_info() -> &'static MethodInfo
pub fn mark_use_anims_method_info() -> &'static MethodInfo
pub fn register_preload_anim_method_info() -> &'static MethodInfo
pub fn get_broken_side_method_info() -> &'static MethodInfo
Source§impl PhaseArray
impl PhaseArray
Trait Implementations§
Source§impl ClassIdentity for PhaseArray
impl ClassIdentity for PhaseArray
Source§impl Clone for PhaseArray
impl Clone for PhaseArray
Source§fn clone(&self) -> PhaseArray
fn clone(&self) -> PhaseArray
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for PhaseArray
impl FromIlInstance for PhaseArray
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IList_1<Phase> for PhaseArray
impl IList_1<Phase> for PhaseArray
Source§impl IPhaseArray for PhaseArray
impl IPhaseArray for PhaseArray
fn m_current_index(self) -> i32
fn set_m_current_index(self, value: i32)
impl Copy for PhaseArray
impl IObject for PhaseArray
Auto Trait Implementations§
impl Freeze for PhaseArray
impl RefUnwindSafe for PhaseArray
impl !Send for PhaseArray
impl !Sync for PhaseArray
impl Unpin for PhaseArray
impl UnwindSafe for PhaseArray
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Source§impl<__T> IPhaseArrayMethods for __Twhere
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impl<__T> IPhaseArrayMethods for __Twhere
__T: IPhaseArray,
Source§fn get_current(self) -> Phase
fn get_current(self) -> Phase
get_Current() overloadSource§fn get_attack_right(self) -> i32
fn get_attack_right(self) -> i32
get_AttackRight() overloadSource§fn set_attack_right(self, value: impl Into<i32>)
fn set_attack_right(self, value: impl Into<i32>)
set_AttackRight(i32) overloadSource§fn get_has_counter(self) -> bool
fn get_has_counter(self) -> bool
get_HasCounter() overloadSource§fn set_current_to_last(self)
fn set_current_to_last(self)
SetCurrentToLast() overloadSource§fn update_attack_right(self)
fn update_attack_right(self)
UpdateAttackRight() overloadSource§fn post_process(
self,
style: impl Into<CombatStyle>,
game_status: impl Into<Array<CharacterGameStatus>>,
gs_chain_atk: impl Into<Array<CharacterGameStatus>>,
gs_dragonic: impl Into<Array<CharacterGameStatus>>,
)
fn post_process( self, style: impl Into<CombatStyle>, game_status: impl Into<Array<CharacterGameStatus>>, gs_chain_atk: impl Into<Array<CharacterGameStatus>>, gs_dragonic: impl Into<Array<CharacterGameStatus>>, )
PostProcess(crate::combat::combatstyle::CombatStyle, ::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>, ::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>, ::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>) overloadSource§fn mark_first_and_last_attack(self)
fn mark_first_and_last_attack(self)
MarkFirstAndLastAttack() overloadSource§fn find_detail_first(self, detail: impl Into<Phase_Detail>) -> Phase
fn find_detail_first(self, detail: impl Into<Phase_Detail>) -> Phase
FindDetailFirst(crate::combat::phase::Phase_Detail) overloadSource§fn decide_animation_hash(
self,
style: impl Into<CombatStyle>,
game_status: impl Into<Array<CharacterGameStatus>>,
gs_chain_atk: impl Into<Array<CharacterGameStatus>>,
)
fn decide_animation_hash( self, style: impl Into<CombatStyle>, game_status: impl Into<Array<CharacterGameStatus>>, gs_chain_atk: impl Into<Array<CharacterGameStatus>>, )
DecideAnimationHash(crate::combat::combatstyle::CombatStyle, ::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>, ::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>) overloadSource§fn mark_use_anims(
self,
game_status: impl Into<Array<CharacterGameStatus>>,
gs_chain_atk: impl Into<Array<CharacterGameStatus>>,
gs_dragonic: impl Into<Array<CharacterGameStatus>>,
)
fn mark_use_anims( self, game_status: impl Into<Array<CharacterGameStatus>>, gs_chain_atk: impl Into<Array<CharacterGameStatus>>, gs_dragonic: impl Into<Array<CharacterGameStatus>>, )
MarkUseAnims(::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>, ::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>, ::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>) overloadSource§fn get_broken_side(self) -> i32
fn get_broken_side(self) -> i32
GetBrokenSide() overload