pub struct ConvertRefresh(/* private fields */);Expand description
IL2CPP class: Combat.SituationConverter.ConvertRefresh
Inherits: BaseConverter
Implementations§
Source§impl ConvertRefresh
impl ConvertRefresh
pub fn base(self) -> BaseConverter
Source§impl ConvertRefresh
impl ConvertRefresh
pub fn ctor_method_info() -> &'static MethodInfo
pub fn convert_method_info() -> &'static MethodInfo
pub fn is_framing_player_method_info() -> &'static MethodInfo
pub fn is_framing_both_method_info() -> &'static MethodInfo
Source§impl ConvertRefresh
impl ConvertRefresh
Sourcepub unsafe fn convert(
this: impl Into<IlInstance>,
situation: CameraSituation,
arg: Il2CppString,
) -> CameraPosition
pub unsafe fn convert( this: impl Into<IlInstance>, situation: CameraSituation, arg: Il2CppString, ) -> CameraPosition
Direct (non-virtual) call to ConvertRefresh’s own Convert. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl ConvertRefresh
impl ConvertRefresh
Sourcepub fn new(data: CameraDataSet) -> Self
pub fn new(data: CameraDataSet) -> Self
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) — overload selector
Trait Implementations§
Source§impl ClassIdentity for ConvertRefresh
impl ClassIdentity for ConvertRefresh
Source§impl Clone for ConvertRefresh
impl Clone for ConvertRefresh
Source§fn clone(&self) -> ConvertRefresh
fn clone(&self) -> ConvertRefresh
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ConvertRefresh
impl FromIlInstance for ConvertRefresh
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IConvertRefresh for ConvertRefresh
impl IConvertRefresh for ConvertRefresh
fn m_is_finished(self) -> bool
fn set_m_is_finished(self, value: bool)
impl Copy for ConvertRefresh
impl IBaseConverter for ConvertRefresh
impl IObject for ConvertRefresh
Auto Trait Implementations§
impl Freeze for ConvertRefresh
impl RefUnwindSafe for ConvertRefresh
impl !Send for ConvertRefresh
impl !Sync for ConvertRefresh
impl Unpin for ConvertRefresh
impl UnwindSafe for ConvertRefresh
Blanket Implementations§
§impl<T> Any for Twhere
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Mutably borrows from an owned value. Read more
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Source§fn get_data_set(self) -> CameraDataSet
fn get_data_set(self) -> CameraDataSet
get_DataSet() overloadSource§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
style: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, style: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn get_is_first_attack(self) -> bool
fn get_is_first_attack(self) -> bool
get_IsFirstAttack() overloadSource§fn get_is_player_attack(self) -> bool
fn get_is_player_attack(self) -> bool
get_IsPlayerAttack() overloadSource§fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
NameToPosition(::unity::Il2CppString) overloadSource§impl<__T> IConvertRefreshMethods for __Twhere
__T: IConvertRefresh,
impl<__T> IConvertRefreshMethods for __Twhere
__T: IConvertRefresh,
Source§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, situation: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn is_framing_player(self) -> bool
fn is_framing_player(self) -> bool
IsFramingPlayer() overloadSource§fn is_framing_both(self) -> bool
fn is_framing_both(self) -> bool
IsFramingBoth() overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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