pub struct ConverterWithUt(/* private fields */);Expand description
IL2CPP class: Combat.SituationConverter.ConverterWithUt
Inherits: BaseConverter
Implementations§
Source§impl ConverterWithUt
impl ConverterWithUt
pub fn base(self) -> BaseConverter
Source§impl ConverterWithUt
impl ConverterWithUt
pub fn atk_side() -> i32
pub fn set_atk_side(value: i32)
pub fn m_last_cam() -> CameraPosition
pub fn set_m_last_cam(value: CameraPosition)
Source§impl ConverterWithUt
impl ConverterWithUt
Sourcepub fn get_is_on_attack() -> bool
pub fn get_is_on_attack() -> bool
get_IsOnAttack() overload
Sourcepub fn get_is_on_damage() -> bool
pub fn get_is_on_damage() -> bool
get_IsOnDamage() overload
Sourcepub fn set_is_on_damage(value: impl Into<bool>)
pub fn set_is_on_damage(value: impl Into<bool>)
set_IsOnDamage(bool) overload
Sourcepub fn get_is_full_figure() -> bool
pub fn get_is_full_figure() -> bool
get_IsFullFigure() overload
Source§impl ConverterWithUt
impl ConverterWithUt
pub fn get_is_on_attack_method_info() -> &'static MethodInfo
pub fn get_is_on_damage_method_info() -> &'static MethodInfo
pub fn set_is_on_damage_method_info() -> &'static MethodInfo
pub fn get_is_player_dragon_method_info() -> &'static MethodInfo
pub fn get_is_enemy_dragon_method_info() -> &'static MethodInfo
pub fn get_full_figure_camera_method_info() -> &'static MethodInfo
pub fn get_is_full_figure_method_info() -> &'static MethodInfo
pub fn get_current_position_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn convert_method_info() -> &'static MethodInfo
pub fn on_begin_method_info() -> &'static MethodInfo
pub fn on_approach_method_info() -> &'static MethodInfo
pub fn on_attack_method_info() -> &'static MethodInfo
pub fn on_damage_method_info() -> &'static MethodInfo
pub fn on_unusable_method_info() -> &'static MethodInfo
pub fn on_end_method_info() -> &'static MethodInfo
Source§impl ConverterWithUt
impl ConverterWithUt
Sourcepub unsafe fn convert(
this: impl Into<IlInstance>,
situation: CameraSituation,
arg: Il2CppString,
) -> CameraPosition
pub unsafe fn convert( this: impl Into<IlInstance>, situation: CameraSituation, arg: Il2CppString, ) -> CameraPosition
Direct (non-virtual) call to ConverterWithUt’s own Convert. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_begin(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_begin(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConverterWithUt’s own OnBegin. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_approach(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_approach(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConverterWithUt’s own OnApproach. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_attack(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_attack(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConverterWithUt’s own OnAttack. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_damage(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_damage(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConverterWithUt’s own OnDamage. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_unusable(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_unusable(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConverterWithUt’s own OnUnusable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_end(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_end(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConverterWithUt’s own OnEnd. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl ConverterWithUt
impl ConverterWithUt
Sourcepub fn new(data: CameraDataSet) -> Self
pub fn new(data: CameraDataSet) -> Self
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) — overload selector
Trait Implementations§
Source§impl ClassIdentity for ConverterWithUt
impl ClassIdentity for ConverterWithUt
Source§impl Clone for ConverterWithUt
impl Clone for ConverterWithUt
Source§fn clone(&self) -> ConverterWithUt
fn clone(&self) -> ConverterWithUt
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for ConverterWithUt
impl FromIlInstance for ConverterWithUt
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IConverterWithUt for ConverterWithUt
impl IConverterWithUt for ConverterWithUt
impl Copy for ConverterWithUt
impl IBaseConverter for ConverterWithUt
impl IObject for ConverterWithUt
Auto Trait Implementations§
impl Freeze for ConverterWithUt
impl RefUnwindSafe for ConverterWithUt
impl !Send for ConverterWithUt
impl !Sync for ConverterWithUt
impl Unpin for ConverterWithUt
impl UnwindSafe for ConverterWithUt
Blanket Implementations§
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fn override_class(self) -> Class
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Source§impl<__T> IBaseConverterMethods for __Twhere
__T: IBaseConverter,
impl<__T> IBaseConverterMethods for __Twhere
__T: IBaseConverter,
Source§fn get_data_set(self) -> CameraDataSet
fn get_data_set(self) -> CameraDataSet
get_DataSet() overloadSource§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
style: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, style: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn get_is_first_attack(self) -> bool
fn get_is_first_attack(self) -> bool
get_IsFirstAttack() overloadSource§fn get_is_player_attack(self) -> bool
fn get_is_player_attack(self) -> bool
get_IsPlayerAttack() overloadSource§fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
NameToPosition(::unity::Il2CppString) overloadSource§impl<__T> IConverterWithUtMethods for __Twhere
__T: IConverterWithUt,
impl<__T> IConverterWithUtMethods for __Twhere
__T: IConverterWithUt,
Source§fn get_is_player_dragon(self) -> bool
fn get_is_player_dragon(self) -> bool
get_IsPlayerDragon() overloadSource§fn get_is_enemy_dragon(self) -> bool
fn get_is_enemy_dragon(self) -> bool
get_IsEnemyDragon() overloadSource§fn get_full_figure_camera(self) -> CameraPosition
fn get_full_figure_camera(self) -> CameraPosition
get_FullFigureCamera() overloadSource§fn get_current_position(self) -> CameraPosition
fn get_current_position(self) -> CameraPosition
get_CurrentPosition() overloadSource§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, situation: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn on_begin(self) -> CameraPosition
fn on_begin(self) -> CameraPosition
OnBegin() overloadSource§fn on_approach(self) -> CameraPosition
fn on_approach(self) -> CameraPosition
OnApproach() overloadSource§fn on_attack(self) -> CameraPosition
fn on_attack(self) -> CameraPosition
OnAttack() overloadSource§fn on_damage(self) -> CameraPosition
fn on_damage(self) -> CameraPosition
OnDamage() overloadSource§fn on_unusable(self) -> CameraPosition
fn on_unusable(self) -> CameraPosition
OnUnusable() overloadSource§fn on_end(self) -> CameraPosition
fn on_end(self) -> CameraPosition
OnEnd() overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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