pub struct MapPanelTarget(/* private fields */);Expand description
IL2CPP class: MapPanelTarget
Inherits: MapPanelBase_1<crate::root::mappaneltarget::MapPanelTarget>
Implementations§
Source§impl MapPanelTarget
impl MapPanelTarget
pub fn base(self) -> MapPanelBase_1<MapPanelTarget>
Source§impl MapPanelTarget
impl MapPanelTarget
pub fn m_target_tex_w() -> f32
pub fn set_m_target_tex_w(value: f32)
Source§impl MapPanelTarget
impl MapPanelTarget
pub fn get_sub_mesh_count_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn late_update_method_info() -> &'static MethodInfo
pub fn get_source_materials_method_info() -> &'static MethodInfo
pub fn update_danger_units_method_info() -> &'static MethodInfo
pub fn get_target_unit_method_info() -> &'static MethodInfo
pub fn is_enemy_attack_range_method_info() -> &'static MethodInfo
pub fn commit_for_attack_method_info() -> &'static MethodInfo
pub fn commit_for_full_bullet_method_info() -> &'static MethodInfo
pub fn set_mesh_method_info() -> &'static MethodInfo
pub fn set_mesh_for_general_attack_method_info() -> &'static MethodInfo
pub fn set_mesh_for_engage_attack_method_info() -> &'static MethodInfo
pub fn set_mesh_for_gunner_method_info() -> &'static MethodInfo
pub fn set_mesh_for_full_bullet_method_info() -> &'static MethodInfo
pub fn is_targeted_for_general_attack_method_info() -> &'static MethodInfo
pub fn is_targeted_for_engage_attack_method_info() -> &'static MethodInfo
pub fn is_targeted_for_gunner_method_info() -> &'static MethodInfo
pub fn get_alpha_curve_method_info() -> &'static MethodInfo
pub fn get_position_z_offset_for_general_method_info() -> &'static MethodInfo
pub fn get_position_z_offset_for_horse_method_info() -> &'static MethodInfo
pub fn get_position_z_offset_for_fly_method_info() -> &'static MethodInfo
pub fn get_position_z_offset_for_bmap_size2_method_info() -> &'static MethodInfo
pub fn get_position_z_offset_for_bmap_size3_method_info() -> &'static MethodInfo
pub fn get_position_z_offset_for_bmap_size5_method_info() -> &'static MethodInfo
pub fn get_arch_height_offset_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl MapPanelTarget
impl MapPanelTarget
Sourcepub unsafe fn get_sub_mesh_count(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_sub_mesh_count(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to MapPanelTarget’s own get_SubMeshCount. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn awake(this: impl Into<IlInstance>)
pub unsafe fn awake(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapPanelTarget’s own Awake. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_source_materials(
this: impl Into<IlInstance>,
) -> Array<Material>
pub unsafe fn get_source_materials( this: impl Into<IlInstance>, ) -> Array<Material>
Direct (non-virtual) call to MapPanelTarget’s own GetSourceMaterials. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MapPanelTarget
impl ClassIdentity for MapPanelTarget
Source§impl Clone for MapPanelTarget
impl Clone for MapPanelTarget
Source§fn clone(&self) -> MapPanelTarget
fn clone(&self) -> MapPanelTarget
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MapPanelTarget
impl FromIlInstance for MapPanelTarget
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapPanelBase_1<MapPanelTarget> for MapPanelTarget
impl IMapPanelBase_1<MapPanelTarget> for MapPanelTarget
fn m_materials(self) -> Array<Material>
fn set_m_materials(self, value: Array<Material>)
fn m_mesh(self) -> Map_CellMesh
fn set_m_mesh(self, value: Map_CellMesh)
fn m_half_texel_x(self) -> f32
fn set_m_half_texel_x(self, value: f32)
fn m_half_texel_y(self) -> f32
fn set_m_half_texel_y(self, value: f32)
fn m_renderer_materials(self) -> Array<Material>
fn set_m_renderer_materials(self, value: Array<Material>)
Source§impl IMapPanelTarget for MapPanelTarget
impl IMapPanelTarget for MapPanelTarget
fn m_moving_alpha(self) -> GameCurve
fn set_m_moving_alpha(self, value: GameCurve)
fn m_stopped_alpha(self) -> GameCurve
fn set_m_stopped_alpha(self, value: GameCurve)
fn m_danger_units(self) -> Dictionary_2<i32, MapPanelTarget_DangerType>
fn set_m_danger_units(self, value: Dictionary_2<i32, MapPanelTarget_DangerType>)
fn m_general_material(self) -> Material
fn set_m_general_material(self, value: Material)
fn m_engage_material(self) -> Material
fn set_m_engage_material(self, value: Material)
fn m_gunner_material(self) -> Material
fn set_m_gunner_material(self, value: Material)
fn m_full_bullet_material(self) -> Material
fn set_m_full_bullet_material(self, value: Material)
fn m_default_color(self) -> Color
fn set_m_default_color(self, value: Color)
fn m_disadvantage_color(self) -> Color
fn set_m_disadvantage_color(self, value: Color)
fn m_criticaled_color(self) -> Color
fn set_m_criticaled_color(self, value: Color)
fn m_engage_color(self) -> Color
fn set_m_engage_color(self, value: Color)
fn m_gunner_color(self) -> Color
fn set_m_gunner_color(self, value: Color)
fn m_friendly_impact_color(self) -> Color
fn set_m_friendly_impact_color(self, value: Color)
fn m_hostile_impact_color(self) -> Color
fn set_m_hostile_impact_color(self, value: Color)
fn m_scroll_for_general(self) -> AnimationCurve
fn set_m_scroll_for_general(self, value: AnimationCurve)
fn m_scroll_for_gunner(self) -> AnimationCurve
fn set_m_scroll_for_gunner(self, value: AnimationCurve)
fn m_alpha_curve(self) -> AnimationCurve
fn set_m_alpha_curve(self, value: AnimationCurve)
fn m_position_z_offset_for_general(self) -> f32
fn set_m_position_z_offset_for_general(self, value: f32)
fn m_position_z_offset_for_horse(self) -> f32
fn set_m_position_z_offset_for_horse(self, value: f32)
fn m_position_z_offset_for_fly(self) -> f32
fn set_m_position_z_offset_for_fly(self, value: f32)
fn m_position_z_offset_for_bmap_size2(self) -> f32
fn set_m_position_z_offset_for_bmap_size2(self, value: f32)
fn m_position_z_offset_for_bmap_size3(self) -> f32
fn set_m_position_z_offset_for_bmap_size3(self, value: f32)
fn m_position_z_offset_for_bmap_size5(self) -> f32
fn set_m_position_z_offset_for_bmap_size5(self, value: f32)
fn m_arch_height_offset(self) -> f32
fn set_m_arch_height_offset(self, value: f32)
fn m_general_attacker_list(self) -> List_1<Unit>
fn set_m_general_attacker_list(self, value: List_1<Unit>)
fn m_engage_attacker_list(self) -> List_1<Unit>
fn set_m_engage_attacker_list(self, value: List_1<Unit>)
fn m_gunner_list(self) -> List_1<Unit>
fn set_m_gunner_list(self, value: List_1<Unit>)
fn m_full_bullet_list(self) -> List_1<Unit>
fn set_m_full_bullet_list(self, value: List_1<Unit>)
fn m_target(self) -> Unit
fn set_m_target(self, value: Unit)
fn m_dest_x(self) -> i32
fn set_m_dest_x(self, value: i32)
fn m_dest_z(self) -> i32
fn set_m_dest_z(self, value: i32)
fn m_property_id(self) -> i32
fn set_m_property_id(self, value: i32)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_current(self) -> GameCurve
fn set_m_current(self, value: GameCurve)
fn m_arrow(self) -> MapArrow
fn set_m_arrow(self, value: MapArrow)
fn m_dirty_flag(self) -> MapPanelTarget_DirtyType
fn set_m_dirty_flag(self, value: MapPanelTarget_DirtyType)
Source§impl IObject_2 for MapPanelTarget
impl IObject_2 for MapPanelTarget
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<MapPanelTarget> for MapPanelTarget
impl ISingletonMonoBehaviour_1<MapPanelTarget> for MapPanelTarget
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for MapPanelTarget
impl IBehaviour for MapPanelTarget
impl IComponent for MapPanelTarget
impl IMonoBehaviour for MapPanelTarget
impl IObject for MapPanelTarget
Auto Trait Implementations§
impl Freeze for MapPanelTarget
impl RefUnwindSafe for MapPanelTarget
impl !Send for MapPanelTarget
impl !Sync for MapPanelTarget
impl Unpin for MapPanelTarget
impl UnwindSafe for MapPanelTarget
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Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IMapPanelBase_1Methods<T0> for __U
impl<T0, __U> IMapPanelBase_1Methods<T0> for __U
fn awake(self)where
Self: Sized,
fn get_density(self) -> Colorwhere
Self: Sized,
fn get_source_materials(self) -> Array<Material>where
Self: Sized,
fn get_mesh(self) -> Meshwhere
Self: Sized,
fn get_dynamic_mesh(self) -> DynamicMeshwhere
Self: Sized,
fn get_sub_mesh_count(self) -> i32where
Self: Sized,
fn get_materials(self) -> Array<Material>where
Self: Sized,
fn get_map_pos_y(self, x: f32, z: f32) -> f32where
Self: Sized,
fn get_map_pos(self, x: f32, z: f32) -> Vector3where
Self: Sized,
fn show()
fn get_panel_alpha() -> f32
fn hide()
fn is_connect(self, x1: i32, z1: i32, x2: i32, z2: i32) -> boolwhere
Self: Sized,
fn check_image(
self,
func: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
step_check: bool,
) -> u32where
Self: Sized,
fn check_whole_danger_image_for_gunner(
self,
gunner: MapPanelBase_1_ImageGetFunction<T0>,
attack: MapPanelBase_1_ImageGetFunction<T0>,
rod: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
is_image_filled: bool,
) -> u32where
Self: Sized,
fn check_image_not_immobile(
self,
func: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
) -> u32where
Self: Sized,
fn check_image_for_act(
self,
image_func: MapPanelBase_1_ImageGetFunction<T0>,
move_func: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
is_consider_move: bool,
) -> u32where
Self: Sized,
fn calc_uv(self, mask: u32) -> ((), f32, f32)where
Self: Sized,
fn add_cell(self, x: i32, z: i32, color: Color)where
Self: Sized,
fn add_cell_2(self, x: i32, z: i32, u: f32, v: f32, color: Color, distance: f32)where
Self: Sized,
fn add_cell_3(self, x: i32, z: i32, mask: u32, color: Color, distance: f32)where
Self: Sized,
fn add_cell_4(
self,
func: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
color: Color,
)where
Self: Sized,
fn get_u0(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_u2(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_v0(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_v2(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_uv0(
self,
unit_x: f32,
unit_y: f32,
index_x: i32,
index_y: i32,
) -> Vector2where
Self: Sized,
fn get_uv2(
self,
unit_x: f32,
unit_y: f32,
index_x: i32,
index_y: i32,
) -> Vector2where
Self: Sized,
fn add_cell_5(
self,
x: i32,
z: i32,
color: Color,
panel: MapPanelBase_1_PanelType<T0>,
distance: f32,
)where
Self: Sized,
fn set_material_float(self, keyword: Il2CppString, value: f32)where
Self: Sized,
fn set_material_color(self, r: f32, g: f32, b: f32, a: f32)where
Self: Sized,
fn set_material_alpha(self, a: f32)where
Self: Sized,
fn set_material_alpha_2(self, index: i32, a: f32)where
Self: Sized,
fn update_texel(self)where
Self: Sized,
fn clear(self)where
Self: Sized,
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<__T> IMapPanelTargetMethods for __Twhere
__T: IMapPanelTarget,
impl<__T> IMapPanelTargetMethods for __Twhere
__T: IMapPanelTarget,
Source§fn get_sub_mesh_count(self) -> i32
fn get_sub_mesh_count(self) -> i32
get_SubMeshCount() overloadSource§fn late_update(self)
fn late_update(self)
LateUpdate() overloadSource§fn get_source_materials(self) -> Array<Material>
fn get_source_materials(self) -> Array<Material>
GetSourceMaterials() overloadSource§fn update_danger_units(self)
fn update_danger_units(self)
UpdateDangerUnits() overloadSource§fn get_target_unit(self) -> Unit
fn get_target_unit(self) -> Unit
GetTargetUnit() overloadSource§fn is_enemy_attack_range(
self,
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
) -> bool
fn is_enemy_attack_range( self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool
IsEnemyAttackRange(crate::app::unit::Unit, i32, i32) overloadSource§fn commit_for_attack(
self,
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
)
fn commit_for_attack( self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, )
CommitForAttack(crate::app::unit::Unit, i32, i32) overloadSource§fn commit_for_full_bullet(self)
fn commit_for_full_bullet(self)
CommitForFullBullet() overloadSource§fn set_mesh_for_general_attack(
self,
dest_pos: impl Into<Vector3>,
uv0: impl Into<Vector2>,
uv2: impl Into<Vector2>,
)
fn set_mesh_for_general_attack( self, dest_pos: impl Into<Vector3>, uv0: impl Into<Vector2>, uv2: impl Into<Vector2>, )
SetMeshForGeneralAttack(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2) overloadSource§fn set_mesh_for_engage_attack(
self,
dest_pos: impl Into<Vector3>,
uv0: impl Into<Vector2>,
uv2: impl Into<Vector2>,
)
fn set_mesh_for_engage_attack( self, dest_pos: impl Into<Vector3>, uv0: impl Into<Vector2>, uv2: impl Into<Vector2>, )
SetMeshForEngageAttack(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2) overloadSource§fn set_mesh_for_gunner(
self,
dest_pos: impl Into<Vector3>,
uv0: impl Into<Vector2>,
uv2: impl Into<Vector2>,
)
fn set_mesh_for_gunner( self, dest_pos: impl Into<Vector3>, uv0: impl Into<Vector2>, uv2: impl Into<Vector2>, )
SetMeshForGunner(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2) overloadSource§fn set_mesh_for_full_bullet(
self,
uv0: impl Into<Vector2>,
uv2: impl Into<Vector2>,
)
fn set_mesh_for_full_bullet( self, uv0: impl Into<Vector2>, uv2: impl Into<Vector2>, )
SetMeshForFullBullet(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2) overloadSource§fn is_targeted_for_general_attack(
self,
enemy: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
) -> bool
fn is_targeted_for_general_attack( self, enemy: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool
IsTargetedForGeneralAttack(crate::app::unit::Unit, i32, i32) overloadSource§fn is_targeted_for_engage_attack(
self,
enemy: impl Into<Unit>,
target: impl Into<Unit>,
) -> bool
fn is_targeted_for_engage_attack( self, enemy: impl Into<Unit>, target: impl Into<Unit>, ) -> bool
IsTargetedForEngageAttack(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn is_targeted_for_gunner(
self,
enemy: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
) -> bool
fn is_targeted_for_gunner( self, enemy: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool
IsTargetedForGunner(crate::app::unit::Unit, i32, i32) overloadSource§fn get_alpha_curve(self) -> AnimationCurve
fn get_alpha_curve(self) -> AnimationCurve
get_AlphaCurve() overloadSource§fn get_position_z_offset_for_general(self) -> f32
fn get_position_z_offset_for_general(self) -> f32
get_PositionZOffsetForGeneral() overloadSource§fn get_position_z_offset_for_horse(self) -> f32
fn get_position_z_offset_for_horse(self) -> f32
get_PositionZOffsetForHorse() overloadSource§fn get_position_z_offset_for_fly(self) -> f32
fn get_position_z_offset_for_fly(self) -> f32
get_PositionZOffsetForFly() overloadSource§fn get_position_z_offset_for_bmap_size2(self) -> f32
fn get_position_z_offset_for_bmap_size2(self) -> f32
get_PositionZOffsetForBmapSize2() overloadSource§fn get_position_z_offset_for_bmap_size3(self) -> f32
fn get_position_z_offset_for_bmap_size3(self) -> f32
get_PositionZOffsetForBmapSize3() overloadSource§fn get_position_z_offset_for_bmap_size5(self) -> f32
fn get_position_z_offset_for_bmap_size5(self) -> f32
get_PositionZOffsetForBmapSize5() overloadSource§fn get_arch_height_offset(self) -> f32
fn get_arch_height_offset(self) -> f32
get_ArchHeightOffset() overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload