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SimpleAnimationPlayable

Struct SimpleAnimationPlayable 

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pub struct SimpleAnimationPlayable(/* private fields */);
Expand description

IL2CPP class: SimpleAnimationPlayable Inherits: PlayableBehaviour

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impl SimpleAnimationPlayable

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impl SimpleAnimationPlayable

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pub fn get_keep_stopped_playables_connected_method_info() -> &'static MethodInfo

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pub fn set_keep_stopped_playables_connected_method_info() -> &'static MethodInfo

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pub fn update_stopped_playables_connections_method_info() -> &'static MethodInfo

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pub fn get_self_method_info() -> &'static MethodInfo

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pub fn get_playable_method_info() -> &'static MethodInfo

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pub fn get_graph_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_input_method_info() -> &'static MethodInfo

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pub fn on_playable_create_method_info() -> &'static MethodInfo

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pub fn get_states_method_info() -> &'static MethodInfo

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pub fn get_state_method_info() -> &'static MethodInfo

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pub fn do_add_clip_method_info() -> &'static MethodInfo

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pub fn add_clip_method_info() -> &'static MethodInfo

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pub fn remove_clip_method_info() -> &'static MethodInfo

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pub fn remove_clip_2_method_info() -> &'static MethodInfo

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pub fn play_method_info() -> &'static MethodInfo

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pub fn play_2_method_info() -> &'static MethodInfo

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pub fn play_queued_method_info() -> &'static MethodInfo

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pub fn play_queued_2_method_info() -> &'static MethodInfo

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pub fn rewind_method_info() -> &'static MethodInfo

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pub fn rewind_2_method_info() -> &'static MethodInfo

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pub fn rewind_3_method_info() -> &'static MethodInfo

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pub fn remove_clones_method_info() -> &'static MethodInfo

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pub fn stop_method_info() -> &'static MethodInfo

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pub fn do_stop_method_info() -> &'static MethodInfo

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pub fn stop_all_method_info() -> &'static MethodInfo

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pub fn is_playing_method_info() -> &'static MethodInfo

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pub fn is_playing_2_method_info() -> &'static MethodInfo

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pub fn is_clone_playing_method_info() -> &'static MethodInfo

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pub fn get_clip_count_method_info() -> &'static MethodInfo

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pub fn setup_lerp_method_info() -> &'static MethodInfo

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pub fn crossfade_method_info() -> &'static MethodInfo

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pub fn clone_state_method_info() -> &'static MethodInfo

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pub fn crossfade_2_method_info() -> &'static MethodInfo

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pub fn crossfade_queued_method_info() -> &'static MethodInfo

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pub fn crossfade_queued_2_method_info() -> &'static MethodInfo

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pub fn blend_method_info() -> &'static MethodInfo

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pub fn blend_2_method_info() -> &'static MethodInfo

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pub fn on_graph_stop_method_info() -> &'static MethodInfo

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pub fn update_done_status_method_info() -> &'static MethodInfo

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pub fn clean_cloned_states_method_info() -> &'static MethodInfo

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pub fn disconnect_input_method_info() -> &'static MethodInfo

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pub fn connect_input_method_info() -> &'static MethodInfo

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pub fn update_states_method_info() -> &'static MethodInfo

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pub fn calculate_queue_times_method_info() -> &'static MethodInfo

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pub fn clear_queued_states_method_info() -> &'static MethodInfo

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pub fn update_queued_states_method_info() -> &'static MethodInfo

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pub fn invalidate_state_times_method_info() -> &'static MethodInfo

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pub fn prepare_frame_method_info() -> &'static MethodInfo

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pub fn validate_input_method_info() -> &'static MethodInfo

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pub fn validate_index_method_info() -> &'static MethodInfo

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pub fn is_finished_method_info() -> &'static MethodInfo

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pub fn set_speed_method_info() -> &'static MethodInfo

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pub fn invalidate_states_method_info() -> &'static MethodInfo

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pub fn state_info_to_handle_method_info() -> &'static MethodInfo

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impl SimpleAnimationPlayable

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pub unsafe fn on_playable_create( this: impl Into<IlInstance>, playable: Playable, )

Direct (non-virtual) call to SimpleAnimationPlayable’s own OnPlayableCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_graph_stop(this: impl Into<IlInstance>, playable: Playable)

Direct (non-virtual) call to SimpleAnimationPlayable’s own OnGraphStop. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn prepare_frame( this: impl Into<IlInstance>, owner: Playable, data: FrameData, )

Direct (non-virtual) call to SimpleAnimationPlayable’s own PrepareFrame. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl SimpleAnimationPlayable

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for SimpleAnimationPlayable

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const NAMESPACE: &'static str = ""

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const NAME: &'static str = "SimpleAnimationPlayable"

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fn class() -> Class

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impl Clone for SimpleAnimationPlayable

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fn clone(&self) -> SimpleAnimationPlayable

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for SimpleAnimationPlayable

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl ISimpleAnimationPlayable for SimpleAnimationPlayable

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impl IlType for SimpleAnimationPlayable

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fn il_type() -> &'static Il2CppType

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impl Copy for SimpleAnimationPlayable

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impl IObject for SimpleAnimationPlayable

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impl IPlayableBehaviour for SimpleAnimationPlayable

Auto Trait Implementations§

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impl Freeze for SimpleAnimationPlayable

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impl RefUnwindSafe for SimpleAnimationPlayable

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impl !Send for SimpleAnimationPlayable

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impl !Sync for SimpleAnimationPlayable

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impl Unpin for SimpleAnimationPlayable

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impl UnwindSafe for SimpleAnimationPlayable

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn move_next(self) -> bool
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fn dispose(self)
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impl<__T> IObjectMethods for __T
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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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GetType() overload
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MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IPlayableBehaviourMethods for __T
where __T: IPlayableBehaviour,

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fn ctor(self)

.ctor() overload
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fn on_graph_start(self, playable: impl Into<Playable>)

OnGraphStart(crate::unity_engine::playables::playable::Playable) overload
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fn on_graph_stop(self, playable: impl Into<Playable>)

OnGraphStop(crate::unity_engine::playables::playable::Playable) overload
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fn on_playable_create(self, playable: impl Into<Playable>)

OnPlayableCreate(crate::unity_engine::playables::playable::Playable) overload
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fn on_playable_destroy(self, playable: impl Into<Playable>)

OnPlayableDestroy(crate::unity_engine::playables::playable::Playable) overload
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fn on_behaviour_play( self, playable: impl Into<Playable>, info: impl Into<FrameData>, )

OnBehaviourPlay(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overload
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fn on_behaviour_pause( self, playable: impl Into<Playable>, info: impl Into<FrameData>, )

OnBehaviourPause(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overload
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fn prepare_frame( self, playable: impl Into<Playable>, info: impl Into<FrameData>, )

PrepareFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overload
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fn process_frame( self, playable: impl Into<Playable>, info: impl Into<FrameData>, player_data: impl Into<Object>, )

ProcessFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData, crate::system::object::Object) overload
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fn clone(self) -> Object

Clone() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<__T> ISimpleAnimationPlayableMethods for __T

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fn get_keep_stopped_playables_connected(self) -> bool

get_keepStoppedPlayablesConnected() overload
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fn set_keep_stopped_playables_connected(self, value: impl Into<bool>)

set_keepStoppedPlayablesConnected(bool) overload
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fn update_stopped_playables_connections(self)

UpdateStoppedPlayablesConnections() overload
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fn get_self(self) -> Playable

get_self() overload
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fn get_playable(self) -> Playable

get_playable() overload
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fn get_graph(self) -> PlayableGraph

get_graph() overload
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fn ctor(self)

.ctor() overload
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fn get_input(self, index: impl Into<i32>) -> Playable

GetInput(i32) overload
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fn on_playable_create(self, playable: impl Into<Playable>)

OnPlayableCreate(crate::unity_engine::playables::playable::Playable) overload
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fn get_states(self) -> IEnumerable_1<SimpleAnimationPlayable_IState>

GetStates() overload
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fn get_state( self, name: impl Into<Il2CppString>, ) -> SimpleAnimationPlayable_IState

GetState(::unity::Il2CppString) overload
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fn do_add_clip( self, name: impl Into<Il2CppString>, clip: impl Into<AnimationClip>, ) -> SimpleAnimationPlayable_StateInfo

DoAddClip(::unity::Il2CppString, crate::unity_engine::animationclip::AnimationClip) overload
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fn add_clip( self, clip: impl Into<AnimationClip>, name: impl Into<Il2CppString>, ) -> bool

AddClip(crate::unity_engine::animationclip::AnimationClip, ::unity::Il2CppString) overload
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fn remove_clip(self, name: impl Into<Il2CppString>) -> bool

RemoveClip(::unity::Il2CppString) overload
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fn remove_clip_2(self, clip: impl Into<AnimationClip>) -> bool

RemoveClip(crate::unity_engine::animationclip::AnimationClip) overload
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fn play(self, name: impl Into<Il2CppString>) -> bool

Play(::unity::Il2CppString) overload
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fn play_2(self, index: impl Into<i32>) -> bool

Play(i32) overload
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fn play_queued( self, name: impl Into<Il2CppString>, queue_mode: impl Into<QueueMode>, ) -> bool

PlayQueued(::unity::Il2CppString, crate::unity_engine::queuemode::QueueMode) overload
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fn play_queued_2( self, index: impl Into<i32>, queue_mode: impl Into<QueueMode>, ) -> bool

PlayQueued(i32, crate::unity_engine::queuemode::QueueMode) overload
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fn rewind(self, name: impl Into<Il2CppString>)

Rewind(::unity::Il2CppString) overload
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fn rewind_2(self, index: impl Into<i32>)

Rewind(i32) overload
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fn rewind_3(self)

Rewind() overload
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fn remove_clones(self, state: impl Into<SimpleAnimationPlayable_StateInfo>)

RemoveClones(crate::root::simpleanimationplayable::SimpleAnimationPlayable_StateInfo) overload
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fn stop(self, name: impl Into<Il2CppString>) -> bool

Stop(::unity::Il2CppString) overload
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fn do_stop(self, index: impl Into<i32>)

DoStop(i32) overload
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fn stop_all(self) -> bool

StopAll() overload
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fn is_playing(self) -> bool

IsPlaying() overload
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fn is_playing_2(self, state_name: impl Into<Il2CppString>) -> bool

IsPlaying(::unity::Il2CppString) overload
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fn is_clone_playing( self, state: impl Into<SimpleAnimationPlayable_StateInfo>, ) -> bool

IsClonePlaying(crate::root::simpleanimationplayable::SimpleAnimationPlayable_StateInfo) overload
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fn get_clip_count(self) -> i32

GetClipCount() overload
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fn setup_lerp( self, state: impl Into<SimpleAnimationPlayable_StateInfo>, target_weight: impl Into<f32>, time: impl Into<f32>, )

SetupLerp(crate::root::simpleanimationplayable::SimpleAnimationPlayable_StateInfo, f32, f32) overload
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fn crossfade(self, index: impl Into<i32>, time: impl Into<f32>) -> bool

Crossfade(i32, f32) overload
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fn clone_state(self, index: impl Into<i32>) -> SimpleAnimationPlayable_StateInfo

CloneState(i32) overload
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fn crossfade_2( self, name: impl Into<Il2CppString>, time: impl Into<f32>, ) -> bool

Crossfade(::unity::Il2CppString, f32) overload
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fn crossfade_queued( self, name: impl Into<Il2CppString>, time: impl Into<f32>, queue_mode: impl Into<QueueMode>, ) -> bool

CrossfadeQueued(::unity::Il2CppString, f32, crate::unity_engine::queuemode::QueueMode) overload
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fn crossfade_queued_2( self, index: impl Into<i32>, time: impl Into<f32>, queue_mode: impl Into<QueueMode>, ) -> bool

CrossfadeQueued(i32, f32, crate::unity_engine::queuemode::QueueMode) overload
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fn blend( self, index: impl Into<i32>, target_weight: impl Into<f32>, time: impl Into<f32>, ) -> bool

Blend(i32, f32, f32) overload
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fn blend_2( self, name: impl Into<Il2CppString>, target_weight: impl Into<f32>, time: impl Into<f32>, ) -> bool

Blend(::unity::Il2CppString, f32, f32) overload
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fn on_graph_stop(self, playable: impl Into<Playable>)

OnGraphStop(crate::unity_engine::playables::playable::Playable) overload
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fn update_done_status(self)

UpdateDoneStatus() overload
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fn clean_cloned_states(self)

CleanClonedStates() overload
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fn disconnect_input(self, index: impl Into<i32>)

DisconnectInput(i32) overload
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fn connect_input(self, index: impl Into<i32>)

ConnectInput(i32) overload
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fn update_states(self, delta_time: impl Into<f32>)

UpdateStates(f32) overload
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fn calculate_queue_times(self) -> f32

CalculateQueueTimes() overload
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fn clear_queued_states(self)

ClearQueuedStates() overload
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fn update_queued_states(self)

UpdateQueuedStates() overload
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fn invalidate_state_times(self)

InvalidateStateTimes() overload
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fn prepare_frame(self, owner: impl Into<Playable>, data: impl Into<FrameData>)

PrepareFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overload
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fn validate_input( self, index: impl Into<i32>, input: impl Into<Playable>, ) -> bool

ValidateInput(i32, crate::unity_engine::playables::playable::Playable) overload
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fn validate_index(self, index: impl Into<i32>) -> bool

ValidateIndex(i32) overload
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fn is_finished(self, rest_time: impl Into<f32>) -> bool

IsFinished(f32) overload
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fn set_speed(self, speed: impl Into<f32>)

SetSpeed(f32) overload
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fn invalidate_states(self)

InvalidateStates() overload
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fn state_info_to_handle( self, info: impl Into<SimpleAnimationPlayable_StateInfo>, ) -> SimpleAnimationPlayable_StateHandle

StateInfoToHandle(crate::root::simpleanimationplayable::SimpleAnimationPlayable_StateInfo) overload
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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.