pub struct AkAmbient(/* private fields */);Expand description
IL2CPP class: AkAmbient
Inherits: AkEvent
Implementations§
Source§impl AkAmbient
impl AkAmbient
pub fn multi_pos_event_tree() -> Dictionary_2<u32, AkMultiPosEvent>
pub fn set_multi_pos_event_tree(value: Dictionary_2<u32, AkMultiPosEvent>)
pub fn emitter_pos_count_max() -> u32
pub fn set_emitter_pos_count_max(value: u32)
Source§impl AkAmbient
impl AkAmbient
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn on_disable_method_info() -> &'static MethodInfo
pub fn handle_event_method_info() -> &'static MethodInfo
pub fn on_draw_gizmos_selected_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn calc_lenear_points_method_info() -> &'static MethodInfo
pub fn build_multi_direction_array_method_info() -> &'static MethodInfo
pub fn build_ak_position_array_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl AkAmbient
impl AkAmbient
Sourcepub unsafe fn on_enable(this: impl Into<IlInstance>)
pub unsafe fn on_enable(this: impl Into<IlInstance>)
Direct (non-virtual) call to AkAmbient’s own OnEnable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn start(this: impl Into<IlInstance>)
pub unsafe fn start(this: impl Into<IlInstance>)
Direct (non-virtual) call to AkAmbient’s own Start. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn handle_event(
this: impl Into<IlInstance>,
in_game_object: GameObject,
)
pub unsafe fn handle_event( this: impl Into<IlInstance>, in_game_object: GameObject, )
Direct (non-virtual) call to AkAmbient’s own HandleEvent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for AkAmbient
impl ClassIdentity for AkAmbient
Source§impl FromIlInstance for AkAmbient
impl FromIlInstance for AkAmbient
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAkAmbient for AkAmbient
impl IAkAmbient for AkAmbient
fn multi_position_type(self) -> AkMultiPositionType
fn set_multi_position_type(self, value: AkMultiPositionType)
fn multi_position_type_label(self) -> MultiPositionTypeLabel
fn set_multi_position_type_label(self, value: MultiPositionTypeLabel)
fn large_mode_positions(self) -> Array<AkAmbientLargeModePositioner>
fn set_large_mode_positions(self, value: Array<AkAmbientLargeModePositioner>)
fn emitter_pos_array(self) -> Array<Vector3>
fn set_emitter_pos_array(self, value: Array<Vector3>)
fn emitter_foward_array(self) -> Array<Vector3>
fn set_emitter_foward_array(self, value: Array<Vector3>)
fn emitter_up_array(self) -> Array<Vector3>
fn set_emitter_up_array(self, value: Array<Vector3>)
fn position_array(self) -> AkPositionArray
fn set_position_array(self, value: AkPositionArray)
fn valid_position_list(self) -> List_1<AkAmbientLargeModePositioner>
fn set_valid_position_list(self, value: List_1<AkAmbientLargeModePositioner>)
fn multi_position_array(self) -> List_1<Vector3>
fn set_multi_position_array(self, value: List_1<Vector3>)
Source§impl IAkEvent for AkAmbient
impl IAkEvent for AkAmbient
fn action_on_event_type(self) -> AkActionOnEventType
fn set_action_on_event_type(self, value: AkActionOnEventType)
fn curve_interpolation(self) -> AkCurveInterpolation
fn set_curve_interpolation(self, value: AkCurveInterpolation)
fn enable_action_on_event(self) -> bool
fn set_enable_action_on_event(self, value: bool)
fn use_callbacks(self) -> bool
fn set_use_callbacks(self, value: bool)
fn callbacks(self) -> List_1<AkEvent_CallbackData>
fn set_callbacks(self, value: List_1<AkEvent_CallbackData>)
fn playing_id(self) -> u32
fn set_playing_id(self, value: u32)
fn sound_emitter_object(self) -> GameObject
fn set_sound_emitter_object(self, value: GameObject)
fn transition_duration(self) -> f32
fn set_transition_duration(self, value: f32)
fn event_callback_msg(self) -> AkEventCallbackMsg
fn set_event_callback_msg(self, value: AkEventCallbackMsg)
fn event_id_internal(self) -> i32
fn set_event_id_internal(self, value: i32)
fn value_guid_internal(self) -> Array<u8>
fn set_value_guid_internal(self, value: Array<u8>)
fn m_callback_data_internal(self) -> AkEventCallbackData
fn set_m_callback_data_internal(self, value: AkEventCallbackData)
Source§impl IAkTriggerHandler for AkAmbient
impl IAkTriggerHandler for AkAmbient
fn did_destroy(self) -> bool
fn set_did_destroy(self, value: bool)
fn trigger_list(self) -> List_1<i32>
fn set_trigger_list(self, value: List_1<i32>)
fn use_other_object(self) -> bool
fn set_use_other_object(self, value: bool)
Source§impl IObject_2 for AkAmbient
impl IObject_2 for AkAmbient
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for AkAmbient
impl IAkDragDropTriggerHandler for AkAmbient
impl IBehaviour for AkAmbient
impl IComponent for AkAmbient
impl IMonoBehaviour for AkAmbient
impl IObject for AkAmbient
Auto Trait Implementations§
impl Freeze for AkAmbient
impl RefUnwindSafe for AkAmbient
impl !Send for AkAmbient
impl !Sync for AkAmbient
impl Unpin for AkAmbient
impl UnwindSafe for AkAmbient
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
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unsafe fn cast<T>(self) -> Twhere
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Safety Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<__T> IAkAmbientMethods for __Twhere
__T: IAkAmbient,
impl<__T> IAkAmbientMethods for __Twhere
__T: IAkAmbient,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn handle_event(self, in_game_object: impl Into<GameObject>)
fn handle_event(self, in_game_object: impl Into<GameObject>)
HandleEvent(crate::unity_engine::gameobject::GameObject) overloadSource§fn on_draw_gizmos_selected(self)
fn on_draw_gizmos_selected(self)
OnDrawGizmosSelected() overloadSource§fn calc_lenear_points(
self,
input_pos: impl Into<Vector3>,
) -> (bool, i32, Array<Vector3>, Array<Vector3>, Array<Vector3>)
fn calc_lenear_points( self, input_pos: impl Into<Vector3>, ) -> (bool, i32, Array<Vector3>, Array<Vector3>, Array<Vector3>)
CalcLenearPoints(crate::unity_engine::vector3::Vector3, *muti32, *mut::unity::Array<crate::unity_engine::vector3::Vector3>, *mut::unity::Array<crate::unity_engine::vector3::Vector3>, *mut::unity::Array<crate::unity_engine::vector3::Vector3>) overloadSource§fn build_multi_direction_array(
self,
event_pos_list: impl Into<AkMultiPosEvent>,
) -> AkPositionArray
fn build_multi_direction_array( self, event_pos_list: impl Into<AkMultiPosEvent>, ) -> AkPositionArray
BuildMultiDirectionArray(crate::root::akmultiposevent::AkMultiPosEvent) overloadSource§fn build_ak_position_array(self) -> AkPositionArray
fn build_ak_position_array(self) -> AkPositionArray
BuildAkPositionArray() overloadSource§impl<__T> IAkDragDropTriggerHandlerMethods for __Twhere
__T: IAkDragDropTriggerHandler,
impl<__T> IAkDragDropTriggerHandlerMethods for __Twhere
__T: IAkDragDropTriggerHandler,
Source§impl<__T> IAkEventMethods for __Twhere
__T: IAkEvent,
impl<__T> IAkEventMethods for __Twhere
__T: IAkEvent,
Source§fn callback(
self,
in_cookie: impl Into<Object>,
in_type: impl Into<AkCallbackType>,
in_info: impl Into<AkCallbackInfo>,
)
fn callback( self, in_cookie: impl Into<Object>, in_type: impl Into<AkCallbackType>, in_info: impl Into<AkCallbackInfo>, )
Callback(crate::system::object::Object, crate::root::akcallbacktype::AkCallbackType, crate::root::akcallbackinfo::AkCallbackInfo) overloadSource§fn handle_event(self, in_game_object: impl Into<GameObject>)
fn handle_event(self, in_game_object: impl Into<GameObject>)
HandleEvent(crate::unity_engine::gameobject::GameObject) overloadSource§fn stop_2(
self,
transition_duration: impl Into<i32>,
curve_interpolation: impl Into<AkCurveInterpolation>,
)
fn stop_2( self, transition_duration: impl Into<i32>, curve_interpolation: impl Into<AkCurveInterpolation>, )
Stop(i32, crate::root::akcurveinterpolation::AkCurveInterpolation) overloadSource§fn get_event_id(self) -> i32
fn get_event_id(self) -> i32
get_eventID() overloadSource§fn get_value_guid(self) -> Array<u8>
fn get_value_guid(self) -> Array<u8>
get_valueGuid() overloadSource§fn get_m_callback_data(self) -> AkEventCallbackData
fn get_m_callback_data(self) -> AkEventCallbackData
get_m_callbackData() overloadSource§impl<__T> IAkTriggerHandlerMethods for __Twhere
__T: IAkTriggerHandler,
impl<__T> IAkTriggerHandlerMethods for __Twhere
__T: IAkTriggerHandler,
Source§fn handle_event(self, in_game_object: impl Into<GameObject>)
fn handle_event(self, in_game_object: impl Into<GameObject>)
HandleEvent(crate::unity_engine::gameobject::GameObject) overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn do_destroy(self)
fn do_destroy(self)
DoDestroy() overloadSource§fn register_triggers(
self,
in_trigger_list: impl Into<List_1<i32>>,
in_delegate: impl Into<AkTriggerBase_Trigger>,
)
fn register_triggers( self, in_trigger_list: impl Into<List_1<i32>>, in_delegate: impl Into<AkTriggerBase_Trigger>, )
RegisterTriggers(crate::system::collections::generic::list_1::List_1<i32>, crate::root::aktriggerbase::AkTriggerBase_Trigger) overloadSource§fn unregister_triggers(
self,
in_trigger_list: impl Into<List_1<i32>>,
in_delegate: impl Into<AkTriggerBase_Trigger>,
)
fn unregister_triggers( self, in_trigger_list: impl Into<List_1<i32>>, in_delegate: impl Into<AkTriggerBase_Trigger>, )
UnregisterTriggers(crate::system::collections::generic::list_1::List_1<i32>, crate::root::aktriggerbase::AkTriggerBase_Trigger) overloadSource§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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) -> DownloadStatuswhere
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fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload