pub trait IIron19CharacterFader: IMonoBehaviour {
Show 60 methods
// Provided methods
fn m_is_initialized(self) -> bool { ... }
fn set_m_is_initialized(self, value: bool) { ... }
fn m_fade_alpha(self) -> f32 { ... }
fn set_m_fade_alpha(self, value: f32) { ... }
fn m_camera_alpha(self) -> f32 { ... }
fn set_m_camera_alpha(self, value: f32) { ... }
fn m_merge_alpha(self) -> f32 { ... }
fn set_m_merge_alpha(self, value: f32) { ... }
fn m_camera_outline(self) -> f32 { ... }
fn set_m_camera_outline(self, value: f32) { ... }
fn m_merge_outline(self) -> f32 { ... }
fn set_m_merge_outline(self, value: f32) { ... }
fn m_target_layer(self) -> i32 { ... }
fn set_m_target_layer(self, value: i32) { ... }
fn m_skin_quality(self) -> SkinQuality { ... }
fn set_m_skin_quality(self, value: SkinQuality) { ... }
fn m_pre_skin_quality(self) -> SkinQuality { ... }
fn set_m_pre_skin_quality(self, value: SkinQuality) { ... }
fn m_radius(self) -> f32 { ... }
fn set_m_radius(self, value: f32) { ... }
fn m_distance(self) -> f32 { ... }
fn set_m_distance(self, value: f32) { ... }
fn m_outline(self) -> f32 { ... }
fn set_m_outline(self, value: f32) { ... }
fn m_edit_alpha(self) -> f32 { ... }
fn set_m_edit_alpha(self, value: f32) { ... }
fn m_edit_outline(self) -> f32 { ... }
fn set_m_edit_outline(self, value: f32) { ... }
fn m_spring_control(self) -> bool { ... }
fn set_m_spring_control(self, value: bool) { ... }
fn m_solver_control(self) -> bool { ... }
fn set_m_solver_control(self, value: bool) { ... }
fn m_proportion_control(self) -> bool { ... }
fn set_m_proportion_control(self, value: bool) { ... }
fn m_mouth_control(self) -> bool { ... }
fn set_m_mouth_control(self, value: bool) { ... }
fn m_animator_control(self) -> bool { ... }
fn set_m_animator_control(self, value: bool) { ... }
fn m_renderers(self) -> List_1<Renderer> { ... }
fn set_m_renderers(self, value: List_1<Renderer>) { ... }
fn m_materials(self) -> List_1<Material> { ... }
fn set_m_materials(self, value: List_1<Material>) { ... }
fn m_particles(self) -> List_1<Material> { ... }
fn set_m_particles(self, value: List_1<Material>) { ... }
fn m_animators(self) -> List_1<Animator> { ... }
fn set_m_animators(self, value: List_1<Animator>) { ... }
fn m_skinned_mesh_renderers(self) -> List_1<SkinnedMeshRenderer> { ... }
fn set_m_skinned_mesh_renderers(self, value: List_1<SkinnedMeshRenderer>) { ... }
fn m_solver_managers(self) -> List_1<SolverManager> { ... }
fn set_m_solver_managers(self, value: List_1<SolverManager>) { ... }
fn m_proportions(self) -> List_1<CharacterProportion> { ... }
fn set_m_proportions(self, value: List_1<CharacterProportion>) { ... }
fn m_mouth_controllers(self) -> List_1<EventCharacterMouthController> { ... }
fn set_m_mouth_controllers(
self,
value: List_1<EventCharacterMouthController>,
) { ... }
fn m_skin_quality_lod_adjusters(self) -> List_1<SkinQualityLodAdjuster> { ... }
fn set_m_skin_quality_lod_adjusters(
self,
value: List_1<SkinQualityLodAdjuster>,
) { ... }
fn m_character(self) -> Character { ... }
fn set_m_character(self, value: Character) { ... }
fn m_outline_material_disable_prop(self) -> i32 { ... }
fn set_m_outline_material_disable_prop(self, value: i32) { ... }
}Provided Methods§
fn m_is_initialized(self) -> bool
fn set_m_is_initialized(self, value: bool)
fn m_fade_alpha(self) -> f32
fn set_m_fade_alpha(self, value: f32)
fn m_camera_alpha(self) -> f32
fn set_m_camera_alpha(self, value: f32)
fn m_merge_alpha(self) -> f32
fn set_m_merge_alpha(self, value: f32)
fn m_camera_outline(self) -> f32
fn set_m_camera_outline(self, value: f32)
fn m_merge_outline(self) -> f32
fn set_m_merge_outline(self, value: f32)
fn m_target_layer(self) -> i32
fn set_m_target_layer(self, value: i32)
fn m_skin_quality(self) -> SkinQuality
fn set_m_skin_quality(self, value: SkinQuality)
fn m_pre_skin_quality(self) -> SkinQuality
fn set_m_pre_skin_quality(self, value: SkinQuality)
fn m_radius(self) -> f32
fn set_m_radius(self, value: f32)
fn m_distance(self) -> f32
fn set_m_distance(self, value: f32)
fn m_outline(self) -> f32
fn set_m_outline(self, value: f32)
fn m_edit_alpha(self) -> f32
fn set_m_edit_alpha(self, value: f32)
fn m_edit_outline(self) -> f32
fn set_m_edit_outline(self, value: f32)
fn m_spring_control(self) -> bool
fn set_m_spring_control(self, value: bool)
fn m_solver_control(self) -> bool
fn set_m_solver_control(self, value: bool)
fn m_proportion_control(self) -> bool
fn set_m_proportion_control(self, value: bool)
fn m_mouth_control(self) -> bool
fn set_m_mouth_control(self, value: bool)
fn m_animator_control(self) -> bool
fn set_m_animator_control(self, value: bool)
fn m_renderers(self) -> List_1<Renderer>
fn set_m_renderers(self, value: List_1<Renderer>)
fn m_materials(self) -> List_1<Material>
fn set_m_materials(self, value: List_1<Material>)
fn m_particles(self) -> List_1<Material>
fn set_m_particles(self, value: List_1<Material>)
fn m_animators(self) -> List_1<Animator>
fn set_m_animators(self, value: List_1<Animator>)
fn m_skinned_mesh_renderers(self) -> List_1<SkinnedMeshRenderer>
fn set_m_skinned_mesh_renderers(self, value: List_1<SkinnedMeshRenderer>)
fn m_solver_managers(self) -> List_1<SolverManager>
fn set_m_solver_managers(self, value: List_1<SolverManager>)
fn m_proportions(self) -> List_1<CharacterProportion>
fn set_m_proportions(self, value: List_1<CharacterProportion>)
fn m_mouth_controllers(self) -> List_1<EventCharacterMouthController>
fn set_m_mouth_controllers(self, value: List_1<EventCharacterMouthController>)
fn m_skin_quality_lod_adjusters(self) -> List_1<SkinQualityLodAdjuster>
fn set_m_skin_quality_lod_adjusters(self, value: List_1<SkinQualityLodAdjuster>)
fn m_character(self) -> Character
fn set_m_character(self, value: Character)
fn m_outline_material_disable_prop(self) -> i32
fn set_m_outline_material_disable_prop(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.