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IIron19CharacterFader

Trait IIron19CharacterFader 

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pub trait IIron19CharacterFader: IMonoBehaviour {
Show 60 methods // Provided methods fn m_is_initialized(self) -> bool { ... } fn set_m_is_initialized(self, value: bool) { ... } fn m_fade_alpha(self) -> f32 { ... } fn set_m_fade_alpha(self, value: f32) { ... } fn m_camera_alpha(self) -> f32 { ... } fn set_m_camera_alpha(self, value: f32) { ... } fn m_merge_alpha(self) -> f32 { ... } fn set_m_merge_alpha(self, value: f32) { ... } fn m_camera_outline(self) -> f32 { ... } fn set_m_camera_outline(self, value: f32) { ... } fn m_merge_outline(self) -> f32 { ... } fn set_m_merge_outline(self, value: f32) { ... } fn m_target_layer(self) -> i32 { ... } fn set_m_target_layer(self, value: i32) { ... } fn m_skin_quality(self) -> SkinQuality { ... } fn set_m_skin_quality(self, value: SkinQuality) { ... } fn m_pre_skin_quality(self) -> SkinQuality { ... } fn set_m_pre_skin_quality(self, value: SkinQuality) { ... } fn m_radius(self) -> f32 { ... } fn set_m_radius(self, value: f32) { ... } fn m_distance(self) -> f32 { ... } fn set_m_distance(self, value: f32) { ... } fn m_outline(self) -> f32 { ... } fn set_m_outline(self, value: f32) { ... } fn m_edit_alpha(self) -> f32 { ... } fn set_m_edit_alpha(self, value: f32) { ... } fn m_edit_outline(self) -> f32 { ... } fn set_m_edit_outline(self, value: f32) { ... } fn m_spring_control(self) -> bool { ... } fn set_m_spring_control(self, value: bool) { ... } fn m_solver_control(self) -> bool { ... } fn set_m_solver_control(self, value: bool) { ... } fn m_proportion_control(self) -> bool { ... } fn set_m_proportion_control(self, value: bool) { ... } fn m_mouth_control(self) -> bool { ... } fn set_m_mouth_control(self, value: bool) { ... } fn m_animator_control(self) -> bool { ... } fn set_m_animator_control(self, value: bool) { ... } fn m_renderers(self) -> List_1<Renderer> { ... } fn set_m_renderers(self, value: List_1<Renderer>) { ... } fn m_materials(self) -> List_1<Material> { ... } fn set_m_materials(self, value: List_1<Material>) { ... } fn m_particles(self) -> List_1<Material> { ... } fn set_m_particles(self, value: List_1<Material>) { ... } fn m_animators(self) -> List_1<Animator> { ... } fn set_m_animators(self, value: List_1<Animator>) { ... } fn m_skinned_mesh_renderers(self) -> List_1<SkinnedMeshRenderer> { ... } fn set_m_skinned_mesh_renderers(self, value: List_1<SkinnedMeshRenderer>) { ... } fn m_solver_managers(self) -> List_1<SolverManager> { ... } fn set_m_solver_managers(self, value: List_1<SolverManager>) { ... } fn m_proportions(self) -> List_1<CharacterProportion> { ... } fn set_m_proportions(self, value: List_1<CharacterProportion>) { ... } fn m_mouth_controllers(self) -> List_1<EventCharacterMouthController> { ... } fn set_m_mouth_controllers( self, value: List_1<EventCharacterMouthController>, ) { ... } fn m_skin_quality_lod_adjusters(self) -> List_1<SkinQualityLodAdjuster> { ... } fn set_m_skin_quality_lod_adjusters( self, value: List_1<SkinQualityLodAdjuster>, ) { ... } fn m_character(self) -> Character { ... } fn set_m_character(self, value: Character) { ... } fn m_outline_material_disable_prop(self) -> i32 { ... } fn set_m_outline_material_disable_prop(self, value: i32) { ... }
}

Provided Methods§

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fn m_is_initialized(self) -> bool

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fn set_m_is_initialized(self, value: bool)

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fn m_fade_alpha(self) -> f32

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fn set_m_fade_alpha(self, value: f32)

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fn m_camera_alpha(self) -> f32

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fn set_m_camera_alpha(self, value: f32)

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fn m_merge_alpha(self) -> f32

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fn set_m_merge_alpha(self, value: f32)

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fn m_camera_outline(self) -> f32

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fn set_m_camera_outline(self, value: f32)

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fn m_merge_outline(self) -> f32

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fn set_m_merge_outline(self, value: f32)

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fn m_target_layer(self) -> i32

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fn set_m_target_layer(self, value: i32)

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fn m_skin_quality(self) -> SkinQuality

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fn set_m_skin_quality(self, value: SkinQuality)

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fn m_pre_skin_quality(self) -> SkinQuality

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fn set_m_pre_skin_quality(self, value: SkinQuality)

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fn m_radius(self) -> f32

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fn set_m_radius(self, value: f32)

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fn m_distance(self) -> f32

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fn set_m_distance(self, value: f32)

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fn m_outline(self) -> f32

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fn set_m_outline(self, value: f32)

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fn m_edit_alpha(self) -> f32

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fn set_m_edit_alpha(self, value: f32)

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fn m_edit_outline(self) -> f32

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fn set_m_edit_outline(self, value: f32)

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fn m_spring_control(self) -> bool

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fn set_m_spring_control(self, value: bool)

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fn m_solver_control(self) -> bool

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fn set_m_solver_control(self, value: bool)

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fn m_proportion_control(self) -> bool

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fn set_m_proportion_control(self, value: bool)

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fn m_mouth_control(self) -> bool

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fn set_m_mouth_control(self, value: bool)

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fn m_animator_control(self) -> bool

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fn set_m_animator_control(self, value: bool)

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fn m_renderers(self) -> List_1<Renderer>

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fn set_m_renderers(self, value: List_1<Renderer>)

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fn m_materials(self) -> List_1<Material>

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fn set_m_materials(self, value: List_1<Material>)

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fn m_particles(self) -> List_1<Material>

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fn set_m_particles(self, value: List_1<Material>)

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fn m_animators(self) -> List_1<Animator>

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fn set_m_animators(self, value: List_1<Animator>)

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fn m_skinned_mesh_renderers(self) -> List_1<SkinnedMeshRenderer>

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fn set_m_skinned_mesh_renderers(self, value: List_1<SkinnedMeshRenderer>)

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fn m_solver_managers(self) -> List_1<SolverManager>

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fn set_m_solver_managers(self, value: List_1<SolverManager>)

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fn m_proportions(self) -> List_1<CharacterProportion>

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fn set_m_proportions(self, value: List_1<CharacterProportion>)

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fn m_mouth_controllers(self) -> List_1<EventCharacterMouthController>

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fn set_m_mouth_controllers(self, value: List_1<EventCharacterMouthController>)

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fn m_skin_quality_lod_adjusters(self) -> List_1<SkinQualityLodAdjuster>

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fn set_m_skin_quality_lod_adjusters(self, value: List_1<SkinQualityLodAdjuster>)

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fn m_character(self) -> Character

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fn set_m_character(self, value: Character)

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fn m_outline_material_disable_prop(self) -> i32

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fn set_m_outline_material_disable_prop(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§