pub struct CustomRenderTexture(/* private fields */);Expand description
IL2CPP class: UnityEngine.CustomRenderTexture
Inherits: RenderTexture
Implementations§
Source§impl CustomRenderTexture
impl CustomRenderTexture
pub fn base(self) -> RenderTexture
Trait Implementations§
Source§impl ClassIdentity for CustomRenderTexture
impl ClassIdentity for CustomRenderTexture
Source§impl Clone for CustomRenderTexture
impl Clone for CustomRenderTexture
Source§fn clone(&self) -> CustomRenderTexture
fn clone(&self) -> CustomRenderTexture
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CustomRenderTexture
impl FromIlInstance for CustomRenderTexture
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for CustomRenderTexture
impl IObject_2 for CustomRenderTexture
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CustomRenderTexture
impl ICustomRenderTexture for CustomRenderTexture
impl IObject for CustomRenderTexture
impl IRenderTexture for CustomRenderTexture
impl ITexture for CustomRenderTexture
Auto Trait Implementations§
impl Freeze for CustomRenderTexture
impl RefUnwindSafe for CustomRenderTexture
impl !Send for CustomRenderTexture
impl !Sync for CustomRenderTexture
impl Unpin for CustomRenderTexture
impl UnwindSafe for CustomRenderTexture
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set_vrUsage(crate::unity_engine::vrtextureusage::VRTextureUsage) overloadSource§fn get_memoryless_mode(self) -> RenderTextureMemoryless
fn get_memoryless_mode(self) -> RenderTextureMemoryless
get_memorylessMode() overloadSource§fn set_memoryless_mode(self, value: impl Into<RenderTextureMemoryless>)
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ResolveAA() overloadSource§fn resolve_aa_to(self, rt: impl Into<RenderTexture>)
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self,
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ConvertToEquirect(crate::unity_engine::rendertexture::RenderTexture, crate::unity_engine::camera::Camera_MonoOrStereoscopicEye) overloadSource§fn set_srgb_read_write(self, srgb: impl Into<bool>)
fn set_srgb_read_write(self, srgb: impl Into<bool>)
SetSRGBReadWrite(bool) overloadSource§fn set_render_texture_descriptor(self, desc: impl Into<RenderTextureDescriptor>)
fn set_render_texture_descriptor(self, desc: impl Into<RenderTextureDescriptor>)
SetRenderTextureDescriptor(crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn get_descriptor(self) -> RenderTextureDescriptor
fn get_descriptor(self) -> RenderTextureDescriptor
GetDescriptor() overloadSource§fn ctor_2(self, desc: impl Into<RenderTextureDescriptor>)
fn ctor_2(self, desc: impl Into<RenderTextureDescriptor>)
.ctor(crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn ctor_3(self, texture_to_copy: impl Into<RenderTexture>)
fn ctor_3(self, texture_to_copy: impl Into<RenderTexture>)
.ctor(crate::unity_engine::rendertexture::RenderTexture) overloadSource§fn ctor_4(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<DefaultFormat>,
)
fn ctor_4( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<DefaultFormat>, )
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::defaultformat::DefaultFormat) overloadSource§fn ctor_5(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<GraphicsFormat>,
)
fn ctor_5( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<GraphicsFormat>, )
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat) overloadSource§fn ctor_6(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<GraphicsFormat>,
mip_count: impl Into<i32>,
)
fn ctor_6( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<GraphicsFormat>, mip_count: impl Into<i32>, )
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, i32) overloadSource§fn ctor_7(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<RenderTextureFormat>,
read_write: impl Into<RenderTextureReadWrite>,
)
fn ctor_7( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<RenderTextureFormat>, read_write: impl Into<RenderTextureReadWrite>, )
.ctor(i32, i32, i32, crate::unity_engine::rendertextureformat::RenderTextureFormat, crate::unity_engine::rendertexturereadwrite::RenderTextureReadWrite) overloadSource§fn ctor_8(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<RenderTextureFormat>,
)
fn ctor_8( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<RenderTextureFormat>, )
.ctor(i32, i32, i32, crate::unity_engine::rendertextureformat::RenderTextureFormat) overloadSource§fn ctor_9(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
)
fn ctor_9( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, )
.ctor(i32, i32, i32) overloadSource§fn ctor_10(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<RenderTextureFormat>,
mip_count: impl Into<i32>,
)
fn ctor_10( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<RenderTextureFormat>, mip_count: impl Into<i32>, )
.ctor(i32, i32, i32, crate::unity_engine::rendertextureformat::RenderTextureFormat, i32) overloadSource§fn set_descriptor(self, value: impl Into<RenderTextureDescriptor>)
fn set_descriptor(self, value: impl Into<RenderTextureDescriptor>)
set_descriptor(crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn get_is_cubemap(self) -> bool
fn get_is_cubemap(self) -> bool
get_isCubemap() overloadSource§fn set_is_cubemap(self, value: impl Into<bool>)
fn set_is_cubemap(self, value: impl Into<bool>)
set_isCubemap(bool) overloadSource§fn get_is_volume(self) -> bool
fn get_is_volume(self) -> bool
get_isVolume() overloadSource§fn set_is_volume(self, value: impl Into<bool>)
fn set_is_volume(self, value: impl Into<bool>)
set_isVolume(bool) overloadSource§fn get_texel_offset(self) -> Vector2
fn get_texel_offset(self) -> Vector2
GetTexelOffset() overloadSource§fn get_color_buffer_injected(self) -> RenderBuffer
fn get_color_buffer_injected(self) -> RenderBuffer
GetColorBuffer_Injected(*mutcrate::unity_engine::renderbuffer::RenderBuffer) overloadSource§fn get_depth_buffer_injected(self) -> RenderBuffer
fn get_depth_buffer_injected(self) -> RenderBuffer
GetDepthBuffer_Injected(*mutcrate::unity_engine::renderbuffer::RenderBuffer) overloadSource§fn set_render_texture_descriptor_injected(self) -> RenderTextureDescriptor
fn set_render_texture_descriptor_injected(self) -> RenderTextureDescriptor
SetRenderTextureDescriptor_Injected(*mutcrate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn get_descriptor_injected(self) -> RenderTextureDescriptor
fn get_descriptor_injected(self) -> RenderTextureDescriptor
GetDescriptor_Injected(*mutcrate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITextureMethods for __Twhere
__T: ITexture,
impl<__T> ITextureMethods for __Twhere
__T: ITexture,
Source§fn get_mipmap_count(self) -> i32
fn get_mipmap_count(self) -> i32
get_mipmapCount() overloadSource§fn get_graphics_format(self) -> GraphicsFormat
fn get_graphics_format(self) -> GraphicsFormat
get_graphicsFormat() overloadSource§fn get_data_width(self) -> i32
fn get_data_width(self) -> i32
GetDataWidth() overloadSource§fn get_data_height(self) -> i32
fn get_data_height(self) -> i32
GetDataHeight() overloadSource§fn get_dimension(self) -> TextureDimension
fn get_dimension(self) -> TextureDimension
GetDimension() overloadSource§fn get_height(self) -> i32
fn get_height(self) -> i32
get_height() overloadSource§fn set_height(self, value: impl Into<i32>)
fn set_height(self, value: impl Into<i32>)
set_height(i32) overloadSource§fn set_dimension(self, value: impl Into<TextureDimension>)
fn set_dimension(self, value: impl Into<TextureDimension>)
set_dimension(crate::unity_engine::rendering::texturedimension::TextureDimension) overloadSource§fn get_is_readable(self) -> bool
fn get_is_readable(self) -> bool
get_isReadable() overloadSource§fn get_wrap_mode(self) -> TextureWrapMode
fn get_wrap_mode(self) -> TextureWrapMode
get_wrapMode() overloadSource§fn set_wrap_mode(self, value: impl Into<TextureWrapMode>)
fn set_wrap_mode(self, value: impl Into<TextureWrapMode>)
set_wrapMode(crate::unity_engine::texturewrapmode::TextureWrapMode) overloadSource§fn set_filter_mode(self, value: impl Into<FilterMode>)
fn set_filter_mode(self, value: impl Into<FilterMode>)
set_filterMode(crate::unity_engine::filtermode::FilterMode) overloadSource§fn set_aniso_level(self, value: impl Into<i32>)
fn set_aniso_level(self, value: impl Into<i32>)
set_anisoLevel(i32) overloadSource§fn set_mip_map_bias(self, value: impl Into<f32>)
fn set_mip_map_bias(self, value: impl Into<f32>)
set_mipMapBias(f32) overloadSource§fn get_texel_size(self) -> Vector2
fn get_texel_size(self) -> Vector2
get_texelSize() overloadSource§fn internal_get_active_texture_color_space(self) -> i32
fn internal_get_active_texture_color_space(self) -> i32
Internal_GetActiveTextureColorSpace() overloadSource§fn get_active_texture_color_space(self) -> ColorSpace
fn get_active_texture_color_space(self) -> ColorSpace
get_activeTextureColorSpace() overloadSource§fn get_pixel_data_size(
self,
mip_level: impl Into<i32>,
element: impl Into<i32>,
) -> i32
fn get_pixel_data_size( self, mip_level: impl Into<i32>, element: impl Into<i32>, ) -> i32
GetPixelDataSize(i32, i32) overloadSource§fn get_pixel_data_offset(
self,
mip_level: impl Into<i32>,
element: impl Into<i32>,
) -> i32
fn get_pixel_data_offset( self, mip_level: impl Into<i32>, element: impl Into<i32>, ) -> i32
GetPixelDataOffset(i32, i32) overloadSource§fn validate_format(self, format: impl Into<TextureFormat>) -> bool
fn validate_format(self, format: impl Into<TextureFormat>) -> bool
ValidateFormat(crate::unity_engine::textureformat::TextureFormat) overloadSource§fn validate_format_2(
self,
format: impl Into<GraphicsFormat>,
usage: impl Into<FormatUsage>,
) -> bool
fn validate_format_2( self, format: impl Into<GraphicsFormat>, usage: impl Into<FormatUsage>, ) -> bool
ValidateFormat(crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::formatusage::FormatUsage) overloadSource§fn create_non_readable_exception(self, t: impl Into<Texture>) -> UnityException
fn create_non_readable_exception(self, t: impl Into<Texture>) -> UnityException
CreateNonReadableException(crate::unity_engine::texture::Texture) overloadSource§fn get_texel_size_injected(self) -> Vector2
fn get_texel_size_injected(self) -> Vector2
get_texelSize_Injected(*mutcrate::unity_engine::vector2::Vector2) overload