pub struct TouchInputModule(/* private fields */);Expand description
IL2CPP class: UnityEngine.EventSystems.TouchInputModule
Inherits: PointerInputModule
Implementations§
Source§impl TouchInputModule
impl TouchInputModule
pub fn base(self) -> PointerInputModule
Source§impl TouchInputModule
impl TouchInputModule
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_allow_activation_on_standalone_method_info() -> &'static MethodInfo
pub fn set_allow_activation_on_standalone_method_info() -> &'static MethodInfo
pub fn get_force_module_active_method_info() -> &'static MethodInfo
pub fn set_force_module_active_method_info() -> &'static MethodInfo
pub fn update_module_method_info() -> &'static MethodInfo
pub fn is_module_supported_method_info() -> &'static MethodInfo
pub fn should_activate_module_method_info() -> &'static MethodInfo
pub fn use_fake_input_method_info() -> &'static MethodInfo
pub fn process_method_info() -> &'static MethodInfo
pub fn fake_touches_method_info() -> &'static MethodInfo
pub fn process_touch_events_method_info() -> &'static MethodInfo
pub fn process_touch_press_method_info() -> &'static MethodInfo
pub fn deactivate_module_method_info() -> &'static MethodInfo
pub fn to_string_method_info() -> &'static MethodInfo
Source§impl TouchInputModule
impl TouchInputModule
Sourcepub unsafe fn update_module(this: impl Into<IlInstance>)
pub unsafe fn update_module(this: impl Into<IlInstance>)
Direct (non-virtual) call to TouchInputModule’s own UpdateModule. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_module_supported(this: impl Into<IlInstance>) -> bool
pub unsafe fn is_module_supported(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to TouchInputModule’s own IsModuleSupported. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn should_activate_module(this: impl Into<IlInstance>) -> bool
pub unsafe fn should_activate_module(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to TouchInputModule’s own ShouldActivateModule. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn process(this: impl Into<IlInstance>)
pub unsafe fn process(this: impl Into<IlInstance>)
Direct (non-virtual) call to TouchInputModule’s own Process. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn deactivate_module(this: impl Into<IlInstance>)
pub unsafe fn deactivate_module(this: impl Into<IlInstance>)
Direct (non-virtual) call to TouchInputModule’s own DeactivateModule. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn to_string(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn to_string(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to TouchInputModule’s own ToString. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for TouchInputModule
impl ClassIdentity for TouchInputModule
Source§impl Clone for TouchInputModule
impl Clone for TouchInputModule
Source§fn clone(&self) -> TouchInputModule
fn clone(&self) -> TouchInputModule
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for TouchInputModule
impl FromIlInstance for TouchInputModule
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IBaseInputModule for TouchInputModule
impl IBaseInputModule for TouchInputModule
fn m_raycast_result_cache(self) -> List_1<RaycastResult>
fn set_m_raycast_result_cache(self, value: List_1<RaycastResult>)
fn m_axis_event_data(self) -> AxisEventData
fn set_m_axis_event_data(self, value: AxisEventData)
fn m_event_system(self) -> EventSystem
fn set_m_event_system(self, value: EventSystem)
fn m_base_event_data(self) -> BaseEventData
fn set_m_base_event_data(self, value: BaseEventData)
fn m_input_override(self) -> BaseInput
fn set_m_input_override(self, value: BaseInput)
fn m_default_input(self) -> BaseInput
fn set_m_default_input(self, value: BaseInput)
Source§impl IObject_2 for TouchInputModule
impl IObject_2 for TouchInputModule
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IPointerInputModule for TouchInputModule
impl IPointerInputModule for TouchInputModule
fn m_pointer_data(self) -> Dictionary_2<i32, PointerEventData>
fn set_m_pointer_data(self, value: Dictionary_2<i32, PointerEventData>)
fn m_mouse_state(self) -> PointerInputModule_MouseState
fn set_m_mouse_state(self, value: PointerInputModule_MouseState)
Source§impl ITouchInputModule for TouchInputModule
impl ITouchInputModule for TouchInputModule
fn m_last_mouse_position(self) -> Vector2
fn set_m_last_mouse_position(self, value: Vector2)
fn m_mouse_position(self) -> Vector2
fn set_m_mouse_position(self, value: Vector2)
fn m_input_pointer_event(self) -> PointerEventData
fn set_m_input_pointer_event(self, value: PointerEventData)
fn m_force_module_active(self) -> bool
fn set_m_force_module_active(self, value: bool)
impl Copy for TouchInputModule
impl IBehaviour for TouchInputModule
impl IComponent for TouchInputModule
impl IMonoBehaviour for TouchInputModule
impl IObject for TouchInputModule
impl IUIBehaviour for TouchInputModule
Auto Trait Implementations§
impl Freeze for TouchInputModule
impl RefUnwindSafe for TouchInputModule
impl !Send for TouchInputModule
impl !Sync for TouchInputModule
impl Unpin for TouchInputModule
impl UnwindSafe for TouchInputModule
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fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<__T> IPointerInputModuleMethods for __Twhere
__T: IPointerInputModule,
impl<__T> IPointerInputModuleMethods for __Twhere
__T: IPointerInputModule,
Source§fn get_pointer_data(
self,
id: impl Into<i32>,
create: impl Into<bool>,
) -> (bool, PointerEventData)
fn get_pointer_data( self, id: impl Into<i32>, create: impl Into<bool>, ) -> (bool, PointerEventData)
GetPointerData(i32, *mutcrate::unity_engine::event_systems::pointereventdata::PointerEventData, bool) overloadSource§fn remove_pointer_data(self, data: impl Into<PointerEventData>)
fn remove_pointer_data(self, data: impl Into<PointerEventData>)
RemovePointerData(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn get_touch_pointer_event_data(
self,
input: impl Into<Touch>,
) -> (PointerEventData, bool, bool)
fn get_touch_pointer_event_data( self, input: impl Into<Touch>, ) -> (PointerEventData, bool, bool)
GetTouchPointerEventData(crate::unity_engine::touch::Touch, *mutbool, *mutbool) overloadSource§fn copy_from_to(
self,
from: impl Into<PointerEventData>,
to: impl Into<PointerEventData>,
)
fn copy_from_to( self, from: impl Into<PointerEventData>, to: impl Into<PointerEventData>, )
CopyFromTo(crate::unity_engine::event_systems::pointereventdata::PointerEventData, crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadStateForMouseButton(i32) overloadSource§fn get_mouse_pointer_event_data(self) -> PointerInputModule_MouseState
fn get_mouse_pointer_event_data(self) -> PointerInputModule_MouseState
GetMousePointerEventData() overloadSource§fn get_mouse_pointer_event_data_2(
self,
id: impl Into<i32>,
) -> PointerInputModule_MouseState
fn get_mouse_pointer_event_data_2( self, id: impl Into<i32>, ) -> PointerInputModule_MouseState
GetMousePointerEventData(i32) overloadSource§fn get_last_pointer_event_data(self, id: impl Into<i32>) -> PointerEventData
fn get_last_pointer_event_data(self, id: impl Into<i32>) -> PointerEventData
GetLastPointerEventData(i32) overloadSource§fn process_move(self, pointer_event: impl Into<PointerEventData>)
fn process_move(self, pointer_event: impl Into<PointerEventData>)
ProcessMove(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn process_drag(self, pointer_event: impl Into<PointerEventData>)
fn process_drag(self, pointer_event: impl Into<PointerEventData>)
ProcessDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn is_pointer_over_game_object(self, pointer_id: impl Into<i32>) -> bool
fn is_pointer_over_game_object(self, pointer_id: impl Into<i32>) -> bool
IsPointerOverGameObject(i32) overloadSource§fn clear_selection(self)
fn clear_selection(self)
ClearSelection() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn deselect_if_selection_changed(
self,
current_over_go: impl Into<GameObject>,
pointer_event: impl Into<BaseEventData>,
)
fn deselect_if_selection_changed( self, current_over_go: impl Into<GameObject>, pointer_event: impl Into<BaseEventData>, )
DeselectIfSelectionChanged(crate::unity_engine::gameobject::GameObject, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITouchInputModuleMethods for __Twhere
__T: ITouchInputModule,
impl<__T> ITouchInputModuleMethods for __Twhere
__T: ITouchInputModule,
Source§fn get_allow_activation_on_standalone(self) -> bool
fn get_allow_activation_on_standalone(self) -> bool
get_allowActivationOnStandalone() overloadSource§fn set_allow_activation_on_standalone(self, value: impl Into<bool>)
fn set_allow_activation_on_standalone(self, value: impl Into<bool>)
set_allowActivationOnStandalone(bool) overloadSource§fn get_force_module_active(self) -> bool
fn get_force_module_active(self) -> bool
get_forceModuleActive() overloadSource§fn set_force_module_active(self, value: impl Into<bool>)
fn set_force_module_active(self, value: impl Into<bool>)
set_forceModuleActive(bool) overloadSource§fn update_module(self)
fn update_module(self)
UpdateModule() overloadSource§fn is_module_supported(self) -> bool
fn is_module_supported(self) -> bool
IsModuleSupported() overloadSource§fn should_activate_module(self) -> bool
fn should_activate_module(self) -> bool
ShouldActivateModule() overloadSource§fn use_fake_input(self) -> bool
fn use_fake_input(self) -> bool
UseFakeInput() overloadSource§fn fake_touches(self)
fn fake_touches(self)
FakeTouches() overloadSource§fn process_touch_events(self)
fn process_touch_events(self)
ProcessTouchEvents() overloadSource§fn process_touch_press(
self,
pointer_event: impl Into<PointerEventData>,
pressed: impl Into<bool>,
released: impl Into<bool>,
)
fn process_touch_press( self, pointer_event: impl Into<PointerEventData>, pressed: impl Into<bool>, released: impl Into<bool>, )
ProcessTouchPress(crate::unity_engine::event_systems::pointereventdata::PointerEventData, bool, bool) overloadSource§fn deactivate_module(self)
fn deactivate_module(self)
DeactivateModule() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn on_before_transform_parent_changed(self)
fn on_before_transform_parent_changed(self)
OnBeforeTransformParentChanged() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn is_destroyed(self) -> bool
fn is_destroyed(self) -> bool
IsDestroyed() overload